- /*
- * libcucul Canvas for ultrafast compositing of Unicode letters
- * Copyright (c) 2002-2006 Sam Hocevar <sam@zoy.org>
- * All Rights Reserved
- *
- * $Id$
- *
- * This library is free software. It comes without any warranty, to
- * the extent permitted by applicable law. You can redistribute it
- * and/or modify it under the terms of the Do What The Fuck You Want
- * To Public License, Version 2, as published by Sam Hocevar. See
- * http://sam.zoy.org/wtfpl/COPYING for more details.
- */
-
- /*
- * This file contains horizontal and vertical flipping routines.
- */
-
- #include "config.h"
- #include "common.h"
-
- #if !defined(__KERNEL__)
- #endif
-
- #include "cucul.h"
- #include "cucul_internals.h"
-
- static uint32_t flipchar(uint32_t ch);
- static uint32_t flopchar(uint32_t ch);
- static uint32_t rotatechar(uint32_t ch);
-
- /** \brief Invert a canvas' colours.
- *
- * Invert a canvas' colours (black becomes white, red becomes cyan, etc.)
- * without changing the characters in it.
- *
- * This function never fails.
- *
- * \param cv The canvas to invert.
- * \return This function always returns 0.
- */
- int cucul_invert(cucul_canvas_t *cv)
- {
- uint32_t *attrs = cv->attrs;
- unsigned int i;
-
- for(i = cv->height * cv->width; i--; )
- {
- *attrs = *attrs ^ 0x000f000f;
- attrs++;
- }
-
- return 0;
- }
-
- /** \brief Flip a canvas horizontally.
- *
- * Flip a canvas horizontally, choosing characters that look like the
- * mirrored version wherever possible. Some characters will stay
- * unchanged by the process, but the operation is guaranteed to be
- * involutive: performing it again gives back the original canvas.
- *
- * This function never fails.
- *
- * \param cv The canvas to flip.
- * \return This function always returns 0.
- */
- int cucul_flip(cucul_canvas_t *cv)
- {
- unsigned int y;
-
- for(y = 0; y < cv->height; y++)
- {
- uint32_t *cleft = cv->chars + y * cv->width;
- uint32_t *cright = cleft + cv->width - 1;
- uint32_t *aleft = cv->attrs + y * cv->width;
- uint32_t *aright = aleft + cv->width - 1;
-
- while(cleft < cright)
- {
- uint32_t ch;
- uint32_t attr;
-
- /* Swap attributes */
- attr = *aright;
- *aright-- = *aleft;
- *aleft++ = attr;
-
- /* Swap characters */
- ch = *cright;
- *cright-- = flipchar(*cleft);
- *cleft++ = flipchar(ch);
- }
-
- if(cleft == cright)
- *cleft = flipchar(*cleft);
-
- /* Fix fullwidth characters. Could it be done in one loop? */
- cleft = cv->chars + y * cv->width;
- cright = cleft + cv->width - 1;
- for( ; cleft < cright; cleft++)
- {
- if(cleft[0] == CUCUL_MAGIC_FULLWIDTH)
- {
- cleft[0] = cleft[1];
- cleft[1] = CUCUL_MAGIC_FULLWIDTH;
- cleft++;
- }
- }
- }
-
- return 0;
- }
-
- /** \brief Flip a canvas vertically.
- *
- * Flip a canvas vertically, choosing characters that look like the
- * mirrored version wherever possible. Some characters will stay
- * unchanged by the process, but the operation is guaranteed to be
- * involutive: performing it again gives back the original canvas.
- *
- * This function never fails.
- *
- * \param cv The canvas to flop.
- * \return This function always returns 0.
- */
- int cucul_flop(cucul_canvas_t *cv)
- {
- unsigned int x;
-
- for(x = 0; x < cv->width; x++)
- {
- uint32_t *ctop = cv->chars + x;
- uint32_t *cbottom = ctop + cv->width * (cv->height - 1);
- uint32_t *atop = cv->attrs + x;
- uint32_t *abottom = atop + cv->width * (cv->height - 1);
-
- while(ctop < cbottom)
- {
- uint32_t ch;
- uint32_t attr;
-
- /* Swap attributes */
- attr = *abottom; *abottom = *atop; *atop = attr;
-
- /* Swap characters */
- ch = *cbottom; *cbottom = flopchar(*ctop); *ctop = flopchar(ch);
-
- ctop += cv->width; cbottom -= cv->width;
- atop += cv->width; abottom -= cv->width;
- }
-
- if(ctop == cbottom)
- *ctop = flopchar(*ctop);
- }
-
- return 0;
- }
-
- /** \brief Rotate a canvas.
- *
- * Apply a 180-degree transformation to a canvas, choosing characters
- * that look like the upside-down version wherever possible. Some
- * characters will stay unchanged by the process, but the operation is
- * guaranteed to be involutive: performing it again gives back the
- * original canvas.
- *
- * This function never fails.
- *
- * \param cv The canvas to rotate.
- * \return This function always returns 0.
- */
- int cucul_rotate(cucul_canvas_t *cv)
- {
- uint32_t *cbegin = cv->chars;
- uint32_t *cend = cbegin + cv->width * cv->height - 1;
- uint32_t *abegin = cv->attrs;
- uint32_t *aend = abegin + cv->width * cv->height - 1;
- unsigned int y;
-
- while(cbegin < cend)
- {
- uint32_t ch;
- uint32_t attr;
-
- /* Swap attributes */
- attr = *aend; *aend = *abegin; *abegin = attr;
-
- /* Swap characters */
- ch = *cend; *cend = rotatechar(*cbegin); *cbegin = rotatechar(ch);
-
- cbegin++; cend--; abegin++; aend--;
- }
-
- if(cbegin == cend)
- *cbegin = rotatechar(*cbegin);
-
- /* Fix fullwidth characters. Could it be done in one loop? */
- for(y = 0; y < cv->height; y++)
- {
- cbegin = cv->chars + y * cv->width;
- cend = cbegin + cv->width - 1;
- for( ; cbegin < cend; cbegin++)
- {
- if(cbegin[0] == CUCUL_MAGIC_FULLWIDTH)
- {
- cbegin[0] = cbegin[1];
- cbegin[1] = CUCUL_MAGIC_FULLWIDTH;
- cbegin++;
- }
- }
- }
-
- return 0;
- }
-
- /* FIXME: as the lookup tables grow bigger, use a log(n) lookup instead
- * of linear lookup. */
- static uint32_t flipchar(uint32_t ch)
- {
- int i;
-
- static uint32_t const noflip[] =
- {
- /* ASCII */
- ' ', '"', '#', '\'', '-', '.', '*', '+', ':', '=', '0', '8',
- 'A', 'H', 'I', 'M', 'O', 'T', 'U', 'V', 'W', 'X', 'Y', '^',
- '_', 'i', 'o', 'v', 'w', 'x', '|',
- /* CP437 and box drawing */
- 0x2591, 0x2592, 0x2593, 0x2588, 0x2584, 0x2580, /* ░ ▒ ▓ █ ▄ ▀ */
- 0x2500, 0x2501, 0x2503, 0x2503, 0x253c, 0x254b, /* ─ ━ │ ┃ ┼ ╋ */
- 0x252c, 0x2534, 0x2533, 0x253b, 0x2566, 0x2569, /* ┬ ┴ ┳ ┻ ╦ ╩ */
- 0x2550, 0x2551, 0x256c, /* ═ ║ ╬ */
- 0x2575, 0x2577, 0x2579, 0x257b, /* ╵ ╷ ╹ ╻ */
- 0
- };
-
- static uint32_t const pairs[] =
- {
- /* ASCII */
- '(', ')',
- '/', '\\',
- '<', '>',
- '[', ']',
- 'b', 'd',
- 'p', 'q',
- '{', '}',
- /* ASCII-Unicode */
- ';', 0x204f, /* ; ⁏ */
- '`', 0x00b4, /* ` ´ */
- ',', 0x02ce, /* , ˎ */
- 'C', 0x03fd, /* C Ͻ */
- 'E', 0x018e, /* E Ǝ */
- 'L', 0x2143, /* L ⅃ */
- 'N', 0x0418, /* N И */
- 'R', 0x042f, /* R Я */
- 'S', 0x01a7, /* S Ƨ */
- 'c', 0x0254, /* c ɔ */
- 'e', 0x0258, /* e ɘ */
- /* CP437 */
- 0x258c, 0x2590, /* ▌ ▐ */
- 0x2596, 0x2597, /* ▖ ▗ */
- 0x2598, 0x259d, /* ▘ ▝ */
- 0x2599, 0x259f, /* ▙ ▟ */
- 0x259a, 0x259e, /* ▚ ▞ */
- 0x259b, 0x259c, /* ▛ ▜ */
- 0x25ba, 0x25c4, /* ► ◄ */
- 0x2192, 0x2190, /* → ← */
- 0x2310, 0xac, /* ⌐ ¬ */
- /* Box drawing */
- 0x250c, 0x2510, /* ┌ ┐ */
- 0x2514, 0x2518, /* └ ┘ */
- 0x251c, 0x2524, /* ├ ┤ */
- 0x250f, 0x2513, /* ┏ ┓ */
- 0x2517, 0x251b, /* ┗ ┛ */
- 0x2523, 0x252b, /* ┣ ┫ */
- 0x2554, 0x2557, /* ╔ ╗ */
- 0x255a, 0x255d, /* ╚ ╝ */
- 0x2560, 0x2563, /* ╠ ╣ */
- 0x2574, 0x2576, /* ╴ ╶ */
- 0x2578, 0x257a, /* ╸ ╺ */
- 0
- };
-
- for(i = 0; noflip[i]; i++)
- if(ch == noflip[i])
- return ch;
-
- for(i = 0; pairs[i]; i++)
- if(ch == pairs[i])
- return pairs[i ^ 1];
-
- return ch;
- }
-
- static uint32_t flopchar(uint32_t ch)
- {
- int i;
-
- static uint32_t const noflop[] =
- {
- /* ASCII */
- ' ', '(', ')', '*', '+', '-', '0', '3', '8', ':', '<', '=',
- '>', 'B', 'C', 'D', 'E', 'H', 'I', 'K', 'O', 'X', '[', ']',
- 'c', 'o', '{', '|', '}',
- /* CP437 and box drawing */
- 0x2591, 0x2592, 0x2593, 0x2588, 0x258c, 0x2590, /* ░ ▒ ▓ █ ▌ ▐ */
- 0x2500, 0x2501, 0x2503, 0x2503, 0x253c, 0x254b, /* ─ ━ │ ┃ ┼ ╋ */
- 0x251c, 0x2524, 0x2523, 0x252b, 0x2560, 0x2563, /* ├ ┤ ┣ ┫ ╠ ╣ */
- 0x2550, 0x2551, 0x256c, /* ═ ║ ╬ */
- 0x2574, 0x2576, 0x2578, 0x257a, /* ╴ ╶ ╸ ╺ */
- 0
- };
-
- static uint32_t const pairs[] =
- {
- /* ASCII */
- '/', '\\',
- 'M', 'W',
- ',', '`',
- 'b', 'p',
- 'd', 'q',
- 'p', 'q',
- 'f', 't',
- '.', '\'',
- /* ASCII-Unicode */
- '_', 0x203e, /* _ ‾ */
- '!', 0x00a1, /* ! ¡ */
- 'L', 0x0413, /* L Г */
- 'N', 0x0418, /* N И */
- 'P', 0x042c, /* P Ь */
- 'R', 0x0281, /* R ʁ */
- 'S', 0x01a7, /* S Ƨ */
- 'U', 0x0548, /* U Ո */
- 'V', 0x039b, /* V Λ */
- 'Y', 0x2144, /* Y ⅄ */
- 'h', 0x03bc, /* h μ */
- 'i', 0x1d09, /* i ᴉ */
- 'v', 0x028c, /* v ʌ */
- 'w', 0x028d, /* w ʍ */
- 'y', 0x03bb, /* y λ */
- /* Not perfect, but better than nothing */
- '"', 0x201e, /* " „ */
- 'm', 0x026f, /* m ɯ */
- 'n', 'u',
- /* CP437 */
- 0x2584, 0x2580, /* ▄ ▀ */
- 0x2596, 0x2598, /* ▖ ▘ */
- 0x2597, 0x259d, /* ▗ ▝ */
- 0x2599, 0x259b, /* ▙ ▛ */
- 0x259f, 0x259c, /* ▟ ▜ */
- 0x259a, 0x259e, /* ▚ ▞ */
- /* Box drawing */
- 0x250c, 0x2514, /* ┌ └ */
- 0x2510, 0x2518, /* ┐ ┘ */
- 0x252c, 0x2534, /* ┬ ┴ */
- 0x250f, 0x2517, /* ┏ ┗ */
- 0x2513, 0x251b, /* ┓ ┛ */
- 0x2533, 0x253b, /* ┳ ┻ */
- 0x2554, 0x255a, /* ╔ ╚ */
- 0x2557, 0x255d, /* ╗ ╝ */
- 0x2566, 0x2569, /* ╦ ╩ */
- 0x2575, 0x2577, /* ╵ ╷ */
- 0x2579, 0x257b, /* ╹ ╻ */
- 0
- };
-
- for(i = 0; noflop[i]; i++)
- if(ch == noflop[i])
- return ch;
-
- for(i = 0; pairs[i]; i++)
- if(ch == pairs[i])
- return pairs[i ^ 1];
-
- return ch;
- }
-
- static uint32_t rotatechar(uint32_t ch)
- {
- int i;
-
- static uint32_t const norotate[] =
- {
- /* ASCII */
- ' ', '*', '+', '-', '/', '0', '8', ':', '=', 'H', 'I', 'N',
- 'O', 'S', 'X', 'Z', '\\', 'l', 'o', 's', 'x', 'z', '|',
- /* Unicode */
- 0x2591, 0x2592, 0x2593, 0x2588, 0x259a, 0x259e, /* ░ ▒ ▓ █ ▚ ▞ */
- 0x2500, 0x2501, 0x2503, 0x2503, 0x253c, 0x254b, /* ─ ━ │ ┃ ┼ ╋ */
- 0x2550, 0x2551, 0x256c, /* ═ ║ ╬ */
- 0
- };
-
- static uint32_t const pairs[] =
- {
- /* ASCII */
- '(', ')',
- '<', '>',
- '[', ']',
- '{', '}',
- '.', '\'',
- '6', '9',
- 'M', 'W',
- 'b', 'q',
- 'd', 'p',
- 'n', 'u',
- /* ASCII-Unicode */
- '_', 0x203e, /* _ ‾ */
- ',', 0x00b4, /* , ´ */
- '`', 0x02ce, /* ` ˎ */
- '&', 0x214b, /* & ⅋ */
- '!', 0x00a1, /* ! ¡ */
- '?', 0x00bf, /* ? ¿ */
- 'C', 0x03fd, /* C Ͻ */
- 'E', 0x018e, /* E Ǝ */
- 'F', 0x2132, /* F Ⅎ */
- 'L', 0x2142, /* L ⅂ */
- 'U', 0x0548, /* U Ո */
- 'V', 0x039b, /* V Λ */
- 'Y', 0x2144, /* Y ⅄ */
- 'a', 0x0250, /* a ɐ */
- 'c', 0x0254, /* c ɔ */
- 'e', 0x0259, /* e ə */
- 'f', 0x025f, /* f ɟ */
- 'g', 0x1d77, /* g ᵷ */
- 'h', 0x0265, /* h ɥ */
- 'i', 0x1d09, /* i ᴉ */
- 'k', 0x029e, /* k ʞ */
- 'm', 0x026f, /* m ɯ */
- 'r', 0x0279, /* r ɹ */
- 't', 0x0287, /* t ʇ */
- 'v', 0x028c, /* v ʌ */
- 'w', 0x028d, /* w ʍ */
- 'y', 0x028e, /* y ʎ */
- /* Not perfect, but better than nothing */
- '"', 0x201e, /* " „ */
- /* Misc Unicode */
- 0x00e6, 0x1d02, /* æ ᴂ */
- 0x0153, 0x1d14, /* œ ᴔ */
- /* CP437 */
- 0x258c, 0x2590, /* ▌ ▐ */
- 0x2584, 0x2580, /* ▄ ▀ */
- 0x2596, 0x259d, /* ▖ ▝ */
- 0x2597, 0x2598, /* ▗ ▘ */
- 0x2599, 0x259c, /* ▙ ▜ */
- 0x259f, 0x259b, /* ▟ ▛ */
- /* Box drawing */
- 0x250c, 0x2518, /* ┌ ┘ */
- 0x2510, 0x2514, /* ┐ └ */
- 0x251c, 0x2524, /* ├ ┤ */
- 0x252c, 0x2534, /* ┬ ┴ */
- 0x250f, 0x251b, /* ┏ ┛ */
- 0x2513, 0x2517, /* ┓ ┗ */
- 0x2523, 0x252b, /* ┣ ┫ */
- 0x2533, 0x253b, /* ┳ ┻ */
- 0x2554, 0x255d, /* ╔ ╝ */
- 0x2557, 0x255a, /* ╗ ╚ */
- 0x2560, 0x2563, /* ╠ ╣ */
- 0x2566, 0x2569, /* ╦ ╩ */
- 0x2574, 0x2576, /* ╴ ╶ */
- 0x2575, 0x2577, /* ╵ ╷ */
- 0x2578, 0x257a, /* ╸ ╺ */
- 0x2579, 0x257b, /* ╹ ╻ */
- 0
- };
-
- for(i = 0; norotate[i]; i++)
- if(ch == norotate[i])
- return ch;
-
- for(i = 0; pairs[i]; i++)
- if(ch == pairs[i])
- return pairs[i ^ 1];
-
- return ch;
- }
-
|