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- /*
- * libcucul Canvas for ultrafast compositing of Unicode letters
- * Copyright (c) 2002-2006 Sam Hocevar <sam@zoy.org>
- * All Rights Reserved
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the Do What The Fuck You Want To
- * Public License, Version 2, as published by Sam Hocevar. See
- * http://sam.zoy.org/wtfpl/COPYING for more details.
- */
-
- /** \file sprite.c
- * \version \$Id$
- * \author Sam Hocevar <sam@zoy.org>
- * \brief Sprite loading and blitting
- *
- * This file contains a small framework for sprite loading and blitting.
- */
-
- #include "config.h"
-
- #if !defined(__KERNEL__)
- # include <stdio.h>
- # include <stdlib.h>
- # include <string.h>
- #endif
-
- #include "cucul.h"
- #include "cucul_internals.h"
-
- #if !defined(_DOXYGEN_SKIP_ME)
- struct cucul_frame
- {
- int w, h;
- int dx, dy;
- char *chars;
- int *color;
- };
-
- struct cucul_sprite
- {
- int nf;
- struct cucul_frame *frames;
- };
- #endif
-
- /**
- * \brief Allocate a sprite loaded from a file.
- *
- * \param file The filename.
- * \return The sprite, or NULL if an error occured.
- */
- struct cucul_sprite *cucul_load_sprite(cucul_t *qq, char const *file)
- {
- char buf[BUFSIZ];
- struct cucul_sprite *sprite;
- FILE *fd;
-
- fd = fopen(file, "r");
- if(fd == NULL)
- return NULL;
-
- sprite = malloc(sizeof(struct cucul_sprite));
- if(sprite == NULL)
- goto sprite_alloc_failed;
-
- sprite->nf = 0;
- sprite->frames = NULL;
-
- while(!feof(fd))
- {
- int x, y;
- int w = 0, h = 0, dx = 0, dy = 0;
- struct cucul_frame *frame;
-
- /* Get width and height */
- if(!fgets(buf, BUFSIZ, fd))
- break;
-
- sscanf(buf, "%i %i %i %i", &w, &h, &dx, &dy);
- if(w <= 0 || h <= 0 || w > BUFSIZ / 2)
- break;
-
- if(sprite->nf)
- {
- void *tmp = realloc(sprite->frames,
- (sprite->nf + 1) * sizeof(struct cucul_frame));
- if(tmp == NULL)
- goto frame_failed;
- sprite->frames = tmp;
- sprite->nf++;
- }
- else
- {
- sprite->frames = malloc((sprite->nf + 1) * sizeof(struct cucul_frame));
- if(sprite->frames == NULL)
- goto sprite_failed;
- sprite->nf++;
- }
-
- frame = &sprite->frames[sprite->nf - 1];
-
- frame->w = w;
- frame->h = h;
- frame->dx = dx;
- frame->dy = dy;
- frame->chars = malloc(w * h * sizeof(char));
- if(frame->chars == NULL)
- {
- sprite->nf--;
- goto frame_failed;
- }
- frame->color = malloc(w * h * sizeof(int));
- if(frame->color == NULL)
- {
- free(frame->chars);
- sprite->nf--;
- goto frame_failed;
- }
-
- for(y = 0; y < h; y++)
- {
- if(!fgets(buf, BUFSIZ, fd))
- goto frame_failed;
-
- for(x = 0; x < w && buf[x] && buf[x] != '\r' && buf[x] != '\n'; x++)
- frame->chars[w * y + x] = buf[x];
-
- for(; x < w; x++)
- frame->chars[w * y + x] = ' ';
- }
-
- for(y = 0; y < h; y++)
- {
- if(!fgets(buf, BUFSIZ, fd))
- goto frame_failed;
-
- for(x = 0; x < w && buf[x] && buf[x] != '\r' && buf[x] != '\n'; x++)
- frame->color[w * y + x] = buf[x] - 'a';
-
- for(; x < w; x++)
- frame->color[w * y + x] = ' ' - 'a';
- }
-
- continue;
- }
-
- if(sprite->nf == 0)
- goto sprite_failed;
-
- fclose(fd);
- return sprite;
-
- frame_failed:
- while(sprite->nf)
- {
- free(sprite->frames[sprite->nf - 1].color);
- free(sprite->frames[sprite->nf - 1].chars);
- sprite->nf--;
- }
- sprite_failed:
- free(sprite);
- sprite_alloc_failed:
- fclose(fd);
- return NULL;
- }
-
- /**
- * \brief Return the number of frames in a sprite.
- *
- * \param sprite The sprite.
- * \return The number of frames.
- */
- int cucul_get_sprite_frames(cucul_t *qq, struct cucul_sprite const *sprite)
- {
- if(sprite == NULL)
- return 0;
-
- return sprite->nf;
- }
-
- /**
- * \brief Return the width of a sprite.
- *
- * \param sprite The sprite.
- * \param f The frame index.
- * \return The width of the given frame of the sprite.
- */
- int cucul_get_sprite_width(cucul_t *qq, struct cucul_sprite const *sprite, int f)
- {
- if(sprite == NULL)
- return 0;
-
- if(f < 0 || f >= sprite->nf)
- return 0;
-
- return sprite->frames[f].w;
- }
-
- /**
- * \brief Return the height of a sprite.
- *
- * \param sprite The sprite.
- * \param f The frame index.
- * \return The height of the given frame of the sprite.
- */
- int cucul_get_sprite_height(cucul_t *qq, struct cucul_sprite const *sprite, int f)
- {
- if(sprite == NULL)
- return 0;
-
- if(f < 0 || f >= sprite->nf)
- return 0;
-
- return sprite->frames[f].h;
- }
-
- /**
- * \brief Return the X coordinate of a sprite's handle.
- *
- * \param sprite The sprite.
- * \param f The frame index.
- * \return The X coordinate of the given frame's handle.
- */
- int cucul_get_sprite_dx(cucul_t *qq, struct cucul_sprite const *sprite, int f)
- {
- if(sprite == NULL)
- return 0;
-
- if(f < 0 || f >= sprite->nf)
- return 0;
-
- return sprite->frames[f].dx;
- }
-
- /**
- * \brief Return the Y coordinate of a sprite's handle.
- *
- * \param sprite The sprite.
- * \param f The frame index.
- * \return The Y coordinate of the given frame's handle.
- */
- int cucul_get_sprite_dy(cucul_t *qq, struct cucul_sprite const *sprite, int f)
- {
- if(sprite == NULL)
- return 0;
-
- if(f < 0 || f >= sprite->nf)
- return 0;
-
- return sprite->frames[f].dy;
- }
-
- /**
- * \brief Draw a sprite's specific frame at the given coordinates. If the
- * frame does not exist, nothing is displayed.
- *
- * \param x The X coordinate.
- * \param y The Y coordinate.
- * \param sprite The sprite.
- * \param f The frame index.
- * \return void
- */
- void cucul_draw_sprite(cucul_t *qq, int x, int y, struct cucul_sprite const *sprite, int f)
- {
- int i, j;
- enum cucul_color oldfg, oldbg;
- struct cucul_frame *frame;
-
- if(sprite == NULL)
- return;
-
- if(f < 0 || f >= sprite->nf)
- return;
-
- frame = &sprite->frames[f];
-
- oldfg = cucul_get_fg_color(qq);
- oldbg = cucul_get_bg_color(qq);
-
- for(j = 0; j < frame->h; j++)
- {
- for(i = 0; i < frame->w; i++)
- {
- int col = frame->color[frame->w * j + i];
- if(col >= 0)
- {
- cucul_set_color(qq, col, CUCUL_COLOR_BLACK);
- cucul_putchar(qq, x + i - frame->dx, y + j - frame->dy,
- frame->chars[frame->w * j + i]);
- }
- }
- }
-
- cucul_set_color(qq, oldfg, oldbg);
- }
-
- /**
- * \brief Free the memory associated with a sprite.
- *
- * \param sprite The sprite to be freed.
- * \return void
- */
- void cucul_free_sprite(struct cucul_sprite *sprite)
- {
- int i;
-
- if(sprite == NULL)
- return;
-
- for(i = sprite->nf; i--;)
- {
- struct cucul_frame *frame = &sprite->frames[i];
- free(frame->chars);
- free(frame->color);
- }
-
- free(sprite->frames);
- free(sprite);
- }
-
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