ソースを参照

* libee/graphics.c:

+ Renamed ee_color() to ee_set_color(), wrote ee_get_color().
  * libee/line.c:
    + Implemented draw_polyline() and draw_thin_polyline().
  * libee/sprite.c:
    + Removed the f member of struct ee_sprite.
    + Implemented ee_get_sprite_{width|height|dx|dy}().
    + Restore the color fater ee_draw_sprite() is called.
  * libee/box.c:
    + Fixed a bug causing improper box clipping at the right and the bottom.
  * data/foo_fighter:
    + Fixed bugs in the sprite.
  * src/intro.c:
    + Test effects for the future game's intro.
  * test/spritedit.c:
    + Added stuff to the sprite editor. We can now navigate through frames.
tags/v0.99.beta14
Sam Hocevar sam 21年前
コミット
0100a675e5
21個のファイルの変更346行の追加148行の削除
  1. +4
    -4
      data/foo_fighter
  2. +2
    -2
      libee/box.c
  3. +23
    -4
      libee/ee.h
  4. +9
    -1
      libee/graphics.c
  5. +33
    -0
      libee/line.c
  6. +51
    -13
      libee/sprite.c
  7. +1
    -0
      src/Makefile.am
  8. +3
    -26
      src/aliens.c
  9. +4
    -4
      src/bonus.c
  10. +3
    -3
      src/box.c
  11. +2
    -0
      src/common.h
  12. +5
    -18
      src/explosions.c
  13. +77
    -0
      src/intro.c
  14. +2
    -0
      src/main.c
  15. +10
    -10
      src/overlay.c
  16. +1
    -1
      src/player.c
  17. +1
    -1
      src/starfield.c
  18. +2
    -2
      src/tunnel.c
  19. +29
    -32
      src/weapons.c
  20. +23
    -23
      test/demo.c
  21. +61
    -4
      test/spritedit.c

+ 4
- 4
data/foo_fighter ファイルの表示

@@ -19,11 +19,11 @@ dddededdd
ddd
9 2 4 0
,-oXo-.
' V `
' `V' `
ddededd
d d d
d ddd d
7 2 3 0
,oXo.
/ V \
/ `V' \
deded
d d d
d ddd d

+ 2
- 2
libee/box.c ファイルの表示

@@ -67,7 +67,7 @@ void ee_draw_thin_box(int x1, int y1, int x2, int y2)
for(x = x1 < 0 ? 1 : x1 + 1; x < x2 && x < xmax; x++)
ee_putchar(x, y1, '-');

if(y2 < ymax)
if(y2 <= ymax)
for(x = x1 < 0 ? 1 : x1 + 1; x < x2 && x < xmax; x++)
ee_putchar(x, y2, '-');

@@ -75,7 +75,7 @@ void ee_draw_thin_box(int x1, int y1, int x2, int y2)
for(y = y1 < 0 ? 1 : y1 + 1; y < y2 && y < ymax; y++)
ee_putchar(x1, y, '|');

if(x2 < xmax)
if(x2 <= xmax)
for(y = y1 < 0 ? 1 : y1 + 1; y < y2 && y < ymax; y++)
ee_putchar(x2, y, '|');



+ 23
- 4
libee/ee.h ファイルの表示

@@ -20,6 +20,14 @@
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

#ifndef __EE_H__
#define __EE_H__

#ifdef __cplusplus
extern "C"
{
#endif

/*
* Colors
*/
@@ -51,13 +59,16 @@ void ee_end(void);

char ee_get_key(void);

void ee_color(int);
void ee_set_color(int);
int ee_get_color(void);
void ee_putchar(int, int, char);
void ee_putstr(int, int, char *);
void ee_clear(void);

void ee_draw_line(int, int, int, int, char);
void ee_draw_polyline(int[], int[], int, char);
void ee_draw_thin_line(int, int, int, int);
void ee_draw_thin_polyline(int[], int[], int);

void ee_draw_circle(int, int, int, char);
void ee_draw_ellipse(int, int, int, int, char);
@@ -76,8 +87,16 @@ int ee_rand(int, int);
int ee_sqrt(int);

struct ee_sprite * ee_load_sprite(const char *);
void ee_set_sprite_frame(struct ee_sprite *, int);
int ee_get_sprite_frame(struct ee_sprite *);
void ee_draw_sprite(int, int, struct ee_sprite *);
int ee_get_sprite_frames(struct ee_sprite *);
int ee_get_sprite_width(struct ee_sprite *, int);
int ee_get_sprite_height(struct ee_sprite *, int);
int ee_get_sprite_dx(struct ee_sprite *, int);
int ee_get_sprite_dy(struct ee_sprite *, int);
void ee_draw_sprite(int, int, struct ee_sprite *, int);
void ee_free_sprite(struct ee_sprite *);

#ifdef __cplusplus
}
#endif

#endif /* __EE_H__ */

+ 9
- 1
libee/graphics.c ファイルの表示

@@ -33,8 +33,11 @@

#include "ee.h"

void ee_color(int color)
static int ee_color = 0;

void ee_set_color(int color)
{
ee_color = color;
#ifdef USE_SLANG
SLsmg_set_color(color);
#elif USE_NCURSES
@@ -44,6 +47,11 @@ void ee_color(int color)
#endif
}

int ee_get_color(void)
{
return ee_color;
}

void ee_putchar(int x, int y, char c)
{
#ifdef USE_SLANG


+ 33
- 0
libee/line.c ファイルの表示

@@ -68,6 +68,23 @@ void ee_draw_line(int x1, int y1, int x2, int y2, char c)
clip_line(&s);
}

void ee_draw_polyline(int x[], int y[], int n, char c)
{
int i;
struct line s;
s.c = c;
s.draw = draw_solid_line;

for(i = 0; i < n; i++)
{
s.x1 = x[i];
s.y1 = y[i];
s.x2 = x[i+1];
s.y2 = y[i+1];
clip_line(&s);
}
}

/**
* \brief Draw a thin line on the screen, using ASCII art.
*
@@ -88,6 +105,22 @@ void ee_draw_thin_line(int x1, int y1, int x2, int y2)
clip_line(&s);
}

void ee_draw_thin_polyline(int x[], int y[], int n)
{
int i;
struct line s;
s.draw = draw_thin_line;

for(i = 0; i < n; i++)
{
s.x1 = x[i];
s.y1 = y[i];
s.x2 = x[i+1];
s.y2 = y[i+1];
clip_line(&s);
}
}

/*
* XXX: The following functions are local.
*/


+ 51
- 13
libee/sprite.c ファイルの表示

@@ -44,7 +44,6 @@ struct ee_frame

struct ee_sprite
{
int f;
int nf;
struct ee_frame *frames;
};
@@ -60,7 +59,6 @@ struct ee_sprite *ee_load_sprite(const char *file)
return NULL;

sprite = malloc(sizeof(struct ee_sprite));
sprite->f = 0;
sprite->nf = 0;
sprite->frames = NULL;

@@ -136,34 +134,72 @@ struct ee_sprite *ee_load_sprite(const char *file)
return sprite;
}

void ee_set_sprite_frame(struct ee_sprite *sprite, int f)
int ee_get_sprite_frames(struct ee_sprite *sprite)
{
if(sprite == NULL)
return;
return 0;

return sprite->nf;
}

int ee_get_sprite_width(struct ee_sprite *sprite, int f)
{
if(sprite == NULL)
return 0;

if(f < 0 || f >= sprite->nf)
return;
return 0;

return sprite->frames[f].w;
}

int ee_get_sprite_height(struct ee_sprite *sprite, int f)
{
if(sprite == NULL)
return 0;

if(f < 0 || f >= sprite->nf)
return 0;

sprite->f = f;
return sprite->frames[f].h;
}

int ee_get_sprite_frame(struct ee_sprite *sprite)
int ee_get_sprite_dx(struct ee_sprite *sprite, int f)
{
if(sprite == NULL)
return -1;
return 0;

return sprite->f;
if(f < 0 || f >= sprite->nf)
return 0;

return sprite->frames[f].dx;
}

int ee_get_sprite_dy(struct ee_sprite *sprite, int f)
{
if(sprite == NULL)
return 0;

if(f < 0 || f >= sprite->nf)
return 0;

return sprite->frames[f].dy;
}

void ee_draw_sprite(int x, int y, struct ee_sprite *sprite)
void ee_draw_sprite(int x, int y, struct ee_sprite *sprite, int f)
{
int i, j;
int i, j, oldcol;
struct ee_frame *frame;

if(sprite == NULL)
return;

frame = &sprite->frames[sprite->f];
if(f < 0 || f >= sprite->nf)
return;

frame = &sprite->frames[f];

oldcol = ee_get_color();

for(j = 0; j < frame->h; j++)
{
@@ -172,12 +208,14 @@ void ee_draw_sprite(int x, int y, struct ee_sprite *sprite)
int col = frame->color[frame->w * j + i];
if(col >= 0)
{
ee_color(col);
ee_set_color(col);
ee_putchar(x + i - frame->dx, y + j - frame->dy,
frame->chars[frame->w * j + i]);
}
}
}

ee_set_color(oldcol);
}

void ee_free_sprite(struct ee_sprite *sprite)


+ 1
- 0
src/Makefile.am ファイルの表示

@@ -21,6 +21,7 @@ ttyvaders_SOURCES = \
collide.c \
common.h \
explosions.c \
intro.c \
main.c \
overlay.c \
player.c \


+ 3
- 26
src/aliens.c ファイルの表示

@@ -26,10 +26,6 @@

#include "common.h"

static void draw_alien_foo(game *, int, int, int);
static void draw_alien_bar(game *, int, int, int);
static void draw_alien_baz(game *, int, int, int);

struct ee_sprite *foo_sprite;
struct ee_sprite *bar_sprite;
struct ee_sprite *baz_sprite;
@@ -57,13 +53,13 @@ void draw_aliens(game *g, aliens *al)
switch(al->type[i])
{
case ALIEN_FOO:
draw_alien_foo(g, al->x[i], al->y[i], al->img[i] % 8);
ee_draw_sprite(al->x[i], al->y[i], foo_sprite, al->img[i] % 8);
break;
case ALIEN_BAR:
draw_alien_bar(g, al->x[i], al->y[i], al->img[i] % 2);
ee_draw_sprite(al->x[i], al->y[i], bar_sprite, al->img[i] % 2);
break;
case ALIEN_BAZ:
draw_alien_baz(g, al->x[i], al->y[i], al->img[i] % 6);
ee_draw_sprite(al->x[i], al->y[i], baz_sprite, al->img[i] % 6);
break;
case ALIEN_NONE:
break;
@@ -138,22 +134,3 @@ void add_alien(game *g, aliens *al, int x, int y, int type)
}
}

static void draw_alien_bar(game *g, int x, int y, int frame)
{
ee_set_sprite_frame(bar_sprite, frame);
ee_draw_sprite(x, y, bar_sprite);
}

static void draw_alien_baz(game *g, int x, int y, int frame)
{
ee_set_sprite_frame(baz_sprite, frame);
ee_draw_sprite(x, y, baz_sprite);
}

static void draw_alien_foo(game *g, int x, int y, int frame)
{
ee_set_sprite_frame(foo_sprite, frame);
ee_draw_sprite(x, y, foo_sprite);
}



+ 4
- 4
src/bonus.c ファイルの表示

@@ -51,12 +51,12 @@ void draw_bonus(game *g, bonus *bo)
switch(bo->type[i])
{
case BONUS_GREEN:
ee_set_sprite_frame(gem_sprite, (bo->n[i]/2 % 3) ? 0 : 1);
ee_draw_sprite(bo->x[i], bo->y[i], gem_sprite);
ee_draw_sprite(bo->x[i], bo->y[i], gem_sprite,
(bo->n[i]/2 % 3) ? 0 : 1);
break;
case BONUS_LIFE:
ee_set_sprite_frame(heart_sprite, (bo->n[i] % 3) ? 0 : 1);
ee_draw_sprite(bo->x[i], bo->y[i], heart_sprite);
ee_draw_sprite(bo->x[i], bo->y[i], heart_sprite,
(bo->n[i] % 3) ? 0 : 1);
break;
case BONUS_NONE:
break;


+ 3
- 3
src/box.c ファイルの表示

@@ -43,7 +43,7 @@ void draw_box(game *g, box *b)
{
int j, frame;

ee_color(EE_YELLOW);
ee_set_color(EE_YELLOW);

/* Draw the thin horizontal line */
if(b->frame < 8)
@@ -66,7 +66,7 @@ void draw_box(game *g, box *b)
ee_draw_line(b->x + b->w / 2 - 1, b->y - b->h * (frame - 8) / 8,
b->x + b->w / 2 - 1, b->y + b->h * (frame - 8) / 8 - 1, 'X');

ee_color(EE_BLACK);
ee_set_color(EE_BLACK);

for(j = b->y - b->h * (frame - 8) / 8 + 1;
j < b->y + b->h * (frame - 8) / 8;
@@ -82,7 +82,7 @@ void draw_box(game *g, box *b)
}

/* Draw the text inside the frame */
ee_color(EE_YELLOW);
ee_set_color(EE_YELLOW);

/* FIXME: use a font */
ee_putstr(b->x - b->w / 2 + 12, b->y - b->h / 2 + 2,


+ 2
- 0
src/common.h ファイルの表示

@@ -20,6 +20,8 @@
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

void intro(void);

/*
* Compile-time limits
*/


+ 5
- 18
src/explosions.c ファイルの表示

@@ -26,9 +26,6 @@

#include "common.h"

static void draw_small_explosion(int x, int y, int frame);
static void draw_medium_explosion(int x, int y, int frame);

struct ee_sprite *medium_sprite;
struct ee_sprite *small_sprite;

@@ -79,7 +76,7 @@ void draw_explosions(game *g, explosions *ex)
for(i = 0; i < EXPLOSIONS; i++)
{
#if 0
ee_color(GREEN);
ee_set_color(GREEN);
ee_goto(ex->x[i] + 3, ex->y[i]);
switch(ee_rand(0,2))
{
@@ -106,10 +103,12 @@ void draw_explosions(game *g, explosions *ex)
switch(ex->type[i])
{
case EXPLOSION_MEDIUM:
draw_medium_explosion(ex->x[i], ex->y[i], ex->n[i]);
ee_draw_sprite(ex->x[i], ex->y[i], medium_sprite,
10 - ex->n[i]);
break;
case EXPLOSION_SMALL:
draw_small_explosion(ex->x[i], ex->y[i], ex->n[i]);
ee_draw_sprite(ex->x[i], ex->y[i], small_sprite,
6 - ex->n[i]);
break;
case EXPLOSION_NONE:
break;
@@ -141,15 +140,3 @@ void update_explosions(game *g, explosions *ex)
}
}

static void draw_small_explosion(int x, int y, int frame)
{
ee_set_sprite_frame(small_sprite, 6 - frame);
ee_draw_sprite(x, y, small_sprite);
}

static void draw_medium_explosion(int x, int y, int frame)
{
ee_set_sprite_frame(medium_sprite, 10 - frame);
ee_draw_sprite(x, y, medium_sprite);
}


+ 77
- 0
src/intro.c ファイルの表示

@@ -0,0 +1,77 @@
/*
* ttyvaders Textmode shoot'em up
* Copyright (c) 2002 Sam Hocevar <sam@zoy.org>
* All Rights Reserved
*
* $Id$
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

#include "config.h"

#include <stdlib.h>
#include <math.h>
#include <unistd.h>

#include "common.h"

void intro(void)
{
struct ee_sprite *foo_sprite = ee_load_sprite("data/foo_fighter");
struct ee_sprite *bar_sprite = ee_load_sprite("data/bar_fighter");
struct ee_sprite *baz_sprite = ee_load_sprite("data/baz_fighter");

int frame = 0;

while(ee_get_key() == 0)
{
int i, xo, yo, x[5], y[5];

frame++;

ee_clear();

xo = ee_get_width() / 2;
yo = ee_get_height() / 2;

ee_set_color(EE_RED);
ee_fill_ellipse(xo, yo, 16, 8, '#');
ee_set_color(EE_GREEN);
ee_draw_thin_ellipse(xo, yo, 16, 8);

for(i = 0; i < 4; i ++)
{
x[i] = xo + 0.5 + 12 * cos(0.05 * frame + i * M_PI / 2);
y[i] = yo + 0.5 + 6 * sin(0.05 * frame + i * M_PI / 2);
}
x[4] = x[0];
y[4] = y[0];

ee_set_color(EE_BLACK);
ee_fill_triangle(x[0], y[0], x[1], y[1], x[2], y[2], '#');
ee_fill_triangle(x[0], y[0], x[3], y[3], x[2], y[2], '#');
ee_draw_line(x[0], y[0], x[2], y[2], '#');
ee_set_color(EE_GREEN);
ee_draw_thin_polyline(x, y, 4);

ee_draw_sprite(xo, yo, foo_sprite, frame % 5);

ee_refresh();

usleep(40000);
}
}


+ 2
- 0
src/main.c ファイルの表示

@@ -48,6 +48,8 @@ int main (int argc, char **argv)
g->w = ee_get_width();
g->h = ee_get_height();

intro();

/* Go ! */
start_game(g);



+ 10
- 10
src/overlay.c ファイルの表示

@@ -32,49 +32,49 @@ void draw_status(game *g)
static char dashes30[] = "==============================";

/* Draw life jauge */
ee_color(EE_GRAY);
ee_set_color(EE_GRAY);
ee_putstr(4, 1, dots30);

if(g->p->life > MAX_LIFE * 7 / 10)
{
ee_color(EE_GREEN);
ee_set_color(EE_GREEN);
}
else if(g->p->life > MAX_LIFE * 3 / 10)
{
ee_color(EE_YELLOW);
ee_set_color(EE_YELLOW);
}
else
{
ee_color(EE_RED);
ee_set_color(EE_RED);
}

ee_putstr(4, 1, dashes30 + (MAX_LIFE - g->p->life) * 30 / MAX_LIFE);

ee_color(EE_WHITE);
ee_set_color(EE_WHITE);
ee_putstr(1, 1, "L |");
ee_putstr(34, 1, "|");

/* Draw weapon jauge */
ee_color(EE_GRAY);
ee_set_color(EE_GRAY);
ee_putstr(42, 1, dots30 + 10);

if(g->p->special > MAX_SPECIAL * 9 / 10)
{
ee_color(EE_WHITE);
ee_set_color(EE_WHITE);
}
else if(g->p->special > MAX_SPECIAL * 3 / 10)
{
ee_color(EE_CYAN);
ee_set_color(EE_CYAN);
}
else
{
ee_color(EE_BLUE);
ee_set_color(EE_BLUE);
}

ee_putstr(42, 1, dashes30 + 10
+ (MAX_SPECIAL - g->p->special) * 20 / MAX_SPECIAL);

ee_color(EE_WHITE);
ee_set_color(EE_WHITE);
ee_putstr(39, 1, "S |");
ee_putstr(62, 1, "|");
}


+ 1
- 1
src/player.c ファイルの表示

@@ -57,7 +57,7 @@ void draw_player(game *g, player *p)
if(p->dead)
return;

ee_draw_sprite(p->x, p->y, ship_sprite);
ee_draw_sprite(p->x, p->y, ship_sprite, 0);
}

void update_player(game *g, player *p)


+ 1
- 1
src/starfield.c ファイルの表示

@@ -53,7 +53,7 @@ void draw_starfield(game *g, starfield *s)
{
if(s[i].x >= 0)
{
ee_color(s[i].c);
ee_set_color(s[i].c);
ee_putchar(s[i].x, s[i].y, s[i].ch);
}
}


+ 2
- 2
src/tunnel.c ファイルの表示

@@ -71,7 +71,7 @@ void draw_tunnel(game *g, tunnel *t)
int i, j;
char c;

ee_color(EE_GREEN);
ee_set_color(EE_GREEN);

/* Left border */
for(i = 0; i < g->h ; i++)
@@ -109,7 +109,7 @@ void draw_tunnel(game *g, tunnel *t)
ee_putchar(t->right[i] - 1, i, c);
}

ee_color(EE_RED);
ee_set_color(EE_RED);

/* Left concrete */
for(i = 0; i < g->h ; i++)


+ 29
- 32
src/weapons.c ファイルの表示

@@ -56,20 +56,20 @@ void draw_weapons(game *g, weapons *wp)
switch(wp->type[i])
{
case WEAPON_LASER:
ee_color(EE_WHITE);
ee_set_color(EE_WHITE);
ee_putchar(wp->x[i] >> 4, wp->y[i] >> 4, '|');
ee_color(EE_CYAN);
ee_set_color(EE_CYAN);
ee_putchar(wp->x[i] >> 4, (wp->y[i] >> 4) + 1, '|');
break;
case WEAPON_SEEKER:
ee_color(EE_CYAN);
ee_set_color(EE_CYAN);
ee_putchar(wp->x3[i] >> 4, wp->y3[i] >> 4, '.');
ee_putchar(wp->x2[i] >> 4, wp->y2[i] >> 4, 'o');
ee_color(EE_WHITE);
ee_set_color(EE_WHITE);
ee_putchar(wp->x[i] >> 4, wp->y[i] >> 4, '@');
break;
case WEAPON_BOMB:
ee_color(EE_GRAY);
ee_set_color(EE_GRAY);
ee_putchar((wp->x[i] - wp->vx[i]) >> 4, (wp->y[i] - wp->vy[i]) >> 4, '.');
ee_putchar((wp->x3[i] - wp->vx[i]) >> 4, (wp->y3[i] - wp->vy[i]) >> 4, '.');
ee_putchar((wp->x2[i] - wp->vx[i]) >> 4, (wp->y2[i] - wp->vy[i]) >> 4, '.');
@@ -333,19 +333,16 @@ static void draw_bomb(int x, int y, int vx, int vy)
}
}

ee_set_sprite_frame(bomb_sprite, frame);
ee_draw_sprite(x, y, bomb_sprite);
ee_draw_sprite(x, y, bomb_sprite, frame);
}

static void draw_fragbomb(int x, int y, int frame)
{
/* Draw the head */
ee_set_sprite_frame(fragbomb_sprite, frame & 1);
ee_draw_sprite(x, y, fragbomb_sprite);
ee_draw_sprite(x, y, fragbomb_sprite, frame & 1);

/* Draw the tail */
ee_set_sprite_frame(fragbomb_sprite, 2 + (frame % 4));
ee_draw_sprite(x, y, fragbomb_sprite);
ee_draw_sprite(x, y, fragbomb_sprite, 2 + (frame % 4));
}

static void draw_beam(int x, int y, int frame)
@@ -356,84 +353,84 @@ static void draw_beam(int x, int y, int frame)
switch(frame)
{
case 24:
ee_color(EE_WHITE);
ee_set_color(EE_WHITE);
ee_putstr(x, y-3, "__");
ee_putchar(x-1, y-2, '\'');
ee_putchar(x+2, y-2, '`');
break;
case 23:
ee_color(EE_CYAN);
ee_set_color(EE_CYAN);
ee_putstr(x, y-3, "__");
ee_color(EE_WHITE);
ee_set_color(EE_WHITE);
ee_putstr(x-2, y-2, "-'");
ee_putstr(x+2, y-2, "`-");
break;
case 22:
ee_color(EE_CYAN);
ee_set_color(EE_CYAN);
ee_putstr(x, y-3, "__");
ee_putchar(x-1, y-2, '\'');
ee_putchar(x+2, y-2, '`');
ee_color(EE_WHITE);
ee_set_color(EE_WHITE);
ee_putstr(x-3, y-2, ",-");
ee_putstr(x+3, y-2, "-.");
break;
case 21:
ee_color(EE_CYAN);
ee_set_color(EE_CYAN);
ee_putstr(x-1, y-3, "____");
ee_putchar(x-2, y-2, '\'');
ee_putchar(x+3, y-2, '`');
ee_color(EE_WHITE);
ee_set_color(EE_WHITE);
ee_putstr(x-4, y-2, ",-");
ee_putstr(x+4, y-2, "-.");
break;
case 20:
ee_color(EE_WHITE);
ee_set_color(EE_WHITE);
ee_putstr(x, y-3, "%%");
ee_putchar(x-4, y-2, ',');
ee_putchar(x+5, y-2, '.');
ee_color(EE_CYAN);
ee_set_color(EE_CYAN);
ee_putchar(x-1, y-3, ':');
ee_putchar(x+2, y-3, ':');
ee_putstr(x-3, y-2, "-'");
ee_putstr(x+3, y-2, "`-");
break;
case 19:
ee_color(EE_WHITE);
ee_set_color(EE_WHITE);
ee_putstr(x, y-4, "%%");
ee_putstr(x, y-3, "##");
ee_color(EE_CYAN);
ee_set_color(EE_CYAN);
ee_putchar(x-1, y-4, ':');
ee_putchar(x+2, y-4, ':');
ee_putchar(x-1, y-3, '%');
ee_putchar(x+2, y-3, '%');
ee_putstr(x-4, y-2, ",-'");
ee_putstr(x+3, y-2, "`-.");
ee_color(EE_BLUE);
ee_set_color(EE_BLUE);
ee_putchar(x-2, y-3, ':');
ee_putchar(x+3, y-3, ':');
break;
case 18:
default:
r = (18 - frame) * (18 - frame);
ee_color(EE_WHITE);
ee_set_color(EE_WHITE);
ee_putstr(x-1, y-5-r, ":%%:");
ee_putstr(x-1, y-4-r, "%##%");
ee_color(EE_CYAN);
ee_set_color(EE_CYAN);
ee_putchar(x-2, y-4-r, ':');
ee_putchar(x+3, y-4-r, ':');
ee_putchar(x-2, y-2, '\'');
ee_putchar(x+3, y-2, '`');
ee_color(EE_BLUE);
ee_set_color(EE_BLUE);
ee_putchar(x-3, y-2, ':');
ee_putchar(x+4, y-2, ':');
for(i = 0; i <= r; i++)
{
ee_color(EE_WHITE);
ee_set_color(EE_WHITE);
ee_putstr(x-1, y-3-i, ((i+frame) % 5) ? "####" : "%%%%");
ee_color(EE_CYAN);
ee_set_color(EE_CYAN);
ee_putchar(x-2, y-3-i, '%');
ee_putchar(x+3, y-3-i, '%');
ee_color(EE_BLUE);
ee_set_color(EE_BLUE);
ee_putchar(x-3, y-3-i, ':');
ee_putchar(x+4, y-3-i, ':');
}
@@ -446,14 +443,14 @@ static void draw_nuke(int x, int y, int frame)
int r = (29 - frame) * (29 - frame) / 8;

/* Lots of duplicate pixels, but we don't care */
ee_color(EE_BLUE);
ee_set_color(EE_BLUE);
ee_draw_ellipse(x, y, r, r / 2, ':');
ee_draw_ellipse(x, y, r + 1, r / 2, ':');
ee_draw_ellipse(x, y, r + 2, r / 2, ':');
ee_color(EE_CYAN);
ee_set_color(EE_CYAN);
ee_draw_ellipse(x, y, r + 2, r / 2 + 1, '%');
ee_draw_ellipse(x, y, r + 3, r / 2 + 1, '%');
ee_color(EE_WHITE);
ee_set_color(EE_WHITE);
ee_draw_ellipse(x, y, r + 3, r / 2 + 2, '#');
ee_draw_ellipse(x, y, r + 4, r / 2 + 2, '#');
ee_draw_ellipse(x, y, r + 4, r / 2 + 3, '#');


+ 23
- 23
test/demo.c ファイルの表示

@@ -142,7 +142,7 @@ static void display_menu(void)
int yo = ee_get_height() - 2;

ee_clear();
ee_color(EE_WHITE);
ee_set_color(EE_WHITE);
ee_draw_line(xo, yo, 1, yo, '.');
ee_draw_line(1, yo, 1, 1, ':');
ee_draw_line(xo, 1, xo, yo, ':');
@@ -178,7 +178,7 @@ static void demo_all(void)
ee_clear();

/* Draw the sun */
ee_color(EE_YELLOW);
ee_set_color(EE_YELLOW);
xo = ee_get_width() / 4;
yo = ee_get_height() / 4 + 5 * sin(0.03*i);

@@ -190,9 +190,9 @@ static void demo_all(void)
}

j = 15 + sin(0.03*i) * 8;
ee_color(EE_WHITE);
ee_set_color(EE_WHITE);
ee_fill_ellipse(xo, yo, j, j / 2, '#');
ee_color(EE_YELLOW);
ee_set_color(EE_YELLOW);
ee_draw_ellipse(xo, yo, j, j / 2, '#');

/* Draw the pyramid */
@@ -208,19 +208,19 @@ static void demo_all(void)
x3 = ee_get_width() / 4 - sin(0.02*i) * 5;
y3 = ee_get_height() * 3 / 4 + cos(0.02*i) * 5;

ee_color(EE_GREEN);
ee_set_color(EE_GREEN);
ee_fill_triangle(xo, yo, x2, y2, x1, y1, '%');
ee_color(EE_YELLOW);
ee_set_color(EE_YELLOW);
ee_draw_thin_triangle(xo, yo, x2, y2, x1, y1);

ee_color(EE_RED);
ee_set_color(EE_RED);
ee_fill_triangle(x1, y1, x2, y2, x3, y3, '#');
ee_color(EE_YELLOW);
ee_set_color(EE_YELLOW);
ee_draw_thin_triangle(x1, y1, x2, y2, x3, y3);

ee_color(EE_BLUE);
ee_set_color(EE_BLUE);
ee_fill_triangle(xo, yo, x2, y2, x3, y3, '%');
ee_color(EE_YELLOW);
ee_set_color(EE_YELLOW);
ee_draw_thin_triangle(xo, yo, x2, y2, x3, y3);

/* Draw a background triangle */
@@ -233,7 +233,7 @@ static void demo_all(void)
x3 = ee_get_width() / 3;
y3 = ee_get_height() - 3;

ee_color(EE_CYAN);
ee_set_color(EE_CYAN);
ee_draw_thin_triangle(x1, y1, x2, y2, x3, y3);

xo = ee_get_width() / 2 + cos(0.027*i) * ee_get_width() / 3;
@@ -244,13 +244,13 @@ static void demo_all(void)
ee_draw_thin_line(x3, y3, xo, yo);

/* Draw a sprite on the pyramid */
ee_draw_sprite(xo, yo, sprite);
ee_draw_sprite(xo, yo, sprite, 0);

/* Draw a trail behind the foreground sprite */
for(j = i - 60; j < i; j++)
{
int delta = ee_rand(-5, 5);
ee_color(ee_rand(1, 10));
ee_set_color(ee_rand(1, 10));
ee_putchar(ee_get_width() / 2
+ cos(0.02*j) * (delta + ee_get_width() / 4),
ee_get_height() / 2
@@ -261,7 +261,7 @@ static void demo_all(void)
/* Draw foreground sprite */
ee_draw_sprite(ee_get_width() / 2 + cos(0.02*i) * ee_get_width() / 4,
ee_get_height() / 2 + sin(0.02*i) * ee_get_height() / 3,
sprite);
sprite, 0);

ee_refresh();
}
@@ -275,7 +275,7 @@ static void demo_dots(void)
for(i = 1000; i--;)
{
/* Putpixel */
ee_color(ee_rand(1, 10));
ee_set_color(ee_rand(1, 10));
ee_putchar(ee_rand(0, xmax), ee_rand(0, ymax), '#');
}
ee_refresh();
@@ -298,7 +298,7 @@ static void demo_lines(void)
x2 = ee_rand(0, w - 1); y2 = ee_rand(0, h - 1);
}

ee_color(ee_rand(1, 10));
ee_set_color(ee_rand(1, 10));
if(thin)
ee_draw_thin_line(x1, y1, x2, y2);
else
@@ -324,12 +324,12 @@ static void demo_boxes(void)
x2 = ee_rand(0, w - 1); y2 = ee_rand(0, h - 1);
}

ee_color(ee_rand(1, 10));
ee_set_color(ee_rand(1, 10));
ee_fill_box(x1, y1, x2, y2, '#');

if(outline)
{
ee_color(ee_rand(1, 10));
ee_set_color(ee_rand(1, 10));
ee_draw_thin_box(x1, y1, x2, y2);
}

@@ -357,12 +357,12 @@ static void demo_ellipses(void)
} while(x - a < 0 || x + a >= w || y - b < 0 || y + b >= h);
}

ee_color(ee_rand(1, 10));
ee_set_color(ee_rand(1, 10));
ee_fill_ellipse(x, y, a, b, '#');

if(outline)
{
ee_color(ee_rand(1, 10));
ee_set_color(ee_rand(1, 10));
ee_draw_thin_ellipse(x, y, a, b);
}

@@ -389,12 +389,12 @@ static void demo_triangles(void)
x3 = ee_rand(0, w - 1); y3 = ee_rand(0, h - 1);
}

ee_color(ee_rand(1, 10));
ee_set_color(ee_rand(1, 10));
ee_fill_triangle(x1, y1, x2, y2, x3, y3, '#');

if(outline)
{
ee_color(ee_rand(1, 10));
ee_set_color(ee_rand(1, 10));
ee_draw_thin_triangle(x1, y1, x2, y2, x3, y3);
}

@@ -404,7 +404,7 @@ static void demo_triangles(void)
static void demo_sprites(void)
{
ee_draw_sprite(ee_rand(0, ee_get_width() - 1),
ee_rand(0, ee_get_height() - 1), sprite);
ee_rand(0, ee_get_height() - 1), sprite, 0);
ee_refresh();
}


+ 61
- 4
test/spritedit.c ファイルの表示

@@ -22,32 +22,89 @@

#include "config.h"

#include <math.h>
#include <string.h>
#include <stdio.h>

#include "ee.h"

int main(int argc, char **argv)
{
int quit = 0;
struct ee_sprite *sprite;
int frame = 0;

if(argc < 2)
{
fprintf(stderr, "%s: missing argument (filename).\n", argv[0]);
return 1;
}

if(ee_init())
return 1;

sprite = ee_load_sprite(argv[1]);

if(!sprite)
{
ee_end();
fprintf(stderr, "%s: could not open `%s'.\n", argv[0], argv[1]);
return 1;
}

/* Go ! */
while(!quit)
{
char key = ee_get_key();
switch(key)
int xa, ya, xb, yb;
char buf[BUFSIZ];

switch(ee_get_key())
{
case 0:
break;
case 'q':
quit = 1;
break;
case '-':
if(frame > 0)
frame--;
break;
case '+':
if(frame < ee_get_sprite_frames(sprite) - 1)
frame++;
break;
}

ee_clear();

ee_set_color(EE_WHITE);
ee_draw_thin_box(0, 0, ee_get_width() - 1, ee_get_height() - 1);

ee_putstr(3, 0, "[ Sprite editor for libee ]");

sprintf(buf, "sprite `%s'", argv[1]);
ee_putstr(3, 2, buf);
sprintf(buf, "frame %i/%i", frame, ee_get_sprite_frames(sprite) - 1);
ee_putstr(3, 3, buf);

/* Crosshair */
ee_draw_thin_line(57, 2, 57, 18);
ee_draw_thin_line(37, 10, 77, 10);
ee_putchar(57, 10, '+');

/* Boxed sprite */
xa = -1 - ee_get_sprite_dx(sprite, frame);
ya = -1 - ee_get_sprite_dy(sprite, frame);
xb = xa + 1 + ee_get_sprite_width(sprite, frame);
yb = ya + 1 + ee_get_sprite_height(sprite, frame);
ee_set_color(EE_BLACK);
ee_fill_box(57 + xa, 10 + ya, 57 + xb, 10 + yb, ' ');
ee_set_color(EE_WHITE);
ee_draw_thin_box(57 + xa, 10 + ya, 57 + xb, 10 + yb);
ee_draw_sprite(57, 10, sprite, frame);

/* Free sprite */
ee_draw_sprite(20, 10, sprite, frame);

ee_refresh();
}

/* Clean up */


読み込み中…
キャンセル
保存