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* Added cucul_flip(), cucul_flop() and cucul_transform() to perform

operations on canvases.
tags/v0.99.beta14
Sam Hocevar sam 18 jaren geleden
bovenliggende
commit
1d374910e4
3 gewijzigde bestanden met toevoegingen van 320 en 0 verwijderingen
  1. +1
    -0
      cucul/Makefile.am
  2. +10
    -0
      cucul/cucul.h
  3. +309
    -0
      cucul/transform.c

+ 1
- 0
cucul/Makefile.am Bestand weergeven

@@ -9,6 +9,7 @@ libcucul_la_SOURCES = \
cucul.h \
cucul_internals.h \
canvas.c \
transform.c \
charset.c \
math.c \
line.c \


+ 10
- 0
cucul/cucul.h Bestand weergeven

@@ -146,6 +146,16 @@ void cucul_clear(cucul_t *);
void cucul_blit(cucul_t *, int, int, cucul_t const *, cucul_t const *);
/* @} */

/** \defgroup transform Canvas transformation
*
* These functions perform horizontal and vertical canvas flipping.
*
* @{ */
void cucul_flip(cucul_t *);
void cucul_flop(cucul_t *);
void cucul_rotate(cucul_t *);
/* @} */

/** \defgroup prim Primitives drawing
*
* These functions provide routines for primitive drawing, such as lines,


+ 309
- 0
cucul/transform.c Bestand weergeven

@@ -0,0 +1,309 @@
/*
* libcucul Canvas for ultrafast compositing of Unicode letters
* Copyright (c) 2002-2006 Sam Hocevar <sam@zoy.org>
* All Rights Reserved
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the Do What The Fuck You Want To
* Public License, Version 2, as published by Sam Hocevar. See
* http://sam.zoy.org/wtfpl/COPYING for more details.
*/

/** \file transform.c
* \version \$Id$
* \author Sam Hocevar <sam@zoy.org>
* \brief Canvas transformation
*
* This file contains horizontal and vertical flipping routines.
*/

#include "config.h"

#if !defined(__KERNEL__)
#endif

#include "cucul.h"
#include "cucul_internals.h"

static uint32_t flipchar(uint32_t ch);
static uint32_t flopchar(uint32_t ch);
static uint32_t rotatechar(uint32_t ch);

/** \brief Flip a canvas horizontally.
*
* This function flips a canvas horizontally, choosing characters that
* look like the mirrored version wherever possible.
*
* \param qq The canvas to flip.
*/
void cucul_flip(cucul_t *qq)
{
unsigned int y;

for(y = 0; y < qq->height; y++)
{
uint32_t *cleft = qq->chars + y * qq->width;
uint32_t *cright = cleft + qq->width - 1;
uint8_t *aleft = qq->attr + y * qq->width;
uint8_t *aright = aleft + qq->width - 1;

while(cleft < cright)
{
uint32_t ch;
uint8_t attr;

/* Swap attributes */
attr = *aright; *aright = *aleft; *aleft = attr;

/* Swap characters */
ch = *cright; *cright = flipchar(*cleft); *cleft = flipchar(ch);

cleft++; cright--; aleft++; aright--;
}

if(cleft == cright)
*cleft = flipchar(*cleft);
}
}

/** \brief Flip a canvas vertically.
*
* This function flips a canvas vertically, choosing characters that
* look like the mirrored version wherever possible.
*
* \param qq The canvas to flop.
*/
void cucul_flop(cucul_t *qq)
{
unsigned int x;

for(x = 0; x < qq->width; x++)
{
uint32_t *ctop = qq->chars + x;
uint32_t *cbottom = ctop + qq->width * (qq->height - 1);
uint8_t *atop = qq->attr + x;
uint8_t *abottom = atop + qq->width * (qq->height - 1);

while(ctop < cbottom)
{
uint32_t ch;
uint8_t attr;

/* Swap attributes */
attr = *abottom; *abottom = *atop; *atop = attr;

/* Swap characters */
ch = *cbottom; *cbottom = flopchar(*ctop); *ctop = flopchar(ch);

ctop += qq->width; cbottom -= qq->width;
atop += qq->width; abottom -= qq->width;
}

if(ctop == cbottom)
*ctop = flopchar(*ctop);
}
}

/** \brief Rotate a canvas.
*
* This function applies a 180 degrees transformation to a canvas,
* choosing characters that look like the mirrored version wherever
* possible.
*
* \param qq The canvas to rotate.
*/
void cucul_rotate(cucul_t *qq)
{
uint32_t *cbegin = qq->chars;
uint32_t *cend = cbegin + qq->width * qq->height - 1;
uint8_t *abegin = qq->attr;
uint8_t *aend = abegin + qq->width * qq->height - 1;

while(cbegin < cend)
{
uint32_t ch;
uint8_t attr;

/* Swap attributes */
attr = *aend; *aend = *abegin; *abegin = attr;

/* Swap characters */
ch = *cend; *cend = rotatechar(*cbegin); *cbegin = rotatechar(ch);

cbegin++; cend--; abegin++; aend--;
}

if(cbegin == cend)
*cbegin = rotatechar(*cbegin);
}

static uint32_t flipchar(uint32_t ch)
{
int i;

static uint32_t const noflip[] =
{
/* ASCII */
(uint32_t)' ', (uint32_t)'"', (uint32_t)'#', (uint32_t)'\'',
(uint32_t)'-', (uint32_t)'.', (uint32_t)'*', (uint32_t)'+',
(uint32_t)':', (uint32_t)'=',
(uint32_t)'0', (uint32_t)'8', (uint32_t)'A', (uint32_t)'H',
(uint32_t)'I', (uint32_t)'M', (uint32_t)'O', (uint32_t)'T',
(uint32_t)'U', (uint32_t)'V', (uint32_t)'W', (uint32_t)'X',
(uint32_t)'Y', (uint32_t)'^', (uint32_t)'_', (uint32_t)'i',
(uint32_t)'o', (uint32_t)'v', (uint32_t)'w', (uint32_t)'x',
(uint32_t)'|',
/* Unicode */
0x2591, 0x2592, 0x2593, 0x2588, 0x2584, 0x2580, /* ░ ▒ ▓ █ ▄ ▀ */
0
};

static uint32_t const pairs[] =
{
/* ASCII */
(uint32_t)'(', (uint32_t)')', (uint32_t)'/', (uint32_t)'\\',
(uint32_t)'<', (uint32_t)'>', (uint32_t)'[', (uint32_t)']',
(uint32_t)'b', (uint32_t)'d', (uint32_t)'p', (uint32_t)'q',
(uint32_t)'{', (uint32_t)'}',
/* ASCII-Unicode */
(uint32_t)';', 0x204f, /* ; ⁏ */
(uint32_t)'E', 0x018e, /* E Ǝ */
(uint32_t)'N', 0x0418, /* N И */
(uint32_t)'R', 0x042f, /* R Я */
(uint32_t)'S', 0x01a7, /* S Ƨ */
(uint32_t)'c', 0x0254, /* c ɔ */
(uint32_t)'e', 0x0258, /* e ɘ */
/* Unicode only */
0x258c, 0x2590, /* ▌ ▐ */
0x2596, 0x2597, /* ▖ ▗ */
0x2598, 0x259d, /* ▘ ▝ */
0x2599, 0x259f, /* ▙ ▟ */
0x259a, 0x259e, /* ▚ ▞ */
0x259b, 0x259c, /* ▛ ▜ */
0
};

for(i = 0; noflip[i]; i++)
if(ch == noflip[i])
return ch;

for(i = 0; pairs[i]; i++)
if(ch == pairs[i])
return pairs[i ^ 1];

return ch;
}

static uint32_t flopchar(uint32_t ch)
{
int i;

static uint32_t const noflop[] =
{
/* ASCII */
(uint32_t)' ', (uint32_t)'(', (uint32_t)')', (uint32_t)'*',
(uint32_t)'+', (uint32_t)'-',
(uint32_t)'0', (uint32_t)'3', (uint32_t)'8', (uint32_t)':',
(uint32_t)'<', (uint32_t)'=', (uint32_t)'>', (uint32_t)'B',
(uint32_t)'C', (uint32_t)'D', (uint32_t)'E', (uint32_t)'H',
(uint32_t)'I', (uint32_t)'K', (uint32_t)'O', (uint32_t)'X',
(uint32_t)'[', (uint32_t)']', (uint32_t)'c', (uint32_t)'o',
(uint32_t)'{', (uint32_t)'|', (uint32_t)'}',
/* Unicode */
0x2591, 0x2592, 0x2593, 0x2588, 0x258c, 0x2590, /* ░ ▒ ▓ █ ▌ ▐ */
0
};

static uint32_t const pairs[] =
{
/* ASCII */
(uint32_t)'/', (uint32_t)'\\', (uint32_t)'M', (uint32_t)'W',
(uint32_t)',', (uint32_t)'`', (uint32_t)'b', (uint32_t)'p',
(uint32_t)'d', (uint32_t)'q', (uint32_t)'p', (uint32_t)'q',
(uint32_t)'f', (uint32_t)'t',
/* ASCII-Unicode */
(uint32_t)'_', 0x028c, /* _ ▔ */
(uint32_t)'N', 0x0418, /* N И */
(uint32_t)'P', 0x042c, /* P Ь */
(uint32_t)'S', 0x01a7, /* S Ƨ */
(uint32_t)'v', 0x028c, /* v ʌ */
(uint32_t)'w', 0x028d, /* w ʍ */
/* Unicode only */
0x2584, 0x2580, /* ▄ ▀ */
0x2596, 0x2598, /* ▖ ▘ */
0x2597, 0x259d, /* ▗ ▝ */
0x2599, 0x259b, /* ▙ ▛ */
0x259f, 0x259c, /* ▟ ▜ */
0x259a, 0x259e, /* ▚ ▞ */
0
};

for(i = 0; noflop[i]; i++)
if(ch == noflop[i])
return ch;

for(i = 0; pairs[i]; i++)
if(ch == pairs[i])
return pairs[i ^ 1];

return ch;
}

static uint32_t rotatechar(uint32_t ch)
{
int i;

static uint32_t const norotate[] =
{
/* ASCII */
(uint32_t)' ', (uint32_t)'*', (uint32_t)'+', (uint32_t)'-',
(uint32_t)'0', (uint32_t)'8', (uint32_t)':', (uint32_t)'=',
/* Unicode */
0x2591, 0x2592, 0x2593, 0x2588, 0x259a, 0x259e, /* ░ ▒ ▓ █ ▚ ▞ */
0
};

static uint32_t const pairs[] =
{
/* ASCII */
(uint32_t)'(', (uint32_t)')', (uint32_t)'M', (uint32_t)'W',
(uint32_t)'b', (uint32_t)'q', (uint32_t)'d', (uint32_t)'p',
(uint32_t)'n', (uint32_t)'u',
/* ASCII-Unicode */
(uint32_t)'_', 0x028c, /* _ ▔ */
(uint32_t)',', 0x02bb, /* , ʻ */
(uint32_t)'E', 0x018e, /* E Ǝ */
(uint32_t)'F', 0x2132, /* F Ⅎ */
(uint32_t)'a', 0x0250, /* a ɐ */
(uint32_t)'c', 0x0254, /* c ɔ */
(uint32_t)'e', 0x0259, /* e ə */
(uint32_t)'f', 0x025f, /* f ɟ */
(uint32_t)'h', 0x0265, /* h ɥ */
(uint32_t)'k', 0x029e, /* k ʞ */
(uint32_t)'m', 0x026f, /* m ɯ */
(uint32_t)'r', 0x0279, /* r ɹ */
(uint32_t)'t', 0x0287, /* t ʇ */
(uint32_t)'v', 0x028c, /* v ʌ */
(uint32_t)'w', 0x028d, /* w ʍ */
(uint32_t)'y', 0x028e, /* y ʎ */
/* Unicode only */
0x258c, 0x2590, /* ▌ ▐ */
0x2584, 0x2580, /* ▄ ▀ */
0x2596, 0x259d, /* ▖ ▝ */
0x2597, 0x2598, /* ▗ ▘ */
0x2599, 0x259c, /* ▙ ▜ */
0x259f, 0x259b, /* ▟ ▛ */
0
};

for(i = 0; norotate[i]; i++)
if(ch == norotate[i])
return ch;

for(i = 0; pairs[i]; i++)
if(ch == pairs[i])
return pairs[i ^ 1];

return ch;
}


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