* the bomb is now part of the standard fire button effect. * overlay for life and special weapon jauges.tags/v0.99.beta14
@@ -22,16 +22,17 @@ ttyvaders_SOURCES = \ | |||||
aliens.c \ | aliens.c \ | ||||
bonus.c \ | bonus.c \ | ||||
ceo.c \ | ceo.c \ | ||||
collide.c \ | |||||
common.h \ | common.h \ | ||||
explosions.c \ | explosions.c \ | ||||
graphics.c \ | |||||
main.c \ | main.c \ | ||||
math.c \ | math.c \ | ||||
starfield.c \ | |||||
weapons.c \ | |||||
collide.c \ | |||||
graphics.c \ | |||||
overlay.c \ | |||||
player.c \ | player.c \ | ||||
starfield.c \ | |||||
tunnel.c \ | tunnel.c \ | ||||
weapons.c \ | |||||
$(NULL) | $(NULL) | ||||
ttyvaders_CPPFLAGS = $(CPPFLAGS_slang) $(CPPFLAGS_ncurses) | ttyvaders_CPPFLAGS = $(CPPFLAGS_slang) $(CPPFLAGS_ncurses) | ||||
@@ -3,7 +3,7 @@ | |||||
* Copyright (c) 2002 Sam Hocevar <sam@zoy.org> | * Copyright (c) 2002 Sam Hocevar <sam@zoy.org> | ||||
* All Rights Reserved | * All Rights Reserved | ||||
* | * | ||||
* $Id: common.h,v 1.13 2002/12/23 13:46:27 sam Exp $ | |||||
* $Id: common.h,v 1.14 2002/12/23 15:06:13 sam Exp $ | |||||
* | * | ||||
* This program is free software; you can redistribute it and/or modify | * This program is free software; you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
@@ -20,14 +20,28 @@ | |||||
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. | ||||
*/ | */ | ||||
#define MAX_LIFE 1000 | |||||
/* | |||||
* Compile-time limits | |||||
*/ | |||||
#define STARS 50 | #define STARS 50 | ||||
#define WEAPONS 200 | #define WEAPONS 200 | ||||
#define BONUS 30 | #define BONUS 30 | ||||
#define ALIENS 30 | #define ALIENS 30 | ||||
#define EXPLOSIONS 200 | #define EXPLOSIONS 200 | ||||
/* | |||||
* Game defines | |||||
*/ | |||||
#define MAX_LIFE 1000 | |||||
#define MAX_SPECIAL 200 | |||||
#define COST_NUKE (100*MAX_SPECIAL/100) | |||||
#define COST_BEAM (75*MAX_SPECIAL/100) | |||||
#define COST_FRAGBOMB (50*MAX_SPECIAL/100) | |||||
/* | |||||
* Graphics primitives | |||||
*/ | |||||
#ifdef USE_SLANG | #ifdef USE_SLANG | ||||
# include <slang.h> | # include <slang.h> | ||||
# define gfx_color(x) SLsmg_set_color(x) | # define gfx_color(x) SLsmg_set_color(x) | ||||
@@ -49,10 +63,16 @@ | |||||
#define gfx_putcharTO(x,y,c) do{ gfx_goto(x,y); gfx_putchar(c); }while(0) | #define gfx_putcharTO(x,y,c) do{ gfx_goto(x,y); gfx_putchar(c); }while(0) | ||||
/* | |||||
* Useful macros | |||||
*/ | |||||
#define GET_RAND(p,q) ((p)+(int)((1.0*((q)-(p)))*rand()/(RAND_MAX+1.0))) | #define GET_RAND(p,q) ((p)+(int)((1.0*((q)-(p)))*rand()/(RAND_MAX+1.0))) | ||||
#define GET_MAX(a,b) ((a)>(b)?(a):(b)) | #define GET_MAX(a,b) ((a)>(b)?(a):(b)) | ||||
#define GET_MIN(a,b) ((a)<(b)?(a):(b)) | #define GET_MIN(a,b) ((a)<(b)?(a):(b)) | ||||
/* | |||||
* Game structures | |||||
*/ | |||||
typedef struct | typedef struct | ||||
{ | { | ||||
int w, h, *left, *right; | int w, h, *left, *right; | ||||
@@ -105,7 +125,7 @@ typedef struct | |||||
{ | { | ||||
int x, y; | int x, y; | ||||
int vx, vy; | int vx, vy; | ||||
int weapon, nuke; | |||||
int weapon, special; | |||||
int life, dead; | int life, dead; | ||||
} player; | } player; | ||||
@@ -145,15 +165,45 @@ typedef struct | |||||
#define CYAN 9 | #define CYAN 9 | ||||
#define MAGENTA 10 | #define MAGENTA 10 | ||||
void collide_weapons_tunnel( game *g, weapons *wp, tunnel *t, explosions *ex ); | |||||
void collide_weapons_aliens( game *g, weapons *wp, aliens *al, explosions *ex ); | |||||
void collide_player_tunnel( game *g, player *p, tunnel *t, explosions *ex ); | |||||
/* | |||||
* From aliens.c | |||||
*/ | |||||
void init_aliens( game *g, aliens *al ); | void init_aliens( game *g, aliens *al ); | ||||
void draw_aliens( game *g, aliens *al ); | void draw_aliens( game *g, aliens *al ); | ||||
void update_aliens( game *g, aliens *al ); | void update_aliens( game *g, aliens *al ); | ||||
void add_alien( game *g, aliens *al, int x, int y, int type ); | void add_alien( game *g, aliens *al, int x, int y, int type ); | ||||
/* | |||||
* From bonus.c | |||||
*/ | |||||
void init_bonus( game *g, bonus *bo ); | |||||
void draw_bonus( game *g, bonus *bo ); | |||||
void update_bonus( game *g, bonus *bo ); | |||||
void add_bonus( game *g, bonus *bo, int x, int y, int type ); | |||||
/* | |||||
* From ceo.c | |||||
*/ | |||||
void ceo_alert( void ); | |||||
/* | |||||
* From collide.c | |||||
*/ | |||||
void collide_weapons_tunnel( game *g, weapons *wp, tunnel *t, explosions *ex ); | |||||
void collide_weapons_aliens( game *g, weapons *wp, aliens *al, explosions *ex ); | |||||
void collide_player_tunnel( game *g, player *p, tunnel *t, explosions *ex ); | |||||
/* | |||||
* From explosions.c | |||||
*/ | |||||
void init_explosions( game *g, explosions *ex ); | |||||
void add_explosion( game *g, explosions *ex, int x, int y, int vx, int vy, int type ); | |||||
void draw_explosions( game *g, explosions *ex ); | |||||
void update_explosions( game *g, explosions *ex ); | |||||
/* | |||||
* From graphics.c | |||||
*/ | |||||
int init_graphics( void ); | int init_graphics( void ); | ||||
void init_game( game *g ); | void init_game( game *g ); | ||||
char get_key( void ); | char get_key( void ); | ||||
@@ -161,37 +211,45 @@ void clear_graphics( void ); | |||||
void refresh_graphics( void ); | void refresh_graphics( void ); | ||||
void end_graphics( void ); | void end_graphics( void ); | ||||
/* | |||||
* From math.c | |||||
*/ | |||||
int r00t( int a ); | |||||
/* | |||||
* From overlay.c | |||||
*/ | |||||
void draw_overlay( game *g ); | |||||
/* | |||||
* From player.c | |||||
*/ | |||||
player * create_player( game *g ); | player * create_player( game *g ); | ||||
void free_player( player *p ); | void free_player( player *p ); | ||||
void draw_player( game *g, player *p ); | void draw_player( game *g, player *p ); | ||||
void update_player( game *g, player *p ); | void update_player( game *g, player *p ); | ||||
void init_weapons( game *g, weapons *wp ); | |||||
void draw_weapons( game *g, weapons *wp ); | |||||
void update_weapons( game *g, weapons *wp ); | |||||
void add_weapon( game *g, weapons *wp, int x, int y, int vx, int vy, int type ); | |||||
void init_bonus( game *g, bonus *bo ); | |||||
void draw_bonus( game *g, bonus *bo ); | |||||
void update_bonus( game *g, bonus *bo ); | |||||
void add_bonus( game *g, bonus *bo, int x, int y, int type ); | |||||
/* | |||||
* From starfield.c | |||||
*/ | |||||
starfield * create_starfield( game *g ); | starfield * create_starfield( game *g ); | ||||
void draw_starfield( game *g, starfield *s ); | void draw_starfield( game *g, starfield *s ); | ||||
void update_starfield( game *g, starfield *s ); | void update_starfield( game *g, starfield *s ); | ||||
void free_starfield( game *g, starfield *s ); | void free_starfield( game *g, starfield *s ); | ||||
/* | |||||
* From tunnel.c | |||||
*/ | |||||
tunnel * create_tunnel( game *g, int w, int h ); | tunnel * create_tunnel( game *g, int w, int h ); | ||||
void free_tunnel( tunnel *t ); | void free_tunnel( tunnel *t ); | ||||
void draw_tunnel( game *g, tunnel *t ); | void draw_tunnel( game *g, tunnel *t ); | ||||
void update_tunnel( game *g, tunnel *t ); | void update_tunnel( game *g, tunnel *t ); | ||||
void init_explosions( game *g, explosions *ex ); | |||||
void add_explosion( game *g, explosions *ex, int x, int y, int vx, int vy, int type ); | |||||
void draw_explosions( game *g, explosions *ex ); | |||||
void update_explosions( game *g, explosions *ex ); | |||||
void ceo_alert( void ); | |||||
int r00t( int a ); | |||||
/* | |||||
* From weapons.c | |||||
*/ | |||||
void init_weapons( game *g, weapons *wp ); | |||||
void draw_weapons( game *g, weapons *wp ); | |||||
void update_weapons( game *g, weapons *wp ); | |||||
void add_weapon( game *g, weapons *wp, int x, int y, int vx, int vy, int type ); | |||||
@@ -3,7 +3,7 @@ | |||||
* Copyright (c) 2002 Sam Hocevar <sam@zoy.org> | * Copyright (c) 2002 Sam Hocevar <sam@zoy.org> | ||||
* All Rights Reserved | * All Rights Reserved | ||||
* | * | ||||
* $Id: main.c,v 1.14 2002/12/23 13:46:27 sam Exp $ | |||||
* $Id: main.c,v 1.15 2002/12/23 15:06:13 sam Exp $ | |||||
* | * | ||||
* This program is free software; you can redistribute it and/or modify | * This program is free software; you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
@@ -84,19 +84,27 @@ static void start_game (game *g) | |||||
{ | { | ||||
switch( key ) | switch( key ) | ||||
{ | { | ||||
case 'q': | |||||
quit = 1; | |||||
break; | |||||
case 'p': | |||||
poz = !poz; | |||||
break; | |||||
case '\t': | |||||
ceo_alert(); | |||||
poz = 1; | |||||
break; | |||||
case 's': | |||||
skip = 1; | |||||
case 'q': | |||||
quit = 1; | |||||
break; | |||||
case 'p': | |||||
poz = !poz; | |||||
break; | |||||
case '\t': | |||||
ceo_alert(); | |||||
poz = 1; | |||||
break; | |||||
case 's': | |||||
skip = 1; | |||||
break; | |||||
default: | |||||
if( g->p->dead ) | |||||
{ | |||||
break; | break; | ||||
} | |||||
switch( key ) | |||||
{ | |||||
case 'h': | case 'h': | ||||
g->p->vx = -2; | g->p->vx = -2; | ||||
break; | break; | ||||
@@ -110,52 +118,49 @@ static void start_game (game *g) | |||||
g->p->vx = 2; | g->p->vx = 2; | ||||
break; | break; | ||||
case 'n': | case 'n': | ||||
if( g->p->nuke == 0 ) | |||||
if( g->p->special >= COST_NUKE ) | |||||
{ | { | ||||
g->p->nuke = 40; | |||||
g->p->special -= COST_NUKE; | |||||
add_weapon( g, g->wp, (g->p->x + 2) << 4, g->p->y << 4, 0, 0, WEAPON_NUKE ); | add_weapon( g, g->wp, (g->p->x + 2) << 4, g->p->y << 4, 0, 0, WEAPON_NUKE ); | ||||
} | } | ||||
break; | break; | ||||
case '\r': | |||||
if( g->p->nuke == 0 ) | |||||
{ | |||||
g->p->nuke = 40; | |||||
add_weapon( g, g->wp, (g->p->x + 2) << 4, g->p->y << 4, 0, 0, WEAPON_BEAM ); | |||||
} | |||||
break; | |||||
case 'f': | case 'f': | ||||
if( g->p->nuke == 0 ) | |||||
if( g->p->special >= COST_FRAGBOMB ) | |||||
{ | { | ||||
g->p->nuke = 40; | |||||
g->p->special -= COST_FRAGBOMB; | |||||
add_weapon( g, g->wp, (g->p->x + 2) << 4, g->p->y << 4, 0, -16, WEAPON_FRAGBOMB ); | add_weapon( g, g->wp, (g->p->x + 2) << 4, g->p->y << 4, 0, -16, WEAPON_FRAGBOMB ); | ||||
} | } | ||||
break; | break; | ||||
case 'b': | case 'b': | ||||
if( g->p->weapon == 0 ) | |||||
if( g->p->special >= COST_BEAM ) | |||||
{ | { | ||||
g->p->weapon = 4; | |||||
add_weapon( g, g->wp, (g->p->x + 2) << 4, g->p->y << 4, 0, -16, WEAPON_BOMB ); | |||||
g->p->special -= COST_BEAM; | |||||
add_weapon( g, g->wp, (g->p->x + 2) << 4, g->p->y << 4, 0, 0, WEAPON_BEAM ); | |||||
} | } | ||||
break; | |||||
case ' ': | case ' ': | ||||
if( g->p->weapon == 0 ) | if( g->p->weapon == 0 ) | ||||
{ | { | ||||
g->p->weapon = 4; | g->p->weapon = 4; | ||||
add_weapon( g, g->wp, g->p->x << 4, g->p->y << 4, 0, -32, WEAPON_LASER ); | add_weapon( g, g->wp, g->p->x << 4, g->p->y << 4, 0, -32, WEAPON_LASER ); | ||||
add_weapon( g, g->wp, (g->p->x + 5) << 4, g->p->y << 4, 0, -32, WEAPON_LASER ); | add_weapon( g, g->wp, (g->p->x + 5) << 4, g->p->y << 4, 0, -32, WEAPON_LASER ); | ||||
/* Extra shtuph */ | |||||
/* Extra schtuph */ | |||||
add_weapon( g, g->wp, g->p->x << 4, g->p->y << 4, -24, -16, WEAPON_SEEKER ); | add_weapon( g, g->wp, g->p->x << 4, g->p->y << 4, -24, -16, WEAPON_SEEKER ); | ||||
add_weapon( g, g->wp, (g->p->x + 5) << 4, g->p->y << 4, 24, -16, WEAPON_SEEKER ); | add_weapon( g, g->wp, (g->p->x + 5) << 4, g->p->y << 4, 24, -16, WEAPON_SEEKER ); | ||||
/* More shtuph */ | |||||
/* More schtuph */ | |||||
add_weapon( g, g->wp, (g->p->x + 1) << 4, (g->p->y - 1) << 4, 0, -32, WEAPON_LASER ); | add_weapon( g, g->wp, (g->p->x + 1) << 4, (g->p->y - 1) << 4, 0, -32, WEAPON_LASER ); | ||||
add_weapon( g, g->wp, (g->p->x + 4) << 4, (g->p->y - 1) << 4, 0, -32, WEAPON_LASER ); | add_weapon( g, g->wp, (g->p->x + 4) << 4, (g->p->y - 1) << 4, 0, -32, WEAPON_LASER ); | ||||
/* Even more shtuph */ | |||||
/* Even more schtuph */ | |||||
add_weapon( g, g->wp, (g->p->x + 2) << 4, (g->p->y - 1) << 4, 0, -32, WEAPON_LASER ); | add_weapon( g, g->wp, (g->p->x + 2) << 4, (g->p->y - 1) << 4, 0, -32, WEAPON_LASER ); | ||||
add_weapon( g, g->wp, (g->p->x + 3) << 4, (g->p->y - 1) << 4, 0, -32, WEAPON_LASER ); | add_weapon( g, g->wp, (g->p->x + 3) << 4, (g->p->y - 1) << 4, 0, -32, WEAPON_LASER ); | ||||
/* Extra shtuph */ | |||||
/* Extra schtuph */ | |||||
add_weapon( g, g->wp, g->p->x << 4, g->p->y << 4, -32, 0, WEAPON_SEEKER ); | add_weapon( g, g->wp, g->p->x << 4, g->p->y << 4, -32, 0, WEAPON_SEEKER ); | ||||
add_weapon( g, g->wp, (g->p->x + 5) << 4, g->p->y << 4, 32, 0, WEAPON_SEEKER ); | add_weapon( g, g->wp, (g->p->x + 5) << 4, g->p->y << 4, 32, 0, WEAPON_SEEKER ); | ||||
/* MORE SCHTUPH! */ | |||||
add_weapon( g, g->wp, (g->p->x + 2) << 4, g->p->y << 4, 0, -16, WEAPON_BOMB ); | |||||
} | } | ||||
break; | break; | ||||
} | |||||
} | } | ||||
} | } | ||||
@@ -209,6 +214,7 @@ static void start_game (game *g) | |||||
draw_explosions( g, g->ex ); | draw_explosions( g, g->ex ); | ||||
draw_weapons( g, g->wp ); | draw_weapons( g, g->wp ); | ||||
draw_player( g, g->p ); | draw_player( g, g->p ); | ||||
draw_overlay( g ); | |||||
/* Refresh */ | /* Refresh */ | ||||
refresh_graphics(); | refresh_graphics(); | ||||
@@ -0,0 +1,86 @@ | |||||
/* | |||||
* ttyvaders Textmode shoot'em up | |||||
* Copyright (c) 2002 Sam Hocevar <sam@zoy.org> | |||||
* All Rights Reserved | |||||
* | |||||
* $Id: overlay.c,v 1.1 2002/12/23 15:06:13 sam Exp $ | |||||
* | |||||
* This program is free software; you can redistribute it and/or modify | |||||
* it under the terms of the GNU General Public License as published by | |||||
* the Free Software Foundation; either version 2 of the License, or | |||||
* (at your option) any later version. | |||||
* | |||||
* This program is distributed in the hope that it will be useful, | |||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
* GNU General Public License for more details. | |||||
* | |||||
* You should have received a copy of the GNU General Public License | |||||
* along with this program; if not, write to the Free Software | |||||
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. | |||||
*/ | |||||
#include <stdlib.h> | |||||
#include "common.h" | |||||
void draw_overlay( game *g ) | |||||
{ | |||||
static char dots30[] = "------------------------------"; | |||||
static char dashes30[] = "=============================="; | |||||
/* Draw life jauge */ | |||||
gfx_color( GRAY ); | |||||
gfx_goto( 2, 1 ); | |||||
gfx_putstr( dots30 ); | |||||
if( g->p->life > MAX_LIFE * 7 / 10 ) | |||||
{ | |||||
gfx_color( GREEN ); | |||||
} | |||||
else if( g->p->life > MAX_LIFE * 3 / 10 ) | |||||
{ | |||||
gfx_color( YELLOW ); | |||||
} | |||||
else | |||||
{ | |||||
gfx_color( RED ); | |||||
} | |||||
gfx_goto( 2, 1 ); | |||||
gfx_putstr( dashes30 + ( MAX_LIFE - g->p->life ) * 30 / MAX_LIFE ); | |||||
gfx_color( WHITE ); | |||||
gfx_goto( 1, 1 ); | |||||
gfx_putstr( "|" ); | |||||
gfx_goto( 32, 1 ); | |||||
gfx_putstr( "| L" ); | |||||
/* Draw weapon jauge */ | |||||
gfx_color( GRAY ); | |||||
gfx_goto( 38, 1 ); | |||||
gfx_putstr( dots30 + 10 ); | |||||
if( g->p->special > MAX_SPECIAL * 9 / 10 ) | |||||
{ | |||||
gfx_color( WHITE ); | |||||
} | |||||
else if( g->p->special > MAX_SPECIAL * 3 / 10 ) | |||||
{ | |||||
gfx_color( CYAN ); | |||||
} | |||||
else | |||||
{ | |||||
gfx_color( BLUE ); | |||||
} | |||||
gfx_goto( 38, 1 ); | |||||
gfx_putstr( dashes30 + 10 + ( MAX_SPECIAL - g->p->special ) * 20 / MAX_SPECIAL ); | |||||
gfx_color( WHITE ); | |||||
gfx_goto( 37, 1 ); | |||||
gfx_putstr( "|" ); | |||||
gfx_goto( 58, 1 ); | |||||
gfx_putstr( "| S" ); | |||||
} | |||||
@@ -3,7 +3,7 @@ | |||||
* Copyright (c) 2002 Sam Hocevar <sam@zoy.org> | * Copyright (c) 2002 Sam Hocevar <sam@zoy.org> | ||||
* All Rights Reserved | * All Rights Reserved | ||||
* | * | ||||
* $Id: player.c,v 1.6 2002/12/23 13:46:27 sam Exp $ | |||||
* $Id: player.c,v 1.7 2002/12/23 15:06:13 sam Exp $ | |||||
* | * | ||||
* This program is free software; you can redistribute it and/or modify | * This program is free software; you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
@@ -34,7 +34,7 @@ player * create_player( game *g ) | |||||
p->vx = 0; | p->vx = 0; | ||||
p->vy = 0; | p->vy = 0; | ||||
p->weapon = 0; | p->weapon = 0; | ||||
p->nuke = 0; | |||||
p->special = MAX_SPECIAL; | |||||
p->life = MAX_LIFE; | p->life = MAX_LIFE; | ||||
return p; | return p; | ||||
@@ -86,9 +86,9 @@ void update_player( game *g, player *p ) | |||||
p->weapon--; | p->weapon--; | ||||
} | } | ||||
if( p->nuke ) | |||||
if( p->special < MAX_SPECIAL ) | |||||
{ | { | ||||
p->nuke--; | |||||
p->special++; | |||||
} | } | ||||
/* Update life */ | /* Update life */ | ||||