Browse Source

* Indentation fixes

tags/v0.99.beta17
Jean-Yves Lamoureux jylam 15 years ago
parent
commit
2b3fce124b
2 changed files with 258 additions and 232 deletions
  1. +157
    -136
      caca/triangle.c
  2. +101
    -96
      examples/trifiller.c

+ 157
- 136
caca/triangle.c View File

@@ -1,4 +1,4 @@
/*
/*
* libcaca Colour ASCII-Art library
* Copyright (c) 2002-2006 Sam Hocevar <sam@zoy.org>
* All Rights Reserved
@@ -12,7 +12,7 @@
* http://sam.zoy.org/wtfpl/COPYING for more details.
*/

/*
/*
* This file contains triangle drawing functions, both filled and outline.
*/

@@ -39,8 +39,8 @@
* \param ch UTF-32 character to be used to draw the triangle outline.
* \return This function always returns 0.
*/
int caca_draw_triangle(caca_canvas_t *cv, int x1, int y1, int x2, int y2,
int x3, int y3, uint32_t ch)
int caca_draw_triangle(caca_canvas_t * cv, int x1, int y1, int x2, int y2,
int x3, int y3, uint32_t ch)
{
caca_draw_line(cv, x1, y1, x2, y2, ch);
caca_draw_line(cv, x2, y2, x3, y3, ch);
@@ -62,8 +62,8 @@ int caca_draw_triangle(caca_canvas_t *cv, int x1, int y1, int x2, int y2,
* \param y3 Y coordinate of the third point.
* \return This function always returns 0.
*/
int caca_draw_thin_triangle(caca_canvas_t *cv, int x1, int y1,
int x2, int y2, int x3, int y3)
int caca_draw_thin_triangle(caca_canvas_t * cv, int x1, int y1,
int x2, int y2, int x3, int y3)
{
caca_draw_thin_line(cv, x1, y1, x2, y2);
caca_draw_thin_line(cv, x2, y2, x3, y3);
@@ -86,17 +86,17 @@ int caca_draw_thin_triangle(caca_canvas_t *cv, int x1, int y1,
* \param ch UTF-32 character to be used to fill the triangle.
* \return This function always returns 0.
*/
int caca_fill_triangle(caca_canvas_t *cv, int x1, int y1, int x2, int y2,
int x3, int y3, uint32_t ch)
int caca_fill_triangle(caca_canvas_t * cv, int x1, int y1, int x2, int y2,
int x3, int y3, uint32_t ch)
{
int x, y, xmin, xmax, ymin, ymax;
int xx1, xx2, xa, xb, sl21, sl31, sl32;

/* Bubble-sort y1 <= y2 <= y3 */
if(y1 > y2)
if (y1 > y2)
return caca_fill_triangle(cv, x2, y2, x1, y1, x3, y3, ch);

if(y2 > y3)
if (y2 > y3)
return caca_fill_triangle(cv, x1, y1, x3, y3, x2, y2, ch);

/* Compute slopes and promote precision */
@@ -111,27 +111,27 @@ int caca_fill_triangle(caca_canvas_t *cv, int x1, int y1, int x2, int y2,
ymin = y1 < 0 ? 0 : y1;
ymax = y3 + 1 < cv->height ? y3 + 1 : cv->height;

if(ymin < y2)
if (ymin < y2)
{
xa = x1 + sl21 * (ymin - y1);
xb = x1 + sl31 * (ymin - y1);
}
else if(ymin == y2)
else if (ymin == y2)
{
xa = x2;
xb = (y1 == y3) ? x3 : x1 + sl31 * (ymin - y1);
}
else /* (ymin > y2) */
else /* (ymin > y2) */
{
xa = x3 + sl32 * (ymin - y3);
xb = x3 + sl31 * (ymin - y3);
}

/* Rasterize our triangle */
for(y = ymin; y < ymax; y++)
for (y = ymin; y < ymax; y++)
{
/* Rescale xa and xb, recentering the division */
if(xa < xb)
if (xa < xb)
{
xx1 = (xa + 0x800) / 0x10000;
xx2 = (xb + 0x801) / 0x10000;
@@ -145,7 +145,7 @@ int caca_fill_triangle(caca_canvas_t *cv, int x1, int y1, int x2, int y2,
xmin = xx1 < 0 ? 0 : xx1;
xmax = xx2 + 1 < cv->width ? xx2 + 1 : cv->width;

for(x = xmin; x < xmax; x++)
for (x = xmin; x < xmax; x++)
caca_put_char(cv, x, y, ch);

xa += y < y2 ? sl21 : sl32;
@@ -155,125 +155,144 @@ int caca_fill_triangle(caca_canvas_t *cv, int x1, int y1, int x2, int y2,
return 0;
}

/* This function actually renders the triangle,
* but is not exported due to sam's pedantic will. */
static int caca_fill_triangle_textured_l(caca_canvas_t *cv,
int x1, int y1,
int x2, int y2,
int x3, int y3,
caca_canvas_t *tex,
float u1, float v1,
float u2, float v2,
float u3, float v3)
/* This function actually renders the triangle, but is not exported due to
sam's pedantic will. */
static int caca_fill_triangle_textured_l(caca_canvas_t * cv,
int x1, int y1,
int x2, int y2,
int x3, int y3,
caca_canvas_t * tex,
float u1, float v1,
float u2, float v2,
float u3, float v3)
{
uint32_t savedattr;

#define SWAP_F(a, b) {float c = a; a = b; b = c; }
/* (very) Naive and
* (very) float-based affine and
* (very) non-clipped and
* (very) non-corrected triangle mapper
*
* Accepts arbitrary texture sizes
* Coordinates clamped to [0.0 - 1.0] (no repeat)
*/
if(!cv || !tex) return -1;
#define SWAP_F(a, b) {float c = a; a = b; b = c; }

/* (very) Naive and (very) float-based affine and (very) non-clipped and
(very) non-corrected triangle mapper Accepts arbitrary texture sizes
Coordinates clamped to [0.0 - 1.0] (no repeat) */
if (!cv || !tex)
return -1;

/* Bubble-sort y1 <= y2 <= y3 */
if(y1 > y2)
return caca_fill_triangle_textured_l(cv,
if (y1 > y2)
return caca_fill_triangle_textured_l(cv,
x2, y2, x1, y1, x3, y3,
tex,
u2, v2, u1, v1, u3, v3);
if(y2 > y3)
return caca_fill_triangle_textured_l(cv,
tex, u2, v2, u1, v1, u3, v3);
if (y2 > y3)
return caca_fill_triangle_textured_l(cv,
x1, y1, x3, y3, x2, y2,
tex,
u1, v1, u3, v3, u2, v2);
tex, u1, v1, u3, v3, u2, v2);

savedattr = caca_get_attr(cv, -1, -1);

/* Clip texture coordinates */
if(u1<0.0f) u1 = 0.0f; if(v1<0.0f) v1 = 0.0f;
if(u2<0.0f) u2 = 0.0f; if(v2<0.0f) v2 = 0.0f;
if(u3<0.0f) u3 = 0.0f; if(v3<0.0f) v3 = 0.0f;
if(u1>1.0f) u1 = 1.0f; if(v1>1.0f) v1 = 1.0f;
if(u2>1.0f) u2 = 1.0f; if(v2>1.0f) v2 = 1.0f;
if(u3>1.0f) u3 = 1.0f; if(v3>1.0f) v3 = 1.0f;
if (u1 < 0.0f)
u1 = 0.0f;
if (v1 < 0.0f)
v1 = 0.0f;
if (u2 < 0.0f)
u2 = 0.0f;
if (v2 < 0.0f)
v2 = 0.0f;
if (u3 < 0.0f)
u3 = 0.0f;
if (v3 < 0.0f)
v3 = 0.0f;
if (u1 > 1.0f)
u1 = 1.0f;
if (v1 > 1.0f)
v1 = 1.0f;
if (u2 > 1.0f)
u2 = 1.0f;
if (v2 > 1.0f)
v2 = 1.0f;
if (u3 > 1.0f)
u3 = 1.0f;
if (v3 > 1.0f)
v3 = 1.0f;

/* Convert relative tex coordinates to absolute */
int tw = caca_get_canvas_width(tex);
int th = caca_get_canvas_height(tex);
u1*=(float)tw; u2*=(float)tw; u3*=(float)tw;
v1*=(float)th; v2*=(float)th; v3*=(float)th;

u1 *= (float)tw;
u2 *= (float)tw;
u3 *= (float)tw;
v1 *= (float)th;
v2 *= (float)th;
v3 *= (float)th;

int x, y;
float y2y1 = y2-y1;
float y3y1 = y3-y1;
float y3y2 = y3-y2;
float y2y1 = y2 - y1;
float y3y1 = y3 - y1;
float y3y2 = y3 - y2;
/* Compute slopes, making sure we don't divide by zero */
/* (in this case, we don't need the value anyway) */
/* FIXME : only compute needed slopes */
float sl12 = ((float)x2 - x1) / (y2y1==0?1:y2y1);
float sl13 = ((float)x3 - x1) / (y3y1==0?1:y3y1);
float sl23 = ((float)x3 - x2) / (y3y2==0?1:y3y2);
float usl12 = (u2 - u1) / (y2y1==0?1:y2y1);
float usl13 = (u3 - u1) / (y3y1==0?1:y3y1);
float usl23 = (u3 - u2) / (y3y2==0?1:y3y2);
float vsl12 = (v2 - v1) / (y2y1==0?1:y2y1);
float vsl13 = (v3 - v1) / (y3y1==0?1:y3y1);
float vsl23 = (v3 - v2) / (y3y2==0?1:y3y2);
float xa = (float) x1, xb = (float) x1;
float sl12 = ((float)x2 - x1) / (y2y1 == 0 ? 1 : y2y1);
float sl13 = ((float)x3 - x1) / (y3y1 == 0 ? 1 : y3y1);
float sl23 = ((float)x3 - x2) / (y3y2 == 0 ? 1 : y3y2);
float usl12 = (u2 - u1) / (y2y1 == 0 ? 1 : y2y1);
float usl13 = (u3 - u1) / (y3y1 == 0 ? 1 : y3y1);
float usl23 = (u3 - u2) / (y3y2 == 0 ? 1 : y3y2);
float vsl12 = (v2 - v1) / (y2y1 == 0 ? 1 : y2y1);
float vsl13 = (v3 - v1) / (y3y1 == 0 ? 1 : y3y1);
float vsl23 = (v3 - v2) / (y3y2 == 0 ? 1 : y3y2);
float xa = (float)x1, xb = (float)x1;
float ua = u1, ub = u1;
float va = v1, vb = v1;
float u, v;
int s = 0;
/* Top */
for(y = y1 ; y < y2; y++)
for (y = y1; y < y2; y++)
{
if(xb < xa) {
SWAP_F(xb, xa);

if (xb < xa)
{
SWAP_F(xb, xa);
SWAP_F(sl13, sl12);
SWAP_F(ua, ub);
SWAP_F(va, vb);
SWAP_F(va, vb);
SWAP_F(usl13, usl12);
SWAP_F(vsl13, vsl12);
s=1;
s = 1;
}
float tus = (ub - ua) / (xb - xa);
float tvs = (vb - va) / (xb - xa);
v = va; u = ua;
v = va;
u = ua;

/* scanline */
for(x = xa ; x < xb; x++)
for (x = xa; x < xb; x++)
{
u+=tus;
v+=tvs;
/* FIXME: use caca_get_canvas_attrs / caca_get_canvas_chars */
u += tus;
v += tvs;
/* FIXME: use caca_get_canvas_attrs / caca_get_canvas_chars */
uint32_t attr = caca_get_attr(tex, u, v);
uint32_t c = caca_get_char(tex, u, v);
uint32_t c = caca_get_char(tex, u, v);
caca_set_attr(cv, attr);
caca_put_char(cv, x, y, c);
}
xa+=sl13;
xb+=sl12;
ua+=usl13; va+=vsl13;
ub+=usl12; vb+=vsl12;

xa += sl13;
xb += sl12;

ua += usl13;
va += vsl13;
ub += usl12;
vb += vsl12;
}
if(s)
if (s)
{
SWAP_F(xb, xa);
SWAP_F(sl13, sl12);
@@ -282,24 +301,24 @@ static int caca_fill_triangle_textured_l(caca_canvas_t *cv,
SWAP_F(usl13, usl12);
SWAP_F(vsl13, vsl12);
}
/* Bottom */
xb = (float) x2;
xb = (float)x2;

/* These variables are set by 'top' routine
* and are in an incorrect state if we only draw the bottom part
*/
if(y1 == y2) {
/* These variables are set by 'top' routine and are in an incorrect state
if we only draw the bottom part */
if (y1 == y2)
{
ua = u1;
ub = u2;
va = v1;
vb = v2;
}
for(y = y2 ; y < y3; y++)
for (y = y2; y < y3; y++)
{
if(xb <= xa)
if (xb <= xa)
{
SWAP_F(xb, xa);
SWAP_F(sl13, sl23);
@@ -307,29 +326,32 @@ static int caca_fill_triangle_textured_l(caca_canvas_t *cv,
SWAP_F(va, vb);
SWAP_F(usl13, usl23);
SWAP_F(vsl13, vsl23);
}
}
float tus = (ub - ua) / ((float)xb - xa);
float tvs = (vb - va) / ((float)xb - xa);
u = ua; v = va;
u = ua;
v = va;

/* scanline */
for(x = xa ; x < xb; x++)
{
u+=tus;
v+=tvs;
/* FIXME, can be heavily optimised */
for (x = xa; x < xb; x++)
{
u += tus;
v += tvs;
/* FIXME, can be heavily optimised */
uint32_t attr = caca_get_attr(tex, u, v);
uint32_t c = caca_get_char(tex, u, v);
uint32_t c = caca_get_char(tex, u, v);
caca_set_attr(cv, attr);
caca_put_char(cv, x, y, c);
}

xa+=sl13;
xb+=sl23;
ua+=usl13; va+=vsl13;
ub+=usl23; vb+=vsl23;
xa += sl13;
xb += sl23;

ua += usl13;
va += vsl13;
ub += usl23;
vb += vsl23;
}

caca_set_attr(cv, savedattr);
@@ -347,31 +369,30 @@ static int caca_fill_triangle_textured_l(caca_canvas_t *cv,
* \param uv The coordinates of the texture (3{u,v})
* \return This function return 0 if ok, -1 if canvas or texture are missing.
*/
int caca_fill_triangle_textured(caca_canvas_t *cv,
int caca_fill_triangle_textured(caca_canvas_t * cv,
int coords[6],
caca_canvas_t *tex,
float uv[6]) {
caca_canvas_t * tex, float uv[6])
{
return caca_fill_triangle_textured_l(cv,
coords[0], coords[1],
coords[2], coords[3],
coords[4], coords[5],
tex,
uv[0], uv[1],
uv[2], uv[3],
uv[4], uv[5]);
uv[0], uv[1],
uv[2], uv[3], uv[4], uv[5]);
}



/*
/*
* XXX: The following functions are aliases.
*/

int cucul_draw_triangle(cucul_canvas_t *, int, int, int, int, int,
int, uint32_t) CACA_ALIAS(caca_draw_triangle);
int cucul_draw_thin_triangle(cucul_canvas_t *, int, int, int, int,
int, int) CACA_ALIAS(caca_draw_thin_triangle);
int cucul_fill_triangle(cucul_canvas_t *, int, int, int, int, int,
int, uint32_t) CACA_ALIAS(caca_fill_triangle);
int, uint32_t) CACA_ALIAS(caca_draw_triangle);
int cucul_draw_thin_triangle(cucul_canvas_t *, int, int, int, int,
int,
int) CACA_ALIAS(caca_draw_thin_triangle);
int cucul_fill_triangle(cucul_canvas_t *, int, int, int, int, int, int,
uint32_t) CACA_ALIAS(caca_fill_triangle);

+ 101
- 96
examples/trifiller.c View File

@@ -1,4 +1,4 @@
/*
/*
* trifiller texture mapping features
* Copyright (c) 2009 Jean-Yves Lamoureux <jylam@lnxscene.org>
* All Rights Reserved
@@ -27,141 +27,139 @@
#include "../src/common-image.h"

/* M_PI / cos / sin */
#include <math.h>
#include <math.h>


#define SQUARE_SIZE 20

int main(int argc, char *argv[])
{
/* libcaca/libcaca contexts */
caca_canvas_t *cv; caca_display_t *dp;
caca_canvas_t *cv;
caca_display_t *dp;
caca_canvas_t *tex;
/* cached canvas size */
int ww, wh, tw, th;
/* logic */
int quit = 0;
int quit = 0;
int update = 1;
int px, py;
float angle = 0;
float square[6][2] = {
{-SQUARE_SIZE, -SQUARE_SIZE},
{ SQUARE_SIZE, -SQUARE_SIZE},
{ SQUARE_SIZE, SQUARE_SIZE},
{-SQUARE_SIZE, SQUARE_SIZE},
{SQUARE_SIZE, -SQUARE_SIZE},
{SQUARE_SIZE, SQUARE_SIZE},
{-SQUARE_SIZE, SQUARE_SIZE},
};
float uv1[6] = {
0, 0,
0, 0,
1, 0,
1, 1
};
float uv2[6] = {
0, 0,
0, 0,
1, 1,
0, 1
};
float rotated[4][2];
int coords1[6], coords2[6];
/* Create displayed canvas */
cv = caca_create_canvas(0, 0);
if(!cv)
if (!cv)
{
fprintf(stderr, "%s: unable to initialise libcaca\n", argv[0]);
return 1;
}
/* Create texture holding canvas */
tex = caca_create_canvas(16, 16);
if(!tex)
if (!tex)
{
fprintf(stderr, "%s: unable to initialise libcaca\n", argv[0]);
return 1;
}
/* Open window */
dp = caca_create_display(cv);
if(!dp)
if (!dp)
{
fprintf(stderr, "%s: unable to initialise libcaca\n", argv[0]);
return 1;
}
/* Set the window title */
caca_set_display_title(dp, "trifiller");
/* Frame duration */
caca_set_display_time(dp, 10000);
/* Get displayed canvas size */
ww = caca_get_canvas_width(cv);
wh = caca_get_canvas_height(cv);
/* Texture size */
tw = caca_get_canvas_width(tex);
th = caca_get_canvas_height(tex);
/* Load texture if any */
if(argc == 2)
if (argc == 2)
{
struct image *im = load_image(argv[1]);
if(!im)
if (!im)
{
fprintf(stderr, "%s: unable to load image '%s'\n", argv[0], argv[1]);
fprintf(stderr, "%s: unable to load image '%s'\n", argv[0],
argv[1]);
return 1;
}
caca_set_dither_algorithm(im->dither,
caca_get_dither_algorithm_list(NULL)[4]);
caca_dither_bitmap(tex,
0, 0,
tw, th,
im->dither, im->pixels);
caca_dither_bitmap(tex, 0, 0, tw, th, im->dither, im->pixels);
unload_image(im);
}
}
/* or generate one */
else
else
{
int i;
for(i = 0; i < 16; i ++)
for (i = 0; i < 16; i++)
{
caca_set_color_ansi(tex, (i+1)%0xF, i%0xF);
caca_set_color_ansi(tex, (i + 1) % 0xF, i % 0xF);
caca_put_str(tex, 0, i, "0123456789ABCDEF");
}
}

px = 0;
py = 0;
while(!quit)
while (!quit)
{
caca_event_t ev;
unsigned int const event_mask = CACA_EVENT_KEY_PRESS
| CACA_EVENT_RESIZE
| CACA_EVENT_QUIT;
| CACA_EVENT_RESIZE | CACA_EVENT_QUIT;
int event;
if(update)
if (update)
event = caca_get_event(dp, event_mask, &ev, 0);
else
event = caca_get_event(dp, event_mask, &ev, -1);
while(event)
while (event)
{
if(caca_get_event_type(&ev) & CACA_EVENT_KEY_PRESS)
switch(caca_get_event_key_ch(&ev))
{
if (caca_get_event_type(&ev) & CACA_EVENT_KEY_PRESS)
switch (caca_get_event_key_ch(&ev))
{
case 'q':
case 'Q':
case CACA_KEY_ESCAPE:
@@ -180,69 +178,76 @@ int main(int argc, char *argv[])
px++;
break;
case 'a':
angle+=1.0f;
angle += 1.0f;
break;
case 's':
angle-=1.0f;
break;
}
else if(caca_get_event_type(&ev) == CACA_EVENT_RESIZE)
angle -= 1.0f;
break;
}
else if (caca_get_event_type(&ev) == CACA_EVENT_RESIZE)
{
caca_refresh_display(dp);
ww = caca_get_event_resize_width(&ev);
wh = caca_get_event_resize_height(&ev);
update = 1;
}
else if(caca_get_event_type(&ev) & CACA_EVENT_QUIT)
}
else if (caca_get_event_type(&ev) & CACA_EVENT_QUIT)
quit = 1;
event = caca_get_event(dp, CACA_EVENT_KEY_PRESS, &ev, 0);
}
/* 2D Rotation around screen center */
int p;
for(p=0; p<4; p++)
for (p = 0; p < 4; p++)
{
rotated[p][0] = square[p][0] * cos(angle*M_PI/180.0f) - square[p][1] * sin(angle*M_PI/180.0f);
rotated[p][1] = square[p][0] * sin(angle*M_PI/180.0f) + square[p][1] * cos(angle*M_PI/180.0f);
rotated[p][0] += ww/2 + px;
rotated[p][1] += wh/2 + py;
rotated[p][0] =
square[p][0] * cos(angle * M_PI / 180.0f) -
square[p][1] * sin(angle * M_PI / 180.0f);
rotated[p][1] =
square[p][0] * sin(angle * M_PI / 180.0f) +
square[p][1] * cos(angle * M_PI / 180.0f);

rotated[p][0] += ww / 2 + px;
rotated[p][1] += wh / 2 + py;
}
angle+=1.0f;
angle += 1.0f;
/* Reaarange coordinates to fit libcaca's format */
coords1[0] = rotated[0][0]; coords1[1] = rotated[0][1];
coords1[2] = rotated[1][0]; coords1[3] = rotated[1][1];
coords1[4] = rotated[2][0]; coords1[5] = rotated[2][1];
coords2[0] = rotated[0][0]; coords2[1] = rotated[0][1];
coords2[2] = rotated[2][0]; coords2[3] = rotated[2][1];
coords2[4] = rotated[3][0]; coords2[5] = rotated[3][1];
coords1[0] = rotated[0][0];
coords1[1] = rotated[0][1];
coords1[2] = rotated[1][0];
coords1[3] = rotated[1][1];
coords1[4] = rotated[2][0];
coords1[5] = rotated[2][1];

coords2[0] = rotated[0][0];
coords2[1] = rotated[0][1];
coords2[2] = rotated[2][0];
coords2[3] = rotated[2][1];
coords2[4] = rotated[3][0];
coords2[5] = rotated[3][1];

/* Display two triangles */
caca_fill_triangle_textured(cv, /* canvas */
coords1, /* triangle coordinates */
tex, /* texture canvas */
uv1); /* texture coordinates */
caca_fill_triangle_textured(cv,
coords2,
tex,
uv2);
caca_fill_triangle_textured(cv, /* canvas */
coords1, /* triangle coordinates */
tex, /* texture canvas */
uv1); /* texture coordinates */
caca_fill_triangle_textured(cv, coords2, tex, uv2);

/* Refresh display and clear for next frame */
caca_refresh_display(dp);
caca_clear_canvas(cv);
}
caca_free_display(dp);
caca_free_canvas(cv);
caca_free_canvas(tex);
return 0;
}
}

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