| @@ -91,7 +91,8 @@ int cucul_draw_thin_triangle(cucul_canvas_t *cv, int x1, int y1, | |||
| int cucul_fill_triangle(cucul_canvas_t *cv, int x1, int y1, int x2, int y2, | |||
| int x3, int y3, char const *str) | |||
| { | |||
| int x, y, xa, xb, xmax, ymax; | |||
| int x, y, xmax, ymax; | |||
| long int xa, xb, sl21, sl31, sl32; | |||
| uint32_t ch; | |||
| /* Bubble-sort y1 <= y2 <= y3 */ | |||
| @@ -101,46 +102,49 @@ int cucul_fill_triangle(cucul_canvas_t *cv, int x1, int y1, int x2, int y2, | |||
| if(y2 > y3) | |||
| return cucul_fill_triangle(cv, x1, y1, x3, y3, x2, y2, str); | |||
| /* Promote precision */ | |||
| x1 *= 4; | |||
| x2 *= 4; | |||
| x3 *= 4; | |||
| ch = cucul_utf8_to_utf32(str, NULL); | |||
| /* Compute slopes and promote precision */ | |||
| sl21 = (y2 == y1) ? 0 : (x2 - x1) * 0x1000 / (y2 - y1); | |||
| sl31 = (y3 == y1) ? 0 : (x3 - x1) * 0x1000 / (y3 - y1); | |||
| sl32 = (y3 == y2) ? 0 : (x3 - x2) * 0x1000 / (y3 - y2); | |||
| x1 *= 0x1000; | |||
| x2 *= 0x1000; | |||
| x3 *= 0x1000; | |||
| xmax = cv->width - 1; | |||
| ymax = cv->height - 1; | |||
| ch = cucul_utf8_to_utf32(str, NULL); | |||
| /* Rasterize our triangle */ | |||
| for(y = y1 < 0 ? 0 : y1; y <= y3 && y <= ymax; y++) | |||
| { | |||
| if(y <= y2) | |||
| if(y < y2) | |||
| { | |||
| xa = x1 + sl21 * (y - y1); | |||
| xb = x1 + sl31 * (y - y1); | |||
| } | |||
| else if(y == y2) | |||
| { | |||
| xa = (y1 == y2) ? x2 : x1 + (x2 - x1) * (y - y1) / (y2 - y1); | |||
| xb = (y1 == y3) ? x3 : x1 + (x3 - x1) * (y - y1) / (y3 - y1); | |||
| xa = x2; | |||
| xb = (y1 == y3) ? x3 : x1 + sl31 * (y - y1); | |||
| } | |||
| else | |||
| else /* (y > y2) */ | |||
| { | |||
| xa = (y3 == y2) ? x2 : x3 + (x2 - x3) * (y - y3) / (y2 - y3); | |||
| xb = (y3 == y1) ? x1 : x3 + (x1 - x3) * (y - y3) / (y1 - y3); | |||
| xa = x3 + sl32 * (y - y3); | |||
| xb = x3 + sl31 * (y - y3); | |||
| } | |||
| if(xb < xa) | |||
| { | |||
| int tmp = xb; | |||
| xb = xa; xa = tmp; | |||
| long int tmp = xb; xb = xa; xa = tmp; | |||
| } | |||
| /* Rescale xa and xb, recentering the division */ | |||
| xa = (xa + 1) / 4; | |||
| xb = (xb + 2) / 4; | |||
| if(xb < 0) continue; | |||
| if(xa > xmax) continue; | |||
| if(xa < 0) xa = 0; | |||
| if((xb) > xmax) xb = xmax; | |||
| xa = (xa + 0x800) / 0x1000; | |||
| xb = (xb + 0x801) / 0x1000; | |||
| for(x = xa; x <= xb; x++) | |||
| for(x = xa < 0 ? 0 : xa; x <= xb && x <= xmax; x++) | |||
| cucul_putchar(cv, x, y, ch); | |||
| } | |||