* the starfield is now an array of stars. * fixed wall rendering (offset issues and disappearing left wall). * 32 seekers on fragbomb explosion, not 16.tags/v0.99.beta14
@@ -8,11 +8,11 @@ Things to do | |||||
* sprite library | * sprite library | ||||
* mega ball | |||||
DONE 23 Dec 2002: mega ball | |||||
* spiral weapon (vertical sine) | * spiral weapon (vertical sine) | ||||
* fragmentation bomb (merge with mega-ball?) | |||||
DONE 23 Dec 2002: fragmentation bomb (merge with mega-ball?) | |||||
* stick aliens to tunnel | * stick aliens to tunnel | ||||
@@ -30,7 +30,7 @@ Things to do | |||||
* promote precision for all coordinates except screen | * promote precision for all coordinates except screen | ||||
* tunnel sometimes doesn't get drawn on the left | |||||
DONE Dec 19 2002: tunnel sometimes doesn't get drawn on the left | |||||
* write a generic drawing library with automatic clipping | * write a generic drawing library with automatic clipping | ||||
@@ -38,3 +38,5 @@ Things to do | |||||
* animate the ship | * animate the ship | ||||
* the nuke should break the tunnel | |||||
@@ -3,7 +3,7 @@ | |||||
* Copyright (c) 2002 Sam Hocevar <sam@zoy.org> | * Copyright (c) 2002 Sam Hocevar <sam@zoy.org> | ||||
* All Rights Reserved | * All Rights Reserved | ||||
* | * | ||||
* $Id: collide.c,v 1.7 2002/12/22 22:17:41 sam Exp $ | |||||
* $Id: collide.c,v 1.8 2002/12/23 09:28:37 sam Exp $ | |||||
* | * | ||||
* This program is free software; you can redistribute it and/or modify | * This program is free software; you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
@@ -26,7 +26,7 @@ | |||||
void collide_weapons_tunnel( game *g, weapons *wp, tunnel *t, explosions *ex ) | void collide_weapons_tunnel( game *g, weapons *wp, tunnel *t, explosions *ex ) | ||||
{ | { | ||||
int i, x, y; | |||||
int i, j, x, y; | |||||
for( i = 0; i < WEAPONS; i++ ) | for( i = 0; i < WEAPONS; i++ ) | ||||
{ | { | ||||
@@ -76,50 +76,57 @@ void collide_weapons_tunnel( game *g, weapons *wp, tunnel *t, explosions *ex ) | |||||
} | } | ||||
break; | break; | ||||
case WEAPON_LASER: | case WEAPON_LASER: | ||||
if( x <= t->left[y+1] | |||||
|| x >= t->right[y+1] ) | |||||
for( j = GET_MIN( 0, wp->vy[i] >> 4 ) ; | |||||
j < GET_MAX( 0, wp->vy[i] >> 4 ) ; | |||||
j++ ) | |||||
{ | { | ||||
add_explosion( g, ex, x, y+1, 0, 1, EXPLOSION_SMALL ); | |||||
if( x <= t->left[y+1] ) | |||||
{ | |||||
t->left[y]--; | |||||
t->left[y+1]-=2; | |||||
t->left[y+2]--; | |||||
} | |||||
else | |||||
if( x <= t->left[y+j] || x >= t->right[y+j] ) | |||||
{ | { | ||||
t->right[y]++; | |||||
t->right[y+1]+=2; | |||||
t->right[y+2]++; | |||||
} | |||||
add_explosion( g, ex, x, y+j, 0, 1, EXPLOSION_SMALL ); | |||||
wp->type[i] = WEAPON_NONE; | |||||
wp->type[i] = WEAPON_NONE; | |||||
if( x <= t->left[y+j] ) | |||||
{ | |||||
t->left[y+j-1]--; | |||||
t->left[y+j] -= 2; | |||||
t->left[y+j+1]--; | |||||
} | |||||
else | |||||
{ | |||||
t->right[y+j-1]++; | |||||
t->right[y+j] += 2; | |||||
t->right[y+j+1]++; | |||||
} | |||||
break; | |||||
} | |||||
} | } | ||||
else if( x <= t->left[y] | |||||
|| x >= t->right[y] ) | |||||
break; | |||||
case WEAPON_BEAM: | |||||
if( wp->n[i] > 19 ) | |||||
{ | { | ||||
add_explosion( g, ex, x, y, 0, 1, EXPLOSION_SMALL ); | |||||
break; | |||||
} | |||||
if( x <= t->left[y] ) | |||||
j = (29 - wp->n[i]) * (29 - wp->n[i]) / 8; | |||||
j = GET_MIN( y, j ); | |||||
for( ; j > 0 ; j-- ) | |||||
{ | |||||
if( x - 2 <= t->left[y-j] ) | |||||
{ | { | ||||
t->left[y-1]--; | |||||
t->left[y]-=2; | |||||
t->left[y+1]--; | |||||
add_explosion( g, ex, GET_MIN(t->left[y-j], x+3), y-j, 0, 1, EXPLOSION_SMALL ); | |||||
t->left[y-j] -= GET_RAND(0,3); | |||||
} | } | ||||
else | |||||
else if( x + 3 >= t->right[y-j] ) | |||||
{ | { | ||||
t->right[y-1]++; | |||||
t->right[y]+=2; | |||||
t->right[y+1]++; | |||||
add_explosion( g, ex, GET_MAX(t->right[y-j], x-2), y-j, 0, 1, EXPLOSION_SMALL ); | |||||
t->right[y-j] += GET_RAND(0,3); | |||||
} | } | ||||
wp->type[i] = WEAPON_NONE; | |||||
} | } | ||||
break; | break; | ||||
case WEAPON_NUKE: | case WEAPON_NUKE: | ||||
case WEAPON_BEAM: | |||||
/* The nuke and the laser do not break the tunnel */ | |||||
/* The nuke does not break the tunnel */ | |||||
break; | break; | ||||
} | } | ||||
} | } | ||||
@@ -127,7 +134,7 @@ void collide_weapons_tunnel( game *g, weapons *wp, tunnel *t, explosions *ex ) | |||||
void collide_weapons_aliens( game *g, weapons *wp, aliens *al, explosions *ex ) | void collide_weapons_aliens( game *g, weapons *wp, aliens *al, explosions *ex ) | ||||
{ | { | ||||
int i, j, x, y; | |||||
int i, j, k, x, y; | |||||
for( i = 0; i < WEAPONS; i++ ) | for( i = 0; i < WEAPONS; i++ ) | ||||
{ | { | ||||
@@ -165,6 +172,11 @@ void collide_weapons_aliens( game *g, weapons *wp, aliens *al, explosions *ex ) | |||||
break; | break; | ||||
case WEAPON_BEAM: | case WEAPON_BEAM: | ||||
if( wp->n[i] > 19 ) | |||||
{ | |||||
break; | |||||
} | |||||
r = (29 - wp->n[i]) * (29 - wp->n[i]) / 8; | r = (29 - wp->n[i]) * (29 - wp->n[i]) / 8; | ||||
for( j = 0; j < ALIENS; j++ ) | for( j = 0; j < ALIENS; j++ ) | ||||
@@ -190,17 +202,17 @@ void collide_weapons_aliens( game *g, weapons *wp, aliens *al, explosions *ex ) | |||||
continue; | continue; | ||||
} | } | ||||
if( x >= al->x[j] && x <= al->x[j] + 4 | |||||
&& y >= al->y[j] && y <= al->y[j] + 2 ) | |||||
for( k = GET_MIN( 0, wp->vy[i] >> 4 ) ; | |||||
k < GET_MAX( 0, wp->vy[i] >> 4 ) ; | |||||
k++ ) | |||||
{ | { | ||||
al->life[j]--; | |||||
ok = 1; | |||||
} | |||||
else if( x >= al->x[j] && x <= al->x[j] + 4 | |||||
&& y+1 >= al->y[j] && y+1 <= al->y[j] + 2 ) | |||||
{ | |||||
al->life[j]--; | |||||
ok = 1; | |||||
if( x >= al->x[j] && x <= al->x[j] + 4 | |||||
&& y+k >= al->y[j] && y+k <= al->y[j] + 2 ) | |||||
{ | |||||
al->life[j]--; | |||||
ok = 1; | |||||
break; | |||||
} | |||||
} | } | ||||
} | } | ||||
@@ -3,7 +3,7 @@ | |||||
* Copyright (c) 2002 Sam Hocevar <sam@zoy.org> | * Copyright (c) 2002 Sam Hocevar <sam@zoy.org> | ||||
* All Rights Reserved | * All Rights Reserved | ||||
* | * | ||||
* $Id: common.h,v 1.9 2002/12/22 22:36:42 sam Exp $ | |||||
* $Id: common.h,v 1.10 2002/12/23 09:28:37 sam Exp $ | |||||
* | * | ||||
* This program is free software; you can redistribute it and/or modify | * This program is free software; you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
@@ -21,10 +21,10 @@ | |||||
*/ | */ | ||||
#define STARS 50 | #define STARS 50 | ||||
#define WEAPONS 100 | |||||
#define WEAPONS 200 | |||||
#define BONUS 30 | #define BONUS 30 | ||||
#define ALIENS 30 | #define ALIENS 30 | ||||
#define EXPLOSIONS 100 | |||||
#define EXPLOSIONS 200 | |||||
#ifdef USE_SLANG | #ifdef USE_SLANG | ||||
# include <slang.h> | # include <slang.h> | ||||
@@ -43,6 +43,8 @@ | |||||
#define gfx_putcharTO(x,y,c) do{ gfx_goto(x,y); gfx_putchar(c); }while(0) | #define gfx_putcharTO(x,y,c) do{ gfx_goto(x,y); gfx_putchar(c); }while(0) | ||||
#define GET_RAND(p,q) ((p)+(int)((1.0*((q)-(p)))*rand()/(RAND_MAX+1.0))) | #define GET_RAND(p,q) ((p)+(int)((1.0*((q)-(p)))*rand()/(RAND_MAX+1.0))) | ||||
#define GET_MAX(a,b) ((a)>(b)?(a):(b)) | |||||
#define GET_MIN(a,b) ((a)<(b)?(a):(b)) | |||||
typedef struct | typedef struct | ||||
{ | { | ||||
@@ -52,11 +54,8 @@ typedef struct | |||||
typedef struct | typedef struct | ||||
{ | { | ||||
int x[STARS]; | |||||
int y[STARS]; | |||||
int z[STARS]; | |||||
char ch[STARS]; | |||||
int c[STARS]; | |||||
int x, y, z, c; | |||||
char ch; | |||||
} starfield; | } starfield; | ||||
@@ -169,9 +168,10 @@ void draw_bonus( game *g, bonus *bo ); | |||||
void update_bonus( game *g, bonus *bo ); | void update_bonus( game *g, bonus *bo ); | ||||
void add_bonus( game *g, bonus *bo, int x, int y, int type ); | void add_bonus( game *g, bonus *bo, int x, int y, int type ); | ||||
void init_starfield( game *g, starfield *s ); | |||||
starfield * create_starfield( game *g ); | |||||
void draw_starfield( game *g, starfield *s ); | void draw_starfield( game *g, starfield *s ); | ||||
void update_starfield( game *g, starfield *s ); | void update_starfield( game *g, starfield *s ); | ||||
void free_starfield( game *g, starfield *s ); | |||||
tunnel * create_tunnel( game *g, int w, int h ); | tunnel * create_tunnel( game *g, int w, int h ); | ||||
void free_tunnel( tunnel *t ); | void free_tunnel( tunnel *t ); | ||||
@@ -3,7 +3,7 @@ | |||||
* Copyright (c) 2002 Sam Hocevar <sam@zoy.org> | * Copyright (c) 2002 Sam Hocevar <sam@zoy.org> | ||||
* All Rights Reserved | * All Rights Reserved | ||||
* | * | ||||
* $Id: main.c,v 1.8 2002/12/22 22:17:41 sam Exp $ | |||||
* $Id: main.c,v 1.9 2002/12/23 09:28:37 sam Exp $ | |||||
* | * | ||||
* This program is free software; you can redistribute it and/or modify | * This program is free software; you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
@@ -61,7 +61,7 @@ static void start_game (game *g) | |||||
int skip = 0; | int skip = 0; | ||||
int purcompteur = 0; | int purcompteur = 0; | ||||
g->sf = malloc(sizeof(starfield)); | |||||
g->sf = create_starfield( g ); | |||||
g->wp = malloc(sizeof(weapons)); | g->wp = malloc(sizeof(weapons)); | ||||
g->ex = malloc(sizeof(explosions)); | g->ex = malloc(sizeof(explosions)); | ||||
g->bo = malloc(sizeof(bonus)); | g->bo = malloc(sizeof(bonus)); | ||||
@@ -69,7 +69,6 @@ static void start_game (game *g) | |||||
g->p = create_player( g ); | g->p = create_player( g ); | ||||
g->al = malloc(sizeof(aliens)); | g->al = malloc(sizeof(aliens)); | ||||
init_starfield( g, g->sf ); | |||||
init_weapons( g, g->wp ); | init_weapons( g, g->wp ); | ||||
init_explosions( g, g->ex ); | init_explosions( g, g->ex ); | ||||
init_aliens( g, g->al ); | init_aliens( g, g->al ); | ||||
@@ -222,6 +221,8 @@ static void start_game (game *g) | |||||
purcompteur++; | purcompteur++; | ||||
} | } | ||||
free_starfield( g, g->sf ); | |||||
#if 0 | #if 0 | ||||
free_player( p ); | free_player( p ); | ||||
free_tunnel( g->t ); | free_tunnel( g->t ); | ||||
@@ -3,7 +3,7 @@ | |||||
* Copyright (c) 2002 Sam Hocevar <sam@zoy.org> | * Copyright (c) 2002 Sam Hocevar <sam@zoy.org> | ||||
* All Rights Reserved | * All Rights Reserved | ||||
* | * | ||||
* $Id: starfield.c,v 1.4 2002/12/22 18:44:12 sam Exp $ | |||||
* $Id: starfield.c,v 1.5 2002/12/23 09:28:37 sam Exp $ | |||||
* | * | ||||
* This program is free software; you can redistribute it and/or modify | * This program is free software; you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
@@ -24,18 +24,23 @@ | |||||
#include "common.h" | #include "common.h" | ||||
void init_starfield( game *g, starfield *s ) | |||||
starfield * create_starfield( game *g ) | |||||
{ | { | ||||
int i; | int i; | ||||
starfield *s; | |||||
s = malloc( STARS * sizeof(starfield) ); | |||||
for( i = 0; i < STARS; i++ ) | for( i = 0; i < STARS; i++ ) | ||||
{ | { | ||||
s->x[i] = rand() % g->w; | |||||
s->y[i] = rand() % g->h; | |||||
s->z[i] = 1 + rand() % 3; | |||||
s->ch[i] = (rand() % 2) ? '.' : '\''; | |||||
s->c[i] = 6 + rand() % 2; | |||||
s[i].x = GET_RAND( 0, g->w ); | |||||
s[i].y = GET_RAND( 0, g->h ); | |||||
s[i].z = GET_RAND( 1, 4 ); | |||||
s[i].c = GET_RAND( 6, 8 ); | |||||
s[i].ch = GET_RAND( 0, 2 ) ? '.' : '\''; | |||||
} | } | ||||
return s; | |||||
} | } | ||||
void draw_starfield( game *g, starfield *s ) | void draw_starfield( game *g, starfield *s ) | ||||
@@ -44,11 +49,11 @@ void draw_starfield( game *g, starfield *s ) | |||||
for( i = 0; i < STARS; i++ ) | for( i = 0; i < STARS; i++ ) | ||||
{ | { | ||||
if( s->x[i] >= 0 ) | |||||
if( s[i].x >= 0 ) | |||||
{ | { | ||||
gfx_color( s->c[i] ); | |||||
gfx_goto( s->x[i], s->y[i] ); | |||||
gfx_putchar( s->ch[i] ); | |||||
gfx_color( s[i].c ); | |||||
gfx_goto( s[i].x, s[i].y ); | |||||
gfx_putchar( s[i].ch ); | |||||
} | } | ||||
} | } | ||||
} | } | ||||
@@ -59,22 +64,27 @@ void update_starfield( game *g, starfield *s ) | |||||
for( i = 0; i < STARS; i++ ) | for( i = 0; i < STARS; i++ ) | ||||
{ | { | ||||
if( s->x[i] < 0 ) | |||||
if( s[i].x < 0 ) | |||||
{ | { | ||||
s->x[i] = rand() % g->w; | |||||
s->y[i] = 0; | |||||
s->z[i] = 1 + rand() % 2; | |||||
s->ch[i] = (rand() % 2) ? '.' : '\''; | |||||
s->c[i] = 6 + rand() % 2; | |||||
s[i].x = GET_RAND( 0, g->w ); | |||||
s[i].y = 0; | |||||
s[i].z = GET_RAND( 1, 3 ); | |||||
s[i].c = GET_RAND( 6, 8 ); | |||||
s[i].ch = GET_RAND( 0, 2 ) ? '.' : '\''; | |||||
} | } | ||||
else if( s->y[i] < g->h-1 ) | |||||
else if( s[i].y < g->h-1 ) | |||||
{ | { | ||||
s->y[i] += s->z[i]; | |||||
s[i].y += s[i].z; | |||||
} | } | ||||
else | else | ||||
{ | { | ||||
s->x[i] = -1; | |||||
s[i].x = -1; | |||||
} | } | ||||
} | } | ||||
} | } | ||||
void free_starfield( game *g, starfield *s ) | |||||
{ | |||||
free( s ); | |||||
} | |||||
@@ -3,7 +3,7 @@ | |||||
* Copyright (c) 2002 Sam Hocevar <sam@zoy.org> | * Copyright (c) 2002 Sam Hocevar <sam@zoy.org> | ||||
* All Rights Reserved | * All Rights Reserved | ||||
* | * | ||||
* $Id: tunnel.c,v 1.4 2002/12/22 18:44:12 sam Exp $ | |||||
* $Id: tunnel.c,v 1.5 2002/12/23 09:28:37 sam Exp $ | |||||
* | * | ||||
* This program is free software; you can redistribute it and/or modify | * This program is free software; you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
@@ -24,7 +24,7 @@ | |||||
#include "common.h" | #include "common.h" | ||||
static void draw_wall( game *g, int *wall ); | |||||
static void draw_wall( game *g, int *wall, int delta ); | |||||
/* Init tunnel */ | /* Init tunnel */ | ||||
tunnel * create_tunnel( game *g, int w, int h ) | tunnel * create_tunnel( game *g, int w, int h ) | ||||
@@ -39,12 +39,12 @@ tunnel * create_tunnel( game *g, int w, int h ) | |||||
if( t->w >= g->w ) | if( t->w >= g->w ) | ||||
{ | { | ||||
t->left[0] = -1; | |||||
t->right[0] = g->w; | |||||
t->left[0] = -10; | |||||
t->right[0] = g->w + 10; | |||||
for( i = 0; i < g->h; i++ ) | for( i = 0; i < g->h; i++ ) | ||||
{ | { | ||||
t->left[i] = -1; | |||||
t->right[i] = g->w; | |||||
t->left[i] = -10; | |||||
t->right[i] = g->w + 10; | |||||
} | } | ||||
} | } | ||||
else | else | ||||
@@ -71,13 +71,13 @@ void free_tunnel( tunnel *t ) | |||||
void draw_tunnel( game *g, tunnel *t ) | void draw_tunnel( game *g, tunnel *t ) | ||||
{ | { | ||||
/* Print tunnel */ | /* Print tunnel */ | ||||
draw_wall( g, t->left ); | |||||
draw_wall( g, t->right ); | |||||
draw_wall( g, t->left, -2 ); | |||||
draw_wall( g, t->right, -1 ); | |||||
} | } | ||||
void update_tunnel( game *g, tunnel *t ) | void update_tunnel( game *g, tunnel *t ) | ||||
{ | { | ||||
static int const delta[] = { -2, -1, 1, 2 }; | |||||
static int const delta[] = { -3, -2, -1, 1, 2, 3 }; | |||||
int i,j,k; | int i,j,k; | ||||
/* Slide tunnel one block vertically */ | /* Slide tunnel one block vertically */ | ||||
@@ -88,8 +88,8 @@ void update_tunnel( game *g, tunnel *t ) | |||||
} | } | ||||
/* Generate new values */ | /* Generate new values */ | ||||
i = delta[GET_RAND(0,4)]; | |||||
j = delta[GET_RAND(0,4)]; | |||||
i = delta[GET_RAND(0,6)]; | |||||
j = delta[GET_RAND(0,6)]; | |||||
/* Check in which direction we need to alter tunnel */ | /* Check in which direction we need to alter tunnel */ | ||||
if( t->right[1] - t->left[1] < t->w ) | if( t->right[1] - t->left[1] < t->w ) | ||||
@@ -121,8 +121,8 @@ void update_tunnel( game *g, tunnel *t ) | |||||
} | } | ||||
else | else | ||||
{ | { | ||||
t->left[0] = -1; | |||||
t->right[0] = g->w; | |||||
t->left[0] = -10; | |||||
t->right[0] = g->w + 10; | |||||
} | } | ||||
if( t->w > g->w ) | if( t->w > g->w ) | ||||
@@ -151,7 +151,7 @@ void update_tunnel( game *g, tunnel *t ) | |||||
} | } | ||||
} | } | ||||
static void draw_wall( game *g, int *wall ) | |||||
static void draw_wall( game *g, int *wall, int delta ) | |||||
{ | { | ||||
int i; | int i; | ||||
@@ -161,7 +161,7 @@ static void draw_wall( game *g, int *wall ) | |||||
{ | { | ||||
char *str; | char *str; | ||||
if( wall[i] < 0 || wall[i] >= g->w ) | |||||
if( wall[i] < -10 || wall[i] >= g->w + 10 ) | |||||
{ | { | ||||
continue; | continue; | ||||
} | } | ||||
@@ -177,11 +177,11 @@ static void draw_wall( game *g, int *wall ) | |||||
if( wall[i] == wall[i+1] + 2 ) | if( wall[i] == wall[i+1] + 2 ) | ||||
{ | { | ||||
gfx_goto( wall[i] - 1, i ); | |||||
gfx_goto( wall[i] - 1 + delta, i ); | |||||
gfx_putchar( '_' ); | gfx_putchar( '_' ); | ||||
} | } | ||||
gfx_goto( wall[i], i ); | |||||
gfx_goto( wall[i] + delta, i ); | |||||
gfx_putstr( str ); | gfx_putstr( str ); | ||||
if( wall[i] == wall[i+1] - 2 ) gfx_putchar( '_' ); | if( wall[i] == wall[i+1] - 2 ) gfx_putchar( '_' ); | ||||
} | } | ||||
@@ -3,7 +3,7 @@ | |||||
* Copyright (c) 2002 Sam Hocevar <sam@zoy.org> | * Copyright (c) 2002 Sam Hocevar <sam@zoy.org> | ||||
* All Rights Reserved | * All Rights Reserved | ||||
* | * | ||||
* $Id: weapons.c,v 1.11 2002/12/22 23:39:15 sam Exp $ | |||||
* $Id: weapons.c,v 1.12 2002/12/23 09:28:37 sam Exp $ | |||||
* | * | ||||
* This program is free software; you can redistribute it and/or modify | * This program is free software; you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
@@ -198,14 +198,15 @@ void update_weapons( game *g, weapons *wp ) | |||||
int coords[] = | int coords[] = | ||||
{ | { | ||||
32, 0, -32, 0, 0, 16, 0, -16, | 32, 0, -32, 0, 0, 16, 0, -16, | ||||
24, 12, -24, 12, 24, -12, -24, -12, | |||||
28, 8, -28, 8, 28, -8, -28, -8, | 28, 8, -28, 8, 28, -8, -28, -8, | ||||
24, 12, -24, 12, 24, -12, -24, -12, | |||||
16, 14, -16, 14, 16, -14, -16, -14 | 16, 14, -16, 14, 16, -14, -16, -14 | ||||
}; | }; | ||||
for( j = 0 ; j < sizeof(coords) / sizeof(int) ; j += 2 ) | for( j = 0 ; j < sizeof(coords) / sizeof(int) ; j += 2 ) | ||||
{ | { | ||||
add_weapon( g, g->wp, wp->x[i] + coords[j], wp->y[i] + coords[j+1], coords[j], coords[j+1], WEAPON_SEEKER ); | |||||
add_weapon( g, g->wp, wp->x[i] + coords[j], wp->y[i] + coords[j+1] / 2, coords[j], coords[j+1], WEAPON_SEEKER ); | |||||
add_weapon( g, g->wp, wp->x[i] + coords[j] / 2, wp->y[i] + coords[j+1], coords[j], coords[j+1], WEAPON_SEEKER ); | |||||
} | } | ||||
wp->type[i] = WEAPON_NONE; | wp->type[i] = WEAPON_NONE; | ||||