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* src/weapons.c:

+ Removed draw_circle, use ee_draw_circle instead.
  * libee/circle.c:
    + New ee_draw_circle function.
  * libee/line.c:
    + Changed an internal function's name.
tags/v0.99.beta14
Sam Hocevar sam 21 years ago
parent
commit
90e22c87af
5 changed files with 58 additions and 29 deletions
  1. +1
    -0
      libee/Makefile.am
  2. +49
    -0
      libee/circle.c
  3. +1
    -0
      libee/ee.h
  4. +3
    -3
      libee/line.c
  5. +4
    -26
      src/weapons.c

+ 1
- 0
libee/Makefile.am View File

@@ -19,6 +19,7 @@ libee_a_SOURCES = \
ee.c \ ee.c \
ee.h \ ee.h \
io.c \ io.c \
circle.c \
line.c \ line.c \
math.c \ math.c \
$(NULL) $(NULL)


+ 49
- 0
libee/circle.c View File

@@ -0,0 +1,49 @@
/*
* libee ASCII-Art library
* Copyright (c) 2002, 2003 Sam Hocevar <sam@zoy.org>
* All Rights Reserved
*
* $Id$
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

#include "config.h"

#include <stdlib.h>

#include "ee.h"

void ee_draw_circle(int x, int y, int r, char c)
{
int test, dx, dy;

/* Optimized Bresenham. Kick ass. */
for(test = 0, dx = 0, dy = r ; dx <= dy ; dx++)
{
ee_putcharTO(x + dx, y + dy / 2, c);
ee_putcharTO(x - dx, y + dy / 2, c);
ee_putcharTO(x + dx, y - dy / 2, c);
ee_putcharTO(x - dx, y - dy / 2, c);

ee_putcharTO(x + dy, y + dx / 2, c);
ee_putcharTO(x - dy, y + dx / 2, c);
ee_putcharTO(x + dy, y - dx / 2, c);
ee_putcharTO(x - dy, y - dx / 2, c);

test += test > 0 ? dx - dy-- : dx;
}
}


+ 1
- 0
libee/ee.h View File

@@ -73,6 +73,7 @@ void ee_end(void);


char ee_get_key(void); char ee_get_key(void);


void ee_draw_circle(int, int, int, char);
void ee_draw_line(int, int, int, int, char); void ee_draw_line(int, int, int, int, char);


int ee_rand(int, int); int ee_rand(int, int);


+ 3
- 3
libee/line.c View File

@@ -28,7 +28,7 @@
#include "ee.h" #include "ee.h"


static uint8_t clip_bits(int, int); static uint8_t clip_bits(int, int);
static void _ee_draw_line(int, int, int, int, char);
static void draw_solid_line(int, int, int, int, char);


void ee_draw_line(int x1, int y1, int x2, int y2, char c) void ee_draw_line(int x1, int y1, int x2, int y2, char c)
{ {
@@ -43,7 +43,7 @@ void ee_draw_line(int x1, int y1, int x2, int y2, char c)
if(bits1 == 0) if(bits1 == 0)
{ {
if(bits2 == 0) if(bits2 == 0)
_ee_draw_line(x1, y1, x2, y2, c);
draw_solid_line(x1, y1, x2, y2, c);
else else
ee_draw_line(x2, y2, x1, y1, c); ee_draw_line(x2, y2, x1, y1, c);


@@ -76,7 +76,7 @@ void ee_draw_line(int x1, int y1, int x2, int y2, char c)
ee_draw_line(x1, y1, x2, y2, c); ee_draw_line(x1, y1, x2, y2, c);
} }


static void _ee_draw_line(int x1, int y1, int x2, int y2, char c)
static void draw_solid_line(int x1, int y1, int x2, int y2, char c)
{ {
int dx = abs(x2-x1); int dx = abs(x2-x1);
int dy = abs(y2-y1); int dy = abs(y2-y1);


+ 4
- 26
src/weapons.c View File

@@ -27,7 +27,6 @@
static void draw_bomb(int x, int y, int vx, int vy); static void draw_bomb(int x, int y, int vx, int vy);
static void draw_nuke(int x, int y, int frame); static void draw_nuke(int x, int y, int frame);
static void draw_beam(int x, int y, int frame); static void draw_beam(int x, int y, int frame);
static void draw_circle(int x, int y, int r, char c);
static void draw_fragbomb(int x, int y, int frame); static void draw_fragbomb(int x, int y, int frame);


void init_weapons(game *g, weapons *wp) void init_weapons(game *g, weapons *wp)
@@ -703,32 +702,11 @@ static void draw_nuke(int x, int y, int frame)


/* Lots of duplicate pixels, but we don't care */ /* Lots of duplicate pixels, but we don't care */
ee_color(EE_BLUE); ee_color(EE_BLUE);
draw_circle(x, y, r++, ':');
ee_draw_circle(x, y, r++, ':');
ee_color(EE_CYAN); ee_color(EE_CYAN);
draw_circle(x, y, r++, '%');
ee_draw_circle(x, y, r++, '%');
ee_color(EE_WHITE); ee_color(EE_WHITE);
draw_circle(x, y, r++, '#');
draw_circle(x, y, r++, '#');
}

static void draw_circle(int x, int y, int r, char c)
{
int test, dx, dy;

/* Optimized Bresenham. Kick ass. */
for(test = 0, dx = 0, dy = r ; dx <= dy ; dx++)
{
ee_putcharTO(x + dx, y + dy / 2, c);
ee_putcharTO(x - dx, y + dy / 2, c);
ee_putcharTO(x + dx, y - dy / 2, c);
ee_putcharTO(x - dx, y - dy / 2, c);

ee_putcharTO(x + dy, y + dx / 2, c);
ee_putcharTO(x - dy, y + dx / 2, c);
ee_putcharTO(x + dy, y - dx / 2, c);
ee_putcharTO(x - dy, y - dx / 2, c);

test += test > 0 ? dx - dy-- : dx;
}
ee_draw_circle(x, y, r++, '#');
ee_draw_circle(x, y, r++, '#');
} }



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