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/* |
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* conio-snake snake game using the <conio.h> API |
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* Copyright (c) 2003-2004 Simon Huggins <webmaster#simonhuggins.com> |
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* All Rights Reserved |
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* |
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* Permission to use, copy, modify, and/or distribute this software for any |
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* purpose with or without fee is hereby granted, provided that the above |
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* copyright notice and this permission notice appear in all copies. |
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* |
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF |
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR |
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |
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* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN |
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* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF |
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* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
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*/ |
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#include <stdlib.h> |
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#include <stdio.h> |
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#include <caca_conio.h> |
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/* prototypes */ |
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void draw_line(int col, int row); |
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void show_score(); |
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void add_segment(); |
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void setup_level(); |
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/* constants */ |
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const int maxrow=15, maxcol=77; |
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const int snake_start_col=33,snake_start_row=7; |
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const char up_key='a', down_key='z', left_key='o', right_key='p'; |
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const int pause_length=500000; |
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/* global variables */ |
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int score, snake_length, speed, obstacles, level, firstpress, high_score=0; |
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char screen_grid[maxrow][maxcol]; |
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char direction = right_key; |
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struct snake_segment { |
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int row,col; |
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} snake[100]; |
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int main() |
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{ |
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/* Variable declarations within main() only */ |
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char keypress; |
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do /* restart game loop */ |
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{ |
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obstacles=4; level=1; score=0; speed=14; |
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//randomize(); /* Ensure random seed initiated */ |
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setup_level(); |
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/* main loop */ |
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do |
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{ |
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delay(speed * pause_length / 50000); /*pause*/ |
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/* If key has been hit, then check it is a direction key - if so, |
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change direction */ |
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if (kbhit()) |
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{ |
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keypress=(char)getch(); |
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if((keypress==right_key)||(keypress==left_key)|| |
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(keypress==up_key)||(keypress==down_key)) |
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direction = keypress; |
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} |
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/* Add a segment to the end of the snake */ |
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add_segment(); |
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/* Blank last segment of snake */ |
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gotoxy(snake[0].col,snake[0].row); |
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cprintf(" "); |
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/* ... and remove it from the array */ |
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for (int i=1;i<=snake_length;i++) |
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snake[i-1]=snake[i]; |
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/* Display snake in yellow */ |
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textcolor(YELLOW); |
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for (int i=0;i<=snake_length;i++) |
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{ |
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gotoxy(snake[i].col,snake[i].row); |
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cprintf("O"); |
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} |
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/* keeps cursor flashing in one place instead of following snake */ |
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gotoxy(1,1); |
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/* If first press on each level, pause until a key is pressed */ |
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if (firstpress) { while(!kbhit()); firstpress = 0; } |
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/* Collision detection - walls (bad!) */ |
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if ((snake[snake_length-1].row>maxrow+1)||(snake[snake_length-1].row<=1)|| |
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(snake[snake_length-1].col>maxcol+1)||(snake[snake_length-1].col<=1)|| |
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/* Collision detection - obstacles (bad!) */ |
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(screen_grid[snake[snake_length-1].row-2][snake[snake_length-1].col-2]=='x')) |
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keypress='x'; /* i.e. exit loop - game over */ |
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/* Collision detection - snake (bad!) */ |
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for (int i=0;i<snake_length-1;i++) |
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if ( (snake[snake_length-1].row)==(snake[i].row) && |
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(snake[snake_length-1].col)==(snake[i].col)) |
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{ |
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keypress='x'; /* i.e. exit loop - game over */ |
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break; /* no need to check any more segments */ |
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} |
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/* Collision detection - food (good!) */ |
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if (screen_grid[snake[snake_length-1].row-2][snake[snake_length-1].col-2]=='.') |
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{ |
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/* increase score and length of snake */ |
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score+=snake_length*obstacles; show_score(); snake_length++; add_segment(); |
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/* if length of snake reaches certain size, onto next level */ |
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if (snake_length==(level+3)*2) |
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{ |
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score+=level*1000; obstacles+=2; level++; /* add to obstacles */ |
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if ((level%5==0)&&(speed>1)) speed--; /* increase speed every 5 levels */ |
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setup_level(); /* display next level */ |
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} |
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} |
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} while (keypress!='x'); |
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/* game over message */ |
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if (score > high_score) high_score = score; |
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show_score(); |
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gotoxy(30,6); textcolor(LIGHTRED); cprintf("G A M E O V E R"); |
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gotoxy(30,9); textcolor(YELLOW); cprintf("Another Game (y/n)? "); |
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do keypress=getch(); while((keypress!='y')&&(keypress!='n')); |
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} while (keypress=='y'); |
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} |
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void setup_level() |
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{ |
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/* variables local to setup_level() */ |
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int row,col; |
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/* Set up global variables for new level */ |
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snake_length=level+4; direction = right_key; |
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firstpress = 1; |
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/* Fill grid with blanks */ |
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for(row=0;row<maxrow;row++) |
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for(col=0;col<maxcol;col++) |
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screen_grid[row][col]= ' '; |
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/* Fill grid with Xs and food */ |
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for(int i=0;i<obstacles*2;i++) |
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{ |
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row= rand()%maxrow; |
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col= rand()%maxcol; |
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if(i<obstacles) |
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screen_grid[row][col]='x'; |
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else |
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screen_grid[row][col]='.'; |
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} |
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/* Create snake array of length snake_length */ |
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for(int i=0;i<snake_length;i++) |
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{ |
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snake[i].row=snake_start_row; |
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snake[i].col=snake_start_col+i; |
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} |
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/* Draw playing board */ |
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draw_line(1,1); |
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for(row=0;row<maxrow;row++) |
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{ |
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gotoxy(1,row+2); |
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textcolor(LIGHTBLUE); cprintf("|"); |
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textcolor(WHITE); |
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for(col=0;col<maxcol;col++) |
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cprintf("%c",screen_grid[row][col]); |
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textcolor(LIGHTBLUE); |
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cprintf("|"); |
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} |
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draw_line(1,maxrow+2); |
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show_score(); |
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gotoxy(2,maxrow+5); |
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textcolor(LIGHTRED); |
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cprintf("~~ SNAKE GAME~~ Left: %c, Right: %c, Up: %c, Down: %c, Exit: x. Any key to start.", |
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left_key,right_key,up_key,down_key); |
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} |
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void draw_line(int col, int row) |
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{ |
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gotoxy(col,row); textcolor(LIGHTBLUE); |
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for (col=0;col<maxcol+2;col++) cprintf("="); |
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} |
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void show_score() |
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{ |
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textcolor(LIGHTCYAN); |
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gotoxy(2,maxrow+3); |
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cprintf("Level: %05d",level); |
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gotoxy(40,maxrow+3); |
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textcolor(LIGHTGREEN); |
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cprintf("Score: %05d",score); |
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gotoxy(60,maxrow+3); |
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textcolor(LIGHTMAGENTA); |
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cprintf("High Score: %05d",high_score); |
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} |
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void add_segment() |
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{ |
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switch(direction) |
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{ |
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case(right_key): snake[snake_length].row=snake[snake_length-1].row; |
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snake[snake_length].col=snake[snake_length-1].col+1; |
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break; |
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case(left_key) : snake[snake_length].row=snake[snake_length-1].row; |
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snake[snake_length].col=snake[snake_length-1].col-1; |
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break; |
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case(up_key) : snake[snake_length].row=snake[snake_length-1].row-1; |
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snake[snake_length].col=snake[snake_length-1].col; |
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break; |
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case(down_key) : snake[snake_length].row=snake[snake_length-1].row+1; |
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snake[snake_length].col=snake[snake_length-1].col; |
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} |
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} |
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