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@@ -3,7 +3,7 @@ |
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* Copyright (c) 2002 Sam Hocevar <sam@zoy.org> |
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* All Rights Reserved |
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* |
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* $Id: collide.c,v 1.10 2002/12/23 16:21:38 sam Exp $ |
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* $Id: collide.c,v 1.11 2003/01/06 12:22:58 sam Exp $ |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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@@ -55,11 +55,11 @@ void collide_weapons_tunnel( game *g, weapons *wp, tunnel *t, explosions *ex ) |
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if( x <= t->left[y] ) |
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{ |
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if( y-2 >= 0 ) t->right[y-2] -= damage - 1; |
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if( y-2 >= 0 ) t->left[y-2] -= damage - 1; |
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if( y-1 >= 0 ) t->left[y-1] -= damage; |
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t->left[y] -= damage + 1; |
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if( y+1 < g->h ) t->left[y+1] -= damage; |
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if( y+2 < g->h ) t->right[y+2] -= damage - 1; |
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if( y+2 < g->h ) t->left[y+2] -= damage - 1; |
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} |
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else |
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{ |
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@@ -97,27 +97,15 @@ void collide_weapons_tunnel( game *g, weapons *wp, tunnel *t, explosions *ex ) |
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if( x <= t->left[y+j] ) |
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{ |
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if( y+j-1 >= 0 ) |
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{ |
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t->left[y+j-1]--; |
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} |
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if( y+j-1 >= 0 ) t->left[y+j-1]--; |
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t->left[y+j] -= 2; |
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if( y+j+1 < g->h ) |
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{ |
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t->left[y+j+1]--; |
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} |
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if( y+j+1 < g->h ) t->left[y+j+1]--; |
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} |
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else |
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{ |
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if( y+j-1 >= 0 ) |
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{ |
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t->right[y+j-1]++; |
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} |
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if( y+j-1 >= 0 ) t->right[y+j-1]++; |
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t->right[y+j] += 2; |
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if( y+j+1 < g->h ) |
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{ |
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t->right[y+j+1]++; |
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} |
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if( y+j+1 < g->h ) t->right[y+j+1]++; |
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} |
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break; |
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} |
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@@ -293,14 +281,14 @@ void collide_player_tunnel( game *g, player *p, tunnel *t, explosions *ex ) |
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p->x += 3; |
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p->vx = 2; |
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add_explosion( g, ex, p->x+1, p->y-1, 0, 0, EXPLOSION_SMALL ); |
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p->life -= 80; |
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p->life -= 180; |
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} |
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else if( p->x + 5 >= t->right[p->y] ) |
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{ |
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p->x -= 3; |
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p->vx = -2; |
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add_explosion( g, ex, p->x+4, p->y-1, 0, 0, EXPLOSION_SMALL ); |
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p->life -= 80; |
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p->life -= 180; |
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} |
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} |
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