|
@@ -3,7 +3,7 @@ |
|
|
* Copyright (c) 2002 Sam Hocevar <sam@zoy.org> |
|
|
* Copyright (c) 2002 Sam Hocevar <sam@zoy.org> |
|
|
* All Rights Reserved |
|
|
* All Rights Reserved |
|
|
* |
|
|
* |
|
|
* $Id: tunnel.c,v 1.7 2002/12/23 12:03:31 sam Exp $ |
|
|
|
|
|
|
|
|
* $Id: tunnel.c,v 1.8 2002/12/23 12:47:36 sam Exp $ |
|
|
* |
|
|
* |
|
|
* This program is free software; you can redistribute it and/or modify |
|
|
* This program is free software; you can redistribute it and/or modify |
|
|
* it under the terms of the GNU General Public License as published by |
|
|
* it under the terms of the GNU General Public License as published by |
|
@@ -20,12 +20,12 @@ |
|
|
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
*/ |
|
|
*/ |
|
|
|
|
|
|
|
|
|
|
|
#include "config.h" |
|
|
|
|
|
|
|
|
#include <stdlib.h> |
|
|
#include <stdlib.h> |
|
|
|
|
|
|
|
|
#include "common.h" |
|
|
#include "common.h" |
|
|
|
|
|
|
|
|
static void draw_wall( game *g, int *wall, int delta ); |
|
|
|
|
|
|
|
|
|
|
|
/* Init tunnel */ |
|
|
/* Init tunnel */ |
|
|
tunnel * create_tunnel( game *g, int w, int h ) |
|
|
tunnel * create_tunnel( game *g, int w, int h ) |
|
|
{ |
|
|
{ |
|
@@ -68,9 +68,92 @@ void free_tunnel( tunnel *t ) |
|
|
|
|
|
|
|
|
void draw_tunnel( game *g, tunnel *t ) |
|
|
void draw_tunnel( game *g, tunnel *t ) |
|
|
{ |
|
|
{ |
|
|
/* Print tunnel */ |
|
|
|
|
|
draw_wall( g, t->left, 1 ); |
|
|
|
|
|
draw_wall( g, t->right, -1 ); |
|
|
|
|
|
|
|
|
int i, j; |
|
|
|
|
|
char c; |
|
|
|
|
|
|
|
|
|
|
|
gfx_color( GREEN ); |
|
|
|
|
|
|
|
|
|
|
|
/* Left border */ |
|
|
|
|
|
for( i = 0; i < g->h ; i++ ) |
|
|
|
|
|
{ |
|
|
|
|
|
if( t->left[i] <= -10 ) |
|
|
|
|
|
{ |
|
|
|
|
|
continue; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
if( i + 1 == g->h || t->left[i] > t->left[i+1] ) |
|
|
|
|
|
{ |
|
|
|
|
|
c = ( i == 0 || t->left[i] > t->left[i-1] ) ? '>' : '/'; |
|
|
|
|
|
} |
|
|
|
|
|
else |
|
|
|
|
|
{ |
|
|
|
|
|
c = ( i == 0 || t->left[i] > t->left[i-1] ) ? '\\' : '<'; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
gfx_goto( t->left[i] + 1, i ); |
|
|
|
|
|
gfx_putchar( c ); |
|
|
|
|
|
|
|
|
|
|
|
if( i + 1 < g->h ) |
|
|
|
|
|
{ |
|
|
|
|
|
for( j = 1; j < t->left[i+1] - t->left[i]; j++ ) |
|
|
|
|
|
{ |
|
|
|
|
|
gfx_goto( t->left[i] + j + 1, i ); |
|
|
|
|
|
gfx_putchar( '_' ); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
/* Right border */ |
|
|
|
|
|
for( i = 0; i < g->h ; i++ ) |
|
|
|
|
|
{ |
|
|
|
|
|
if( t->right[i] >= g->w + 10 ) |
|
|
|
|
|
{ |
|
|
|
|
|
continue; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
if( i + 1 == g->h || t->right[i] > t->right[i+1] ) |
|
|
|
|
|
{ |
|
|
|
|
|
c = ( i == 0 || t->right[i] > t->right[i-1] ) ? '>' : '/'; |
|
|
|
|
|
} |
|
|
|
|
|
else |
|
|
|
|
|
{ |
|
|
|
|
|
c = ( i == 0 || t->right[i] > t->right[i-1] ) ? '\\' : '<'; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
if( i + 1 < g->h ) |
|
|
|
|
|
{ |
|
|
|
|
|
for( j = 1; j < t->right[i] - t->right[i+1]; j++ ) |
|
|
|
|
|
{ |
|
|
|
|
|
gfx_goto( t->right[i+1] + j - 1, i ); |
|
|
|
|
|
gfx_putchar( '_' ); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
gfx_goto( t->right[i] - 1, i ); |
|
|
|
|
|
gfx_putchar( c ); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
gfx_color( RED ); |
|
|
|
|
|
|
|
|
|
|
|
/* Left concrete */ |
|
|
|
|
|
for( i = 0; i < g->h ; i++ ) |
|
|
|
|
|
{ |
|
|
|
|
|
for( j = 0 ; j <= t->left[i]; j++ ) |
|
|
|
|
|
{ |
|
|
|
|
|
gfx_goto( j, i ); |
|
|
|
|
|
gfx_putchar( '#' ); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
/* Right concrete */ |
|
|
|
|
|
for( i = 0; i < g->h ; i++ ) |
|
|
|
|
|
{ |
|
|
|
|
|
for( j = t->right[i] ; j < g->w ; j++ ) |
|
|
|
|
|
{ |
|
|
|
|
|
gfx_goto( j, i ); |
|
|
|
|
|
gfx_putchar( '#' ); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
void update_tunnel( game *g, tunnel *t ) |
|
|
void update_tunnel( game *g, tunnel *t ) |
|
@@ -92,7 +175,7 @@ void update_tunnel( game *g, tunnel *t ) |
|
|
/* Check in which direction we need to alter tunnel */ |
|
|
/* Check in which direction we need to alter tunnel */ |
|
|
if( t->right[1] - t->left[1] < t->w ) |
|
|
if( t->right[1] - t->left[1] < t->w ) |
|
|
{ |
|
|
{ |
|
|
/* Not wide enough */ |
|
|
|
|
|
|
|
|
/* Not wide enough, make sure i <= j */ |
|
|
if( i > j ) |
|
|
if( i > j ) |
|
|
{ |
|
|
{ |
|
|
k = j; j = i; i = k; |
|
|
k = j; j = i; i = k; |
|
@@ -100,7 +183,7 @@ void update_tunnel( game *g, tunnel *t ) |
|
|
} |
|
|
} |
|
|
else if( t->right[1] - t->left[1] - 2 > t->w ) |
|
|
else if( t->right[1] - t->left[1] - 2 > t->w ) |
|
|
{ |
|
|
{ |
|
|
/* Too wide */ |
|
|
|
|
|
|
|
|
/* Too wide, make sure i >= j */ |
|
|
if( i < j ) |
|
|
if( i < j ) |
|
|
{ |
|
|
{ |
|
|
k = j; j = i; i = k; |
|
|
k = j; j = i; i = k; |
|
@@ -149,75 +232,3 @@ void update_tunnel( game *g, tunnel *t ) |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
static void draw_wall( game *g, int *wall, int delta ) |
|
|
|
|
|
{ |
|
|
|
|
|
int i, j; |
|
|
|
|
|
|
|
|
|
|
|
gfx_color( RED ); |
|
|
|
|
|
|
|
|
|
|
|
if( delta == -1 ) |
|
|
|
|
|
{ |
|
|
|
|
|
for( i = 0; i < g->h ; i++ ) |
|
|
|
|
|
{ |
|
|
|
|
|
for( j = wall[i] ; j < g->w ; j++ ) |
|
|
|
|
|
{ |
|
|
|
|
|
gfx_goto( j, i ); |
|
|
|
|
|
gfx_putchar( '#' ); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
else |
|
|
|
|
|
{ |
|
|
|
|
|
for( i = 0; i < g->h ; i++ ) |
|
|
|
|
|
{ |
|
|
|
|
|
for( j = 0 ; j <= wall[i]; j++ ) |
|
|
|
|
|
{ |
|
|
|
|
|
gfx_goto( j, i ); |
|
|
|
|
|
gfx_putchar( '#' ); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
gfx_color( GREEN ); |
|
|
|
|
|
|
|
|
|
|
|
for( i = 0; i < g->h ; i++ ) |
|
|
|
|
|
{ |
|
|
|
|
|
char c; |
|
|
|
|
|
|
|
|
|
|
|
if( wall[i] <= -10 || wall[i] >= g->w + 10 ) |
|
|
|
|
|
{ |
|
|
|
|
|
continue; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
if( i + 1 == g->h || wall[i] > wall[i+1] ) |
|
|
|
|
|
{ |
|
|
|
|
|
c = ( i == 0 || wall[i] > wall[i-1] ) ? '>' : '/'; |
|
|
|
|
|
} |
|
|
|
|
|
else |
|
|
|
|
|
{ |
|
|
|
|
|
c = ( i == 0 || wall[i] > wall[i-1] ) ? '\\' : '<'; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
if( delta == -1 && i + 1 < g->h ) |
|
|
|
|
|
{ |
|
|
|
|
|
for( j = 1; j < wall[i] - wall[i+1]; j++ ) |
|
|
|
|
|
{ |
|
|
|
|
|
gfx_goto( wall[i+1] + j - 1, i ); |
|
|
|
|
|
gfx_putchar( '_' ); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
gfx_goto( wall[i] + delta, i ); |
|
|
|
|
|
gfx_putchar( c ); |
|
|
|
|
|
|
|
|
|
|
|
if( delta == +1 && i + 1 < g->h ) |
|
|
|
|
|
{ |
|
|
|
|
|
for( j = 1; j < wall[i+1] - wall[i]; j++ ) |
|
|
|
|
|
{ |
|
|
|
|
|
gfx_goto( wall[i] + j + 1, i ); |
|
|
|
|
|
gfx_putchar( '_' ); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|