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doc: rewrite the tutorial to reflect recent API updates.

tags/v0.99.beta16
Sam Hocevar sam 16 роки тому
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bfae82f286
1 змінених файлів з 22 додано та 31 видалено
  1. +22
    -31
      doc/tutorial.dox

+ 22
- 31
doc/tutorial.dox Переглянути файл

@@ -2,31 +2,26 @@

/** \page libcaca-tutorial A libcaca tutorial

First, a working program, very simple, to check you can compile and run it:
First, a very simple working program, to check for basic libcaca
functionalities.

\code

#include <caca.h>
#include <caca.h>

int main(void)
{
/* Initialise libcaca */
caca_canvas_t *cv; caca_display_t *dp; caca_event_t ev;

dp = caca_create_display(NULL);
if(!dp) return 1;
cv = caca_get_canvas(dp);
/* Set window title */
caca_set_display_title(dp, "Hello!");
/* Choose drawing colours */
caca_set_color_ansi(cv, CACA_BLACK, CACA_WHITE);
/* Draw a string at coordinates (0, 0) */
caca_put_str(cv, 0, 0, "This is a message");
/* Refresh display */
caca_refresh_display(dp);
/* Wait for a key press event */
caca_get_event(dp, CACA_EVENT_KEY_PRESS, &ev, -1);
/* Clean up library */
caca_free_display(dp);

return 0;
@@ -34,28 +29,24 @@ int main(void)

\endcode


What does it do ? (we skip variable definitions, guessing you have a brain) :
- Create a caca canvas. A canvas is where everything happens. Writing characters, sprites, strings, images, everything. It is mandatory and is the reason of libcacas' beeing. Size is there a width of 0 pixels, and a height of 0 pixels. It'll be resized according to contents you put in it.

- Create a caca display. This is basically the window. Physically it can be a window (most of the displays), a console (ncurses, slang) or a real display (VGA).

- Set the window name of our display (only available in windowed displays, does nothing otherwise). (so this is libcaca related)
- Set current colors to black background, and white foreground of our canvas (so this is libcaca related)

- Put a string "This is a message" with current colors in our libcaca canvas.

- Refresh our caca display, whish was firstly attached to our canvas

- Wait for an event of type "CACA_EVENT_KEY_PRESS", which seems obvious.

- Free display (release memory)

- Free canvas (release memory and close window if any)


You can then compile this code under UNIX-like systems with following command : (you'll need pkg-config and gcc)
What does it do?
- Create a display. Physically, the display is either a window or a context
in a terminal (ncurses, slang) or even the whole screen (VGA).
- Get the display's associated canvas. A canvas is the surface where
everything happens: writing characters, sprites, strings, images... It is
unavoidable. Here the size of the canvas is set by the display.
- Set the display's window name (only available in windowed displays, does
nothing otherwise).
- Set the current canvas colours to black background and white foreground.
- Write the string "This is a message" using the current colors onto the
canvas.
- Refresh the display.
- Wait for an event of type "CACA_EVENT_KEY_PRESS".
- Free the display (release memory). Since it was created together with the
display, the canvas will be automatically freed as well.

You can then compile this code on an UNIX-like system using the following
comman (requiring pkg-config and gcc):
\code
gcc `pkg-config --libs --cflags caca` example.c -o example
\endcode


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