| @@ -326,43 +326,30 @@ static void gl_display(caca_display_t *dp) | |||
| } | |||
| /* 2nd pass, avoids changing render state too much */ | |||
| glEnable(GL_BLEND); | |||
| glEnable(GL_TEXTURE_2D); | |||
| glEnable(GL_BLEND); | |||
| glBlendFunc(GL_ONE, GL_ONE); | |||
| line = 0; | |||
| for(y = 0; y < dp->drv.p->height; y += dp->drv.p->font_height) | |||
| for(y = 0; y < dp->drv.p->height; y += dp->drv.p->font_height, line++) | |||
| { | |||
| uint32_t *attr = dp->cv->attr + line * dp->cv->width; | |||
| uint32_t *chars = dp->cv->chars + line * dp->cv->width; | |||
| for(x = 0; x < dp->drv.p->width; x += dp->drv.p->font_width) | |||
| for(x = 0; x < dp->drv.p->width; x += dp->drv.p->font_width, attr++) | |||
| { | |||
| uint32_t cv = *chars++; | |||
| uint16_t fg; | |||
| if(cv == ' ') | |||
| continue; | |||
| if(cv > 0x00000020 && cv < 0x00000080) | |||
| { | |||
| uint16_t fg = _cucul_argb32_to_rgb12fg(*attr); | |||
| glBindTexture(GL_TEXTURE_2D, dp->drv.p->id[cv - 32]); | |||
| glColor3b(((fg & 0xf00) >> 8) * 8, | |||
| ((fg & 0x0f0) >> 4) * 8, | |||
| (fg & 0x00f) * 8); | |||
| glBegin(GL_QUADS); | |||
| glTexCoord2f(0, dp->drv.p->sh); | |||
| glVertex2f(x, y); | |||
| glTexCoord2f(dp->drv.p->sw, dp->drv.p->sh); | |||
| glVertex2f(x + dp->drv.p->font_width, y); | |||
| glTexCoord2f(dp->drv.p->sw, 0); | |||
| glVertex2f(x + dp->drv.p->font_width, | |||
| y + dp->drv.p->font_height); | |||
| glTexCoord2f(0, 0); | |||
| glVertex2f(x, y + dp->drv.p->font_height); | |||
| glEnd(); | |||
| } | |||
| else if(cv!=' ') | |||
| else switch(cv) | |||
| { | |||
| switch(cv) | |||
| { | |||
| case 0x00002580: glBindTexture(GL_TEXTURE_2D, dp->drv.p->id_uni[0]); break; | |||
| case 0x00002584: glBindTexture(GL_TEXTURE_2D, dp->drv.p->id_uni[1]); break; | |||
| case 0x00002588: glBindTexture(GL_TEXTURE_2D, dp->drv.p->id_uni[2]); break; | |||
| @@ -372,30 +359,26 @@ static void gl_display(caca_display_t *dp) | |||
| case 0x00002592: glBindTexture(GL_TEXTURE_2D, dp->drv.p->id_uni[6]); break; | |||
| case 0x00002593: glBindTexture(GL_TEXTURE_2D, dp->drv.p->id_uni[7]); break; | |||
| default: glBindTexture(GL_TEXTURE_2D, dp->drv.p->id['?' - 32]); break; | |||
| } | |||
| uint16_t fg = _cucul_argb32_to_rgb12fg(*attr); | |||
| glColor3b(((fg & 0xf00) >> 8) * 8, | |||
| ((fg & 0x0f0) >> 4) * 8, | |||
| (fg & 0x00f) * 8); | |||
| glBegin(GL_QUADS); | |||
| glTexCoord2f(0, dp->drv.p->sh); | |||
| glVertex2f(x, y); | |||
| glTexCoord2f(dp->drv.p->sw, dp->drv.p->sh); | |||
| glVertex2f(x + dp->drv.p->font_width, y); | |||
| glTexCoord2f(dp->drv.p->sw, 0); | |||
| glVertex2f(x + dp->drv.p->font_width, | |||
| y + dp->drv.p->font_height); | |||
| glTexCoord2f(0, 0); | |||
| glVertex2f(x, y + dp->drv.p->font_height); | |||
| glEnd(); | |||
| } | |||
| attr++; | |||
| fg = _cucul_argb32_to_rgb12fg(*attr); | |||
| glColor3b(((fg & 0xf00) >> 8) * 8, | |||
| ((fg & 0x0f0) >> 4) * 8, | |||
| (fg & 0x00f) * 8); | |||
| glBegin(GL_QUADS); | |||
| glTexCoord2f(0, dp->drv.p->sh); | |||
| glVertex2f(x, y); | |||
| glTexCoord2f(dp->drv.p->sw, dp->drv.p->sh); | |||
| glVertex2f(x + dp->drv.p->font_width, y); | |||
| glTexCoord2f(dp->drv.p->sw, 0); | |||
| glVertex2f(x + dp->drv.p->font_width, | |||
| y + dp->drv.p->font_height); | |||
| glTexCoord2f(0, 0); | |||
| glVertex2f(x, y + dp->drv.p->font_height); | |||
| glEnd(); | |||
| } | |||
| line++; | |||
| } | |||
| glBlendFunc(GL_ONE, GL_ZERO); | |||
| glDisable(GL_BLEND); | |||
| glDisable(GL_TEXTURE_2D); | |||