Bladeren bron

* examples/cacaball.c:

+ Huge coding style overhaul.
    + Display 5 metaballs instead of 3.
    + Generate the palette instead of having a static one.
    + Use a 256x256 back buffer for more smoothness.
tags/v0.99.beta14
Sam Hocevar sam 21 jaren geleden
bovenliggende
commit
d8f6142612
1 gewijzigde bestanden met toevoegingen van 111 en 181 verwijderingen
  1. +111
    -181
      examples/cacaball.c

+ 111
- 181
examples/cacaball.c Bestand weergeven

@@ -1,224 +1,154 @@
/*
* cacaball Metaballs effect using libcaca
* Copyright (c) 2003-2004 Jean-Yves Lamoureux <jylam@lnxscene.org>
* All Rights Reserved
* cacaball metaballs effect for libcaca
* Copyright (c) 2003-2004 Jean-Yves Lamoureux <jylam@lnxscene.org>
* All Rights Reserved
*
* $Id$
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
* 02111-1307 USA
* You should have received a copy of the GNU Lesser General Public
* License along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
* 02111-1307 USA
*/

#include "../config.h"
#include "config.h"

#include <math.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>

#include <string.h>
#include <math.h>

#include "caca.h"

/* Virtual buffer size */
#define XSIZ 128
#define YSIZ 128
#define XSIZ 256
#define YSIZ 256

#define METASIZE 64
#define METACENTER (METASIZE/2)
#define METASIZE 128

static struct caca_bitmap *caca_bitmap;
static unsigned char *bitmap;
unsigned char MetaBoule[METASIZE*METASIZE];



void drawBalls(unsigned int bx, unsigned int by);
void cutBalls(unsigned int bx, unsigned int by);
void generateBalls(void);

/* Screen palette */
const static int pal[] =
{
0, 0, 0, 0, 0, 6, 0, 0, 6, 0, 0, 7, 0, 0, 8, 0, 0, 8, 0, 0, 9, 0, 0, 10,
2, 0, 10, 4, 0, 9, 6, 0, 9, 8, 0, 8, 10, 0, 7, 12, 0, 7, 14, 0, 6, 16, 0, 5,
18, 0, 5, 20, 0, 4, 22, 0, 4, 24, 0, 3, 26, 0, 2, 28, 0, 2, 30, 0, 1, 32, 0, 0,
32, 0, 0, 33, 0, 0, 34, 0, 0, 35, 0, 0, 36, 0, 0, 36, 0, 0, 37, 0, 0, 38, 0, 0,
39, 0, 0, 40, 0, 0, 40, 0, 0, 41, 0, 0, 42, 0, 0, 43, 0, 0, 44, 0, 0, 45, 0, 0,
46, 1, 0, 47, 1, 0, 48, 2, 0, 49, 2, 0, 50, 3, 0, 51, 3, 0, 52, 4, 0, 53, 4, 0,
54, 5, 0, 55, 5, 0, 56, 6, 0, 57, 6, 0, 58, 7, 0, 59, 7, 0, 60, 8, 0, 61, 8, 0,
63, 9, 0, 63, 9, 0, 63, 10, 0, 63, 10, 0, 63, 11, 0, 63, 11, 0, 63, 12, 0, 63, 12, 0,
63, 13, 0, 63, 13, 0, 63, 14, 0, 63, 14, 0, 63, 15, 0, 63, 15, 0, 63, 16, 0, 63, 16, 0,
63, 17, 0, 63, 17, 0, 63, 18, 0, 63, 18, 0, 63, 19, 0, 63, 19, 0, 63, 20, 0, 63, 20, 0,
63, 21, 0, 63, 21, 0, 63, 22, 0, 63, 22, 0, 63, 23, 0, 63, 24, 0, 63, 24, 0, 63, 25, 0,
63, 25, 0, 63, 26, 0, 63, 26, 0, 63, 27, 0, 63, 27, 0, 63, 28, 0, 63, 28, 0, 63, 29, 0,
63, 29, 0, 63, 30, 0, 63, 30, 0, 63, 31, 0, 63, 31, 0, 63, 32, 0, 63, 32, 0, 63, 33, 0,
63, 33, 0, 63, 34, 0, 63, 34, 0, 63, 35, 0, 63, 35, 0, 63, 36, 0, 63, 36, 0, 63, 37, 0,
63, 38, 0, 63, 38, 0, 63, 39, 0, 63, 39, 0, 63, 40, 0, 63, 40, 0, 63, 41, 0, 63, 41, 0,
63, 42, 0, 63, 42, 0, 63, 43, 0, 63, 43, 0, 63, 44, 0, 63, 44, 0, 63, 45, 0, 63, 45, 0,
63, 46, 0, 63, 46, 0, 63, 47, 0, 63, 47, 0, 63, 48, 0, 63, 48, 0, 63, 49, 0, 63, 49, 0,
63, 50, 0, 63, 50, 0, 63, 51, 0, 63, 52, 0, 63, 52, 0, 63, 52, 0, 63, 52, 0, 63, 52, 0,
63, 53, 0, 63, 53, 0, 63, 53, 0, 63, 53, 0, 63, 54, 0, 63, 54, 0, 63, 54, 0, 63, 54, 0,
63, 54, 0, 63, 55, 0, 63, 55, 0, 63, 55, 0, 63, 55, 0, 63, 56, 0, 63, 56, 0, 63, 56, 0,
63, 56, 0, 63, 57, 0, 63, 57, 0, 63, 57, 0, 63, 57, 0, 63, 57, 0, 63, 58, 0, 63, 58, 0,
63, 58, 0, 63, 58, 0, 63, 59, 0, 63, 59, 0, 63, 59, 0, 63, 59, 0, 63, 60, 0, 63, 60, 0,
63, 60, 0, 63, 60, 0, 63, 60, 0, 63, 61, 0, 63, 61, 0, 63, 61, 0, 63, 61, 0, 63, 62, 0,
63, 62, 0, 63, 62, 0, 63, 62, 0, 63, 63, 0, 63, 63, 1, 63, 63, 2, 63, 63, 3, 63, 63, 4,
63, 63, 5, 63, 63, 6, 63, 63, 7, 63, 63, 8, 63, 63, 9, 63, 63, 10, 63, 63, 10, 63, 63, 11,
63, 63, 12, 63, 63, 13, 63, 63, 14, 63, 63, 15, 63, 63, 16, 63, 63, 17, 63, 63, 18, 63, 63, 19,
63, 63, 20, 63, 63, 21, 63, 63, 21, 63, 63, 22, 63, 63, 23, 63, 63, 24, 63, 63, 25, 63, 63, 26,
63, 63, 27, 63, 63, 28, 63, 63, 29, 63, 63, 30, 63, 63, 31, 63, 63, 31, 63, 63, 32, 63, 63, 33,
63, 63, 34, 63, 63, 35, 63, 63, 36, 63, 63, 37, 63, 63, 38, 63, 63, 39, 63, 63, 40, 63, 63, 41,
63, 63, 42, 63, 63, 42, 63, 63, 43, 63, 63, 44, 63, 63, 45, 63, 63, 46, 63, 63, 47, 63, 63, 48,
63, 63, 49, 63, 63, 50, 63, 63, 51, 63, 63, 52, 63, 63, 52, 63, 63, 53, 63, 63, 54, 63, 63, 55,
63, 63, 56, 63, 63, 57, 63, 63, 58, 63, 63, 59, 63, 63, 60, 63, 63, 61, 63, 63, 62, 63, 63, 63};
static void draw_ball(unsigned int, unsigned int);
static void generate_ball(void);

static unsigned char pixels[XSIZ * YSIZ];
static unsigned char metaball[METASIZE * METASIZE];

int main(int argc, char **argv)
{
int quit = 0;
float i=0, j=0, k=0;
int p;
unsigned int x1=0, yy1=0;
unsigned int x2=20, y2=70;
unsigned int x3=30, y3=20;

struct caca_bitmap *caca_bitmap;
float i = 0, j = 0, k = 0;
int p;
unsigned int x[5], y[5];
int r[256], g[256], b[256], a[256];
if(caca_init())
return 1;
caca_set_delay(40000);
/* Make the palette eatable by libcaca */
for (p = 0; p < 256; p++)
{
b[p] = pal[p * 3] * 64;
g[p] = pal[p * 3 + 1] * 64;
r[p] = pal[p * 3 + 2] * 64;
a[p] = 0xfff;
}
/* Create the bitmap */
caca_bitmap = caca_create_bitmap(8, XSIZ, YSIZ, XSIZ, 0, 0, 0, 0);

/* Set the palette */
caca_set_bitmap_palette(caca_bitmap, r, g, b, a);
if(caca_init())
return 1;

/* Our virtual buffer */
bitmap = malloc(XSIZ * YSIZ * sizeof(char));
/* Generate ball sprite */
generateBalls();
caca_set_delay(0);


/* Go ! */
while(!quit)
/* Make the palette eatable by libcaca */
for(p = 0; p < 256; p++)
{
/* Get event and test it for a key pressure */
int event = caca_get_event(CACA_EVENT_KEY_PRESS);
if((event & CACA_EVENT_KEY_PRESS))
{
quit = 1;
}

/* Silly paths for our balls */
x1 = abs(sin(i)*(XSIZ-METASIZE));
yy1 = abs(cos(j)*(YSIZ-METASIZE));

x2 = abs(cos(j*2)*(XSIZ-METASIZE));
y2 = abs(cos(i/2)*(YSIZ-METASIZE));

x3 = abs(cos(k*2)*(XSIZ-METASIZE));
y3 = abs(cos(i+j/2)*(YSIZ-METASIZE));


/* Here is all the trick. Maybe if you're that
clever you'll understand.
*/
drawBalls(x1,x2);
drawBalls(x2,y2);
drawBalls(x3,y3);
r[p] = p < 0xc0 ? 0 : (p - 0xc0) * 0x40;
g[p] = p < 0x40 ? 0 : p < 0xc0 ? (p - 0x40) * 0x20 : 0xfff;
b[p] = p < 0x40 ? p * 0x40 : 0xfff;
a[p] = 0x0;
}

/* Create the bitmap */
caca_bitmap = caca_create_bitmap(8, XSIZ, YSIZ, XSIZ, 0, 0, 0, 0);

/* Set the palette */
caca_set_bitmap_palette(caca_bitmap, r, g, b, a);

i+=0.01;
j+=0.02;
k+=0.03;
/* Generate ball sprite */
generate_ball();

/* Draw our virtual buffer to screen, letting libcaca resize it */
caca_draw_bitmap(0, 0, caca_get_width() , caca_get_height(),
caca_bitmap, bitmap);
caca_refresh();
memset(bitmap, 0, XSIZ*YSIZ);
/* Go ! */
while(!caca_get_event(CACA_EVENT_KEY_PRESS))
{
/* Silly paths for our balls */
x[0] = (1 + sin(i + k)) * (XSIZ-METASIZE) / 2;
y[0] = (1 + cos(1 + j)) * (YSIZ-METASIZE) / 2;
x[1] = (1 + cos(2 + j * 2 + k)) * (XSIZ-METASIZE) / 2;
y[1] = (1 + cos(3 + i / 2 + j)) * (YSIZ-METASIZE) / 2;
x[2] = (1 + cos(4 + k * 2)) * (XSIZ-METASIZE) / 2;
y[2] = (1 + cos(i + j / 2)) * (YSIZ-METASIZE) / 2;
x[3] = (1 + sin(6 + j * 2)) * (XSIZ-METASIZE) / 2;
y[3] = (1 + cos(7 + i / 2)) * (YSIZ-METASIZE) / 2;
x[4] = (1 + cos(i - k / 2)) * (XSIZ-METASIZE) / 2;
y[4] = (1 + sin(i + k / 2)) * (YSIZ-METASIZE) / 2;

i += 0.011;
j += 0.021;
k += 0.029;

memset(pixels, 0, XSIZ * YSIZ);

/* Here is all the trick. Maybe if you're that
* clever you'll understand. */
for(p = 0; p < 5; p++)
draw_ball(x[p], y[p]);

/* Draw our virtual buffer to screen, letting libcaca resize it */
caca_draw_bitmap(-10, -10, caca_get_width() + 9, caca_get_height() + 9,
caca_bitmap, pixels);
caca_refresh();
}
/* End, bye folks */
caca_end();

return 0;
/* End, bye folks */
caca_end();

return 0;
}


/* You missed the trick ? */
void drawBalls(unsigned int bx, unsigned int by)
/* Generate ball sprite
* You should read the comments, I already wrote that before ... */
static void generate_ball(void)
{
unsigned int color;
unsigned int i, e=0;
unsigned int b = (by*XSIZ)+bx;

for(i=0;i<METASIZE*METASIZE;i++){
color = bitmap[b] + MetaBoule[i];
if(color>255) color = 255;
bitmap[b] = color;
if(e==METASIZE){e=0;b+=(XSIZ-(METASIZE));}
b++;
e++;
int x, y;
float distance;

for(y = 0; y < METASIZE; y++)
for(x = 0; x < METASIZE; x++)
{
distance = ((METASIZE/2) - x) * ((METASIZE/2) - x)
+ ((METASIZE/2) - y) * ((METASIZE/2) - y);
distance = sqrt(distance) * 64 / METASIZE;
metaball[x + y * METASIZE] = distance > 15 ? 0 : (255 - distance) * 15;
}
}

/* 'Limit' the color to 100, to have the cropped effect */
void cutBalls(unsigned int bx, unsigned int by)
/* You missed the trick ? */
static void draw_ball(unsigned int bx, unsigned int by)
{
unsigned int i, e=0;
unsigned int b = (by*XSIZ)+bx;
for(i=0;i<METASIZE*METASIZE;i++){
if(bitmap[b]<100) bitmap[b] = 0;
if(e==METASIZE){e=0;b+=(XSIZ-(METASIZE));}
b++;
e++;
}
}
unsigned int color;
unsigned int i, e = 0;
unsigned int b = (by * XSIZ) + bx;

for( i = 0; i < METASIZE * METASIZE; i++)
{
color = pixels[b] + metaball[i];

if(color > 255)
color = 255;

/* Generate ball sprite
You should read the comments, I already wrote that before ...
*/
void generateBalls(void)
{
int x,y,distance;
for(y=0;y<METASIZE;y++)
for(x=0;x<METASIZE;x++)
{
distance = sqrt( ((METACENTER-x)*(METACENTER-x)) + ((METACENTER-y)*(METACENTER-y)));
MetaBoule[x+y*METASIZE]= (255-(distance))*15;
if(distance > 15)
MetaBoule[x+y*METASIZE] = 0;
}
pixels[b] = color;
if(e == METASIZE)
{
e = 0;
b += XSIZ - METASIZE;
}
b++;
e++;
}
}

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