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@@ -68,8 +68,8 @@ struct driver_private |
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cucul_font_t *f; |
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float font_width, font_height; |
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float incx, incy; |
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int id[(128 - 32)]; |
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int id_uni[8]; /* Hack, FIXME */ |
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unsigned long int const *blocks; |
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int *txid; |
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unsigned char close; |
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unsigned char bit; |
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unsigned char mouse_changed, mouse_clicked; |
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@@ -90,7 +90,7 @@ static int gl_init_graphics(caca_display_t *dp) |
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char const * const * fonts; |
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unsigned int width = 0, height = 0; |
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int argc = 1; |
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int i; |
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int i, b; |
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dp->drv.p = malloc(sizeof(struct driver_private)); |
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@@ -176,7 +176,7 @@ static int gl_init_graphics(caca_display_t *dp) |
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glClear(GL_COLOR_BUFFER_BIT); |
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glEnable(GL_TEXTURE_2D); |
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glEnable(GL_BLEND); |
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glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); |
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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empty_texture = malloc(16 * 16 * 4); |
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@@ -186,41 +186,31 @@ static int gl_init_graphics(caca_display_t *dp) |
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memset(empty_texture, 0xff, 16 * 16 * 4); |
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glEnable(GL_TEXTURE_2D); |
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/* ASCII glyphes textures initialisation */ |
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for(i = 32; i < 128; i++) |
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{ |
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glGenTextures(1, (GLuint*)&dp->drv.p->id[i - 32]); |
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glBindTexture(GL_TEXTURE_2D, dp->drv.p->id[i - 32]); |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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glTexImage2D(GL_TEXTURE_2D, 0, 4, |
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16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, empty_texture); |
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} |
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dp->drv.p->blocks = cucul_get_font_blocks(dp->drv.p->f); |
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/* Unicode (CP437) glyphes textures initialisation */ |
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for(i = 0; i < 8; i++) |
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{ |
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glGenTextures(1, (GLuint*)&dp->drv.p->id_uni[i]); |
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glBindTexture(GL_TEXTURE_2D, dp->drv.p->id_uni[i]); |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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glTexImage2D(GL_TEXTURE_2D, 0, 4, |
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16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, empty_texture); |
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} |
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for(b = 0, i = 0; dp->drv.p->blocks[i + 1]; i += 2) |
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b += dp->drv.p->blocks[i + 1] - dp->drv.p->blocks[i]; |
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/* Get textures for ASCII glyphs */ |
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for(i = 32; i < 128; i++) |
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gl_generate_glyph(i, i-32, dp); |
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dp->drv.p->txid = malloc(b * sizeof(int)); |
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for(b = 0, i = 0; dp->drv.p->blocks[i + 1]; i += 2) |
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{ |
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int j, n = dp->drv.p->blocks[i + 1] - dp->drv.p->blocks[i]; |
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gl_generate_unicode_glyph(0x00002580, 0, dp); |
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gl_generate_unicode_glyph(0x00002584, 1, dp); |
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gl_generate_unicode_glyph(0x00002588, 2, dp); |
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gl_generate_unicode_glyph(0x0000258c, 3, dp); |
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gl_generate_unicode_glyph(0x00002590, 4, dp); |
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gl_generate_unicode_glyph(0x00002591, 5, dp); |
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gl_generate_unicode_glyph(0x00002592, 6, dp); |
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gl_generate_unicode_glyph(0x00002593, 7, dp); |
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for(j = 0; j < n; j++) |
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{ |
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glGenTextures(1, (GLuint*)&dp->drv.p->txid[b + j]); |
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glBindTexture(GL_TEXTURE_2D, dp->drv.p->txid[b + j]); |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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glTexImage2D(GL_TEXTURE_2D, 0, 4, |
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16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, empty_texture); |
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gl_generate_unicode_glyph(dp->drv.p->blocks[i] + j, b + j, dp); |
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} |
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b += dp->drv.p->blocks[i + 1] - dp->drv.p->blocks[i]; |
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} |
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return 0; |
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} |
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@@ -228,6 +218,7 @@ static int gl_init_graphics(caca_display_t *dp) |
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static int gl_end_graphics(caca_display_t *dp) |
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{ |
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glutDestroyWindow(dp->drv.p->window); |
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free(dp->drv.p->txid); |
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free(dp->drv.p); |
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return 0; |
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} |
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@@ -251,7 +242,6 @@ static unsigned int gl_get_display_height(caca_display_t *dp) |
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static void gl_display(caca_display_t *dp) |
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{ |
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unsigned int x, y, line; |
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static int old_texture = 0; |
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glClear(GL_COLOR_BUFFER_BIT); |
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glDisable(GL_TEXTURE_2D); |
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@@ -295,46 +285,38 @@ static void gl_display(caca_display_t *dp) |
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{ |
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uint32_t cv = *chars++; |
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uint16_t fg; |
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int i, b; |
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if(cv == ' ') |
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continue; |
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if(cv > 0x00000020 && cv < 0x00000080) |
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for(b = 0, i = 0; dp->drv.p->blocks[i + 1]; i += 2) |
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{ |
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if(old_texture != dp->drv.p->id[cv - 32]) |
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if(cv < dp->drv.p->blocks[i]) |
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break; |
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if(cv >= dp->drv.p->blocks[i + 1]) |
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{ |
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glBindTexture(GL_TEXTURE_2D, dp->drv.p->id[cv - 32]); |
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old_texture = dp->drv.p->id[cv - 32]; |
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b += dp->drv.p->blocks[i + 1] - dp->drv.p->blocks[i]; |
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continue; |
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} |
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} |
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else switch(cv) |
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{ |
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case 0x00002580: glBindTexture(GL_TEXTURE_2D, dp->drv.p->id_uni[0]); break; |
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case 0x00002584: glBindTexture(GL_TEXTURE_2D, dp->drv.p->id_uni[1]); break; |
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case 0x00002588: glBindTexture(GL_TEXTURE_2D, dp->drv.p->id_uni[2]); break; |
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case 0x0000258c: glBindTexture(GL_TEXTURE_2D, dp->drv.p->id_uni[3]); break; |
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case 0x00002590: glBindTexture(GL_TEXTURE_2D, dp->drv.p->id_uni[4]); break; |
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case 0x00002591: glBindTexture(GL_TEXTURE_2D, dp->drv.p->id_uni[5]); break; |
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case 0x00002592: glBindTexture(GL_TEXTURE_2D, dp->drv.p->id_uni[6]); break; |
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case 0x00002593: glBindTexture(GL_TEXTURE_2D, dp->drv.p->id_uni[7]); break; |
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default: glBindTexture(GL_TEXTURE_2D, dp->drv.p->id['?' - 32]); break; |
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} |
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fg = _cucul_argb32_to_rgb12fg(*attr); |
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glColor3b(((fg & 0xf00) >> 8) * 8, |
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((fg & 0x0f0) >> 4) * 8, |
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(fg & 0x00f) * 8); |
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glBegin(GL_QUADS); |
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glTexCoord2f(0, dp->drv.p->sh); |
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glVertex2f(x, y); |
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glTexCoord2f(dp->drv.p->sw, dp->drv.p->sh); |
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glVertex2f(x + dp->drv.p->font_width, y); |
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glTexCoord2f(dp->drv.p->sw, 0); |
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glVertex2f(x + dp->drv.p->font_width, |
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y + dp->drv.p->font_height); |
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glTexCoord2f(0, 0); |
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glVertex2f(x, y + dp->drv.p->font_height); |
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glEnd(); |
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glBindTexture(GL_TEXTURE_2D, |
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dp->drv.p->txid[b + cv - dp->drv.p->blocks[i]]); |
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fg = _cucul_argb32_to_rgb12fg(*attr); |
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glColor3b(((fg & 0xf00) >> 8) * 8, |
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((fg & 0x0f0) >> 4) * 8, |
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(fg & 0x00f) * 8); |
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glBegin(GL_QUADS); |
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glTexCoord2f(0, dp->drv.p->sh); |
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glVertex2f(x, y); |
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glTexCoord2f(dp->drv.p->sw, dp->drv.p->sh); |
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glVertex2f(x + dp->drv.p->font_width, y); |
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glTexCoord2f(dp->drv.p->sw, 0); |
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glVertex2f(x + dp->drv.p->font_width, |
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y + dp->drv.p->font_height); |
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glTexCoord2f(0, 0); |
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glVertex2f(x, y + dp->drv.p->font_height); |
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glEnd(); |
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} |
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} |
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} |
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@@ -540,71 +522,40 @@ static void _display(void) |
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gl_display(dp); |
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} |
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static void gl_generate_glyph(uint32_t c, uint32_t tid, caca_display_t *dp) |
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{ |
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int s,d; |
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uint8_t *glyph8 = calloc(dp->drv.p->font_width*dp->drv.p->font_height, 1); |
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uint8_t *glyph32 = calloc(16*16*4, 1); |
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cucul_render_glyph(dp->drv.p->f, c, glyph8, dp->drv.p->font_width); |
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/* Convert resulting 8bbp glyph to 32bits, 16x16*/ |
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for(s=0;s<(dp->drv.p->font_height<=16?dp->drv.p->font_height:16);s++) |
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{ |
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for(d=0;d<dp->drv.p->font_width;d++) |
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{ |
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uint32_t offset = d*4+(15-s)*16*4; |
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uint8_t c = glyph8[d+s*(int)dp->drv.p->font_width]; |
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glyph32[offset] = c; |
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glyph32[1+offset] = c; |
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glyph32[2+offset] = c; |
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glyph32[3+offset] = c; |
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} |
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} |
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glBindTexture(GL_TEXTURE_2D, dp->drv.p->id[tid]); |
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glTexImage2D(GL_TEXTURE_2D, |
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0, 4, |
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16,16, |
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0, GL_RGBA, GL_UNSIGNED_BYTE, |
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glyph32); |
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); |
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); |
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free(glyph8); |
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free(glyph32); |
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} |
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static void gl_generate_unicode_glyph(uint32_t c, uint32_t tid, |
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caca_display_t *dp) |
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{ |
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int s,d; |
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uint8_t *glyph8 = calloc(dp->drv.p->font_width*dp->drv.p->font_height, 1); |
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uint8_t *glyph32 = calloc(16*16*4, 1); |
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int y, x, w, h; |
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uint8_t *glyph8 = calloc(dp->drv.p->font_width * dp->drv.p->font_height, 1); |
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uint8_t *glyph32 = calloc(16 * 16 * 4, 1); |
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cucul_render_glyph(dp->drv.p->f, c, glyph8, dp->drv.p->font_width); |
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/* Convert resulting 8bbp glyph to 32bits, 16x16*/ |
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for(s=0;s<(dp->drv.p->font_height<=16?dp->drv.p->font_height:16);s++) |
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w = dp->drv.p->font_width <= 16 ? dp->drv.p->font_width : 16; |
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h = dp->drv.p->font_height <= 16 ? dp->drv.p->font_height : 16; |
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/* Convert resulting 8bbp glyph to 32bits, 16x16 */ |
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for(y = 0; y < h; y++) |
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{ |
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for(d=0;d<(dp->drv.p->font_width<=16?dp->drv.p->font_width:16);d++) |
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for(x = 0; x < w; x++) |
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{ |
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uint32_t offset = d*4+(15-s)*16*4; |
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uint8_t c = glyph8[d+s*(int)dp->drv.p->font_width]; |
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uint32_t offset = x * 4 + (15 - y) * 16 * 4; |
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uint8_t c = glyph8[x + y * (int)dp->drv.p->font_width]; |
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glyph32[offset] = c; |
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glyph32[1+offset] = c; |
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glyph32[2+offset] = c; |
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glyph32[3+offset] = c; |
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glyph32[1 + offset] = c; |
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glyph32[2 + offset] = c; |
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glyph32[3 + offset] = c; |
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} |
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} |
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glBindTexture(GL_TEXTURE_2D, dp->drv.p->id_uni[tid]); |
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glBindTexture(GL_TEXTURE_2D, dp->drv.p->txid[tid]); |
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glTexImage2D(GL_TEXTURE_2D, |
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0, 4, |
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16,16, |
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0, GL_RGBA, GL_UNSIGNED_BYTE, |
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glyph32); |
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); |
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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free(glyph8); |
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free(glyph32); |
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} |
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