| @@ -68,8 +68,8 @@ struct driver_private | |||
| cucul_font_t *f; | |||
| float font_width, font_height; | |||
| float incx, incy; | |||
| int id[(128 - 32)]; | |||
| int id_uni[8]; /* Hack, FIXME */ | |||
| unsigned long int const *blocks; | |||
| int *txid; | |||
| unsigned char close; | |||
| unsigned char bit; | |||
| unsigned char mouse_changed, mouse_clicked; | |||
| @@ -90,7 +90,7 @@ static int gl_init_graphics(caca_display_t *dp) | |||
| char const * const * fonts; | |||
| unsigned int width = 0, height = 0; | |||
| int argc = 1; | |||
| int i; | |||
| int i, b; | |||
| dp->drv.p = malloc(sizeof(struct driver_private)); | |||
| @@ -176,7 +176,7 @@ static int gl_init_graphics(caca_display_t *dp) | |||
| glClear(GL_COLOR_BUFFER_BIT); | |||
| glEnable(GL_TEXTURE_2D); | |||
| glEnable(GL_BLEND); | |||
| glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); | |||
| glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |||
| empty_texture = malloc(16 * 16 * 4); | |||
| @@ -186,41 +186,31 @@ static int gl_init_graphics(caca_display_t *dp) | |||
| memset(empty_texture, 0xff, 16 * 16 * 4); | |||
| glEnable(GL_TEXTURE_2D); | |||
| /* ASCII glyphes textures initialisation */ | |||
| for(i = 32; i < 128; i++) | |||
| { | |||
| glGenTextures(1, (GLuint*)&dp->drv.p->id[i - 32]); | |||
| glBindTexture(GL_TEXTURE_2D, dp->drv.p->id[i - 32]); | |||
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |||
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |||
| glTexImage2D(GL_TEXTURE_2D, 0, 4, | |||
| 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, empty_texture); | |||
| } | |||
| dp->drv.p->blocks = cucul_get_font_blocks(dp->drv.p->f); | |||
| /* Unicode (CP437) glyphes textures initialisation */ | |||
| for(i = 0; i < 8; i++) | |||
| { | |||
| glGenTextures(1, (GLuint*)&dp->drv.p->id_uni[i]); | |||
| glBindTexture(GL_TEXTURE_2D, dp->drv.p->id_uni[i]); | |||
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |||
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |||
| glTexImage2D(GL_TEXTURE_2D, 0, 4, | |||
| 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, empty_texture); | |||
| } | |||
| for(b = 0, i = 0; dp->drv.p->blocks[i + 1]; i += 2) | |||
| b += dp->drv.p->blocks[i + 1] - dp->drv.p->blocks[i]; | |||
| /* Get textures for ASCII glyphs */ | |||
| for(i = 32; i < 128; i++) | |||
| gl_generate_glyph(i, i-32, dp); | |||
| dp->drv.p->txid = malloc(b * sizeof(int)); | |||
| for(b = 0, i = 0; dp->drv.p->blocks[i + 1]; i += 2) | |||
| { | |||
| int j, n = dp->drv.p->blocks[i + 1] - dp->drv.p->blocks[i]; | |||
| gl_generate_unicode_glyph(0x00002580, 0, dp); | |||
| gl_generate_unicode_glyph(0x00002584, 1, dp); | |||
| gl_generate_unicode_glyph(0x00002588, 2, dp); | |||
| gl_generate_unicode_glyph(0x0000258c, 3, dp); | |||
| gl_generate_unicode_glyph(0x00002590, 4, dp); | |||
| gl_generate_unicode_glyph(0x00002591, 5, dp); | |||
| gl_generate_unicode_glyph(0x00002592, 6, dp); | |||
| gl_generate_unicode_glyph(0x00002593, 7, dp); | |||
| for(j = 0; j < n; j++) | |||
| { | |||
| glGenTextures(1, (GLuint*)&dp->drv.p->txid[b + j]); | |||
| glBindTexture(GL_TEXTURE_2D, dp->drv.p->txid[b + j]); | |||
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |||
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |||
| glTexImage2D(GL_TEXTURE_2D, 0, 4, | |||
| 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, empty_texture); | |||
| gl_generate_unicode_glyph(dp->drv.p->blocks[i] + j, b + j, dp); | |||
| } | |||
| b += dp->drv.p->blocks[i + 1] - dp->drv.p->blocks[i]; | |||
| } | |||
| return 0; | |||
| } | |||
| @@ -228,6 +218,7 @@ static int gl_init_graphics(caca_display_t *dp) | |||
| static int gl_end_graphics(caca_display_t *dp) | |||
| { | |||
| glutDestroyWindow(dp->drv.p->window); | |||
| free(dp->drv.p->txid); | |||
| free(dp->drv.p); | |||
| return 0; | |||
| } | |||
| @@ -251,7 +242,6 @@ static unsigned int gl_get_display_height(caca_display_t *dp) | |||
| static void gl_display(caca_display_t *dp) | |||
| { | |||
| unsigned int x, y, line; | |||
| static int old_texture = 0; | |||
| glClear(GL_COLOR_BUFFER_BIT); | |||
| glDisable(GL_TEXTURE_2D); | |||
| @@ -295,46 +285,38 @@ static void gl_display(caca_display_t *dp) | |||
| { | |||
| uint32_t cv = *chars++; | |||
| uint16_t fg; | |||
| int i, b; | |||
| if(cv == ' ') | |||
| continue; | |||
| if(cv > 0x00000020 && cv < 0x00000080) | |||
| for(b = 0, i = 0; dp->drv.p->blocks[i + 1]; i += 2) | |||
| { | |||
| if(old_texture != dp->drv.p->id[cv - 32]) | |||
| if(cv < dp->drv.p->blocks[i]) | |||
| break; | |||
| if(cv >= dp->drv.p->blocks[i + 1]) | |||
| { | |||
| glBindTexture(GL_TEXTURE_2D, dp->drv.p->id[cv - 32]); | |||
| old_texture = dp->drv.p->id[cv - 32]; | |||
| b += dp->drv.p->blocks[i + 1] - dp->drv.p->blocks[i]; | |||
| continue; | |||
| } | |||
| } | |||
| else switch(cv) | |||
| { | |||
| case 0x00002580: glBindTexture(GL_TEXTURE_2D, dp->drv.p->id_uni[0]); break; | |||
| case 0x00002584: glBindTexture(GL_TEXTURE_2D, dp->drv.p->id_uni[1]); break; | |||
| case 0x00002588: glBindTexture(GL_TEXTURE_2D, dp->drv.p->id_uni[2]); break; | |||
| case 0x0000258c: glBindTexture(GL_TEXTURE_2D, dp->drv.p->id_uni[3]); break; | |||
| case 0x00002590: glBindTexture(GL_TEXTURE_2D, dp->drv.p->id_uni[4]); break; | |||
| case 0x00002591: glBindTexture(GL_TEXTURE_2D, dp->drv.p->id_uni[5]); break; | |||
| case 0x00002592: glBindTexture(GL_TEXTURE_2D, dp->drv.p->id_uni[6]); break; | |||
| case 0x00002593: glBindTexture(GL_TEXTURE_2D, dp->drv.p->id_uni[7]); break; | |||
| default: glBindTexture(GL_TEXTURE_2D, dp->drv.p->id['?' - 32]); break; | |||
| } | |||
| fg = _cucul_argb32_to_rgb12fg(*attr); | |||
| glColor3b(((fg & 0xf00) >> 8) * 8, | |||
| ((fg & 0x0f0) >> 4) * 8, | |||
| (fg & 0x00f) * 8); | |||
| glBegin(GL_QUADS); | |||
| glTexCoord2f(0, dp->drv.p->sh); | |||
| glVertex2f(x, y); | |||
| glTexCoord2f(dp->drv.p->sw, dp->drv.p->sh); | |||
| glVertex2f(x + dp->drv.p->font_width, y); | |||
| glTexCoord2f(dp->drv.p->sw, 0); | |||
| glVertex2f(x + dp->drv.p->font_width, | |||
| y + dp->drv.p->font_height); | |||
| glTexCoord2f(0, 0); | |||
| glVertex2f(x, y + dp->drv.p->font_height); | |||
| glEnd(); | |||
| glBindTexture(GL_TEXTURE_2D, | |||
| dp->drv.p->txid[b + cv - dp->drv.p->blocks[i]]); | |||
| fg = _cucul_argb32_to_rgb12fg(*attr); | |||
| glColor3b(((fg & 0xf00) >> 8) * 8, | |||
| ((fg & 0x0f0) >> 4) * 8, | |||
| (fg & 0x00f) * 8); | |||
| glBegin(GL_QUADS); | |||
| glTexCoord2f(0, dp->drv.p->sh); | |||
| glVertex2f(x, y); | |||
| glTexCoord2f(dp->drv.p->sw, dp->drv.p->sh); | |||
| glVertex2f(x + dp->drv.p->font_width, y); | |||
| glTexCoord2f(dp->drv.p->sw, 0); | |||
| glVertex2f(x + dp->drv.p->font_width, | |||
| y + dp->drv.p->font_height); | |||
| glTexCoord2f(0, 0); | |||
| glVertex2f(x, y + dp->drv.p->font_height); | |||
| glEnd(); | |||
| } | |||
| } | |||
| } | |||
| @@ -540,71 +522,40 @@ static void _display(void) | |||
| gl_display(dp); | |||
| } | |||
| static void gl_generate_glyph(uint32_t c, uint32_t tid, caca_display_t *dp) | |||
| { | |||
| int s,d; | |||
| uint8_t *glyph8 = calloc(dp->drv.p->font_width*dp->drv.p->font_height, 1); | |||
| uint8_t *glyph32 = calloc(16*16*4, 1); | |||
| cucul_render_glyph(dp->drv.p->f, c, glyph8, dp->drv.p->font_width); | |||
| /* Convert resulting 8bbp glyph to 32bits, 16x16*/ | |||
| for(s=0;s<(dp->drv.p->font_height<=16?dp->drv.p->font_height:16);s++) | |||
| { | |||
| for(d=0;d<dp->drv.p->font_width;d++) | |||
| { | |||
| uint32_t offset = d*4+(15-s)*16*4; | |||
| uint8_t c = glyph8[d+s*(int)dp->drv.p->font_width]; | |||
| glyph32[offset] = c; | |||
| glyph32[1+offset] = c; | |||
| glyph32[2+offset] = c; | |||
| glyph32[3+offset] = c; | |||
| } | |||
| } | |||
| glBindTexture(GL_TEXTURE_2D, dp->drv.p->id[tid]); | |||
| glTexImage2D(GL_TEXTURE_2D, | |||
| 0, 4, | |||
| 16,16, | |||
| 0, GL_RGBA, GL_UNSIGNED_BYTE, | |||
| glyph32); | |||
| glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); | |||
| glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); | |||
| free(glyph8); | |||
| free(glyph32); | |||
| } | |||
| static void gl_generate_unicode_glyph(uint32_t c, uint32_t tid, | |||
| caca_display_t *dp) | |||
| { | |||
| int s,d; | |||
| uint8_t *glyph8 = calloc(dp->drv.p->font_width*dp->drv.p->font_height, 1); | |||
| uint8_t *glyph32 = calloc(16*16*4, 1); | |||
| int y, x, w, h; | |||
| uint8_t *glyph8 = calloc(dp->drv.p->font_width * dp->drv.p->font_height, 1); | |||
| uint8_t *glyph32 = calloc(16 * 16 * 4, 1); | |||
| cucul_render_glyph(dp->drv.p->f, c, glyph8, dp->drv.p->font_width); | |||
| /* Convert resulting 8bbp glyph to 32bits, 16x16*/ | |||
| for(s=0;s<(dp->drv.p->font_height<=16?dp->drv.p->font_height:16);s++) | |||
| w = dp->drv.p->font_width <= 16 ? dp->drv.p->font_width : 16; | |||
| h = dp->drv.p->font_height <= 16 ? dp->drv.p->font_height : 16; | |||
| /* Convert resulting 8bbp glyph to 32bits, 16x16 */ | |||
| for(y = 0; y < h; y++) | |||
| { | |||
| for(d=0;d<(dp->drv.p->font_width<=16?dp->drv.p->font_width:16);d++) | |||
| for(x = 0; x < w; x++) | |||
| { | |||
| uint32_t offset = d*4+(15-s)*16*4; | |||
| uint8_t c = glyph8[d+s*(int)dp->drv.p->font_width]; | |||
| uint32_t offset = x * 4 + (15 - y) * 16 * 4; | |||
| uint8_t c = glyph8[x + y * (int)dp->drv.p->font_width]; | |||
| glyph32[offset] = c; | |||
| glyph32[1+offset] = c; | |||
| glyph32[2+offset] = c; | |||
| glyph32[3+offset] = c; | |||
| glyph32[1 + offset] = c; | |||
| glyph32[2 + offset] = c; | |||
| glyph32[3 + offset] = c; | |||
| } | |||
| } | |||
| glBindTexture(GL_TEXTURE_2D, dp->drv.p->id_uni[tid]); | |||
| glBindTexture(GL_TEXTURE_2D, dp->drv.p->txid[tid]); | |||
| glTexImage2D(GL_TEXTURE_2D, | |||
| 0, 4, | |||
| 16,16, | |||
| 0, GL_RGBA, GL_UNSIGNED_BYTE, | |||
| glyph32); | |||
| glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); | |||
| glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); | |||
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |||
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |||
| free(glyph8); | |||
| free(glyph32); | |||
| } | |||