+ Renamed ee_color() to ee_set_color(), wrote ee_get_color().
* libee/line.c:
+ Implemented draw_polyline() and draw_thin_polyline().
* libee/sprite.c:
+ Removed the f member of struct ee_sprite.
+ Implemented ee_get_sprite_{width|height|dx|dy}().
+ Restore the color fater ee_draw_sprite() is called.
* libee/box.c:
+ Fixed a bug causing improper box clipping at the right and the bottom.
* data/foo_fighter:
+ Fixed bugs in the sprite.
* src/intro.c:
+ Test effects for the future game's intro.
* test/spritedit.c:
+ Added stuff to the sprite editor. We can now navigate through frames.
+ More robust sprite loader.
+ Added ee_set_sprite_frame() and ee_get_sprite_frame().
+ Free all structures in ee_free_sprite().
* src/aliens.c src/bonus.c:
+ Use ee_draw_sprite() instead of our manual sprite rendering.
* src/box.c:
+ Use ee_draw_line() instead of the manual equivalent.
* data/:
+ Added foo_fighter, baz_fighter, item_gem and item_heart sprites.