+ Added a note about dos cross-compilation.
* configure.ac:
+ Added a check for ScreenUpdate in <pc.h>.
* libee/graphics.c libee/ee.c:
+ Improved the conio port thanks to ScreenUpdate().
+ Renamed ee_color() to ee_set_color(), wrote ee_get_color().
* libee/line.c:
+ Implemented draw_polyline() and draw_thin_polyline().
* libee/sprite.c:
+ Removed the f member of struct ee_sprite.
+ Implemented ee_get_sprite_{width|height|dx|dy}().
+ Restore the color fater ee_draw_sprite() is called.
* libee/box.c:
+ Fixed a bug causing improper box clipping at the right and the bottom.
* data/foo_fighter:
+ Fixed bugs in the sprite.
* src/intro.c:
+ Test effects for the future game's intro.
* test/spritedit.c:
+ Added stuff to the sprite editor. We can now navigate through frames.
+ Wrote ee_draw_triangle() and ee_draw_thin_triangle().
* libee/box.c:
+ Wrote ee_draw_box(), ee_draw_thin_box() and ee_fill_box().
* libee/conic.c:
+ Wrote ee_fill_ellipse().
+ First attempt at ee_draw_thin_ellipse(), to be reworked.
* test/demo.c:
+ Merged demo_lines() and demo_thin_lines().
+ Merged demo_triangles() and demo_outlined_triangles().
+ Wrote demo_box().
+ Use ee_fill_ellipse() in demo_all().
+ Moved ee_putstr() and ee_putchar() in here.
* libee/ee.h:
+ Got rid of ee_goto().
+ Moved <slang.h> or <curses.h> into libee.
* Replaced ee_goto()/ee_putstr() pairs with ee_putstr().
* Ditto for ee_putchar().
+ Placeholder for our upcoming sprite editor.
* src/Makefile.am data/Makefile.am:
+ Use AM_CPPFLAGS, not target_CPPFLAGS, so that automake-1.5 can be used.
+ Made sprite loading more robust.
* src/explosions.c:
+ No longer use ee_putchar etc. to draw our sprites, but use
ee_draw_sprite().
* data/:
+ Drew explosion_medium and explosion_small sprites.
+ More robust sprite loader.
+ Added ee_set_sprite_frame() and ee_get_sprite_frame().
+ Free all structures in ee_free_sprite().
* src/aliens.c src/bonus.c:
+ Use ee_draw_sprite() instead of our manual sprite rendering.
* src/box.c:
+ Use ee_draw_line() instead of the manual equivalent.
* data/:
+ Added foo_fighter, baz_fighter, item_gem and item_heart sprites.
+ Moved ee_get_key() here.
* libee/math.c:
+ Moved r00t() here and renamed it to ee_sqrt().
+ Moved GET_RAND() here and renamed it to ee_rand().
* src/math.c:
+ Removed this deprecated file.
+ First file in libee, from src/graphics.c.
+ Disable cursor upon initialisation.
+ Added delay code for constant framerate.
* src/common.h:
+ Minor compilation fix for latest ncurses.
* lots of sanity checks in collide.c.
* moved usleep() to graphics.c.
* added random key generator in the dummy driver.
* cosmetic changes in the energy bars.