* Renamed caca_refresh() into caca_display() which makes more sense.
* Optimised gl_bgpal by directly storing floats instead of doing the
conversion at runtime.
* Handle resizing in cucul_set_size() and try to keep as much information
as possible from the previous canvas.
* Moved most global variables into cucul_t or caca_t contexts.
* Moved time.c into libcaca.
+ Check for sys/times.h and unistd.h.
+ Added calls to AC_C_CONST and AC_C_INLINE.
* src/time.c src/graphics.c:
+ Fixes for MSVC compilation warnings.
+ Additional sanity checks in the Win32 driver.
* src/caca.c:
+ Use raw()/noraw() in the curses driver instead of cbreak().
* msvc/libcaca.sln:
+ Added an MSVC solution.
* examples/aafire.c:
+ Slightly reduced the maximum cacafire framerate.
+ Check for gettimeofday().
* src/time.c:
+ Created _caca_time().
+ Ported _caca_getticks() to the Win32 API.
* src/caca.c:
+ Properly builds on Win32.
* test/event.c:
+ Added <stdlib.h> because we use malloc().
+ Do not refresh after each event, but only when there is no event
pending.
+ If the pressed key is a printable character, display it.
* src/time.c:
+ Moved _caca_getticks() to this file.
* src/caca.c:
+ Set the escape delay to a very low value in the ncurses driver,
because I don't want escape sequences to be entered manually.
* src/io.c:
+ Autorepeat emulation in the ncurses and slang drivers: do not
immediately send the key release event.
* configure.ac:
+ Check for usleep.
+ Improvements in the win32 platform detection.