* Documented most font functions.
* Cleaned up cucul_render_canvas() and made it actually usable by external
programs. Removed ugly printf() debug calls.
environment variables handling. Replaced that with three per-bitmap
functions: cucul_set_bitmap_antialias(), cucul_set_bitmap_color() and
cucul_set_bitmap_dithering().
* Added cucul_set_bitmap_brightness() and cucul_set_bitmap_contrast()
prototypes (but did not implement them yet).
* Added cucul_set_bitmap_charset() to choose what characters are going
to be used for the bitmap rendering.
* Removed the now useless cucul_get_feature(), cucul_set_feature() etc.
* Got rid of static buffers; we now use cucul_free() to free exported
buffers.
* Fixed light background in the ANSI exporter by adding escape sequences for
most terminal emulators.
of unicode letters) is now separated from the higher level rendering and I/O
(that is, libcaca). This commit totally breaks the API, but once everything
is polished I will think about source-level backward compatibility. Most
drivers are broken, but X11 still sorta works.
The new design is much more object-oriented and allows having several
active renderers at the same time, changing renderers on the fly, and more
important, having no renderer at all (useful for converters, or when you
want to do your own renderer).
And in case you are still wondering, the libcucul acronym has "Unicode"
because I want to support at least a subset of Unicode. There are awesome
glyphs in it, including the ones inherited from Codepage 437 such as
"gray 25%" that are used in DOS and Win32 ANSI art.