+ Replaced ee_color_names[] with ee_get_color_name().
+ Don't oversleep in ee_refresh().
* libee/graphics.c:
+ Implemented ee_printf().
* test/demo.c:
+ If new keypresses are detected, don't wait for the next screen refresh.
+ Added an fps counter on demos.
+ Added controls for outlines and drawing boundaries.
+ Correct clipping in ee_putstr() for long strings.
* libee/ee.c:
+ New ee_get_rendertime() call to provide framerate information.
* libee/ee.h:
+ Added const keywords where it was meaningful, despite Slang's blatant
omission of such keywords in its prototypes.
+ Added ee_color_names[] containing our 16 color names.
* libee/ee.c:
+ Extended our color set to the full 16 instead of 10.
+ Precalculate ncurses attributes.
* libee/graphics.c:
+ Clip color value in ee_set_color().
+ Clip characters in ee_putchar().
+ Partially clip characters in ee_putstr(), overflows aren't checked yet.
* libee/ee_internals.h:
+ New file to share extern variables within libee.
* test/demo.c:
+ Added a simple demo_color() to output all colors.
+ Replaced four ee_draw_line() with ee_draw_thin_box().
+ Replaced x1, y1, x2 etc. with xa, ya, xb etc. because <math.h> already
defines y1.
+ Randomized colours from 0 to 15 instead of 1 to 10.
* src/Makefiles.am:
+ Added -lm to the ttyvaders linking flags because of the intro.
* README BUGS TODO:
+ Updated.
+ Added a note about dos cross-compilation.
* configure.ac:
+ Added a check for ScreenUpdate in <pc.h>.
* libee/graphics.c libee/ee.c:
+ Improved the conio port thanks to ScreenUpdate().
+ Renamed ee_color() to ee_set_color(), wrote ee_get_color().
* libee/line.c:
+ Implemented draw_polyline() and draw_thin_polyline().
* libee/sprite.c:
+ Removed the f member of struct ee_sprite.
+ Implemented ee_get_sprite_{width|height|dx|dy}().
+ Restore the color fater ee_draw_sprite() is called.
* libee/box.c:
+ Fixed a bug causing improper box clipping at the right and the bottom.
* data/foo_fighter:
+ Fixed bugs in the sprite.
* src/intro.c:
+ Test effects for the future game's intro.
* test/spritedit.c:
+ Added stuff to the sprite editor. We can now navigate through frames.
+ Wrote ee_draw_triangle() and ee_draw_thin_triangle().
* libee/box.c:
+ Wrote ee_draw_box(), ee_draw_thin_box() and ee_fill_box().
* libee/conic.c:
+ Wrote ee_fill_ellipse().
+ First attempt at ee_draw_thin_ellipse(), to be reworked.
* test/demo.c:
+ Merged demo_lines() and demo_thin_lines().
+ Merged demo_triangles() and demo_outlined_triangles().
+ Wrote demo_box().
+ Use ee_fill_ellipse() in demo_all().
+ Moved ee_putstr() and ee_putchar() in here.
* libee/ee.h:
+ Got rid of ee_goto().
+ Moved <slang.h> or <curses.h> into libee.
* Replaced ee_goto()/ee_putstr() pairs with ee_putstr().
* Ditto for ee_putchar().
+ Placeholder for our upcoming sprite editor.
* src/Makefile.am data/Makefile.am:
+ Use AM_CPPFLAGS, not target_CPPFLAGS, so that automake-1.5 can be used.
+ Made sprite loading more robust.
* src/explosions.c:
+ No longer use ee_putchar etc. to draw our sprites, but use
ee_draw_sprite().
* data/:
+ Drew explosion_medium and explosion_small sprites.
+ More robust sprite loader.
+ Added ee_set_sprite_frame() and ee_get_sprite_frame().
+ Free all structures in ee_free_sprite().
* src/aliens.c src/bonus.c:
+ Use ee_draw_sprite() instead of our manual sprite rendering.
* src/box.c:
+ Use ee_draw_line() instead of the manual equivalent.
* data/:
+ Added foo_fighter, baz_fighter, item_gem and item_heart sprites.
+ Moved ee_get_key() here.
* libee/math.c:
+ Moved r00t() here and renamed it to ee_sqrt().
+ Moved GET_RAND() here and renamed it to ee_rand().
* src/math.c:
+ Removed this deprecated file.