Sam Hocevar
7ad3feb063
* Removed the dependency on <math.h>. We don't need no stinking sqrt!
22 years ago
Sam Hocevar
3a4cb4d63f
* dead aliens don't explode in the collision loop but in their update loop.
* new super weapon, the fragmentation bomb.
22 years ago
Sam Hocevar
64faaf2bb5
* Moved generated autotools files to the autotools/ directory.
22 years ago
Sam Hocevar
ec792e69fb
* I think I fucked up the $Id tags on my previous commit.
22 years ago
Sam Hocevar
6a9274351e
* added the COPYING file (GPLv2).
* added GPL headers to source files.
22 years ago
Sam Hocevar
0e6c6084bf
* tab == hotkey for CEO alert.
22 years ago
Sam Hocevar
afb2632f7f
* 3rd alien type.
22 years ago
Sam Hocevar
8aca1b2ce7
* Scrapped Makefile.
22 years ago
Sam Hocevar
c614af3cf3
* README and TODO files.
22 years ago
Sam Hocevar
44740ab2b1
* the bomb's head is now white
22 years ago
Sam Hocevar
69035f2d80
* new weapon: bomb.
* beam now collides with aliens.
22 years ago
Sam Hocevar
482e1dddd2
* 'beam' weapon.
22 years ago
Sam Hocevar
ffef23bbd4
* real Debian package files.
* two new types of aliens. only one rules.
* removed gfx_write in favor of gfx_putchar and gfx_putstr.
* added bonuses at alien death. they do nothing yet.
* seeker missiles. 'b' to test.
* weapon resolution is now 16*char. needs to be generalized.
* fixed the supernova bugs. center could collide with the tunnel, and
the last frame was badly displayed.
* lots of cleanups everywhere.
22 years ago
Sam Hocevar
5bb247acea
* autotoolificationized the whole thing.
22 years ago
Sam Hocevar
49b8b99b8f
* moved nuke from explosions to weapons.
* used a cool Bresenham algorithm to draw the nuke circles.
* nuke collides with aliens.
22 years ago
Sam Hocevar
b32b5776f4
* .cvsignore file.
22 years ago
Sam Hocevar
cae45d672a
* First commit. Scrolling works, some weaponry, controls, tunnel blowing,
the nuke is still ugly, almost no collision detection. Nice demo :)
22 years ago