fb5c5ca
* libee/io.c: + Moved ee_get_key() here. * libee/math.c: + Moved r00t() here and renamed it to ee_sqrt(). + Moved GET_RAND() here and renamed it to ee_rand(). * src/math.c: + Removed this deprecated file. by
2003-11-09 13:32:04 +0000
6363b0b
* Coding style everywhere. by
2003-11-09 13:16:19 +0000
af19aab
* libee/Makefile.am, test/Makefile.am: + Added more compiler warning flags. * test/demo.c: + Small demo for libee. by
2003-11-09 13:02:34 +0000
5c34e04
* libee/ee.c: Fixed a compilation warning. by
2003-11-09 13:01:44 +0000
24cf1c4
* libee/ee.c: Exact line fill in ee_clear(). by
2003-11-09 12:48:09 +0000
9eced16
* libee is now standalone. by
2003-11-09 12:40:53 +0000
6be4f81
* libee is now (almost) standalone. by
2003-11-09 12:02:42 +0000
afd4ea1
* libee/ee.c: + First file in libee, from src/graphics.c. + Disable cursor upon initialisation. + Added delay code for constant framerate. * src/common.h: + Minor compilation fix for latest ncurses. by
2003-11-09 11:26:08 +0000
8b7038c
* bootstrap: always remove autom4te.cache. by
2003-11-06 21:40:53 +0000
f269811
* Fixed keywords, ignore, and lots of tiny SVN things. by
2003-10-02 01:08:13 +0000
34dc9bf
* support for boxes * application: pause box by
2003-02-09 11:17:40 +0000
9d92e2f
* cosmetic code changes. * fixed a bug in the tunnel munching. by
2003-01-06 12:22:58 +0000
8ec78ad
* fixed the ncurses build. * replaced '�' with ':' in the fragbomb tail because it's not ASCII. by
2002-12-23 16:44:28 +0000
4bb67e5
* new timestamp for a new snapshot. * lots of sanity checks in collide.c. * moved usleep() to graphics.c. * added random key generator in the dummy driver. * cosmetic changes in the energy bars. by
2002-12-23 16:21:38 +0000
24d8d4c
* better handling of special weapon timeout. * the bomb is now part of the standard fire button effect. * overlay for life and special weapon jauges. by
2002-12-23 15:06:13 +0000
349ba14
* aliens are now named foo, bar and baz. * beginning of life jauges. by
2002-12-23 13:46:27 +0000
97f7f87
* ship has vx and vy. by
2002-12-23 13:13:04 +0000
9ed3997
* cosmetic change: reworked draw_tunnel. by
2002-12-23 12:47:36 +0000
da0c396
* lasers are now twice as fast. * walls are now filled, and displayed on top of aliens. by
2002-12-23 12:03:31 +0000
975eaf5
* added support for --disable-slang. * fixed an overflow in the tunnel update code. * fragbomb is now 'f', not 'd'. * added a missing call to init_bonus(). by
2002-12-23 10:06:27 +0000
6b31d98
* the beam now digs the tunnel. * the starfield is now an array of stars. * fixed wall rendering (offset issues and disappearing left wall). * 32 seekers on fragbomb explosion, not 16. by
2002-12-23 09:28:37 +0000
f0a85d9
* seekers and homing bombs react more quickly. * 16 seekers on fragbomb explosion instead of 12. by
2002-12-22 23:39:15 +0000
b3866d2
* fixed a segfault when the target seeker speed was zero. * factorized the seeker generation on fragbomb explosion. by
2002-12-22 23:01:35 +0000
7ad3feb
* Removed the dependency on <math.h>. We don't need no stinking sqrt! by
2002-12-22 22:36:42 +0000
3a4cb4d
* dead aliens don't explode in the collision loop but in their update loop. * new super weapon, the fragmentation bomb. by
2002-12-22 22:17:41 +0000
64faaf2
* Moved generated autotools files to the autotools/ directory. by
2002-12-22 19:08:35 +0000
ec792e6
* I think I fucked up the $Id tags on my previous commit. by
2002-12-22 18:44:12 +0000
6a92743
* added the COPYING file (GPLv2). * added GPL headers to source files. by
2002-12-22 18:42:32 +0000
0e6c608
* tab == hotkey for CEO alert. by
2002-12-22 18:40:36 +0000
afb2632
* 3rd alien type. by
2002-12-18 18:44:47 +0000
8aca1b2
* Scrapped Makefile. by
2002-12-18 18:12:28 +0000
c614af3
* README and TODO files. by
2002-12-18 18:11:54 +0000
44740ab
* the bomb's head is now white by
2002-12-18 13:29:31 +0000
69035f2
* new weapon: bomb. * beam now collides with aliens. by
2002-12-15 17:16:45 +0000
482e1dd
* 'beam' weapon. by
2002-12-15 05:03:55 +0000
ffef23b
* real Debian package files. * two new types of aliens. only one rules. * removed gfx_write in favor of gfx_putchar and gfx_putstr. * added bonuses at alien death. they do nothing yet. * seeker missiles. 'b' to test. * weapon resolution is now 16*char. needs to be generalized. * fixed the supernova bugs. center could collide with the tunnel, and the last frame was badly displayed. * lots of cleanups everywhere. by
2002-12-15 03:41:32 +0000
5bb247a
* autotoolificationized the whole thing. by
2002-12-13 20:50:00 +0000
49b8b99
* moved nuke from explosions to weapons. * used a cool Bresenham algorithm to draw the nuke circles. * nuke collides with aliens. by
2002-12-13 19:27:16 +0000
b32b577
* .cvsignore file. by
2002-12-13 19:24:53 +0000
cae45d6
* First commit. Scrolling works, some weaponry, controls, tunnel blowing, the nuke is still ugly, almost no collision detection. Nice demo :) by
2002-12-13 19:23:07 +0000