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  • fb5c5ca * libee/io.c: + Moved ee_get_key() here. * libee/math.c: + Moved r00t() here and renamed it to ee_sqrt(). + Moved GET_RAND() here and renamed it to ee_rand(). * src/math.c: + Removed this deprecated file. by Sam Hocevar 2003-11-09 13:32:04 +0000
  • 6363b0b * Coding style everywhere. by Sam Hocevar 2003-11-09 13:16:19 +0000
  • af19aab * libee/Makefile.am, test/Makefile.am: + Added more compiler warning flags. * test/demo.c: + Small demo for libee. by Sam Hocevar 2003-11-09 13:02:34 +0000
  • 5c34e04 * libee/ee.c: Fixed a compilation warning. by Sam Hocevar 2003-11-09 13:01:44 +0000
  • 24cf1c4 * libee/ee.c: Exact line fill in ee_clear(). by Sam Hocevar 2003-11-09 12:48:09 +0000
  • 9eced16 * libee is now standalone. by Sam Hocevar 2003-11-09 12:40:53 +0000
  • 6be4f81 * libee is now (almost) standalone. by Sam Hocevar 2003-11-09 12:02:42 +0000
  • afd4ea1 * libee/ee.c: + First file in libee, from src/graphics.c. + Disable cursor upon initialisation. + Added delay code for constant framerate. * src/common.h: + Minor compilation fix for latest ncurses. by Sam Hocevar 2003-11-09 11:26:08 +0000
  • 8b7038c * bootstrap: always remove autom4te.cache. by Sam Hocevar 2003-11-06 21:40:53 +0000
  • f269811 * Fixed keywords, ignore, and lots of tiny SVN things. by Sam Hocevar 2003-10-02 01:08:13 +0000
  • 34dc9bf * support for boxes * application: pause box by Sam Hocevar 2003-02-09 11:17:40 +0000
  • 9d92e2f * cosmetic code changes. * fixed a bug in the tunnel munching. by Sam Hocevar 2003-01-06 12:22:58 +0000
  • 8ec78ad * fixed the ncurses build. * replaced '�' with ':' in the fragbomb tail because it's not ASCII. by Sam Hocevar 2002-12-23 16:44:28 +0000
  • 4bb67e5 * new timestamp for a new snapshot. * lots of sanity checks in collide.c. * moved usleep() to graphics.c. * added random key generator in the dummy driver. * cosmetic changes in the energy bars. by Sam Hocevar 2002-12-23 16:21:38 +0000
  • 24d8d4c * better handling of special weapon timeout. * the bomb is now part of the standard fire button effect. * overlay for life and special weapon jauges. by Sam Hocevar 2002-12-23 15:06:13 +0000
  • 349ba14 * aliens are now named foo, bar and baz. * beginning of life jauges. by Sam Hocevar 2002-12-23 13:46:27 +0000
  • 97f7f87 * ship has vx and vy. by Sam Hocevar 2002-12-23 13:13:04 +0000
  • 9ed3997 * cosmetic change: reworked draw_tunnel. by Sam Hocevar 2002-12-23 12:47:36 +0000
  • da0c396 * lasers are now twice as fast. * walls are now filled, and displayed on top of aliens. by Sam Hocevar 2002-12-23 12:03:31 +0000
  • 975eaf5 * added support for --disable-slang. * fixed an overflow in the tunnel update code. * fragbomb is now 'f', not 'd'. * added a missing call to init_bonus(). by Sam Hocevar 2002-12-23 10:06:27 +0000
  • 6b31d98 * the beam now digs the tunnel. * the starfield is now an array of stars. * fixed wall rendering (offset issues and disappearing left wall). * 32 seekers on fragbomb explosion, not 16. by Sam Hocevar 2002-12-23 09:28:37 +0000
  • f0a85d9 * seekers and homing bombs react more quickly. * 16 seekers on fragbomb explosion instead of 12. by Sam Hocevar 2002-12-22 23:39:15 +0000
  • b3866d2 * fixed a segfault when the target seeker speed was zero. * factorized the seeker generation on fragbomb explosion. by Sam Hocevar 2002-12-22 23:01:35 +0000
  • 7ad3feb * Removed the dependency on <math.h>. We don't need no stinking sqrt! by Sam Hocevar 2002-12-22 22:36:42 +0000
  • 3a4cb4d * dead aliens don't explode in the collision loop but in their update loop. * new super weapon, the fragmentation bomb. by Sam Hocevar 2002-12-22 22:17:41 +0000
  • 64faaf2 * Moved generated autotools files to the autotools/ directory. by Sam Hocevar 2002-12-22 19:08:35 +0000
  • ec792e6 * I think I fucked up the $Id tags on my previous commit. by Sam Hocevar 2002-12-22 18:44:12 +0000
  • 6a92743 * added the COPYING file (GPLv2). * added GPL headers to source files. by Sam Hocevar 2002-12-22 18:42:32 +0000
  • 0e6c608 * tab == hotkey for CEO alert. by Sam Hocevar 2002-12-22 18:40:36 +0000
  • afb2632 * 3rd alien type. by Sam Hocevar 2002-12-18 18:44:47 +0000
  • 8aca1b2 * Scrapped Makefile. by Sam Hocevar 2002-12-18 18:12:28 +0000
  • c614af3 * README and TODO files. by Sam Hocevar 2002-12-18 18:11:54 +0000
  • 44740ab * the bomb's head is now white by Sam Hocevar 2002-12-18 13:29:31 +0000
  • 69035f2 * new weapon: bomb. * beam now collides with aliens. by Sam Hocevar 2002-12-15 17:16:45 +0000
  • 482e1dd * 'beam' weapon. by Sam Hocevar 2002-12-15 05:03:55 +0000
  • ffef23b * real Debian package files. * two new types of aliens. only one rules. * removed gfx_write in favor of gfx_putchar and gfx_putstr. * added bonuses at alien death. they do nothing yet. * seeker missiles. 'b' to test. * weapon resolution is now 16*char. needs to be generalized. * fixed the supernova bugs. center could collide with the tunnel, and the last frame was badly displayed. * lots of cleanups everywhere. by Sam Hocevar 2002-12-15 03:41:32 +0000
  • 5bb247a * autotoolificationized the whole thing. by Sam Hocevar 2002-12-13 20:50:00 +0000
  • 49b8b99 * moved nuke from explosions to weapons. * used a cool Bresenham algorithm to draw the nuke circles. * nuke collides with aliens. by Sam Hocevar 2002-12-13 19:27:16 +0000
  • b32b577 * .cvsignore file. by Sam Hocevar 2002-12-13 19:24:53 +0000
  • cae45d6 * First commit. Scrolling works, some weaponry, controls, tunnel blowing, the nuke is still ugly, almost no collision detection. Nice demo :) by Sam Hocevar 2002-12-13 19:23:07 +0000