/* * unicode libcaca Unicode rendering test program * Copyright (c) 2006 Sam Hocevar * All Rights Reserved * * $Id$ * * This program is free software; you can redistribute it and/or * modify it under the terms of the Do What The Fuck You Want To * Public License, Version 2, as published by Sam Hocevar. See * http://sam.zoy.org/wtfpl/COPYING for more details. */ #include "config.h" #include "common.h" #if !defined(__KERNEL__) # if defined(HAVE_INTTYPES_H) # include # endif # include # include #endif #include "cucul.h" #include "caca.h" static char const pig[] = ",--. ,--.\n" "\\ /-~-\\ /\n" " )' o O `(\n" "( ,---. )\n" " `(_o_o_)'\n" " )`-'(\n"; static char const duck[] = " ,~~.\n" " __ , ( O )>\n" "___( o)> )`~~' (\n" "\\ <_. ) ( .__) )\n" " `---' `-.____,'\n"; int main(int argc, char *argv[]) { cucul_canvas_t *cv, *image, *tmp, *sprite; caca_display_t *dp; cv = cucul_create_canvas(0, 0); dp = caca_create_display(cv); image = cucul_create_canvas(70, 6); tmp = cucul_create_canvas(70, 6); sprite = cucul_create_canvas(0, 0); cucul_set_color_ansi(sprite, CUCUL_LIGHTMAGENTA, CUCUL_BLACK); cucul_import_memory(sprite, pig, strlen(pig), "text"); cucul_blit(image, 55, 0, sprite, NULL); cucul_set_color_ansi(sprite, CUCUL_LIGHTGREEN, CUCUL_BLACK); cucul_import_memory(sprite, duck, strlen(duck), "text"); cucul_blit(image, 30, 1, sprite, NULL); cucul_set_color_ansi(image, CUCUL_LIGHTCYAN, CUCUL_BLACK); cucul_put_str(image, 1, 1, "hahaha mais vieux porc immonde !! [⽼ ⾗]"); cucul_set_color_ansi(image, CUCUL_LIGHTRED, CUCUL_BLACK); cucul_put_char(image, 38, 1, '|'); cucul_set_color_ansi(image, CUCUL_YELLOW, CUCUL_BLACK); cucul_put_str(image, 4, 2, "\\o\\ \\o| _o/ \\o_ |o/ /o/"); cucul_set_color_ansi(image, CUCUL_WHITE, CUCUL_LIGHTRED); cucul_put_str(image, 7, 3, "▙▘▌▙▘▞▖▞▖▌ ▞▖▌ ▌▌"); cucul_put_str(image, 7, 4, "▛▖▌▛▖▚▘▚▘▚▖▚▘▚▖▖▖"); cucul_set_color_ansi(image, CUCUL_BLACK, CUCUL_LIGHTRED); cucul_put_str(image, 4, 3, "▓▒░"); cucul_put_str(image, 4, 4, "▓▒░"); cucul_put_str(image, 24, 3, "░▒▓"); cucul_put_str(image, 24, 4, "░▒▓"); /* Blit the transformed canvas onto the main canvas */ cucul_set_color_ansi(cv, CUCUL_WHITE, CUCUL_BLUE); cucul_put_str(cv, 0, 0, "normal"); cucul_blit(cv, 10, 0, image, NULL); cucul_put_str(cv, 0, 6, "flip"); cucul_blit(tmp, 0, 0, image, NULL); cucul_flip(tmp); cucul_blit(cv, 10, 6, tmp, NULL); cucul_put_str(cv, 0, 12, "flop"); cucul_blit(tmp, 0, 0, image, NULL); cucul_flop(tmp); cucul_blit(cv, 10, 12, tmp, NULL); cucul_put_str(cv, 0, 18, "rotate"); cucul_blit(tmp, 0, 0, image, NULL); cucul_rotate(tmp); cucul_blit(cv, 10, 18, tmp, NULL); caca_refresh_display(dp); caca_get_event(dp, CACA_EVENT_KEY_PRESS, NULL, -1); caca_free_display(dp); cucul_free_canvas(tmp); cucul_free_canvas(sprite); cucul_free_canvas(image); cucul_free_canvas(cv); return 0; }