/* * libcaca Colour ASCII-Art library * Copyright (c) 2002-2006 Sam Hocevar * All Rights Reserved * * $Id$ * * This library is free software. It comes without any warranty, to * the extent permitted by applicable law. You can redistribute it * and/or modify it under the terms of the Do What The Fuck You Want * To Public License, Version 2, as published by Sam Hocevar. See * http://sam.zoy.org/wtfpl/COPYING for more details. */ /* * This file contains horizontal and vertical flipping routines. */ #include "config.h" #if !defined(__KERNEL__) # include #endif #include "caca.h" #include "caca_internals.h" static uint32_t flipchar(uint32_t ch); static uint32_t flopchar(uint32_t ch); static uint32_t rotatechar(uint32_t ch); static uint32_t leftchar(uint32_t ch); static uint32_t rightchar(uint32_t ch); static void leftpair(uint32_t pair[2]); static void rightpair(uint32_t pair[2]); /** \brief Invert a canvas' colours. * * Invert a canvas' colours (black becomes white, red becomes cyan, etc.) * without changing the characters in it. * * This function never fails. * * \param cv The canvas to invert. * \return This function always returns 0. */ int caca_invert(caca_canvas_t *cv) { uint32_t *attrs = cv->attrs; int i; for(i = cv->height * cv->width; i--; ) { *attrs = *attrs ^ 0x000f000f; attrs++; } return 0; } /** \brief Flip a canvas horizontally. * * Flip a canvas horizontally, choosing characters that look like the * mirrored version wherever possible. Some characters will stay * unchanged by the process, but the operation is guaranteed to be * involutive: performing it again gives back the original canvas. * * This function never fails. * * \param cv The canvas to flip. * \return This function always returns 0. */ int caca_flip(caca_canvas_t *cv) { int y; for(y = 0; y < cv->height; y++) { uint32_t *cleft = cv->chars + y * cv->width; uint32_t *cright = cleft + cv->width - 1; uint32_t *aleft = cv->attrs + y * cv->width; uint32_t *aright = aleft + cv->width - 1; while(cleft < cright) { uint32_t ch; uint32_t attr; /* Swap attributes */ attr = *aright; *aright-- = *aleft; *aleft++ = attr; /* Swap characters */ ch = *cright; *cright-- = flipchar(*cleft); *cleft++ = flipchar(ch); } if(cleft == cright) *cleft = flipchar(*cleft); /* Fix fullwidth characters. Could it be done in one loop? */ cleft = cv->chars + y * cv->width; cright = cleft + cv->width - 1; for( ; cleft < cright; cleft++) { if(cleft[0] == CACA_MAGIC_FULLWIDTH) { cleft[0] = cleft[1]; cleft[1] = CACA_MAGIC_FULLWIDTH; cleft++; } } } return 0; } /** \brief Flip a canvas vertically. * * Flip a canvas vertically, choosing characters that look like the * mirrored version wherever possible. Some characters will stay * unchanged by the process, but the operation is guaranteed to be * involutive: performing it again gives back the original canvas. * * This function never fails. * * \param cv The canvas to flop. * \return This function always returns 0. */ int caca_flop(caca_canvas_t *cv) { int x; for(x = 0; x < cv->width; x++) { uint32_t *ctop = cv->chars + x; uint32_t *cbottom = ctop + cv->width * (cv->height - 1); uint32_t *atop = cv->attrs + x; uint32_t *abottom = atop + cv->width * (cv->height - 1); while(ctop < cbottom) { uint32_t ch; uint32_t attr; /* Swap attributes */ attr = *abottom; *abottom = *atop; *atop = attr; /* Swap characters */ ch = *cbottom; *cbottom = flopchar(*ctop); *ctop = flopchar(ch); ctop += cv->width; cbottom -= cv->width; atop += cv->width; abottom -= cv->width; } if(ctop == cbottom) *ctop = flopchar(*ctop); } return 0; } /** \brief Rotate a canvas. * * Apply a 180-degree transformation to a canvas, choosing characters * that look like the upside-down version wherever possible. Some * characters will stay unchanged by the process, but the operation is * guaranteed to be involutive: performing it again gives back the * original canvas. * * This function never fails. * * \param cv The canvas to rotate. * \return This function always returns 0. */ int caca_rotate_180(caca_canvas_t *cv) { uint32_t *cbegin = cv->chars; uint32_t *cend = cbegin + cv->width * cv->height - 1; uint32_t *abegin = cv->attrs; uint32_t *aend = abegin + cv->width * cv->height - 1; int y; while(cbegin < cend) { uint32_t ch; uint32_t attr; /* Swap attributes */ attr = *aend; *aend = *abegin; *abegin = attr; /* Swap characters */ ch = *cend; *cend = rotatechar(*cbegin); *cbegin = rotatechar(ch); cbegin++; cend--; abegin++; aend--; } if(cbegin == cend) *cbegin = rotatechar(*cbegin); /* Fix fullwidth characters. Could it be done in one loop? */ for(y = 0; y < cv->height; y++) { cbegin = cv->chars + y * cv->width; cend = cbegin + cv->width - 1; for( ; cbegin < cend; cbegin++) { if(cbegin[0] == CACA_MAGIC_FULLWIDTH) { cbegin[0] = cbegin[1]; cbegin[1] = CACA_MAGIC_FULLWIDTH; cbegin++; } } } return 0; } /** \brief Rotate a canvas, 90 degrees counterclockwise. * * Apply a 90-degree transformation to a canvas, choosing characters * that look like the rotated version wherever possible. Characters cells * are rotated two-by-two. Some characters will stay unchanged by the * process, some others will be replaced by close equivalents. Fullwidth * characters at odd horizontal coordinates will be lost. The operation is * not guaranteed to be reversible at all. * * Note that the width of the canvas is divided by two and becomes the * new height. Height is multiplied by two and becomes the new width. If * the original width is an odd number, the division is rounded up. * * If an error occurs, -1 is returned and \b errno is set accordingly: * - \c EBUSY The canvas is in use by a display driver and cannot be rotated. * - \c ENOMEM Not enough memory to allocate the new canvas size. If this * happens, the previous canvas handle is still valid. * * \param cv The canvas to rotate left. * \return 0 in case of success, -1 if an error occurred. */ int caca_rotate_left(caca_canvas_t *cv) { uint32_t *newchars, *newattrs; int x, y, w2, h2; if(cv->refcount) { seterrno(EBUSY); return -1; } /* Save the current frame shortcuts */ _caca_save_frame_info(cv); w2 = (cv->width + 1) / 2; h2 = cv->height; newchars = malloc(w2 * h2 * 2 * sizeof(uint32_t)); if(!newchars) { seterrno(ENOMEM); return -1; } newattrs = malloc(w2 * h2 * 2 * sizeof(uint32_t)); if(!newattrs) { free(newchars); seterrno(ENOMEM); return -1; } for(y = 0; y < h2; y++) { for(x = 0; x < w2; x++) { uint32_t pair[2], attr1, attr2; pair[0] = cv->chars[cv->width * y + x * 2]; attr1 = cv->attrs[cv->width * y + x * 2]; if((cv->width & 1) && x == w2 - 1) { /* Special case: odd column */ pair[1] = ' '; attr2 = attr1; } else { pair[1] = cv->chars[cv->width * y + x * 2 + 1]; attr2 = cv->attrs[cv->width * y + x * 2 + 1]; } /* If one of the characters is a space, we simply ignore * its colour attributes. Otherwise the resulting characters * may have totally wrong colours. */ if(pair[0] == ' ') attr1 = attr2; else if(pair[1] == ' ') attr2 = attr1; leftpair(pair); newchars[(h2 * (w2 - 1 - x) + y) * 2] = pair[0]; newattrs[(h2 * (w2 - 1 - x) + y) * 2] = attr1; newchars[(h2 * (w2 - 1 - x) + y) * 2 + 1] = pair[1]; newattrs[(h2 * (w2 - 1 - x) + y) * 2 + 1] = attr2; } } free(cv->chars); free(cv->attrs); /* Swap X and Y information */ x = cv->frames[cv->frame].x; y = cv->frames[cv->frame].y; cv->frames[cv->frame].x = y * 2; cv->frames[cv->frame].y = (cv->width - 1 - x) / 2; x = cv->frames[cv->frame].handlex; y = cv->frames[cv->frame].handley; cv->frames[cv->frame].handlex = y * 2; cv->frames[cv->frame].handley = (cv->width - 1 - x) / 2; cv->frames[cv->frame].width = cv->height * 2; cv->frames[cv->frame].height = (cv->width + 1) / 2; cv->frames[cv->frame].chars = newchars; cv->frames[cv->frame].attrs = newattrs; /* Reset the current frame shortcuts */ _caca_load_frame_info(cv); return 0; } /** \brief Rotate a canvas, 90 degrees counterclockwise. * * Apply a 90-degree transformation to a canvas, choosing characters * that look like the rotated version wherever possible. Characters cells * are rotated two-by-two. Some characters will stay unchanged by the * process, some others will be replaced by close equivalents. Fullwidth * characters at odd horizontal coordinates will be lost. The operation is * not guaranteed to be reversible at all. * * Note that the width of the canvas is divided by two and becomes the * new height. Height is multiplied by two and becomes the new width. If * the original width is an odd number, the division is rounded up. * * If an error occurs, -1 is returned and \b errno is set accordingly: * - \c EBUSY The canvas is in use by a display driver and cannot be rotated. * - \c ENOMEM Not enough memory to allocate the new canvas size. If this * happens, the previous canvas handle is still valid. * * \param cv The canvas to rotate right. * \return 0 in case of success, -1 if an error occurred. */ int caca_rotate_right(caca_canvas_t *cv) { uint32_t *newchars, *newattrs; int x, y, w2, h2; if(cv->refcount) { seterrno(EBUSY); return -1; } /* Save the current frame shortcuts */ _caca_save_frame_info(cv); w2 = (cv->width + 1) / 2; h2 = cv->height; newchars = malloc(w2 * h2 * 2 * sizeof(uint32_t)); if(!newchars) { seterrno(ENOMEM); return -1; } newattrs = malloc(w2 * h2 * 2 * sizeof(uint32_t)); if(!newattrs) { free(newchars); seterrno(ENOMEM); return -1; } for(y = 0; y < h2; y++) { for(x = 0; x < w2; x++) { uint32_t pair[2], attr1, attr2; pair[0] = cv->chars[cv->width * y + x * 2]; attr1 = cv->attrs[cv->width * y + x * 2]; if((cv->width & 1) && x == w2 - 1) { /* Special case: odd column */ pair[1] = ' '; attr2 = attr1; } else { pair[1] = cv->chars[cv->width * y + x * 2 + 1]; attr2 = cv->attrs[cv->width * y + x * 2 + 1]; } /* If one of the characters is a space, we simply ignore * its colour attributes. Otherwise the resulting characters * may have totally wrong colours. */ if(pair[0] == ' ') attr1 = attr2; else if(pair[1] == ' ') attr2 = attr1; rightpair(pair); newchars[(h2 * x + h2 - 1 - y) * 2] = pair[0]; newattrs[(h2 * x + h2 - 1 - y) * 2] = attr1; newchars[(h2 * x + h2 - 1 - y) * 2 + 1] = pair[1]; newattrs[(h2 * x + h2 - 1 - y) * 2 + 1] = attr2; } } free(cv->chars); free(cv->attrs); /* Swap X and Y information */ x = cv->frames[cv->frame].x; y = cv->frames[cv->frame].y; cv->frames[cv->frame].x = (cv->height - 1 - y) * 2; cv->frames[cv->frame].y = x / 2; x = cv->frames[cv->frame].handlex; y = cv->frames[cv->frame].handley; cv->frames[cv->frame].handlex = (cv->height - 1 - y) * 2; cv->frames[cv->frame].handley = x / 2; cv->frames[cv->frame].width = cv->height * 2; cv->frames[cv->frame].height = (cv->width + 1) / 2; cv->frames[cv->frame].chars = newchars; cv->frames[cv->frame].attrs = newattrs; /* Reset the current frame shortcuts */ _caca_load_frame_info(cv); return 0; } /** \brief Rotate and stretch a canvas, 90 degrees counterclockwise. * * Apply a 90-degree transformation to a canvas, choosing characters * that look like the rotated version wherever possible. Some characters * will stay unchanged by the process, some others will be replaced by * close equivalents. Fullwidth characters will be lost. The operation is * not guaranteed to be reversible at all. * * Note that the width and height of the canvas are swapped, causing its * aspect ratio to look stretched. * * If an error occurs, -1 is returned and \b errno is set accordingly: * - \c EBUSY The canvas is in use by a display driver and cannot be rotated. * - \c ENOMEM Not enough memory to allocate the new canvas size. If this * happens, the previous canvas handle is still valid. * * \param cv The canvas to rotate left. * \return 0 in case of success, -1 if an error occurred. */ int caca_stretch_left(caca_canvas_t *cv) { uint32_t *newchars, *newattrs; int x, y; if(cv->refcount) { seterrno(EBUSY); return -1; } /* Save the current frame shortcuts */ _caca_save_frame_info(cv); newchars = malloc(cv->width * cv->height * sizeof(uint32_t)); if(!newchars) { seterrno(ENOMEM); return -1; } newattrs = malloc(cv->width * cv->height * sizeof(uint32_t)); if(!newattrs) { free(newchars); seterrno(ENOMEM); return -1; } for(y = 0; y < cv->height; y++) { for(x = 0; x < cv->width; x++) { uint32_t ch, attr; ch = cv->chars[cv->width * y + x]; attr = cv->attrs[cv->width * y + x]; /* FIXME: do something about fullwidth characters */ ch = leftchar(ch); newchars[cv->height * (cv->width - 1 - x) + y] = ch; newattrs[cv->height * (cv->width - 1 - x) + y] = attr; } } free(cv->chars); free(cv->attrs); /* Swap X and Y information */ x = cv->frames[cv->frame].x; y = cv->frames[cv->frame].y; cv->frames[cv->frame].x = y; cv->frames[cv->frame].y = cv->width - 1 - x; x = cv->frames[cv->frame].handlex; y = cv->frames[cv->frame].handley; cv->frames[cv->frame].handlex = y; cv->frames[cv->frame].handley = cv->width - 1 - x; cv->frames[cv->frame].width = cv->height; cv->frames[cv->frame].height = cv->width; cv->frames[cv->frame].chars = newchars; cv->frames[cv->frame].attrs = newattrs; /* Reset the current frame shortcuts */ _caca_load_frame_info(cv); return 0; } /** \brief Rotate and stretch a canvas, 90 degrees clockwise. * * Apply a 270-degree transformation to a canvas, choosing characters * that look like the rotated version wherever possible. Some characters * will stay unchanged by the process, some others will be replaced by * close equivalents. Fullwidth characters will be lost. The operation is * not guaranteed to be reversible at all. * * Note that the width and height of the canvas are swapped, causing its * aspect ratio to look stretched. * * If an error occurs, -1 is returned and \b errno is set accordingly: * - \c EBUSY The canvas is in use by a display driver and cannot be rotated. * - \c ENOMEM Not enough memory to allocate the new canvas size. If this * happens, the previous canvas handle is still valid. * * \param cv The canvas to rotate right. * \return 0 in case of success, -1 if an error occurred. */ int caca_stretch_right(caca_canvas_t *cv) { uint32_t *newchars, *newattrs; int x, y; if(cv->refcount) { seterrno(EBUSY); return -1; } /* Save the current frame shortcuts */ _caca_save_frame_info(cv); newchars = malloc(cv->width * cv->height * sizeof(uint32_t)); if(!newchars) { seterrno(ENOMEM); return -1; } newattrs = malloc(cv->width * cv->height * sizeof(uint32_t)); if(!newattrs) { free(newchars); seterrno(ENOMEM); return -1; } for(y = 0; y < cv->height; y++) { for(x = 0; x < cv->width; x++) { uint32_t ch, attr; ch = cv->chars[cv->width * y + x]; attr = cv->attrs[cv->width * y + x]; /* FIXME: do something about fullwidth characters */ ch = rightchar(ch); newchars[cv->height * x + cv->height - 1 - y] = ch; newattrs[cv->height * x + cv->height - 1 - y] = attr; } } free(cv->chars); free(cv->attrs); /* Swap X and Y information */ x = cv->frames[cv->frame].x; y = cv->frames[cv->frame].y; cv->frames[cv->frame].x = cv->height - 1 - y; cv->frames[cv->frame].y = x; x = cv->frames[cv->frame].handlex; y = cv->frames[cv->frame].handley; cv->frames[cv->frame].handlex = cv->height - 1 - y; cv->frames[cv->frame].handley = x; cv->frames[cv->frame].width = cv->height; cv->frames[cv->frame].height = cv->width; cv->frames[cv->frame].chars = newchars; cv->frames[cv->frame].attrs = newattrs; /* Reset the current frame shortcuts */ _caca_load_frame_info(cv); return 0; } /* FIXME: as the lookup tables grow bigger, use a log(n) lookup instead * of linear lookup. */ static uint32_t flipchar(uint32_t ch) { int i; static uint32_t const noflip[] = { /* ASCII */ ' ', '"', '#', '\'', '-', '.', '*', '+', ':', '=', '0', '8', 'A', 'H', 'I', 'M', 'O', 'T', 'U', 'V', 'W', 'X', 'Y', '^', '_', 'i', 'o', 'v', 'w', 'x', '|', /* CP437 and box drawing */ 0x2591, 0x2592, 0x2593, 0x2588, 0x2584, 0x2580, /* ░ ▒ ▓ █ ▄ ▀ */ 0x2500, 0x2501, 0x2503, 0x2503, 0x253c, 0x254b, /* ─ ━ │ ┃ ┼ ╋ */ 0x252c, 0x2534, 0x2533, 0x253b, 0x2566, 0x2569, /* ┬ ┴ ┳ ┻ ╦ ╩ */ 0x2550, 0x2551, 0x256c, /* ═ ║ ╬ */ 0x2575, 0x2577, 0x2579, 0x257b, /* ╵ ╷ ╹ ╻ */ 0 }; static uint32_t const pairs[] = { /* ASCII */ '(', ')', '/', '\\', '<', '>', '[', ']', 'b', 'd', 'p', 'q', '{', '}', /* ASCII-Unicode */ ';', 0x204f, /* ; ⁏ */ '`', 0x00b4, /* ` ´ */ ',', 0x02ce, /* , ˎ */ 'C', 0x03fd, /* C Ͻ */ 'E', 0x018e, /* E Ǝ */ 'L', 0x2143, /* L ⅃ */ 'N', 0x0418, /* N И */ 'R', 0x042f, /* R Я */ 'S', 0x01a7, /* S Ƨ */ 'c', 0x0254, /* c ɔ */ 'e', 0x0258, /* e ɘ */ /* CP437 */ 0x258c, 0x2590, /* ▌ ▐ */ 0x2596, 0x2597, /* ▖ ▗ */ 0x2598, 0x259d, /* ▘ ▝ */ 0x2599, 0x259f, /* ▙ ▟ */ 0x259a, 0x259e, /* ▚ ▞ */ 0x259b, 0x259c, /* ▛ ▜ */ 0x25ba, 0x25c4, /* ► ◄ */ 0x2192, 0x2190, /* → ← */ 0x2310, 0xac, /* ⌐ ¬ */ /* Box drawing */ 0x250c, 0x2510, /* ┌ ┐ */ 0x2514, 0x2518, /* └ ┘ */ 0x251c, 0x2524, /* ├ ┤ */ 0x250f, 0x2513, /* ┏ ┓ */ 0x2517, 0x251b, /* ┗ ┛ */ 0x2523, 0x252b, /* ┣ ┫ */ 0x2552, 0x2555, /* ╒ ╕ */ 0x2558, 0x255b, /* ╘ ╛ */ 0x2553, 0x2556, /* ╓ ╖ */ 0x2559, 0x255c, /* ╙ ╜ */ 0x2554, 0x2557, /* ╔ ╗ */ 0x255a, 0x255d, /* ╚ ╝ */ 0x255e, 0x2561, /* ╞ ╡ */ 0x255f, 0x2562, /* ╟ ╢ */ 0x2560, 0x2563, /* ╠ ╣ */ 0x2574, 0x2576, /* ╴ ╶ */ 0x2578, 0x257a, /* ╸ ╺ */ 0 }; for(i = 0; noflip[i]; i++) if(ch == noflip[i]) return ch; for(i = 0; pairs[i]; i++) if(ch == pairs[i]) return pairs[i ^ 1]; return ch; } static uint32_t flopchar(uint32_t ch) { int i; static uint32_t const noflop[] = { /* ASCII */ ' ', '(', ')', '*', '+', '-', '0', '3', '8', ':', '<', '=', '>', 'B', 'C', 'D', 'E', 'H', 'I', 'K', 'O', 'X', '[', ']', 'c', 'o', '{', '|', '}', /* CP437 and box drawing */ 0x2591, 0x2592, 0x2593, 0x2588, 0x258c, 0x2590, /* ░ ▒ ▓ █ ▌ ▐ */ 0x2500, 0x2501, 0x2503, 0x2503, 0x253c, 0x254b, /* ─ ━ │ ┃ ┼ ╋ */ 0x251c, 0x2524, 0x2523, 0x252b, 0x2560, 0x2563, /* ├ ┤ ┣ ┫ ╠ ╣ */ 0x2550, 0x2551, 0x256c, /* ═ ║ ╬ */ 0x2574, 0x2576, 0x2578, 0x257a, /* ╴ ╶ ╸ ╺ */ 0 }; static uint32_t const pairs[] = { /* ASCII */ '/', '\\', 'M', 'W', ',', '`', 'b', 'p', 'd', 'q', 'p', 'q', 'f', 't', '.', '\'', /* ASCII-Unicode */ '_', 0x203e, /* _ ‾ */ '!', 0x00a1, /* ! ¡ */ 'L', 0x0413, /* L Г */ 'N', 0x0418, /* N И */ 'P', 0x042c, /* P Ь */ 'R', 0x0281, /* R ʁ */ 'S', 0x01a7, /* S Ƨ */ 'U', 0x0548, /* U Ո */ 'V', 0x039b, /* V Λ */ 'Y', 0x2144, /* Y ⅄ */ 'h', 0x03bc, /* h μ */ 'i', 0x1d09, /* i ᴉ */ 'j', 0x1e37, /* j ḷ */ 'l', 0x0237, /* l ȷ */ 'v', 0x028c, /* v ʌ */ 'w', 0x028d, /* w ʍ */ 'y', 0x03bb, /* y λ */ /* Not perfect, but better than nothing */ '"', 0x201e, /* " „ */ 'm', 0x026f, /* m ɯ */ 'n', 'u', /* CP437 */ 0x2584, 0x2580, /* ▄ ▀ */ 0x2596, 0x2598, /* ▖ ▘ */ 0x2597, 0x259d, /* ▗ ▝ */ 0x2599, 0x259b, /* ▙ ▛ */ 0x259f, 0x259c, /* ▟ ▜ */ 0x259a, 0x259e, /* ▚ ▞ */ /* Box drawing */ 0x250c, 0x2514, /* ┌ └ */ 0x2510, 0x2518, /* ┐ ┘ */ 0x252c, 0x2534, /* ┬ ┴ */ 0x250f, 0x2517, /* ┏ ┗ */ 0x2513, 0x251b, /* ┓ ┛ */ 0x2533, 0x253b, /* ┳ ┻ */ 0x2554, 0x255a, /* ╔ ╚ */ 0x2557, 0x255d, /* ╗ ╝ */ 0x2566, 0x2569, /* ╦ ╩ */ 0x2552, 0x2558, /* ╒ ╘ */ 0x2555, 0x255b, /* ╕ ╛ */ 0x2564, 0x2567, /* ╤ ╧ */ 0x2553, 0x2559, /* ╓ ╙ */ 0x2556, 0x255c, /* ╖ ╜ */ 0x2565, 0x2568, /* ╥ ╨ */ 0x2575, 0x2577, /* ╵ ╷ */ 0x2579, 0x257b, /* ╹ ╻ */ 0 }; for(i = 0; noflop[i]; i++) if(ch == noflop[i]) return ch; for(i = 0; pairs[i]; i++) if(ch == pairs[i]) return pairs[i ^ 1]; return ch; } static uint32_t rotatechar(uint32_t ch) { int i; static uint32_t const norotate[] = { /* ASCII */ ' ', '*', '+', '-', '/', '0', '8', ':', '=', 'H', 'I', 'N', 'O', 'S', 'X', 'Z', '\\', 'o', 's', 'x', 'z', '|', /* Unicode */ 0x2591, 0x2592, 0x2593, 0x2588, 0x259a, 0x259e, /* ░ ▒ ▓ █ ▚ ▞ */ 0x2500, 0x2501, 0x2503, 0x2503, 0x253c, 0x254b, /* ─ ━ │ ┃ ┼ ╋ */ 0x2550, 0x2551, 0x256c, /* ═ ║ ╬ */ 0 }; static uint32_t const pairs[] = { /* ASCII */ '(', ')', '<', '>', '[', ']', '{', '}', '.', '\'', '6', '9', 'M', 'W', 'b', 'q', 'd', 'p', 'n', 'u', /* ASCII-Unicode */ '_', 0x203e, /* _ ‾ */ ',', 0x00b4, /* , ´ */ '`', 0x02ce, /* ` ˎ */ '&', 0x214b, /* & ⅋ */ '!', 0x00a1, /* ! ¡ */ '?', 0x00bf, /* ? ¿ */ 'C', 0x03fd, /* C Ͻ */ 'E', 0x018e, /* E Ǝ */ 'F', 0x2132, /* F Ⅎ */ 'L', 0x2142, /* L ⅂ */ 'U', 0x0548, /* U Ո */ 'V', 0x039b, /* V Λ */ 'Y', 0x2144, /* Y ⅄ */ 'a', 0x0250, /* a ɐ */ 'c', 0x0254, /* c ɔ */ 'e', 0x0259, /* e ə */ 'f', 0x025f, /* f ɟ */ 'g', 0x1d77, /* g ᵷ */ 'h', 0x0265, /* h ɥ */ 'i', 0x1d09, /* i ᴉ */ 'j', 0x1e37, /* j ḷ */ 'k', 0x029e, /* k ʞ */ 'l', 0x0237, /* l ȷ */ 'm', 0x026f, /* m ɯ */ 'r', 0x0279, /* r ɹ */ 't', 0x0287, /* t ʇ */ 'v', 0x028c, /* v ʌ */ 'w', 0x028d, /* w ʍ */ 'y', 0x028e, /* y ʎ */ /* Not perfect, but better than nothing */ '"', 0x201e, /* " „ */ /* Misc Unicode */ 0x00e6, 0x1d02, /* æ ᴂ */ 0x0153, 0x1d14, /* œ ᴔ */ /* CP437 */ 0x258c, 0x2590, /* ▌ ▐ */ 0x2584, 0x2580, /* ▄ ▀ */ 0x2596, 0x259d, /* ▖ ▝ */ 0x2597, 0x2598, /* ▗ ▘ */ 0x2599, 0x259c, /* ▙ ▜ */ 0x259f, 0x259b, /* ▟ ▛ */ /* Box drawing */ 0x250c, 0x2518, /* ┌ ┘ */ 0x2510, 0x2514, /* ┐ └ */ 0x251c, 0x2524, /* ├ ┤ */ 0x252c, 0x2534, /* ┬ ┴ */ 0x250f, 0x251b, /* ┏ ┛ */ 0x2513, 0x2517, /* ┓ ┗ */ 0x2523, 0x252b, /* ┣ ┫ */ 0x2533, 0x253b, /* ┳ ┻ */ 0x2554, 0x255d, /* ╔ ╝ */ 0x2557, 0x255a, /* ╗ ╚ */ 0x2560, 0x2563, /* ╠ ╣ */ 0x2566, 0x2569, /* ╦ ╩ */ 0x2552, 0x255b, /* ╒ ╛ */ 0x2555, 0x2558, /* ╕ ╘ */ 0x255e, 0x2561, /* ╞ ╡ */ 0x2564, 0x2567, /* ╤ ╧ */ 0x2553, 0x255c, /* ╓ ╜ */ 0x2556, 0x2559, /* ╖ ╙ */ 0x255f, 0x2562, /* ╟ ╢ */ 0x2565, 0x2568, /* ╥ ╨ */ 0x2574, 0x2576, /* ╴ ╶ */ 0x2575, 0x2577, /* ╵ ╷ */ 0x2578, 0x257a, /* ╸ ╺ */ 0x2579, 0x257b, /* ╹ ╻ */ 0 }; for(i = 0; norotate[i]; i++) if(ch == norotate[i]) return ch; for(i = 0; pairs[i]; i++) if(ch == pairs[i]) return pairs[i ^ 1]; return ch; } static uint32_t const leftright2[] = { /* ASCII */ '/', '\\', '|', '-', '|', '_', /* This is all right because there was already a '|' before */ /* ASCII-Unicode */ '|', 0x203e, /* | ‾ */ /* Misc Unicode */ 0x2571, 0x2572, /* ╱ ╲ */ /* Box drawing */ 0x2500, 0x2502, /* ─ │ */ 0x2501, 0x2503, /* ━ ┃ */ 0x2550, 0x2551, /* ═ ║ */ 0, 0 }; static uint32_t const leftright4[] = { /* ASCII */ '<', 'v', '>', '^', ',', '.', '\'', '`', /* ASCII / Unicode */ '(', 0x203f, ')', 0x2040, /* ( ‿ ) ⁀ */ /* Misc Unicode */ 0x256d, 0x2570, 0x256f, 0x256e, /* ╭ ╰ ╯ ╮ */ /* CP437 */ 0x258c, 0x2584, 0x2590, 0x2580, /* ▌ ▄ ▐ ▀ */ 0x2596, 0x2597, 0x259d, 0x2598, /* ▖ ▗ ▝ ▘ */ 0x2599, 0x259f, 0x259c, 0x259b, /* ▙ ▟ ▜ ▛ */ /* Box drawing */ 0x250c, 0x2514, 0x2518, 0x2510, /* ┌ └ ┘ ┐ */ 0x250f, 0x2517, 0x251b, 0x2513, /* ┏ ┗ ┛ ┓ */ 0x251c, 0x2534, 0x2524, 0x252c, /* ├ ┴ ┤ ┬ */ 0x2523, 0x253b, 0x252b, 0x2533, /* ┣ ┻ ┫ ┳ */ 0x2552, 0x2559, 0x255b, 0x2556, /* ╒ ╙ ╛ ╖ */ 0x2553, 0x2558, 0x255c, 0x2555, /* ╓ ╘ ╜ ╕ */ 0x2554, 0x255a, 0x255d, 0x2557, /* ╔ ╚ ╝ ╗ */ 0x255e, 0x2568, 0x2561, 0x2565, /* ╞ ╨ ╡ ╥ */ 0x255f, 0x2567, 0x2562, 0x2564, /* ╟ ╧ ╢ ╤ */ 0x2560, 0x2569, 0x2563, 0x2566, /* ╠ ╩ ╣ ╦ */ 0x2574, 0x2577, 0x2576, 0x2575, /* ╴ ╷ ╶ ╵ */ 0x2578, 0x257b, 0x257a, 0x2579, /* ╸ ╻ ╺ ╹ */ 0, 0, 0, 0 }; static uint32_t leftchar(uint32_t ch) { int i; for(i = 0; leftright2[i]; i++) if(ch == leftright2[i]) return leftright2[(i & ~1) | ((i + 1) & 1)]; for(i = 0; leftright4[i]; i++) if(ch == leftright4[i]) return leftright4[(i & ~3) | ((i + 1) & 3)]; return ch; } static uint32_t rightchar(uint32_t ch) { int i; for(i = 0; leftright2[i]; i++) if(ch == leftright2[i]) return leftright2[(i & ~1) | ((i - 1) & 1)]; for(i = 0; leftright4[i]; i++) if(ch == leftright4[i]) return leftright4[(i & ~3) | ((i - 1) & 3)]; return ch; } static uint32_t const leftright2x2[] = { /* ASCII / Unicode */ '-', '-', 0x4e28, CACA_MAGIC_FULLWIDTH, /* -- 丨 */ '|', '|', 0x2f06, CACA_MAGIC_FULLWIDTH, /* || ⼆ */ /* Unicode */ 0x2584, 0x2580, 0x2580, 0x2584, /* ▄▀ ▀▄ */ 0, 0, 0, 0 }; static uint32_t const leftright2x4[] = { /* ASCII */ ':', ' ', '.', '.', ' ', ':', '\'', '\'', /* ASCII / Unicode */ ' ', '`', 0x00b4, ' ', 0x02ce, ' ', ' ', ',', /* ` ´ ˎ , */ ' ', '`', '\'', ' ', '.', ' ', ' ', ',', /* fallback ASCII */ '`', ' ', ',', ' ', ' ', 0x00b4, ' ', 0x02ce, /* ` , ˎ ´ */ '`', ' ', ',', ' ', ' ', '.', ' ', '\'', /* fallback ASCII */ '/', ' ', '-', 0x02ce, ' ', '/', '`', '-', /* / -ˎ / `- */ '/', ' ', '-', '.', ' ', '/', '\'', '-', /* fallback ASCII */ '\\', ' ', ',', '-', ' ', '\\', '-', 0x00b4, /* \ ,- \ -´ */ '\\', ' ', '.', '-', ' ', '\\', '-', '\'', /* fallback ASCII */ '\\', ' ', '_', ',', ' ', '\\', 0x00b4, 0x203e, /* \ _, \ ´‾ */ '\\', '_', '_', '/', 0x203e, '\\', '/', 0x203e, /* \_ _/ ‾\ /‾ */ '_', '\\', 0x203e, '/', '\\', 0x203e, '/', '_', /* _\ ‾/ \‾ /_ */ '|', ' ', '_', '_', ' ', '|', 0x203e, 0x203e, /* | __ | ‾‾ */ '_', '|', 0x203e, '|', '|', 0x203e, '|', '_', /* _| ‾| |‾ |_ */ '|', '_', '_', '|', 0x203e, '|', '|', 0x203e, /* |_ _| ‾| |‾ */ '_', ' ', ' ', 0x2577, ' ', 0x203e, 0x2575, ' ', /* _ ╷ ‾ ╵ */ ' ', '_', ' ', 0x2575, 0x203e, ' ', 0x2577, ' ', /* _ ╵ ‾ ╷ */ '.', '_', '.', 0x2575, 0x203e, '\'', 0x2577, '\'', /* ._ .╵ ‾' ╷' */ '(', '_', 0x203f, '|', 0x203e, ')', '|', 0x2040, /* (_ ‿| ‾) |⁀ */ '(', 0x203e, '|', 0x203f, '_', ')', 0x2040, '|', /* (‾ |‿ _) ⁀| */ '\\', '/', 0xff1e, CACA_MAGIC_FULLWIDTH, '/', '\\', 0xff1c, CACA_MAGIC_FULLWIDTH, /* \/ > /\ < */ ')', ' ', 0xfe35, CACA_MAGIC_FULLWIDTH, ' ', '(', 0xfe36, CACA_MAGIC_FULLWIDTH, /* ) ︵ ( ︶ */ '}', ' ', 0xfe37, CACA_MAGIC_FULLWIDTH, ' ', '{', 0xfe38, CACA_MAGIC_FULLWIDTH, /* } ︷ { ︸ */ /* Not perfect, but better than nothing */ '(', ' ', 0x02ce, ',', ' ', ')', 0x00b4, '`', /* ( ˎ, ) ´` */ ' ', 'v', '>', ' ', 0x028c, ' ', ' ', '<', /* v > ʌ < */ ' ', 'V', '>', ' ', 0x039b, ' ', ' ', '<', /* V > Λ < */ 'v', ' ', '>', ' ', ' ', 0x028c, ' ', '<', /* v > ʌ < */ 'V', ' ', '>', ' ', ' ', 0x039b, ' ', '<', /* V > Λ < */ '\\', '|', 0xff1e, CACA_MAGIC_FULLWIDTH, '|', '\\', 0xff1c, CACA_MAGIC_FULLWIDTH, /* \| > |\ < */ '|', '/', 0xff1e, CACA_MAGIC_FULLWIDTH, '/', '|', 0xff1c, CACA_MAGIC_FULLWIDTH, /* |/ > /| < */ /* Unicode */ 0x2584, ' ', ' ', 0x2584, ' ', 0x2580, 0x2580, ' ', /* ▄ ▄ ▀ ▀ */ 0x2588, ' ', 0x2584, 0x2584, ' ', 0x2588, 0x2580, 0x2580, /* █ ▄▄ █ ▀▀ */ 0x2588, 0x2584, 0x2584, 0x2588, 0x2580, 0x2588, 0x2588, 0x2580, /* █▄ ▄█ ▀█ █▀ */ /* TODO: Braille */ /* Not perfect, but better than nothing */ 0x2591, ' ', 0x28e4, 0x28e4, ' ', 0x2591, 0x281b, 0x281b, /* ░ ⣤⣤ ░ ⠛⠛ */ 0x2592, ' ', 0x28f6, 0x28f6, ' ', 0x2592, 0x283f, 0x283f, /* ▒ ⣶⣶ ▒ ⠿⠿ */ 0, 0, 0, 0, 0, 0, 0, 0 }; static void leftpair(uint32_t pair[2]) { int i; for(i = 0; leftright2x2[i]; i += 2) if(pair[0] == leftright2x2[i] && pair[1] == leftright2x2[i + 1]) { pair[0] = leftright2x2[(i & ~3) | ((i + 2) & 3)]; pair[1] = leftright2x2[((i & ~3) | ((i + 2) & 3)) + 1]; return; } for(i = 0; leftright2x4[i]; i += 2) if(pair[0] == leftright2x4[i] && pair[1] == leftright2x4[i + 1]) { pair[0] = leftright2x4[(i & ~7) | ((i + 2) & 7)]; pair[1] = leftright2x4[((i & ~7) | ((i + 2) & 7)) + 1]; return; } } static void rightpair(uint32_t pair[2]) { int i; for(i = 0; leftright2x2[i]; i += 2) if(pair[0] == leftright2x2[i] && pair[1] == leftright2x2[i + 1]) { pair[0] = leftright2x2[(i & ~3) | ((i - 2) & 3)]; pair[1] = leftright2x2[((i & ~3) | ((i - 2) & 3)) + 1]; return; } for(i = 0; leftright2x4[i]; i += 2) if(pair[0] == leftright2x4[i] && pair[1] == leftright2x4[i + 1]) { pair[0] = leftright2x4[(i & ~7) | ((i - 2) & 7)]; pair[1] = leftright2x4[((i & ~7) | ((i - 2) & 7)) + 1]; return; } } /* * XXX: The following functions are aliases. */ int cucul_invert(cucul_canvas_t *) CACA_ALIAS(caca_invert); int cucul_flip(cucul_canvas_t *) CACA_ALIAS(caca_flip); int cucul_flop(cucul_canvas_t *) CACA_ALIAS(caca_flop); int cucul_rotate_180(cucul_canvas_t *) CACA_ALIAS(caca_rotate_180); int cucul_rotate_left(cucul_canvas_t *) CACA_ALIAS(caca_rotate_left); int cucul_rotate_right(cucul_canvas_t *) CACA_ALIAS(caca_rotate_right); int cucul_stretch_left(cucul_canvas_t *) CACA_ALIAS(caca_stretch_left); int cucul_stretch_right(cucul_canvas_t *) CACA_ALIAS(caca_stretch_right);