#include #include "common.h" static void draw_small_explosion( int x, int y, int frame ); static void draw_big_explosion( int x, int y, int frame ); void init_explosions( game *g, explosions *ex ) { int i; for( i = 0; i < EXPLOSIONS; i++ ) { ex->n[i] = 0; ex->x[i] = -1; ex->y[i] = -1; ex->vx[i] = -1; ex->vy[i] = -1; ex->type[i] = 0; } } void add_explosion( game *g, explosions *ex, int x, int y, int vx, int vy, int type ) { int i; for( i = 0; i < EXPLOSIONS; i++ ) { if( ex->n[i] <= 0 ) { ex->x[i] = x; ex->y[i] = y; ex->vx[i] = vx; ex->vy[i] = vy; switch( type ) { case 1: ex->n[i] = 13; break; case 2: ex->n[i] = 30; break; case 0: default: ex->n[i] = 7; break; } ex->type[i] = type; break; } } } void draw_explosions( game *g, explosions *ex ) { int i; for( i = 0; i < EXPLOSIONS; i++ ) { if( ex->n[i] <= 0 ) { continue; } #if 0 GFX_COLOR( GREEN ); GFX_GOTO( ex->x[i] + 3, ex->y[i] ); switch( GET_RAND(0,3) ) { case 0: GFX_WRITE( 'p' ); GFX_WRITE( 'i' ); GFX_WRITE( 'f' ); break; case 1: GFX_WRITE( 'p' ); GFX_WRITE( 'a' ); GFX_WRITE( 'f' ); break; case 2: GFX_WRITE( 'p' ); GFX_WRITE( 'o' ); GFX_WRITE( 'u' ); GFX_WRITE( 'f' ); break; } GFX_WRITE( '!' ); #endif switch( ex->type[i] ) { case 1: draw_big_explosion( ex->x[i], ex->y[i], ex->n[i] ); break; case 0: default: draw_small_explosion( ex->x[i], ex->y[i], ex->n[i] ); break; } } } void update_explosions( game *g, explosions *ex ) { int i; for( i = 0; i < EXPLOSIONS; i++ ) { if( ex->n[i] > 0 ) { ex->x[i] += ex->vx[i]; ex->y[i] += ex->vy[i]; ex->n[i]--; } } } static void draw_small_explosion( int x, int y, int frame ) { switch( frame ) { default: case 6: GFX_COLOR( YELLOW ); GFX_GOTO( x, y ); GFX_WRITE( '+' ); break; case 5: GFX_COLOR( YELLOW ); GFX_GOTO( x, y ); GFX_WRITE( 'o' ); break; case 4: GFX_COLOR( YELLOW ); GFX_GOTO( x, y-1 ); GFX_WRITE( '_' ); GFX_GOTO( x-1, y ); GFX_WRITE( ')' ); GFX_WRITE( '_' ); GFX_WRITE( '(' ); break; case 3: GFX_COLOR( YELLOW ); GFX_GOTO( x-1, y-1 ); GFX_WRITE( '.' ); GFX_WRITE( '_' ); GFX_WRITE( ',' ); GFX_GOTO( x-1, y ); GFX_WRITE( ')' ); GFX_WRITE( '_' ); GFX_WRITE( '(' ); GFX_GOTO( x-1, y+1 ); GFX_WRITE( '\'' ); GFX_WRITE( ' ' ); GFX_WRITE( '`' ); break; case 2: GFX_COLOR( YELLOW ); GFX_GOTO( x-1, y-1 ); GFX_WRITE( '.' ); GFX_WRITE( 'v' ); GFX_WRITE( ',' ); GFX_GOTO( x-1, y ); GFX_WRITE( '>' ); GFX_WRITE( ' ' ); GFX_WRITE( '<' ); GFX_GOTO( x-1, y+1 ); GFX_WRITE( '\'' ); GFX_WRITE( '^' ); GFX_WRITE( '`' ); break; case 1: GFX_COLOR( WHITE ); GFX_GOTO( x-1, y-1 ); GFX_WRITE( '.' ); GFX_WRITE( ' ' ); GFX_WRITE( ',' ); GFX_GOTO( x-1, y ); GFX_WRITE( ' ' ); GFX_WRITE( ' ' ); GFX_WRITE( ' ' ); GFX_GOTO( x-1, y+1 ); GFX_WRITE( '\'' ); GFX_WRITE( ' ' ); GFX_WRITE( '`' ); break; } } static void draw_big_explosion( int x, int y, int frame ) { GFX_COLOR( YELLOW ); switch( frame ) { default: case 12: GFX_GOTO( x, y ); GFX_WRITE( '+' ); break; case 11: GFX_GOTO( x, y ); GFX_WRITE( 'o' ); break; case 10: GFX_GOTO( x, y-1 ); GFX_WRITE( '_' ); GFX_GOTO( x-1, y ); GFX_WRITE( ')' ); GFX_WRITE( '_' ); GFX_WRITE( '(' ); break; case 9: GFX_GOTO( x-1, y-1 ); GFX_WRITE( '.' ); GFX_WRITE( '_' ); GFX_WRITE( ',' ); GFX_GOTO( x-1, y ); GFX_WRITE( ')' ); GFX_WRITE( '_' ); GFX_WRITE( '(' ); GFX_GOTO( x-1, y+1 ); GFX_WRITE( '\'' ); GFX_WRITE( ' ' ); GFX_WRITE( '`' ); break; case 8: GFX_GOTO( x-1, y-1 ); GFX_WRITE( '.' ); GFX_WRITE( 'v' ); GFX_WRITE( ',' ); GFX_GOTO( x-1, y ); GFX_WRITE( '>' ); GFX_WRITE( ' ' ); GFX_WRITE( '<' ); GFX_GOTO( x-1, y+1 ); GFX_WRITE( '\'' ); GFX_WRITE( '^' ); GFX_WRITE( '`' ); break; case 6: GFX_COLOR( RED ); case 7: case 5: GFX_GOTO( x-2, y-1 ); GFX_WRITE( '_' ); GFX_WRITE( '\\' ); GFX_WRITE( '~' ); GFX_WRITE( '/' ); GFX_WRITE( '_' ); GFX_GOTO( x-2, y ); GFX_WRITE( '>' ); GFX_WRITE( ' ' ); GFX_WRITE( ' ' ); GFX_WRITE( ' ' ); GFX_WRITE( '<' ); GFX_GOTO( x-2, y+1 ); GFX_WRITE( '~' ); GFX_WRITE( '/' ); GFX_WRITE( '_' ); GFX_WRITE( '\\' ); GFX_WRITE( '~' ); break; case 3: GFX_COLOR( RED ); case 4: case 2: GFX_GOTO( x-2, y-1 ); GFX_WRITE( '_' ); GFX_WRITE( '\\' ); GFX_WRITE( ' ' ); GFX_WRITE( '/' ); GFX_WRITE( '_' ); GFX_GOTO( x-2, y ); GFX_WRITE( '_' ); GFX_WRITE( ' ' ); GFX_WRITE( ' ' ); GFX_WRITE( ' ' ); GFX_WRITE( '_' ); GFX_GOTO( x-2, y+1 ); GFX_WRITE( ' ' ); GFX_WRITE( '/' ); GFX_WRITE( ' ' ); GFX_WRITE( '\\' ); GFX_WRITE( ' ' ); break; case 1: GFX_COLOR( WHITE ); GFX_GOTO( x-2, y-1 ); GFX_WRITE( '.' ); GFX_WRITE( ' ' ); GFX_WRITE( '\'' ); GFX_WRITE( ' ' ); GFX_WRITE( ',' ); GFX_GOTO( x-2, y ); GFX_WRITE( ' ' ); GFX_WRITE( ' ' ); GFX_WRITE( ' ' ); GFX_WRITE( ' ' ); GFX_WRITE( ' ' ); GFX_GOTO( x-2, y+1 ); GFX_WRITE( '\'' ); GFX_WRITE( ' ' ); GFX_WRITE( '.' ); GFX_WRITE( ' ' ); GFX_WRITE( '`' ); break; } }