package Term::Caca; require Exporter; require DynaLoader; $VERSION = '0.9_1'; @ISA = qw(Exporter DynaLoader); Term::Caca->bootstrap($VERSION); use strict; use Term::Caca::Constants ':all'; # Basic functions # constructor sub new { my ($class) = @_; _init(); my $self = { }; return bless($self => $class); } *init = \*new; # set delay for establishing constant framerate sub set_delay { my ($self, $usec) = @_; $usec ||= 0; _set_delay($usec); } # sub get_feature { my ($self, $feature) = @_; $feature ||= 0; return _get_feature($feature); } # sub set_feature { my ($self, $feature) = @_; $feature ||= 0; _get_feature($feature); } # sub get_feature_name { my ($self, $feature) = @_; $feature ||= 0; return _get_feature_name($feature); } # sub get_rendertime { # my ($self) = @_; return _get_rendertime(); } # sub get_width { # my ($self) = @_; return _get_width(); } # sub get_height { # my ($self) = @_; return _get_height(); } # sub set_window_title { my ($self, $title) = @_; $title ||= ""; return _set_window_title($title); } # sub get_window_width { # my ($self) = @_; return _get_window_width(); } # sub get_window_height { # my ($self) = @_; return _get_window_height(); } # sub refresh { _refresh(); } # destructor sub DESTROY { my ($self) = @_; _end(); } # Event handling # sub get_event { my ($self, $event_mask) = @_; if (!defined($event_mask)) { $event_mask = 0xFFFFFFFF; } return _get_event($event_mask); } # sub get_mouse_x { my ($self) = @_; return _get_mouse_x(); } # sub get_mouse_y { my ($self) = @_; return _get_mouse_y(); } # sub wait_event { my ($self, $event_mask) = @_; $event_mask ||= CACA_EVENT_ANY; return _wait_event($event_mask); } 1; # Character printing # sub set_color { my ($self, $fgcolor, $bgcolor) = @_; $fgcolor ||= CACA_COLOR_LIGHTGRAY; $bgcolor ||= CACA_COLOR_BLACK; return _set_color($fgcolor, $bgcolor); } # sub get_fg_color { my ($self) = @_; return _get_fg_color(); } # sub get_bg_color { my ($self) = @_; return _get_bg_color(); } # sub get_color_name { my ($self, $color) = @_; return undef unless(defined($color)); return _get_color_name($color); } # sub putchar { my ($self, $x, $y, $c) = @_; $x ||= 0; $y ||= 0; $c ||= ""; _putchar($x, $y, $c); } # sub putstr { my ($self, $x, $y, $s) = @_; $x ||= 0; $y ||= 0; $s ||= ""; _putstr($x, $y, $s); } # faking it by doing printf on the perl side sub printf { my ($self, $x, $y, $s, @args) = @_; $x ||= 0; $y ||= 0; my $string = sprintf($s, @args); _putstr($x, $y, $string); } # sub clear { _clear(); } # Primitives drawing # sub draw_line { my ($self, $x1, $y1, $x2, $y2, $c) = @_; _draw_line($x1, $y1, $x2, $y2, $c); } # sub draw_polyline { my ($self, $x, $y, $n, $c) = @_; _draw_polyline($x, $y, $n, $c); } # sub draw_thin_line { my ($self, $x1, $y1, $x2, $y2) = @_; _draw_thin_line($x1, $y1, $x2, $y2); } # sub draw_thin_polyline { my ($self, $x, $y, $n) = @_; _draw_thin_polyline($x, $y, $n); } # sub draw_circle { my ($self, $x, $y, $r, $c) = @_; # TODO : check for sane values _draw_circle($x, $y, $r, $c); } # sub draw_ellipse { my ($self, $x0, $y0, $ra, $rb, $c) = @_; _draw_ellipse($x0, $y0, $ra, $rb, $c); } # sub draw_thin_ellipse { my ($self, $x0, $y0, $ra, $rb) = @_; _draw_ellipse($x0, $y0, $ra, $rb); } # sub fill_ellipse { my ($self, $x0, $y0, $ra, $rb, $c) = @_; _fill_ellipse($x0, $y0, $ra, $rb, $c); } # sub draw_box { my ($self, $x0, $y0, $x1, $y1, $c) = @_; _draw_box($x0, $y0, $x1, $y1, $c); } # sub draw_thin_box { my ($self, $x0, $y0, $x1, $y1) = @_; _draw_thin_box($x0, $y0, $x1, $y1); } # sub fill_box { my ($self, $x0, $y0, $x1, $y1, $c) = @_; _fill_box($x0, $y0, $x1, $y1, $c); } # sub draw_triangle { my ($self, $x0, $y0, $x1, $y1, $x2, $y2, $c) = @_; _draw_triangle($x0, $y0, $x1, $y1, $x2, $y2, $c); } # sub draw_thin_triangle { my ($self, $x0, $y0, $x1, $y1, $x2, $y2) = @_; _draw_thin_triangle($x0, $y0, $x1, $y1, $x2, $y2); } # sub fill_triangle { my ($self, $x0, $y0, $x1, $y1, $x2, $y2, $c) = @_; _fill_triangle($x0, $y0, $x1, $y1, $x2, $y2, $c); } # Mathematical functions # sub rand { my ($self, $min, $max) = @_; return _rand($min, $max); } # sub sqrt { my ($self, $n) = @_; return _sqrt($n); } # Sprite handling # sub load_sprite { my ($self, $file) = @_; my $sprite = _load_sprite($file); } # sub get_sprite_frames { my ($self, $sprite) = @_; return _get_sprite_frames($sprite); } # sub get_sprite_width { my ($self, $sprite) = @_; return _get_sprite_width($sprite); } # sub get_sprite_height { my ($self, $sprite) = @_; return _get_sprite_height($sprite); } # sub get_sprite_dx { my ($self, $sprite) = @_; return _get_sprite_dx($sprite); } # sub get_sprite_dy { my ($self, $sprite) = @_; return _get_sprite_dy($sprite); } # sub draw_sprite { my ($self, $x, $y, $sprite, $f) = @_; _draw_sprite($x, $y, $sprite, $f); } # sub free_sprite { my ($self, $sprite) = @_; _free_sprite($sprite); } # Bitmap handling # sub create_bitmap { my ($self, $bpp, $w, $h, $pitch, $rmask, $gmask, $bmask, $amask) = @_; _create_bitmap($bpp, $w, $h, $pitch, $rmask, $gmask, $bmask, $amask); } # sub set_bitmap_palette { my ($self, $bitmap, $red, $green, $blue, $alpha) = @_; _set_bitmap_palette($bitmap, $red, $green, $blue, $alpha); } # sub draw_bitmap { my ($self, $x1, $y1, $x2, $y2, $bitmap, $pixels) = @_; _draw_bitmap($x1, $y1, $x2, $y2, $bitmap, $pixels); } sub free_bitmap { my ($self, $bitmap) = @_; _free_bitmap($bitmap); } __END__ =head1 NAME Term::Caca - perl interface for libcaca (Colour AsCii Art library) =head1 SYNOPSIS =head1 DESCRIPTION =head2 Class Methods =head2 Object Methods =head1 AUTHOR =head1 SEE ALSO =cut # vim:sw=2 sts=2 expandtab # $Id$