Things to do * let the ship pick up bonuses * handle life * alien swarms, programmed behaviour * sprite library * mega ball * spiral weapon (vertical sine) * fragmentation bomb (merge with mega-ball?) * stick aliens to tunnel * change tunnel colour * fill holes in the tunnel when |step| > 2 DONE Dec 18 2002: draw a 3rd alien type * draw bosses * port to conio.h * clip graphics * promote precision for all coordinates except screen * tunnel sometimes doesn't get drawn on the left * write a generic drawing library with automatic clipping * write a linux console output for the drawing library * animate the ship