/* $Id$ */ /** \page style Coding style \section sty1 General guidelines A pretty safe rule of thumb is: look at what has already been done and try to do the same. - Tabulations should be avoided and replaced with \e eight spaces. - Indentation is generally 4 spaces. - Lines should wrap at most at 79 characters. - Do not leave whitespace at the end of lines. - Do not use multiple spaces for anything else than indentation. - Code qui fait des warnings == code de porc == deux baffes dans ta gueule \section sty2 C coding style Try to use short names whenever possible (\c i for indices, \c w for width, \c cv for canvas...). Macros are always uppercase, variable and function names are always lowercase. Use the underscore to separate words within names: \code #define BROKEN 0 #define MAX(x, y) ((x > y) ? (x) : (y)) unsigned int x, y, w, h; char *font_name; void frobulate_every_three_seconds(void); \endcode \c const is a \e suffix. It's \c char \c const \c *foo, not \c const \c char \c *foo. Use spaces after commas and between operators. Do not use spaces after an opening parenthesis or before a closing one: \code a += 2; b = (a * (c + d)); x = min(x1, x2, x3); \endcode Do not put a space between functions and the corresponding opening parenthesis: \code int function(int); if(a == b) return; \endcode Do not put parentheses around return values: \code return a + (b & x) + d[10]; \endcode Opening braces should be on a line of their own, aligned with the current block. Braces are optional for one-liners: \code int function(int a) { if(a & 0x84) return a; if(a < 0) { return -a; } else { a /= 2; switch(a) { case 0: case 1: return -1; break; default: return a; } } } \endcode \section sty3 C++ coding style Nothing here yet. */