/* * libcucul Canvas for ultrafast compositing of Unicode letters * Copyright (c) 2002-2006 Sam Hocevar * All Rights Reserved * * $Id$ * * This library is free software; you can redistribute it and/or * modify it under the terms of the Do What The Fuck You Want To * Public License, Version 2, as published by Sam Hocevar. See * http://sam.zoy.org/wtfpl/COPYING for more details. */ /* * This file contains triangle drawing functions, both filled and outline. */ #include "config.h" #include "common.h" #if !defined(__KERNEL__) # include #endif #include "cucul.h" #include "cucul_internals.h" /** \brief Draw a triangle on the canvas using the given character. * * This function never fails. * * \param cv The handle to the libcucul canvas. * \param x1 X coordinate of the first point. * \param y1 Y coordinate of the first point. * \param x2 X coordinate of the second point. * \param y2 Y coordinate of the second point. * \param x3 X coordinate of the third point. * \param y3 Y coordinate of the third point. * \param str UTF-8 string representing the character that should be used * to draw the triangle outline. * \return This function always returns 0. */ int cucul_draw_triangle(cucul_canvas_t *cv, int x1, int y1, int x2, int y2, int x3, int y3, char const *str) { cucul_draw_line(cv, x1, y1, x2, y2, str); cucul_draw_line(cv, x2, y2, x3, y3, str); cucul_draw_line(cv, x3, y3, x1, y1, str); return 0; } /** \brief Draw a thin triangle on the canvas. * * This function never fails. * * \param cv The handle to the libcucul canvas. * \param x1 X coordinate of the first point. * \param y1 Y coordinate of the first point. * \param x2 X coordinate of the second point. * \param y2 Y coordinate of the second point. * \param x3 X coordinate of the third point. * \param y3 Y coordinate of the third point. * \return This function always returns 0. */ int cucul_draw_thin_triangle(cucul_canvas_t *cv, int x1, int y1, int x2, int y2, int x3, int y3) { cucul_draw_thin_line(cv, x1, y1, x2, y2); cucul_draw_thin_line(cv, x2, y2, x3, y3); cucul_draw_thin_line(cv, x3, y3, x1, y1); return 0; } /** \brief Fill a triangle on the canvas using the given character. * * This function never fails. * * \param cv The handle to the libcucul canvas. * \param x1 X coordinate of the first point. * \param y1 Y coordinate of the first point. * \param x2 X coordinate of the second point. * \param y2 Y coordinate of the second point. * \param x3 X coordinate of the third point. * \param y3 Y coordinate of the third point. * \param str UTF-8 string representing the character that should be used * to fill the triangle. * \return This function always returns 0. */ int cucul_fill_triangle(cucul_canvas_t *cv, int x1, int y1, int x2, int y2, int x3, int y3, char const *str) { int x, y, xmin, xmax, ymin, ymax; long int xx1, xx2, xa, xb, sl21, sl31, sl32; uint32_t ch; /* Bubble-sort y1 <= y2 <= y3 */ if(y1 > y2) return cucul_fill_triangle(cv, x2, y2, x1, y1, x3, y3, str); if(y2 > y3) return cucul_fill_triangle(cv, x1, y1, x3, y3, x2, y2, str); ch = cucul_utf8_to_utf32(str, NULL); /* Compute slopes and promote precision */ sl21 = (y2 == y1) ? 0 : (x2 - x1) * 0x10000 / (y2 - y1); sl31 = (y3 == y1) ? 0 : (x3 - x1) * 0x10000 / (y3 - y1); sl32 = (y3 == y2) ? 0 : (x3 - x2) * 0x10000 / (y3 - y2); x1 *= 0x10000; x2 *= 0x10000; x3 *= 0x10000; ymin = y1 < 0 ? 0 : y1; ymax = y3 + 1 < (int)cv->height ? y3 + 1 : (int)cv->height; if(ymin < y2) { xa = x1 + sl21 * (ymin - y1); xb = x1 + sl31 * (ymin - y1); } else if(ymin == y2) { xa = x2; xb = (y1 == y3) ? x3 : x1 + sl31 * (ymin - y1); } else /* (ymin > y2) */ { xa = x3 + sl32 * (ymin - y3); xb = x3 + sl31 * (ymin - y3); } /* Rasterize our triangle */ for(y = ymin; y < ymax; y++) { /* Rescale xa and xb, recentering the division */ if(xa < xb) { xx1 = (xa + 0x800) / 0x10000; xx2 = (xb + 0x801) / 0x10000; } else { xx1 = (xb + 0x800) / 0x10000; xx2 = (xa + 0x801) / 0x10000; } xmin = xx1 < 0 ? 0 : xx1; xmax = xx2 + 1 < (int)cv->width ? xx2 + 1 : (int)cv->width; for(x = xmin; x < xmax; x++) cucul_putchar(cv, x, y, ch); xa += y < y2 ? sl21 : sl32; xb += sl31; } return 0; }