/* * libcucul Canvas for ultrafast compositing of Unicode letters * Copyright (c) 2002-2006 Sam Hocevar * All Rights Reserved * * $Id$ * * This library is free software; you can redistribute it and/or * modify it under the terms of the Do What The Fuck You Want To * Public License, Version 2, as published by Sam Hocevar. See * http://sam.zoy.org/wtfpl/COPYING for more details. */ /* * This file contains horizontal and vertical flipping routines. */ #include "config.h" #if !defined(__KERNEL__) #endif #include "cucul.h" #include "cucul_internals.h" static uint32_t flipchar(uint32_t ch); static uint32_t flopchar(uint32_t ch); static uint32_t rotatechar(uint32_t ch); /** \brief Invert a canvas' colours. * * This function inverts a canvas' colours (black becomes white, red * becomes cyan, etc.) without changing the characters in it. * * \param qq The canvas to invert. */ void cucul_invert(cucul_t *qq) { uint32_t *attr = qq->attr; unsigned int i; for(i = qq->height * qq->width; i--; ) { *attr = *attr ^ 0x000f000f; attr++; } } /** \brief Flip a canvas horizontally. * * This function flips a canvas horizontally, choosing characters that * look like the mirrored version wherever possible. * * \param qq The canvas to flip. */ void cucul_flip(cucul_t *qq) { unsigned int y; for(y = 0; y < qq->height; y++) { uint32_t *cleft = qq->chars + y * qq->width; uint32_t *cright = cleft + qq->width - 1; uint32_t *aleft = qq->attr + y * qq->width; uint32_t *aright = aleft + qq->width - 1; while(cleft < cright) { uint32_t ch; uint32_t attr; /* Swap attributes */ attr = *aright; *aright = *aleft; *aleft = attr; /* Swap characters */ ch = *cright; *cright = flipchar(*cleft); *cleft = flipchar(ch); cleft++; cright--; aleft++; aright--; } if(cleft == cright) *cleft = flipchar(*cleft); } } /** \brief Flip a canvas vertically. * * This function flips a canvas vertically, choosing characters that * look like the mirrored version wherever possible. * * \param qq The canvas to flop. */ void cucul_flop(cucul_t *qq) { unsigned int x; for(x = 0; x < qq->width; x++) { uint32_t *ctop = qq->chars + x; uint32_t *cbottom = ctop + qq->width * (qq->height - 1); uint32_t *atop = qq->attr + x; uint32_t *abottom = atop + qq->width * (qq->height - 1); while(ctop < cbottom) { uint32_t ch; uint32_t attr; /* Swap attributes */ attr = *abottom; *abottom = *atop; *atop = attr; /* Swap characters */ ch = *cbottom; *cbottom = flopchar(*ctop); *ctop = flopchar(ch); ctop += qq->width; cbottom -= qq->width; atop += qq->width; abottom -= qq->width; } if(ctop == cbottom) *ctop = flopchar(*ctop); } } /** \brief Rotate a canvas. * * This function applies a 180 degrees transformation to a canvas, * choosing characters that look like the mirrored version wherever * possible. * * \param qq The canvas to rotate. */ void cucul_rotate(cucul_t *qq) { uint32_t *cbegin = qq->chars; uint32_t *cend = cbegin + qq->width * qq->height - 1; uint32_t *abegin = qq->attr; uint32_t *aend = abegin + qq->width * qq->height - 1; while(cbegin < cend) { uint32_t ch; uint32_t attr; /* Swap attributes */ attr = *aend; *aend = *abegin; *abegin = attr; /* Swap characters */ ch = *cend; *cend = rotatechar(*cbegin); *cbegin = rotatechar(ch); cbegin++; cend--; abegin++; aend--; } if(cbegin == cend) *cbegin = rotatechar(*cbegin); } static uint32_t flipchar(uint32_t ch) { int i; static uint32_t const noflip[] = { /* ASCII */ (uint32_t)' ', (uint32_t)'"', (uint32_t)'#', (uint32_t)'\'', (uint32_t)'-', (uint32_t)'.', (uint32_t)'*', (uint32_t)'+', (uint32_t)':', (uint32_t)'=', (uint32_t)'0', (uint32_t)'8', (uint32_t)'A', (uint32_t)'H', (uint32_t)'I', (uint32_t)'M', (uint32_t)'O', (uint32_t)'T', (uint32_t)'U', (uint32_t)'V', (uint32_t)'W', (uint32_t)'X', (uint32_t)'Y', (uint32_t)'^', (uint32_t)'_', (uint32_t)'i', (uint32_t)'o', (uint32_t)'v', (uint32_t)'w', (uint32_t)'x', (uint32_t)'|', /* Unicode */ 0x2591, 0x2592, 0x2593, 0x2588, 0x2584, 0x2580, /* ░ ▒ ▓ █ ▄ ▀ */ 0 }; static uint32_t const pairs[] = { /* ASCII */ (uint32_t)'(', (uint32_t)')', (uint32_t)'/', (uint32_t)'\\', (uint32_t)'<', (uint32_t)'>', (uint32_t)'[', (uint32_t)']', (uint32_t)'b', (uint32_t)'d', (uint32_t)'p', (uint32_t)'q', (uint32_t)'{', (uint32_t)'}', /* ASCII-Unicode */ (uint32_t)';', 0x204f, /* ; ⁏ */ (uint32_t)'`', 0x00b4, /* ` ´ */ (uint32_t)'E', 0x018e, /* E Ǝ */ (uint32_t)'N', 0x0418, /* N И */ (uint32_t)'R', 0x042f, /* R Я */ (uint32_t)'S', 0x01a7, /* S Ƨ */ (uint32_t)'c', 0x0254, /* c ɔ */ (uint32_t)'e', 0x0258, /* e ɘ */ /* Unicode only */ 0x258c, 0x2590, /* ▌ ▐ */ 0x2596, 0x2597, /* ▖ ▗ */ 0x2598, 0x259d, /* ▘ ▝ */ 0x2599, 0x259f, /* ▙ ▟ */ 0x259a, 0x259e, /* ▚ ▞ */ 0x259b, 0x259c, /* ▛ ▜ */ 0 }; for(i = 0; noflip[i]; i++) if(ch == noflip[i]) return ch; for(i = 0; pairs[i]; i++) if(ch == pairs[i]) return pairs[i ^ 1]; return ch; } static uint32_t flopchar(uint32_t ch) { int i; static uint32_t const noflop[] = { /* ASCII */ (uint32_t)' ', (uint32_t)'(', (uint32_t)')', (uint32_t)'*', (uint32_t)'+', (uint32_t)'-', (uint32_t)'0', (uint32_t)'3', (uint32_t)'8', (uint32_t)':', (uint32_t)'<', (uint32_t)'=', (uint32_t)'>', (uint32_t)'B', (uint32_t)'C', (uint32_t)'D', (uint32_t)'E', (uint32_t)'H', (uint32_t)'I', (uint32_t)'K', (uint32_t)'O', (uint32_t)'X', (uint32_t)'[', (uint32_t)']', (uint32_t)'c', (uint32_t)'o', (uint32_t)'{', (uint32_t)'|', (uint32_t)'}', /* Unicode */ 0x2591, 0x2592, 0x2593, 0x2588, 0x258c, 0x2590, /* ░ ▒ ▓ █ ▌ ▐ */ 0 }; static uint32_t const pairs[] = { /* ASCII */ (uint32_t)'/', (uint32_t)'\\', (uint32_t)'M', (uint32_t)'W', (uint32_t)',', (uint32_t)'`', (uint32_t)'b', (uint32_t)'p', (uint32_t)'d', (uint32_t)'q', (uint32_t)'p', (uint32_t)'q', (uint32_t)'f', (uint32_t)'t', (uint32_t)'.', (uint32_t)'\'', /* ASCII-Unicode */ (uint32_t)'_', 0x2594, /* _ ▔ */ (uint32_t)'`', 0x201a, /* ` ‚ */ (uint32_t)'!', 0x00a1, /* ! ¡ */ (uint32_t)'N', 0x0418, /* N И */ (uint32_t)'P', 0x042c, /* P Ь */ (uint32_t)'S', 0x01a7, /* S Ƨ */ (uint32_t)'v', 0x028c, /* v ʌ */ (uint32_t)'w', 0x028d, /* w ʍ */ /* Unicode only */ 0x2584, 0x2580, /* ▄ ▀ */ 0x2596, 0x2598, /* ▖ ▘ */ 0x2597, 0x259d, /* ▗ ▝ */ 0x2599, 0x259b, /* ▙ ▛ */ 0x259f, 0x259c, /* ▟ ▜ */ 0x259a, 0x259e, /* ▚ ▞ */ 0 }; for(i = 0; noflop[i]; i++) if(ch == noflop[i]) return ch; for(i = 0; pairs[i]; i++) if(ch == pairs[i]) return pairs[i ^ 1]; return ch; } static uint32_t rotatechar(uint32_t ch) { int i; static uint32_t const norotate[] = { /* ASCII - FIXME: a lot are missing */ (uint32_t)' ', (uint32_t)'*', (uint32_t)'+', (uint32_t)'-', (uint32_t)'0', (uint32_t)'8', (uint32_t)':', (uint32_t)'=', /* Unicode */ 0x2591, 0x2592, 0x2593, 0x2588, 0x259a, 0x259e, /* ░ ▒ ▓ █ ▚ ▞ */ 0 }; static uint32_t const pairs[] = { /* ASCII */ (uint32_t)'(', (uint32_t)')', (uint32_t)'<', (uint32_t)'>', (uint32_t)'[', (uint32_t)']', (uint32_t)'{', (uint32_t)'}', (uint32_t)'.', (uint32_t)'\'', (uint32_t)'6', (uint32_t)'9', (uint32_t)'M', (uint32_t)'W', (uint32_t)'b', (uint32_t)'q', (uint32_t)'d', (uint32_t)'p', (uint32_t)'n', (uint32_t)'u', /* ASCII-Unicode */ (uint32_t)'_', 0x2594, /* _ ▔ */ (uint32_t)',', 0x02bb, /* , ʻ */ (uint32_t)'!', 0x00a1, /* ! ¡ */ (uint32_t)'?', 0x00bf, /* ? ¿ */ (uint32_t)'E', 0x018e, /* E Ǝ */ (uint32_t)'F', 0x2132, /* F Ⅎ */ (uint32_t)'a', 0x0250, /* a ɐ */ (uint32_t)'c', 0x0254, /* c ɔ */ (uint32_t)'e', 0x0259, /* e ə */ (uint32_t)'f', 0x025f, /* f ɟ */ (uint32_t)'h', 0x0265, /* h ɥ */ (uint32_t)'k', 0x029e, /* k ʞ */ (uint32_t)'m', 0x026f, /* m ɯ */ (uint32_t)'r', 0x0279, /* r ɹ */ (uint32_t)'t', 0x0287, /* t ʇ */ (uint32_t)'v', 0x028c, /* v ʌ */ (uint32_t)'w', 0x028d, /* w ʍ */ (uint32_t)'y', 0x028e, /* y ʎ */ /* Unicode only */ 0x258c, 0x2590, /* ▌ ▐ */ 0x2584, 0x2580, /* ▄ ▀ */ 0x2596, 0x259d, /* ▖ ▝ */ 0x2597, 0x2598, /* ▗ ▘ */ 0x2599, 0x259c, /* ▙ ▜ */ 0x259f, 0x259b, /* ▟ ▛ */ 0 }; for(i = 0; norotate[i]; i++) if(ch == norotate[i]) return ch; for(i = 0; pairs[i]; i++) if(ch == pairs[i]) return pairs[i ^ 1]; return ch; }