/* * libcucul Canvas for ultrafast compositing of Unicode letters * Copyright (c) 2002-2006 Sam Hocevar * All Rights Reserved * * This library is free software; you can redistribute it and/or * modify it under the terms of the Do What The Fuck You Want To * Public License, Version 2, as published by Sam Hocevar. See * http://sam.zoy.org/wtfpl/COPYING for more details. */ /** \file triangle.c * \version \$Id$ * \author Sam Hocevar * \brief Triangle drawing * * This file contains triangle drawing functions, both filled and outline. */ #include "config.h" #if !defined(__KERNEL__) # include #endif #include "cucul.h" #include "cucul_internals.h" /** * \brief Draw a triangle on the screen using the given character. * * \param x1 X coordinate of the first point. * \param y1 Y coordinate of the first point. * \param x2 X coordinate of the second point. * \param y2 Y coordinate of the second point. * \param x3 X coordinate of the third point. * \param y3 Y coordinate of the third point. * \param c Character to draw the triangle outline with. * \return void */ void cucul_draw_triangle(cucul_t *qq, int x1, int y1, int x2, int y2, int x3, int y3, char c) { cucul_draw_line(qq, x1, y1, x2, y2, c); cucul_draw_line(qq, x2, y2, x3, y3, c); cucul_draw_line(qq, x3, y3, x1, y1, c); } /** * \brief Draw a thin triangle on the screen. * * \param x1 X coordinate of the first point. * \param y1 Y coordinate of the first point. * \param x2 X coordinate of the second point. * \param y2 Y coordinate of the second point. * \param x3 X coordinate of the third point. * \param y3 Y coordinate of the third point. * \return void */ void cucul_draw_thin_triangle(cucul_t *qq, int x1, int y1, int x2, int y2, int x3, int y3) { cucul_draw_thin_line(qq, x1, y1, x2, y2); cucul_draw_thin_line(qq, x2, y2, x3, y3); cucul_draw_thin_line(qq, x3, y3, x1, y1); } /** * \brief Fill a triangle on the screen using the given character. * * \param x1 X coordinate of the first point. * \param y1 Y coordinate of the first point. * \param x2 X coordinate of the second point. * \param y2 Y coordinate of the second point. * \param x3 X coordinate of the third point. * \param y3 Y coordinate of the third point. * \param c Character to fill the triangle with. * \return void */ void cucul_fill_triangle(cucul_t *qq, int x1, int y1, int x2, int y2, int x3, int y3, char c) { int x, y, xa, xb, xmax, ymax; /* Bubble-sort y1 <= y2 <= y3 */ if(y1 > y2) { cucul_fill_triangle(qq, x2, y2, x1, y1, x3, y3, c); return; } if(y2 > y3) { cucul_fill_triangle(qq, x1, y1, x3, y3, x2, y2, c); return; } /* Promote precision */ x1 *= 4; x2 *= 4; x3 *= 4; xmax = qq->width - 1; ymax = qq->height - 1; /* Rasterize our triangle */ for(y = y1 < 0 ? 0 : y1; y <= y3 && y <= ymax; y++) { if(y <= y2) { xa = (y1 == y2) ? x2 : x1 + (x2 - x1) * (y - y1) / (y2 - y1); xb = (y1 == y3) ? x3 : x1 + (x3 - x1) * (y - y1) / (y3 - y1); } else { xa = (y3 == y2) ? x2 : x3 + (x2 - x3) * (y - y3) / (y2 - y3); xb = (y3 == y1) ? x1 : x3 + (x1 - x3) * (y - y3) / (y1 - y3); } if(xb < xa) { int tmp = xb; xb = xa; xa = tmp; } /* Rescale xa and xb, slightly cropping */ xa = (xa + 2) / 4; xb = (xb - 2) / 4; if(xb < 0) continue; if(xa > xmax) continue; if(xa < 0) xa = 0; if(xb > xmax) xb = xmax; for(x = xa; x <= xb; x++) cucul_putchar(qq, x, y, c); } }