/* * conio-snake snake game using the API * Copyright (c) 2003-2004 Simon Huggins * All Rights Reserved * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include #include #include /* prototypes */ void draw_line(int col, int row); void show_score(); void add_segment(); void setup_level(); /* constants */ const int maxrow=15, maxcol=77; const int snake_start_col=33,snake_start_row=7; const char up_key='a', down_key='z', left_key='o', right_key='p'; const int pause_length=500000; /* global variables */ int score, snake_length, speed, obstacles, level, firstpress, high_score=0; char screen_grid[maxrow][maxcol]; char direction = right_key; struct snake_segment { int row,col; } snake[100]; int main() { /* Variable declarations within main() only */ char keypress=0; do /* restart game loop */ { obstacles=4; level=1; score=0; speed=14; //randomize(); /* Ensure random seed initiated */ setup_level(); /* main loop */ do { delay(speed * pause_length / 50000); /*pause*/ /* If key has been hit, then check it is a direction key - if so, change direction */ if (kbhit()) { keypress=(char)getch(); if((keypress==right_key)||(keypress==left_key)|| (keypress==up_key)||(keypress==down_key)) direction = keypress; } /* Add a segment to the end of the snake */ add_segment(); /* Blank last segment of snake */ gotoxy(snake[0].col,snake[0].row); cprintf(" "); /* ... and remove it from the array */ for (int i=1;i<=snake_length;i++) snake[i-1]=snake[i]; /* Display snake in yellow */ textcolor(YELLOW); for (int i=0;i<=snake_length;i++) { gotoxy(snake[i].col,snake[i].row); cprintf("O"); } /* keeps cursor flashing in one place instead of following snake */ gotoxy(1,1); /* If first press on each level, pause until a key is pressed */ if (firstpress) { while(!kbhit()); firstpress = 0; } /* Collision detection - walls (bad!) */ if ((snake[snake_length-1].row>maxrow+1)||(snake[snake_length-1].row<=1)|| (snake[snake_length-1].col>maxcol+1)||(snake[snake_length-1].col<=1)|| /* Collision detection - obstacles (bad!) */ (screen_grid[snake[snake_length-1].row-2][snake[snake_length-1].col-2]=='x')) keypress='x'; /* i.e. exit loop - game over */ /* Collision detection - snake (bad!) */ for (int i=0;i1)) speed--; /* increase speed every 5 levels */ setup_level(); /* display next level */ } } } while (keypress!='x'); /* game over message */ if (score > high_score) high_score = score; show_score(); gotoxy(30,6); textcolor(LIGHTRED); cprintf("G A M E O V E R"); gotoxy(30,9); textcolor(YELLOW); cprintf("Another Game (y/n)? "); do keypress=getch(); while((keypress!='y')&&(keypress!='n')); } while (keypress=='y'); } void setup_level() { /* variables local to setup_level() */ int row,col; /* Set up global variables for new level */ snake_length=level+4; direction = right_key; firstpress = 1; /* Fill grid with blanks */ for(row=0;row