/* * libcucul Canvas for ultrafast compositing of Unicode letters * Copyright (c) 2002-2006 Sam Hocevar * All Rights Reserved * * $Id$ * * This library is free software; you can redistribute it and/or * modify it under the terms of the Do What The Fuck You Want To * Public License, Version 2, as published by Sam Hocevar. See * http://sam.zoy.org/wtfpl/COPYING for more details. */ /* * This file contains functions for converting colour values between * various colourspaces. */ #include "config.h" #include "cucul.h" #include "cucul_internals.h" static const uint16_t ansitab[16] = { 0xf000, 0xf008, 0xf080, 0xf088, 0xf800, 0xf808, 0xf880, 0xf888, 0xf444, 0xf44f, 0xf4f4, 0xf4ff, 0xff44, 0xff4f, 0xfff4, 0xffff, }; static uint8_t nearest_ansi(uint16_t argb16, uint8_t def) { unsigned int i, best, dist; if(argb16 < CUCUL_COLOR_DEFAULT) return argb16; if(argb16 == CUCUL_COLOR_DEFAULT || argb16 == CUCUL_COLOR_TRANSPARENT) return def; if(argb16 < 0x5fff) /* too transparent, return default colour */ return def; best = def; dist = 0xffff; for(i = 0; i < 16; i++) { unsigned int d = 0; int a, b; a = (ansitab[i] >> 8) & 0xf; b = (argb16 >> 8) & 0xf; d += (a - b) * (a - b); a = (ansitab[i] >> 4) & 0xf; b = (argb16 >> 4) & 0xf; d += (a - b) * (a - b); a = ansitab[i] & 0xf; b = argb16 & 0xf; d += (a - b) * (a - b); if(d < dist) { dist = d; best = i; } } return best; } uint8_t _cucul_argb32_to_ansi8(uint32_t c) { uint16_t fg = c & 0xffff; uint16_t bg = c >> 16; return nearest_ansi(fg, CUCUL_COLOR_LIGHTGRAY) | (nearest_ansi(bg, CUCUL_COLOR_BLACK) << 4); } uint8_t _cucul_argb32_to_ansi4fg(uint32_t c) { return nearest_ansi(c & 0xffff, CUCUL_COLOR_LIGHTGRAY); } uint8_t _cucul_argb32_to_ansi4bg(uint32_t c) { return nearest_ansi(c >> 16, CUCUL_COLOR_BLACK); } void _cucul_argb32_to_argb4(uint32_t c, uint8_t argb[8]) { uint16_t fg = c & 0xffff; uint16_t bg = c >> 16; if(fg < CUCUL_COLOR_DEFAULT) fg = ansitab[fg]; else if(fg == CUCUL_COLOR_DEFAULT) fg = ansitab[CUCUL_COLOR_LIGHTGRAY]; else if(fg == CUCUL_COLOR_TRANSPARENT) fg = 0x0fff; if(bg < CUCUL_COLOR_DEFAULT) bg = ansitab[bg]; else if(bg == CUCUL_COLOR_DEFAULT) bg = ansitab[CUCUL_COLOR_BLACK]; else if(bg == CUCUL_COLOR_TRANSPARENT) bg = 0x0fff; argb[0] = bg >> 12; argb[1] = (bg >> 8) & 0xf; argb[2] = (bg >> 4) & 0xf; argb[3] = bg & 0xf; argb[4] = fg >> 12; argb[5] = (fg >> 8) & 0xf; argb[6] = (fg >> 4) & 0xf; argb[7] = fg & 0xf; }