/** \page libcaca-tutorial A libcaca tutorial First, a very simple working program, to check for basic libcaca functionalities. \code #include int main(void) { caca_canvas_t *cv; caca_display_t *dp; caca_event_t ev; dp = caca_create_display(NULL); if(!dp) return 1; cv = caca_get_canvas(dp); caca_set_display_title(dp, "Hello!"); caca_set_color_ansi(cv, CACA_BLACK, CACA_WHITE); caca_put_str(cv, 0, 0, "This is a message"); caca_refresh_display(dp); caca_get_event(dp, CACA_EVENT_KEY_PRESS, &ev, -1); caca_free_display(dp); return 0; } \endcode What does it do? - Create a display. Physically, the display is either a window or a context in a terminal (ncurses, slang) or even the whole screen (VGA). - Get the display's associated canvas. A canvas is the surface where everything happens: writing characters, sprites, strings, images... It is unavoidable. Here the size of the canvas is set by the display. - Set the display's window name (only available in windowed displays, does nothing otherwise). - Set the current canvas colours to black background and white foreground. - Write the string \c "This is a message" onto the canvas, using the current colour pair. - Refresh the display, causing the text to be effectively displayed. - Wait for an event of type \c CACA_EVENT_KEY_PRESS. - Free the display (release memory). Since it was created together with the display, the canvas will be automatically freed as well. You can then compile this code on an UNIX-like system using the following commans (requiring \c pkg-config and \c gcc): \code gcc `pkg-config --libs --cflags caca` example.c -o example \endcode */