/* * libcaca ASCII-Art library * Copyright (c) 2002, 2003 Sam Hocevar * All Rights Reserved * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA * 02111-1307 USA */ /** \file triangle.c * \version \$Id$ * \author Sam Hocevar * \brief Triangle drawing * * This file contains triangle drawing functions, both filled and outline. */ #include "config.h" #include #include "caca.h" #include "caca_internals.h" /** * \brief Draw a triangle on the screen using the given character. * * \param x1 X coordinate of the first point. * \param y1 Y coordinate of the first point. * \param x2 X coordinate of the second point. * \param y2 Y coordinate of the second point. * \param x3 X coordinate of the third point. * \param y3 Y coordinate of the third point. * \param c Character to draw the triangle outline with. * \return void */ void caca_draw_triangle(int x1, int y1, int x2, int y2, int x3, int y3, char c) { caca_draw_line(x1, y1, x2, y2, c); caca_draw_line(x2, y2, x3, y3, c); caca_draw_line(x3, y3, x1, y1, c); } /** * \brief Draw a thin triangle on the screen. * * \param x1 X coordinate of the first point. * \param y1 Y coordinate of the first point. * \param x2 X coordinate of the second point. * \param y2 Y coordinate of the second point. * \param x3 X coordinate of the third point. * \param y3 Y coordinate of the third point. * \return void */ void caca_draw_thin_triangle(int x1, int y1, int x2, int y2, int x3, int y3) { caca_draw_thin_line(x1, y1, x2, y2); caca_draw_thin_line(x2, y2, x3, y3); caca_draw_thin_line(x3, y3, x1, y1); } /** * \brief Fill a triangle on the screen using the given character. * * \param x1 X coordinate of the first point. * \param y1 Y coordinate of the first point. * \param x2 X coordinate of the second point. * \param y2 Y coordinate of the second point. * \param x3 X coordinate of the third point. * \param y3 Y coordinate of the third point. * \param c Character to fill the triangle with. * \return void */ void caca_fill_triangle(int x1, int y1, int x2, int y2, int x3, int y3, char c) { int x, y, xa, xb, xmax, ymax; /* Bubble-sort y1 <= y2 <= y3 */ if(y1 > y2) { caca_fill_triangle(x2, y2, x1, y1, x3, y3, c); return; } if(y2 > y3) { caca_fill_triangle(x1, y1, x3, y3, x2, y2, c); return; } /* Promote precision */ x1 *= 4; x2 *= 4; x3 *= 4; xmax = _caca_width - 1; ymax = _caca_height - 1; /* Rasterize our triangle */ for(y = y1 < 0 ? 0 : y1; y <= y3 && y <= ymax; y++) { if(y <= y2) { xa = (y1 == y2) ? x2 : x1 + (x2 - x1) * (y - y1) / (y2 - y1); xb = (y1 == y3) ? x3 : x1 + (x3 - x1) * (y - y1) / (y3 - y1); } else { xa = (y3 == y2) ? x2 : x3 + (x2 - x3) * (y - y3) / (y2 - y3); xb = (y3 == y1) ? x1 : x3 + (x1 - x3) * (y - y3) / (y1 - y3); } if(xb < xa) { int tmp = xb; xb = xa; xa = tmp; } /* Rescale xa and xb, slightly cropping */ xa = (xa + 2) / 4; xb = (xb - 2) / 4; if(xb < 0) continue; if(xa > xmax) continue; if(xa < 0) xa = 0; if(xb > xmax) xb = xmax; for(x = xa; x <= xb; x++) caca_putchar(x, y, c); } }