/* * libcaca Colour ASCII-Art library * Copyright (c) 2002-2006 Sam Hocevar * All Rights Reserved * * $Id$ * * This library is free software; you can redistribute it and/or * modify it under the terms of the Do What The Fuck You Want To * Public License, Version 2, as published by Sam Hocevar. See * http://sam.zoy.org/wtfpl/COPYING for more details. */ /* * This file contains the libcaca Win32 input and output driver */ #include "config.h" #include "common.h" #if defined(USE_WIN32) #include #include #include #include "caca.h" #include "caca_internals.h" #include "cucul.h" #include "cucul_internals.h" /* * Global variables */ static int const win32_fg_palette[] = { 0, FOREGROUND_BLUE, FOREGROUND_GREEN, FOREGROUND_GREEN | FOREGROUND_BLUE, FOREGROUND_RED, FOREGROUND_RED | FOREGROUND_BLUE, FOREGROUND_RED | FOREGROUND_GREEN, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE, FOREGROUND_INTENSITY, FOREGROUND_INTENSITY | FOREGROUND_BLUE, FOREGROUND_INTENSITY | FOREGROUND_GREEN, FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_BLUE, FOREGROUND_INTENSITY | FOREGROUND_RED, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_BLUE, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE }; static int const win32_bg_palette[] = { 0, BACKGROUND_BLUE, BACKGROUND_GREEN, BACKGROUND_GREEN | BACKGROUND_BLUE, BACKGROUND_RED, BACKGROUND_RED | BACKGROUND_BLUE, BACKGROUND_RED | BACKGROUND_GREEN, BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE, BACKGROUND_INTENSITY, BACKGROUND_INTENSITY | BACKGROUND_BLUE, BACKGROUND_INTENSITY | BACKGROUND_GREEN, BACKGROUND_INTENSITY | BACKGROUND_GREEN | BACKGROUND_BLUE, BACKGROUND_INTENSITY | BACKGROUND_RED, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_BLUE, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE }; struct driver_private { HANDLE hin, hout, screen; CHAR_INFO *buffer; CONSOLE_CURSOR_INFO cci; }; static int win32_init_graphics(caca_display_t *dp) { CONSOLE_SCREEN_BUFFER_INFO csbi; SMALL_RECT rect; COORD size; dp->drv.p = malloc(sizeof(struct driver_private)); /* This call is allowed to fail in case we already have a console */ AllocConsole(); dp->drv.p->hin = GetStdHandle(STD_INPUT_HANDLE); dp->drv.p->hout = CreateFile("CONOUT$", GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); if(dp->drv.p->hout == INVALID_HANDLE_VALUE) return -1; GetConsoleCursorInfo(dp->drv.p->hout, &dp->drv.p->cci); dp->drv.p->cci.bVisible = FALSE; SetConsoleCursorInfo(dp->drv.p->hout, &dp->drv.p->cci); SetConsoleMode(dp->drv.p->hout, ENABLE_MOUSE_INPUT); dp->drv.p->screen = CreateConsoleScreenBuffer(GENERIC_READ | GENERIC_WRITE, 0, NULL, CONSOLE_TEXTMODE_BUFFER, NULL); if(!dp->drv.p->screen || dp->drv.p->screen == INVALID_HANDLE_VALUE) return -1; /* Set the new console size */ size.X = dp->cv->width; size.Y = dp->cv->height; SetConsoleScreenBufferSize(dp->drv.p->screen, size); rect.Left = rect.Top = 0; rect.Right = dp->cv->width - 1; rect.Bottom = dp->cv->height - 1; SetConsoleWindowInfo(dp->drv.p->screen, TRUE, &rect); /* Report our new size to libcucul */ if(!GetConsoleScreenBufferInfo(dp->drv.p->screen, &csbi)) return -1; _cucul_set_canvas_size(dp->cv, csbi.srWindow.Right - csbi.srWindow.Left + 1, csbi.srWindow.Bottom - csbi.srWindow.Top + 1); SetConsoleMode(dp->drv.p->screen, 0); GetConsoleCursorInfo(dp->drv.p->screen, &dp->drv.p->cci); dp->drv.p->cci.dwSize = 0; dp->drv.p->cci.bVisible = FALSE; SetConsoleCursorInfo(dp->drv.p->screen, &dp->drv.p->cci); SetConsoleActiveScreenBuffer(dp->drv.p->screen); dp->drv.p->buffer = malloc(dp->cv->width * dp->cv->height * sizeof(CHAR_INFO)); if(dp->drv.p->buffer == NULL) return -1; return 0; } static int win32_end_graphics(caca_display_t *dp) { SetConsoleActiveScreenBuffer(dp->drv.p->hout); CloseHandle(dp->drv.p->screen); SetConsoleTextAttribute(dp->drv.p->hout, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE); dp->drv.p->cci.bVisible = TRUE; SetConsoleCursorInfo(dp->drv.p->hout, &dp->drv.p->cci); CloseHandle(dp->drv.p->hout); free(dp->drv.p); return 0; } static int win32_set_display_title(caca_display_t *dp, char const *title) { SetConsoleTitle(title); return 0; } static unsigned int win32_get_display_width(caca_display_t *dp) { /* FIXME */ /* Fallback to a 6x10 font */ return dp->cv->width * 6; } static unsigned int win32_get_display_height(caca_display_t *dp) { /* FIXME */ /* Fallback to a 6x10 font */ return dp->cv->height * 10; } static void win32_display(caca_display_t *dp) { COORD size, pos; SMALL_RECT rect; unsigned int i; /* Render everything to our screen buffer */ for(i = 0; i < dp->cv->width * dp->cv->height; i++) { uint32_t ch = dp->cv->chars[i]; #if 0 if(ch > 0x00000020 && ch < 0x00000080) dp->drv.p->buffer[i].Char.AsciiChar = (uint8_t)ch; else dp->drv.p->buffer[i].Char.AsciiChar = ' '; #else if(ch > 0x00000020 && ch < 0x00010000) dp->drv.p->buffer[i].Char.UnicodeChar = (uint16_t)ch; else dp->drv.p->buffer[i].Char.UnicodeChar = (uint16_t)' '; #endif dp->drv.p->buffer[i].Attributes = win32_fg_palette[_cucul_argb32_to_ansi4fg(dp->cv->attr[i])] | win32_bg_palette[_cucul_argb32_to_ansi4bg(dp->cv->attr[i])]; } /* Blit the screen buffer */ size.X = dp->cv->width; size.Y = dp->cv->height; pos.X = pos.Y = 0; rect.Left = rect.Top = 0; rect.Right = dp->cv->width - 1; rect.Bottom = dp->cv->height - 1; #if 0 WriteConsoleOutput(dp->drv.p->screen, dp->drv.p->buffer, size, pos, &rect); #else WriteConsoleOutputW(dp->drv.p->screen, dp->drv.p->buffer, size, pos, &rect); #endif } static void win32_handle_resize(caca_display_t *dp) { /* FIXME: I don't know what to do here. */ dp->resize.w = dp->cv->width; dp->resize.h = dp->cv->height; } static int win32_get_event(caca_display_t *dp, caca_event_t *ev) { INPUT_RECORD rec; DWORD num; for( ; ; ) { GetNumberOfConsoleInputEvents(dp->drv.p->hin, &num); if(num == 0) break; ReadConsoleInput(dp->drv.p->hin, &rec, 1, &num); if(rec.EventType == KEY_EVENT) { if(rec.Event.KeyEvent.bKeyDown) ev->type = CACA_EVENT_KEY_PRESS; else ev->type = CACA_EVENT_KEY_RELEASE; if(rec.Event.KeyEvent.uChar.AsciiChar) { ev->data.key.ch = rec.Event.KeyEvent.uChar.AsciiChar; ev->data.key.utf32 = (uint32_t)ev->data.key.ch; ev->data.key.utf8[0] = ev->data.key.ch; ev->data.key.utf8[1] = '\0'; return 1; } } if(rec.EventType == MOUSE_EVENT) { if(rec.Event.MouseEvent.dwEventFlags == 0) { if(rec.Event.MouseEvent.dwButtonState & 0x01) { ev->type = CACA_EVENT_MOUSE_PRESS; ev->data.mouse.button = 1; return 1; } if(rec.Event.MouseEvent.dwButtonState & 0x02) { ev->type = CACA_EVENT_MOUSE_PRESS; ev->data.mouse.button = 2; return 1; } } else if(rec.Event.MouseEvent.dwEventFlags == MOUSE_MOVED) { COORD pos = rec.Event.MouseEvent.dwMousePosition; if(dp->mouse.x == (unsigned int)pos.X && dp->mouse.y == (unsigned int)pos.Y) continue; dp->mouse.x = pos.X; dp->mouse.y = pos.Y; ev->type = CACA_EVENT_MOUSE_MOTION; ev->data.mouse.x = dp->mouse.x; ev->data.mouse.y = dp->mouse.y; return 1; } #if 0 else if(rec.Event.MouseEvent.dwEventFlags == DOUBLE_CLICK) { cout << rec.Event.MouseEvent.dwMousePosition.X << "," << rec.Event.MouseEvent.dwMousePosition.Y << " " << flush; } else if(rec.Event.MouseEvent.dwEventFlags == MOUSE_WHEELED) { SetConsoleCursorPosition(hOut, WheelWhere); if(rec.Event.MouseEvent.dwButtonState & 0xFF000000) cout << "Down" << flush; else cout << "Up " << flush; } #endif } /* Unknown event */ ev->type = CACA_EVENT_NONE; return 0; } /* No event */ ev->type = CACA_EVENT_NONE; return 0; } /* * Driver initialisation */ int win32_install(caca_display_t *dp) { dp->drv.driver = CACA_DRIVER_WIN32; dp->drv.init_graphics = win32_init_graphics; dp->drv.end_graphics = win32_end_graphics; dp->drv.set_display_title = win32_set_display_title; dp->drv.get_display_width = win32_get_display_width; dp->drv.get_display_height = win32_get_display_height; dp->drv.display = win32_display; dp->drv.handle_resize = win32_handle_resize; dp->drv.get_event = win32_get_event; dp->drv.set_mouse = NULL; return 0; } #endif /* USE_WIN32 */