/* * ttyvaders Textmode shoot'em up * Copyright (c) 2002 Sam Hocevar * All Rights Reserved * * $Id: starfield.c,v 1.4 2002/12/22 18:44:12 sam Exp $ * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include #include "common.h" void init_starfield( game *g, starfield *s ) { int i; for( i = 0; i < STARS; i++ ) { s->x[i] = rand() % g->w; s->y[i] = rand() % g->h; s->z[i] = 1 + rand() % 3; s->ch[i] = (rand() % 2) ? '.' : '\''; s->c[i] = 6 + rand() % 2; } } void draw_starfield( game *g, starfield *s ) { int i; for( i = 0; i < STARS; i++ ) { if( s->x[i] >= 0 ) { gfx_color( s->c[i] ); gfx_goto( s->x[i], s->y[i] ); gfx_putchar( s->ch[i] ); } } } void update_starfield( game *g, starfield *s ) { int i; for( i = 0; i < STARS; i++ ) { if( s->x[i] < 0 ) { s->x[i] = rand() % g->w; s->y[i] = 0; s->z[i] = 1 + rand() % 2; s->ch[i] = (rand() % 2) ? '.' : '\''; s->c[i] = 6 + rand() % 2; } else if( s->y[i] < g->h-1 ) { s->y[i] += s->z[i]; } else { s->x[i] = -1; } } }