#include #include "common.h" /* Init tunnel */ player * create_player( game *g ) { player *p = malloc(sizeof(player)); p->x = g->w / 2; p->y = g->h - 2; p->dir = 0; p->weapon = 0; p->nuke = 0; return p; } void free_player( player *p ) { free( p ); } void draw_player( game *g, player *p ) { gfx_goto( p->x + 2, p->y - 2 ); gfx_color( GREEN ); gfx_putstr( "/\\" ); gfx_goto( p->x + 1, p->y - 1 ); gfx_putchar( '(' ); gfx_color( YELLOW ); gfx_putstr( "()" ); gfx_color( GREEN ); gfx_putchar( ')' ); gfx_goto( p->x, p->y ); gfx_color( GREEN ); gfx_putstr( "I<__>I" ); } void update_player( game *g, player *p ) { if( p->weapon ) { p->weapon--; } if( p->nuke ) { p->nuke--; } if( p->dir < 0 ) { if( p->dir == -3 && p->x > -2 ) p->x -= 1; else if( p->x > -1 ) p->x -= 1; p->dir++; } else if( p->dir > 0 ) { if( p->dir == 3 && p->x < g->w - 8 ) p->x += 1; else if( p->x < g->w - 7 ) p->x += 1; p->dir--; } }