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- /*
- * libcucul Canvas for ultrafast compositing of Unicode letters
- * Copyright (c) 2002-2006 Sam Hocevar <sam@zoy.org>
- * All Rights Reserved
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the Do What The Fuck You Want To
- * Public License, Version 2, as published by Sam Hocevar. See
- * http://sam.zoy.org/wtfpl/COPYING for more details.
- */
-
- /** \file triangle.c
- * \version \$Id$
- * \author Sam Hocevar <sam@zoy.org>
- * \brief Triangle drawing
- *
- * This file contains triangle drawing functions, both filled and outline.
- */
-
- #include "config.h"
-
- #if !defined(__KERNEL__)
- # include <stdlib.h>
- #endif
-
- #include "cucul.h"
- #include "cucul_internals.h"
-
- /**
- * \brief Draw a triangle on the screen using the given character.
- *
- * \param x1 X coordinate of the first point.
- * \param y1 Y coordinate of the first point.
- * \param x2 X coordinate of the second point.
- * \param y2 Y coordinate of the second point.
- * \param x3 X coordinate of the third point.
- * \param y3 Y coordinate of the third point.
- * \param c Character to draw the triangle outline with.
- * \return void
- */
- void cucul_draw_triangle(cucul_t *qq, int x1, int y1, int x2, int y2,
- int x3, int y3, char const *str)
- {
- cucul_draw_line(qq, x1, y1, x2, y2, str);
- cucul_draw_line(qq, x2, y2, x3, y3, str);
- cucul_draw_line(qq, x3, y3, x1, y1, str);
- }
-
- /**
- * \brief Draw a thin triangle on the screen.
- *
- * \param x1 X coordinate of the first point.
- * \param y1 Y coordinate of the first point.
- * \param x2 X coordinate of the second point.
- * \param y2 Y coordinate of the second point.
- * \param x3 X coordinate of the third point.
- * \param y3 Y coordinate of the third point.
- * \return void
- */
- void cucul_draw_thin_triangle(cucul_t *qq, int x1, int y1, int x2, int y2,
- int x3, int y3)
- {
- cucul_draw_thin_line(qq, x1, y1, x2, y2);
- cucul_draw_thin_line(qq, x2, y2, x3, y3);
- cucul_draw_thin_line(qq, x3, y3, x1, y1);
- }
-
- /**
- * \brief Fill a triangle on the screen using the given character.
- *
- * \param x1 X coordinate of the first point.
- * \param y1 Y coordinate of the first point.
- * \param x2 X coordinate of the second point.
- * \param y2 Y coordinate of the second point.
- * \param x3 X coordinate of the third point.
- * \param y3 Y coordinate of the third point.
- * \param c Character to fill the triangle with.
- * \return void
- */
- void cucul_fill_triangle(cucul_t *qq, int x1, int y1, int x2, int y2,
- int x3, int y3, char const *str)
- {
- int x, y, xa, xb, xmax, ymax;
- uint32_t c;
-
- /* Bubble-sort y1 <= y2 <= y3 */
- if(y1 > y2)
- {
- cucul_fill_triangle(qq, x2, y2, x1, y1, x3, y3, str);
- return;
- }
-
- if(y2 > y3)
- {
- cucul_fill_triangle(qq, x1, y1, x3, y3, x2, y2, str);
- return;
- }
-
- /* Promote precision */
- x1 *= 4;
- x2 *= 4;
- x3 *= 4;
-
- xmax = qq->width - 1;
- ymax = qq->height - 1;
-
- c = _cucul_utf8_to_utf32(str);
-
- /* Rasterize our triangle */
- for(y = y1 < 0 ? 0 : y1; y <= y3 && y <= ymax; y++)
- {
- if(y <= y2)
- {
- xa = (y1 == y2) ? x2 : x1 + (x2 - x1) * (y - y1) / (y2 - y1);
- xb = (y1 == y3) ? x3 : x1 + (x3 - x1) * (y - y1) / (y3 - y1);
- }
- else
- {
- xa = (y3 == y2) ? x2 : x3 + (x2 - x3) * (y - y3) / (y2 - y3);
- xb = (y3 == y1) ? x1 : x3 + (x1 - x3) * (y - y3) / (y1 - y3);
- }
-
- if(xb < xa)
- {
- int tmp = xb;
- xb = xa; xa = tmp;
- }
-
- /* Rescale xa and xb, slightly cropping */
- xa = (xa + 2) / 4;
- xb = (xb - 2) / 4;
-
- if(xb < 0) continue;
- if(xa > xmax) continue;
- if(xa < 0) xa = 0;
- if(xb > xmax) xb = xmax;
-
- for(x = xa; x <= xb; x++)
- _cucul_putchar32(qq, x, y, c);
- }
- }
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