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- /*
- * libee ASCII-Art library
- * Copyright (c) 2002, 2003 Sam Hocevar <sam@zoy.org>
- * All Rights Reserved
- *
- * $Id$
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
- #include "config.h"
-
- #ifdef USE_SLANG
- # include <slang.h>
- #elif USE_NCURSES
- # include <curses.h>
- #endif
-
- #include <stdlib.h>
-
- #include "ee.h"
-
- int ee_rand(int min, int max)
- {
- return min + (int)((1.0*(max-min+1)) * rand() / (RAND_MAX+1.0));
- }
-
- int ee_sqrt(int a)
- {
- int x;
-
- if(a <= 0)
- {
- return 0;
- }
-
- x = a > 100000 ? 1000 : a > 1000 ? 100 : a > 10 ? 10 : 1;
-
- /* Newton's method. Three iterations would be more than enough. */
- x = (x * x + a) / x / 2;
- x = (x * x + a) / x / 2;
- x = (x * x + a) / x / 2;
- x = (x * x + a) / x / 2;
-
- return x;
- }
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