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- /*
- * cacaball metaballs effect for libcaca
- * Copyright (c) 2003-2004 Jean-Yves Lamoureux <jylam@lnxscene.org>
- * All Rights Reserved
- *
- * $Id$
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
- * 02111-1307 USA
- */
-
- #include "config.h"
-
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include <math.h>
-
- #ifndef M_PI
- # define M_PI 3.14159265358979323846
- #endif
-
- #include "caca.h"
-
- /* Virtual buffer size */
- #define XSIZ 256
- #define YSIZ 256
-
- #define METASIZE 100
- #define METABALLS 16
-
- /* Colour index where to crop balls */
- #define CROPBALL 160
-
- static void create_ball(void);
- static void draw_ball(unsigned int, unsigned int);
-
- static unsigned char pixels[XSIZ * YSIZ];
- static unsigned char metaball[METASIZE * METASIZE];
-
- int main(int argc, char **argv)
- {
- unsigned int r[256], g[256], b[256], a[256];
- float d[METABALLS], di[METABALLS], dj[METABALLS], dk[METABALLS];
- unsigned int x[METABALLS], y[METABALLS];
- struct caca_bitmap *caca_bitmap;
- float i = 10.0, j = 17.0, k = 11.0;
- int p, frame = 0, pause = 0;
-
- if(caca_init())
- return 1;
-
- caca_set_delay(20000);
-
- /* Make the palette eatable by libcaca */
- for(p = 0; p < 256; p++)
- r[p] = g[p] = b[p] = a[p] = 0x0;
- r[255] = g[255] = b[255] = 0xfff;
-
- /* Create a libcaca bitmap smaller than our pixel buffer, so that we
- * display only the interesting part of it */
- caca_bitmap = caca_create_bitmap(8, XSIZ - METASIZE, YSIZ - METASIZE,
- XSIZ, 0, 0, 0, 0);
-
- /* Generate ball sprite */
- create_ball();
-
- for(p = 0; p < METABALLS; p++)
- {
- d[p] = caca_rand(0, 100);
- di[p] = (float)caca_rand(500, 4000) / 6000.0;
- dj[p] = (float)caca_rand(500, 4000) / 6000.0;
- dk[p] = (float)caca_rand(500, 4000) / 6000.0;
- }
-
- /* Go ! */
- for(;;)
- {
- switch(caca_get_event(CACA_EVENT_KEY_PRESS))
- {
- case CACA_EVENT_KEY_PRESS | CACA_KEY_ESCAPE: goto end;
- case CACA_EVENT_KEY_PRESS | ' ': pause = !pause;
- }
-
- if(pause)
- goto paused;
-
- frame++;
-
- /* Crop the palette */
- for(p = CROPBALL; p < 255; p++)
- {
- int t1, t2, t3;
- t1 = p < 0x40 ? 0 : p < 0xc0 ? (p - 0x40) * 0x20 : 0xfff;
- t2 = p < 0xe0 ? 0 : (p - 0xe0) * 0x80;
- t3 = p < 0x40 ? p * 0x40 : 0xfff;
-
- r[p] = (1.0 + sin((double)frame * M_PI / 60)) * t1 / 4
- + (1.0 + sin((double)(frame + 40) * M_PI / 60)) * t2 / 4
- + (1.0 + sin((double)(frame + 80) * M_PI / 60)) * t3 / 4;
- g[p] = (1.0 + sin((double)frame * M_PI / 60)) * t2 / 4
- + (1.0 + sin((double)(frame + 40) * M_PI / 60)) * t3 / 4
- + (1.0 + sin((double)(frame + 80) * M_PI / 60)) * t1 / 4;
- b[p] = (1.0 + sin((double)frame * M_PI / 60)) * t3 / 4
- + (1.0 + sin((double)(frame + 40) * M_PI / 60)) * t1 / 4
- + (1.0 + sin((double)(frame + 80) * M_PI / 60)) * t2 / 4;
- }
-
- /* Set the palette */
- caca_set_bitmap_palette(caca_bitmap, r, g, b, a);
-
- /* Silly paths for our balls */
- for(p = 0; p < METABALLS; p++)
- {
- float u = di[p] * i + dj[p] * j + dk[p] * sin(di[p] * k);
- float v = d[p] + di[p] * j + dj[p] * k + dk[p] * sin(dk[p] * i);
- u = sin(i + u * 2.1) * (1.0 + sin(u));
- v = sin(j + v * 1.9) * (1.0 + sin(v));
- x[p] = (XSIZ - METASIZE) / 2 + u * (XSIZ - METASIZE) / 4;
- y[p] = (YSIZ - METASIZE) / 2 + v * (YSIZ - METASIZE) / 4;
- }
-
- i += 0.011;
- j += 0.017;
- k += 0.019;
-
- memset(pixels, 0, XSIZ * YSIZ);
-
- /* Here is all the trick. Maybe if you're that
- * clever you'll understand. */
- for(p = 0; p < METABALLS; p++)
- draw_ball(x[p], y[p]);
-
- paused:
- /* Draw our virtual buffer to screen, letting libcaca resize it */
- caca_draw_bitmap(0, 0, caca_get_width() - 1, caca_get_height() - 1,
- caca_bitmap, pixels + (METASIZE / 2) * (1 + XSIZ));
- caca_refresh();
- }
-
- /* End, bye folks */
- end:
- caca_free_bitmap(caca_bitmap);
- caca_end();
-
- return 0;
- }
-
- /* Generate ball sprite
- * You should read the comments, I already wrote that before ... */
- static void create_ball(void)
- {
- int x, y;
- float distance;
-
- for(y = 0; y < METASIZE; y++)
- for(x = 0; x < METASIZE; x++)
- {
- distance = ((METASIZE/2) - x) * ((METASIZE/2) - x)
- + ((METASIZE/2) - y) * ((METASIZE/2) - y);
- distance = sqrt(distance) * 64 / METASIZE;
- metaball[x + y * METASIZE] = distance > 15 ? 0 : (255 - distance) * 15;
- }
- }
-
- /* You missed the trick ? */
- static void draw_ball(unsigned int bx, unsigned int by)
- {
- unsigned int color;
- unsigned int i, e = 0;
- unsigned int b = (by * XSIZ) + bx;
-
- for(i = 0; i < METASIZE * METASIZE; i++)
- {
- color = pixels[b] + metaball[i];
-
- if(color > 255)
- color = 255;
-
- pixels[b] = color;
- if(e == METASIZE)
- {
- e = 0;
- b += XSIZ - METASIZE;
- }
- b++;
- e++;
- }
- }
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