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  1. /*
  2. * libcaca Colour ASCII-Art library
  3. * Copyright (c) 2002-2009 Sam Hocevar <sam@hocevar.net>
  4. * All Rights Reserved
  5. *
  6. * $Id$
  7. *
  8. * This library is free software. It comes without any warranty, to
  9. * the extent permitted by applicable law. You can redistribute it
  10. * and/or modify it under the terms of the Do What The Fuck You Want
  11. * To Public License, Version 2, as published by Sam Hocevar. See
  12. * http://sam.zoy.org/wtfpl/COPYING for more details.
  13. */
  14. /*
  15. * This file contains horizontal and vertical flipping routines.
  16. */
  17. #include "config.h"
  18. #if !defined(__KERNEL__)
  19. # include <stdlib.h>
  20. #endif
  21. #include "caca.h"
  22. #include "caca_internals.h"
  23. static uint32_t flipchar(uint32_t ch);
  24. static uint32_t flopchar(uint32_t ch);
  25. static uint32_t rotatechar(uint32_t ch);
  26. static uint32_t leftchar(uint32_t ch);
  27. static uint32_t rightchar(uint32_t ch);
  28. static void leftpair(uint32_t pair[2]);
  29. static void rightpair(uint32_t pair[2]);
  30. /** \brief Invert a canvas' colours.
  31. *
  32. * Invert a canvas' colours (black becomes white, red becomes cyan, etc.)
  33. * without changing the characters in it.
  34. *
  35. * This function never fails.
  36. *
  37. * \param cv The canvas to invert.
  38. * \return This function always returns 0.
  39. */
  40. int caca_invert(caca_canvas_t *cv)
  41. {
  42. uint32_t *attrs = cv->attrs;
  43. int i;
  44. for(i = cv->height * cv->width; i--; )
  45. {
  46. *attrs = *attrs ^ 0x000f000f;
  47. attrs++;
  48. }
  49. if(!cv->dirty_disabled)
  50. caca_add_dirty_rect(cv, 0, 0, cv->width, cv->height);
  51. return 0;
  52. }
  53. /** \brief Flip a canvas horizontally.
  54. *
  55. * Flip a canvas horizontally, choosing characters that look like the
  56. * mirrored version wherever possible. Some characters will stay
  57. * unchanged by the process, but the operation is guaranteed to be
  58. * involutive: performing it again gives back the original canvas.
  59. *
  60. * This function never fails.
  61. *
  62. * \param cv The canvas to flip.
  63. * \return This function always returns 0.
  64. */
  65. int caca_flip(caca_canvas_t *cv)
  66. {
  67. int y;
  68. for(y = 0; y < cv->height; y++)
  69. {
  70. uint32_t *cleft = cv->chars + y * cv->width;
  71. uint32_t *cright = cleft + cv->width - 1;
  72. uint32_t *aleft = cv->attrs + y * cv->width;
  73. uint32_t *aright = aleft + cv->width - 1;
  74. while(cleft < cright)
  75. {
  76. uint32_t ch;
  77. uint32_t attr;
  78. /* Swap attributes */
  79. attr = *aright;
  80. *aright-- = *aleft;
  81. *aleft++ = attr;
  82. /* Swap characters */
  83. ch = *cright;
  84. *cright-- = flipchar(*cleft);
  85. *cleft++ = flipchar(ch);
  86. }
  87. if(cleft == cright)
  88. *cleft = flipchar(*cleft);
  89. /* Fix fullwidth characters. Could it be done in one loop? */
  90. cleft = cv->chars + y * cv->width;
  91. cright = cleft + cv->width - 1;
  92. for( ; cleft < cright; cleft++)
  93. {
  94. if(cleft[0] == CACA_MAGIC_FULLWIDTH)
  95. {
  96. cleft[0] = cleft[1];
  97. cleft[1] = CACA_MAGIC_FULLWIDTH;
  98. cleft++;
  99. }
  100. }
  101. }
  102. if(!cv->dirty_disabled)
  103. caca_add_dirty_rect(cv, 0, 0, cv->width, cv->height);
  104. return 0;
  105. }
  106. /** \brief Flip a canvas vertically.
  107. *
  108. * Flip a canvas vertically, choosing characters that look like the
  109. * mirrored version wherever possible. Some characters will stay
  110. * unchanged by the process, but the operation is guaranteed to be
  111. * involutive: performing it again gives back the original canvas.
  112. *
  113. * This function never fails.
  114. *
  115. * \param cv The canvas to flop.
  116. * \return This function always returns 0.
  117. */
  118. int caca_flop(caca_canvas_t *cv)
  119. {
  120. int x;
  121. for(x = 0; x < cv->width; x++)
  122. {
  123. uint32_t *ctop = cv->chars + x;
  124. uint32_t *cbottom = ctop + cv->width * (cv->height - 1);
  125. uint32_t *atop = cv->attrs + x;
  126. uint32_t *abottom = atop + cv->width * (cv->height - 1);
  127. while(ctop < cbottom)
  128. {
  129. uint32_t ch;
  130. uint32_t attr;
  131. /* Swap attributes */
  132. attr = *abottom; *abottom = *atop; *atop = attr;
  133. /* Swap characters */
  134. ch = *cbottom; *cbottom = flopchar(*ctop); *ctop = flopchar(ch);
  135. ctop += cv->width; cbottom -= cv->width;
  136. atop += cv->width; abottom -= cv->width;
  137. }
  138. if(ctop == cbottom)
  139. *ctop = flopchar(*ctop);
  140. }
  141. if(!cv->dirty_disabled)
  142. caca_add_dirty_rect(cv, 0, 0, cv->width, cv->height);
  143. return 0;
  144. }
  145. /** \brief Rotate a canvas.
  146. *
  147. * Apply a 180-degree transformation to a canvas, choosing characters
  148. * that look like the upside-down version wherever possible. Some
  149. * characters will stay unchanged by the process, but the operation is
  150. * guaranteed to be involutive: performing it again gives back the
  151. * original canvas.
  152. *
  153. * This function never fails.
  154. *
  155. * \param cv The canvas to rotate.
  156. * \return This function always returns 0.
  157. */
  158. int caca_rotate_180(caca_canvas_t *cv)
  159. {
  160. uint32_t *cbegin = cv->chars;
  161. uint32_t *cend = cbegin + cv->width * cv->height - 1;
  162. uint32_t *abegin = cv->attrs;
  163. uint32_t *aend = abegin + cv->width * cv->height - 1;
  164. int y;
  165. while(cbegin < cend)
  166. {
  167. uint32_t ch;
  168. uint32_t attr;
  169. /* Swap attributes */
  170. attr = *aend; *aend = *abegin; *abegin = attr;
  171. /* Swap characters */
  172. ch = *cend; *cend = rotatechar(*cbegin); *cbegin = rotatechar(ch);
  173. cbegin++; cend--; abegin++; aend--;
  174. }
  175. if(cbegin == cend)
  176. *cbegin = rotatechar(*cbegin);
  177. /* Fix fullwidth characters. Could it be done in one loop? */
  178. for(y = 0; y < cv->height; y++)
  179. {
  180. cbegin = cv->chars + y * cv->width;
  181. cend = cbegin + cv->width - 1;
  182. for( ; cbegin < cend; cbegin++)
  183. {
  184. if(cbegin[0] == CACA_MAGIC_FULLWIDTH)
  185. {
  186. cbegin[0] = cbegin[1];
  187. cbegin[1] = CACA_MAGIC_FULLWIDTH;
  188. cbegin++;
  189. }
  190. }
  191. }
  192. if(!cv->dirty_disabled)
  193. caca_add_dirty_rect(cv, 0, 0, cv->width, cv->height);
  194. return 0;
  195. }
  196. /** \brief Rotate a canvas, 90 degrees counterclockwise.
  197. *
  198. * Apply a 90-degree transformation to a canvas, choosing characters
  199. * that look like the rotated version wherever possible. Characters cells
  200. * are rotated two-by-two. Some characters will stay unchanged by the
  201. * process, some others will be replaced by close equivalents. Fullwidth
  202. * characters at odd horizontal coordinates will be lost. The operation is
  203. * not guaranteed to be reversible at all.
  204. *
  205. * Note that the width of the canvas is divided by two and becomes the
  206. * new height. Height is multiplied by two and becomes the new width. If
  207. * the original width is an odd number, the division is rounded up.
  208. *
  209. * If an error occurs, -1 is returned and \b errno is set accordingly:
  210. * - \c EBUSY The canvas is in use by a display driver and cannot be rotated.
  211. * - \c ENOMEM Not enough memory to allocate the new canvas size. If this
  212. * happens, the previous canvas handle is still valid.
  213. *
  214. * \param cv The canvas to rotate left.
  215. * \return 0 in case of success, -1 if an error occurred.
  216. */
  217. int caca_rotate_left(caca_canvas_t *cv)
  218. {
  219. uint32_t *newchars, *newattrs;
  220. int x, y, w2, h2;
  221. if(cv->refcount)
  222. {
  223. seterrno(EBUSY);
  224. return -1;
  225. }
  226. /* Save the current frame shortcuts */
  227. _caca_save_frame_info(cv);
  228. w2 = (cv->width + 1) / 2;
  229. h2 = cv->height;
  230. newchars = malloc(w2 * h2 * 2 * sizeof(uint32_t));
  231. if(!newchars)
  232. {
  233. seterrno(ENOMEM);
  234. return -1;
  235. }
  236. newattrs = malloc(w2 * h2 * 2 * sizeof(uint32_t));
  237. if(!newattrs)
  238. {
  239. free(newchars);
  240. seterrno(ENOMEM);
  241. return -1;
  242. }
  243. for(y = 0; y < h2; y++)
  244. {
  245. for(x = 0; x < w2; x++)
  246. {
  247. uint32_t pair[2], attr1, attr2;
  248. pair[0] = cv->chars[cv->width * y + x * 2];
  249. attr1 = cv->attrs[cv->width * y + x * 2];
  250. if((cv->width & 1) && x == w2 - 1)
  251. {
  252. /* Special case: odd column */
  253. pair[1] = ' ';
  254. attr2 = attr1;
  255. }
  256. else
  257. {
  258. pair[1] = cv->chars[cv->width * y + x * 2 + 1];
  259. attr2 = cv->attrs[cv->width * y + x * 2 + 1];
  260. }
  261. /* If one of the characters is a space, we simply ignore
  262. * its colour attributes. Otherwise the resulting characters
  263. * may have totally wrong colours. */
  264. if(pair[0] == ' ')
  265. attr1 = attr2;
  266. else if(pair[1] == ' ')
  267. attr2 = attr1;
  268. leftpair(pair);
  269. newchars[(h2 * (w2 - 1 - x) + y) * 2] = pair[0];
  270. newattrs[(h2 * (w2 - 1 - x) + y) * 2] = attr1;
  271. newchars[(h2 * (w2 - 1 - x) + y) * 2 + 1] = pair[1];
  272. newattrs[(h2 * (w2 - 1 - x) + y) * 2 + 1] = attr2;
  273. }
  274. }
  275. free(cv->chars);
  276. free(cv->attrs);
  277. /* Swap X and Y information */
  278. x = cv->frames[cv->frame].x;
  279. y = cv->frames[cv->frame].y;
  280. cv->frames[cv->frame].x = y * 2;
  281. cv->frames[cv->frame].y = (cv->width - 1 - x) / 2;
  282. x = cv->frames[cv->frame].handlex;
  283. y = cv->frames[cv->frame].handley;
  284. cv->frames[cv->frame].handlex = y * 2;
  285. cv->frames[cv->frame].handley = (cv->width - 1 - x) / 2;
  286. cv->frames[cv->frame].width = cv->height * 2;
  287. cv->frames[cv->frame].height = (cv->width + 1) / 2;
  288. cv->frames[cv->frame].chars = newchars;
  289. cv->frames[cv->frame].attrs = newattrs;
  290. /* Reset the current frame shortcuts */
  291. _caca_load_frame_info(cv);
  292. if(!cv->dirty_disabled)
  293. caca_add_dirty_rect(cv, 0, 0, cv->width, cv->height);
  294. return 0;
  295. }
  296. /** \brief Rotate a canvas, 90 degrees counterclockwise.
  297. *
  298. * Apply a 90-degree transformation to a canvas, choosing characters
  299. * that look like the rotated version wherever possible. Characters cells
  300. * are rotated two-by-two. Some characters will stay unchanged by the
  301. * process, some others will be replaced by close equivalents. Fullwidth
  302. * characters at odd horizontal coordinates will be lost. The operation is
  303. * not guaranteed to be reversible at all.
  304. *
  305. * Note that the width of the canvas is divided by two and becomes the
  306. * new height. Height is multiplied by two and becomes the new width. If
  307. * the original width is an odd number, the division is rounded up.
  308. *
  309. * If an error occurs, -1 is returned and \b errno is set accordingly:
  310. * - \c EBUSY The canvas is in use by a display driver and cannot be rotated.
  311. * - \c ENOMEM Not enough memory to allocate the new canvas size. If this
  312. * happens, the previous canvas handle is still valid.
  313. *
  314. * \param cv The canvas to rotate right.
  315. * \return 0 in case of success, -1 if an error occurred.
  316. */
  317. int caca_rotate_right(caca_canvas_t *cv)
  318. {
  319. uint32_t *newchars, *newattrs;
  320. int x, y, w2, h2;
  321. if(cv->refcount)
  322. {
  323. seterrno(EBUSY);
  324. return -1;
  325. }
  326. /* Save the current frame shortcuts */
  327. _caca_save_frame_info(cv);
  328. w2 = (cv->width + 1) / 2;
  329. h2 = cv->height;
  330. newchars = malloc(w2 * h2 * 2 * sizeof(uint32_t));
  331. if(!newchars)
  332. {
  333. seterrno(ENOMEM);
  334. return -1;
  335. }
  336. newattrs = malloc(w2 * h2 * 2 * sizeof(uint32_t));
  337. if(!newattrs)
  338. {
  339. free(newchars);
  340. seterrno(ENOMEM);
  341. return -1;
  342. }
  343. for(y = 0; y < h2; y++)
  344. {
  345. for(x = 0; x < w2; x++)
  346. {
  347. uint32_t pair[2], attr1, attr2;
  348. pair[0] = cv->chars[cv->width * y + x * 2];
  349. attr1 = cv->attrs[cv->width * y + x * 2];
  350. if((cv->width & 1) && x == w2 - 1)
  351. {
  352. /* Special case: odd column */
  353. pair[1] = ' ';
  354. attr2 = attr1;
  355. }
  356. else
  357. {
  358. pair[1] = cv->chars[cv->width * y + x * 2 + 1];
  359. attr2 = cv->attrs[cv->width * y + x * 2 + 1];
  360. }
  361. /* If one of the characters is a space, we simply ignore
  362. * its colour attributes. Otherwise the resulting characters
  363. * may have totally wrong colours. */
  364. if(pair[0] == ' ')
  365. attr1 = attr2;
  366. else if(pair[1] == ' ')
  367. attr2 = attr1;
  368. rightpair(pair);
  369. newchars[(h2 * x + h2 - 1 - y) * 2] = pair[0];
  370. newattrs[(h2 * x + h2 - 1 - y) * 2] = attr1;
  371. newchars[(h2 * x + h2 - 1 - y) * 2 + 1] = pair[1];
  372. newattrs[(h2 * x + h2 - 1 - y) * 2 + 1] = attr2;
  373. }
  374. }
  375. free(cv->chars);
  376. free(cv->attrs);
  377. /* Swap X and Y information */
  378. x = cv->frames[cv->frame].x;
  379. y = cv->frames[cv->frame].y;
  380. cv->frames[cv->frame].x = (cv->height - 1 - y) * 2;
  381. cv->frames[cv->frame].y = x / 2;
  382. x = cv->frames[cv->frame].handlex;
  383. y = cv->frames[cv->frame].handley;
  384. cv->frames[cv->frame].handlex = (cv->height - 1 - y) * 2;
  385. cv->frames[cv->frame].handley = x / 2;
  386. cv->frames[cv->frame].width = cv->height * 2;
  387. cv->frames[cv->frame].height = (cv->width + 1) / 2;
  388. cv->frames[cv->frame].chars = newchars;
  389. cv->frames[cv->frame].attrs = newattrs;
  390. /* Reset the current frame shortcuts */
  391. _caca_load_frame_info(cv);
  392. if(!cv->dirty_disabled)
  393. caca_add_dirty_rect(cv, 0, 0, cv->width, cv->height);
  394. return 0;
  395. }
  396. /** \brief Rotate and stretch a canvas, 90 degrees counterclockwise.
  397. *
  398. * Apply a 90-degree transformation to a canvas, choosing characters
  399. * that look like the rotated version wherever possible. Some characters
  400. * will stay unchanged by the process, some others will be replaced by
  401. * close equivalents. Fullwidth characters will be lost. The operation is
  402. * not guaranteed to be reversible at all.
  403. *
  404. * Note that the width and height of the canvas are swapped, causing its
  405. * aspect ratio to look stretched.
  406. *
  407. * If an error occurs, -1 is returned and \b errno is set accordingly:
  408. * - \c EBUSY The canvas is in use by a display driver and cannot be rotated.
  409. * - \c ENOMEM Not enough memory to allocate the new canvas size. If this
  410. * happens, the previous canvas handle is still valid.
  411. *
  412. * \param cv The canvas to rotate left.
  413. * \return 0 in case of success, -1 if an error occurred.
  414. */
  415. int caca_stretch_left(caca_canvas_t *cv)
  416. {
  417. uint32_t *newchars, *newattrs;
  418. int x, y;
  419. if(cv->refcount)
  420. {
  421. seterrno(EBUSY);
  422. return -1;
  423. }
  424. /* Save the current frame shortcuts */
  425. _caca_save_frame_info(cv);
  426. newchars = malloc(cv->width * cv->height * sizeof(uint32_t));
  427. if(!newchars)
  428. {
  429. seterrno(ENOMEM);
  430. return -1;
  431. }
  432. newattrs = malloc(cv->width * cv->height * sizeof(uint32_t));
  433. if(!newattrs)
  434. {
  435. free(newchars);
  436. seterrno(ENOMEM);
  437. return -1;
  438. }
  439. for(y = 0; y < cv->height; y++)
  440. {
  441. for(x = 0; x < cv->width; x++)
  442. {
  443. uint32_t ch, attr;
  444. ch = cv->chars[cv->width * y + x];
  445. attr = cv->attrs[cv->width * y + x];
  446. /* FIXME: do something about fullwidth characters */
  447. ch = leftchar(ch);
  448. newchars[cv->height * (cv->width - 1 - x) + y] = ch;
  449. newattrs[cv->height * (cv->width - 1 - x) + y] = attr;
  450. }
  451. }
  452. free(cv->chars);
  453. free(cv->attrs);
  454. /* Swap X and Y information */
  455. x = cv->frames[cv->frame].x;
  456. y = cv->frames[cv->frame].y;
  457. cv->frames[cv->frame].x = y;
  458. cv->frames[cv->frame].y = cv->width - 1 - x;
  459. x = cv->frames[cv->frame].handlex;
  460. y = cv->frames[cv->frame].handley;
  461. cv->frames[cv->frame].handlex = y;
  462. cv->frames[cv->frame].handley = cv->width - 1 - x;
  463. cv->frames[cv->frame].width = cv->height;
  464. cv->frames[cv->frame].height = cv->width;
  465. cv->frames[cv->frame].chars = newchars;
  466. cv->frames[cv->frame].attrs = newattrs;
  467. /* Reset the current frame shortcuts */
  468. _caca_load_frame_info(cv);
  469. caca_add_dirty_rect(cv, 0, 0, cv->width, cv->height);
  470. return 0;
  471. }
  472. /** \brief Rotate and stretch a canvas, 90 degrees clockwise.
  473. *
  474. * Apply a 270-degree transformation to a canvas, choosing characters
  475. * that look like the rotated version wherever possible. Some characters
  476. * will stay unchanged by the process, some others will be replaced by
  477. * close equivalents. Fullwidth characters will be lost. The operation is
  478. * not guaranteed to be reversible at all.
  479. *
  480. * Note that the width and height of the canvas are swapped, causing its
  481. * aspect ratio to look stretched.
  482. *
  483. * If an error occurs, -1 is returned and \b errno is set accordingly:
  484. * - \c EBUSY The canvas is in use by a display driver and cannot be rotated.
  485. * - \c ENOMEM Not enough memory to allocate the new canvas size. If this
  486. * happens, the previous canvas handle is still valid.
  487. *
  488. * \param cv The canvas to rotate right.
  489. * \return 0 in case of success, -1 if an error occurred.
  490. */
  491. int caca_stretch_right(caca_canvas_t *cv)
  492. {
  493. uint32_t *newchars, *newattrs;
  494. int x, y;
  495. if(cv->refcount)
  496. {
  497. seterrno(EBUSY);
  498. return -1;
  499. }
  500. /* Save the current frame shortcuts */
  501. _caca_save_frame_info(cv);
  502. newchars = malloc(cv->width * cv->height * sizeof(uint32_t));
  503. if(!newchars)
  504. {
  505. seterrno(ENOMEM);
  506. return -1;
  507. }
  508. newattrs = malloc(cv->width * cv->height * sizeof(uint32_t));
  509. if(!newattrs)
  510. {
  511. free(newchars);
  512. seterrno(ENOMEM);
  513. return -1;
  514. }
  515. for(y = 0; y < cv->height; y++)
  516. {
  517. for(x = 0; x < cv->width; x++)
  518. {
  519. uint32_t ch, attr;
  520. ch = cv->chars[cv->width * y + x];
  521. attr = cv->attrs[cv->width * y + x];
  522. /* FIXME: do something about fullwidth characters */
  523. ch = rightchar(ch);
  524. newchars[cv->height * x + cv->height - 1 - y] = ch;
  525. newattrs[cv->height * x + cv->height - 1 - y] = attr;
  526. }
  527. }
  528. free(cv->chars);
  529. free(cv->attrs);
  530. /* Swap X and Y information */
  531. x = cv->frames[cv->frame].x;
  532. y = cv->frames[cv->frame].y;
  533. cv->frames[cv->frame].x = cv->height - 1 - y;
  534. cv->frames[cv->frame].y = x;
  535. x = cv->frames[cv->frame].handlex;
  536. y = cv->frames[cv->frame].handley;
  537. cv->frames[cv->frame].handlex = cv->height - 1 - y;
  538. cv->frames[cv->frame].handley = x;
  539. cv->frames[cv->frame].width = cv->height;
  540. cv->frames[cv->frame].height = cv->width;
  541. cv->frames[cv->frame].chars = newchars;
  542. cv->frames[cv->frame].attrs = newattrs;
  543. /* Reset the current frame shortcuts */
  544. _caca_load_frame_info(cv);
  545. caca_add_dirty_rect(cv, 0, 0, cv->width, cv->height);
  546. return 0;
  547. }
  548. /* FIXME: as the lookup tables grow bigger, use a log(n) lookup instead
  549. * of linear lookup. */
  550. static uint32_t flipchar(uint32_t ch)
  551. {
  552. int i;
  553. static uint32_t const noflip[] =
  554. {
  555. /* ASCII */
  556. ' ', '"', '#', '\'', '-', '.', '*', '+', ':', '=', '0', '8',
  557. 'A', 'H', 'I', 'M', 'O', 'T', 'U', 'V', 'W', 'X', 'Y', '^',
  558. '_', 'i', 'o', 'v', 'w', 'x', '|',
  559. /* CP437 and box drawing */
  560. 0x2591, 0x2592, 0x2593, 0x2588, 0x2584, 0x2580, /* ░ ▒ ▓ █ ▄ ▀ */
  561. 0x2500, 0x2501, 0x2503, 0x2503, 0x253c, 0x254b, /* ─ ━ │ ┃ ┼ ╋ */
  562. 0x252c, 0x2534, 0x2533, 0x253b, 0x2566, 0x2569, /* ┬ ┴ ┳ ┻ ╦ ╩ */
  563. 0x2550, 0x2551, 0x256c, /* ═ ║ ╬ */
  564. 0x2575, 0x2577, 0x2579, 0x257b, /* ╵ ╷ ╹ ╻ */
  565. 0
  566. };
  567. static uint32_t const pairs[] =
  568. {
  569. /* ASCII */
  570. '(', ')',
  571. '/', '\\',
  572. '<', '>',
  573. '[', ']',
  574. 'b', 'd',
  575. 'p', 'q',
  576. '{', '}',
  577. /* ASCII-Unicode */
  578. ';', 0x204f, /* ; ⁏ */
  579. '`', 0x00b4, /* ` ´ */
  580. ',', 0x02ce, /* , ˎ */
  581. '1', 0x07c1, /* 1 ߁ */
  582. 'B', 0x10412,/* B 𐐒 */
  583. 'C', 0x03fd, /* C Ͻ */
  584. 'D', 0x15e1, /* D ᗡ */
  585. 'E', 0x018e, /* E Ǝ */
  586. 'J', 0x1490, /* J ᒐ */
  587. 'L', 0x2143, /* L ⅃ */
  588. 'N', 0x0418, /* N И */
  589. 'P', 0x1040b,/* P 𐐋 */
  590. 'R', 0x042f, /* R Я */
  591. 'S', 0x01a7, /* S Ƨ */
  592. 'c', 0x0254, /* c ɔ */
  593. 'e', 0x0258, /* e ɘ */
  594. /* CP437 */
  595. 0x258c, 0x2590, /* ▌ ▐ */
  596. 0x2596, 0x2597, /* ▖ ▗ */
  597. 0x2598, 0x259d, /* ▘ ▝ */
  598. 0x2599, 0x259f, /* ▙ ▟ */
  599. 0x259a, 0x259e, /* ▚ ▞ */
  600. 0x259b, 0x259c, /* ▛ ▜ */
  601. 0x25ba, 0x25c4, /* ► ◄ */
  602. 0x2192, 0x2190, /* → ← */
  603. 0x2310, 0xac, /* ⌐ ¬ */
  604. /* Box drawing */
  605. 0x250c, 0x2510, /* ┌ ┐ */
  606. 0x2514, 0x2518, /* └ ┘ */
  607. 0x251c, 0x2524, /* ├ ┤ */
  608. 0x250f, 0x2513, /* ┏ ┓ */
  609. 0x2517, 0x251b, /* ┗ ┛ */
  610. 0x2523, 0x252b, /* ┣ ┫ */
  611. 0x2552, 0x2555, /* ╒ ╕ */
  612. 0x2558, 0x255b, /* ╘ ╛ */
  613. 0x2553, 0x2556, /* ╓ ╖ */
  614. 0x2559, 0x255c, /* ╙ ╜ */
  615. 0x2554, 0x2557, /* ╔ ╗ */
  616. 0x255a, 0x255d, /* ╚ ╝ */
  617. 0x255e, 0x2561, /* ╞ ╡ */
  618. 0x255f, 0x2562, /* ╟ ╢ */
  619. 0x2560, 0x2563, /* ╠ ╣ */
  620. 0x2574, 0x2576, /* ╴ ╶ */
  621. 0x2578, 0x257a, /* ╸ ╺ */
  622. 0
  623. };
  624. for(i = 0; noflip[i]; i++)
  625. if(ch == noflip[i])
  626. return ch;
  627. for(i = 0; pairs[i]; i++)
  628. if(ch == pairs[i])
  629. return pairs[i ^ 1];
  630. return ch;
  631. }
  632. static uint32_t flopchar(uint32_t ch)
  633. {
  634. int i;
  635. static uint32_t const noflop[] =
  636. {
  637. /* ASCII */
  638. ' ', '(', ')', '*', '+', '-', '0', '3', '8', ':', '<', '=',
  639. '>', 'B', 'C', 'D', 'E', 'H', 'I', 'K', 'O', 'X', '[', ']',
  640. 'c', 'o', '{', '|', '}',
  641. /* CP437 and box drawing */
  642. 0x2591, 0x2592, 0x2593, 0x2588, 0x258c, 0x2590, /* ░ ▒ ▓ █ ▌ ▐ */
  643. 0x2500, 0x2501, 0x2503, 0x2503, 0x253c, 0x254b, /* ─ ━ │ ┃ ┼ ╋ */
  644. 0x251c, 0x2524, 0x2523, 0x252b, 0x2560, 0x2563, /* ├ ┤ ┣ ┫ ╠ ╣ */
  645. 0x2550, 0x2551, 0x256c, /* ═ ║ ╬ */
  646. 0x2574, 0x2576, 0x2578, 0x257a, /* ╴ ╶ ╸ ╺ */
  647. 0
  648. };
  649. static uint32_t const pairs[] =
  650. {
  651. /* ASCII */
  652. '/', '\\',
  653. 'M', 'W',
  654. ',', '`',
  655. 'b', 'p',
  656. 'd', 'q',
  657. 'p', 'q',
  658. 'f', 't',
  659. '.', '\'',
  660. /* ASCII-Unicode */
  661. '_', 0x203e, /* _ ‾ */
  662. '!', 0x00a1, /* ! ¡ */
  663. 'A', 0x2200, /* A ∀ */
  664. 'J', 0x1489, /* J ᒉ */
  665. 'L', 0x0413, /* L Г */
  666. 'N', 0x0418, /* N И */
  667. 'P', 0x042c, /* P Ь */
  668. 'R', 0x0281, /* R ʁ */
  669. 'S', 0x01a7, /* S Ƨ */
  670. 'U', 0x0548, /* U Ո */
  671. 'V', 0x039b, /* V Λ */
  672. 'Y', 0x2144, /* Y ⅄ */
  673. 'h', 0x03bc, /* h μ */
  674. 'i', 0x1d09, /* i ᴉ */
  675. 'j', 0x1e37, /* j ḷ */
  676. 'l', 0x0237, /* l ȷ */
  677. 'v', 0x028c, /* v ʌ */
  678. 'w', 0x028d, /* w ʍ */
  679. 'y', 0x03bb, /* y λ */
  680. /* Not perfect, but better than nothing */
  681. '"', 0x201e, /* " „ */
  682. 'm', 0x026f, /* m ɯ */
  683. 'n', 'u',
  684. /* CP437 */
  685. 0x2584, 0x2580, /* ▄ ▀ */
  686. 0x2596, 0x2598, /* ▖ ▘ */
  687. 0x2597, 0x259d, /* ▗ ▝ */
  688. 0x2599, 0x259b, /* ▙ ▛ */
  689. 0x259f, 0x259c, /* ▟ ▜ */
  690. 0x259a, 0x259e, /* ▚ ▞ */
  691. /* Box drawing */
  692. 0x250c, 0x2514, /* ┌ └ */
  693. 0x2510, 0x2518, /* ┐ ┘ */
  694. 0x252c, 0x2534, /* ┬ ┴ */
  695. 0x250f, 0x2517, /* ┏ ┗ */
  696. 0x2513, 0x251b, /* ┓ ┛ */
  697. 0x2533, 0x253b, /* ┳ ┻ */
  698. 0x2554, 0x255a, /* ╔ ╚ */
  699. 0x2557, 0x255d, /* ╗ ╝ */
  700. 0x2566, 0x2569, /* ╦ ╩ */
  701. 0x2552, 0x2558, /* ╒ ╘ */
  702. 0x2555, 0x255b, /* ╕ ╛ */
  703. 0x2564, 0x2567, /* ╤ ╧ */
  704. 0x2553, 0x2559, /* ╓ ╙ */
  705. 0x2556, 0x255c, /* ╖ ╜ */
  706. 0x2565, 0x2568, /* ╥ ╨ */
  707. 0x2575, 0x2577, /* ╵ ╷ */
  708. 0x2579, 0x257b, /* ╹ ╻ */
  709. 0
  710. };
  711. for(i = 0; noflop[i]; i++)
  712. if(ch == noflop[i])
  713. return ch;
  714. for(i = 0; pairs[i]; i++)
  715. if(ch == pairs[i])
  716. return pairs[i ^ 1];
  717. return ch;
  718. }
  719. static uint32_t rotatechar(uint32_t ch)
  720. {
  721. int i;
  722. static uint32_t const norotate[] =
  723. {
  724. /* ASCII */
  725. ' ', '*', '+', '-', '/', '0', '8', ':', '=', 'H', 'I', 'N',
  726. 'O', 'S', 'X', 'Z', '\\', 'o', 's', 'x', 'z', '|',
  727. /* Unicode */
  728. 0x2591, 0x2592, 0x2593, 0x2588, 0x259a, 0x259e, /* ░ ▒ ▓ █ ▚ ▞ */
  729. 0x2500, 0x2501, 0x2503, 0x2503, 0x253c, 0x254b, /* ─ ━ │ ┃ ┼ ╋ */
  730. 0x2550, 0x2551, 0x256c, /* ═ ║ ╬ */
  731. 0
  732. };
  733. static uint32_t const pairs[] =
  734. {
  735. /* ASCII */
  736. '(', ')',
  737. '<', '>',
  738. '[', ']',
  739. '{', '}',
  740. '.', '\'',
  741. '6', '9',
  742. 'M', 'W',
  743. 'b', 'q',
  744. 'd', 'p',
  745. 'n', 'u',
  746. /* ASCII-Unicode */
  747. '_', 0x203e, /* _ ‾ */
  748. ',', 0x00b4, /* , ´ */
  749. '`', 0x02ce, /* ` ˎ */
  750. '&', 0x214b, /* & ⅋ */
  751. '!', 0x00a1, /* ! ¡ */
  752. '?', 0x00bf, /* ? ¿ */
  753. 'A', 0x2200, /* A ∀ */
  754. 'B', 0x10412,/* B 𐐒 */
  755. 'C', 0x03fd, /* C Ͻ */
  756. 'D', 0x15e1, /* D ᗡ */
  757. 'E', 0x018e, /* E Ǝ */
  758. 'F', 0x2132, /* F Ⅎ -- 0x07c3 looks better, but is RTL */
  759. 'G', 0x2141, /* G ⅁ */
  760. 'J', 0x148b, /* J ᒋ */
  761. 'L', 0x2142, /* L ⅂ */
  762. 'U', 0x0548, /* U Ո */
  763. 'V', 0x039b, /* V Λ */
  764. 'Y', 0x2144, /* Y ⅄ */
  765. 'a', 0x0250, /* a ɐ */
  766. 'c', 0x0254, /* c ɔ */
  767. 'e', 0x01dd, /* e ǝ */
  768. 'f', 0x025f, /* f ɟ */
  769. 'g', 0x1d77, /* g ᵷ */
  770. 'h', 0x0265, /* h ɥ */
  771. 'i', 0x1d09, /* i ᴉ */
  772. 'j', 0x1e37, /* j ḷ */
  773. 'k', 0x029e, /* k ʞ */
  774. 'l', 0x0237, /* l ȷ */
  775. 'm', 0x026f, /* m ɯ */
  776. 'r', 0x0279, /* r ɹ */
  777. 't', 0x0287, /* t ʇ */
  778. 'v', 0x028c, /* v ʌ */
  779. 'w', 0x028d, /* w ʍ */
  780. 'y', 0x028e, /* y ʎ */
  781. /* Unicode-ASCII to match third-party software */
  782. 0x0183, 'g', /* ƃ g */
  783. 0x0259, 'e', /* ə e */
  784. 0x027e, 'j', /* ɾ j */
  785. 0x02d9, '.', /* ˙ . */
  786. 0x05df, 'l', /* ן l */
  787. /* Not perfect, but better than nothing */
  788. '"', 0x201e, /* " „ */
  789. /* Misc Unicode */
  790. 0x00e6, 0x1d02, /* æ ᴂ */
  791. 0x0153, 0x1d14, /* œ ᴔ */
  792. 0x03b5, 0x025c, /* ε ɜ */
  793. 0x025b, 0x025c, /* ɛ ɜ */
  794. /* CP437 */
  795. 0x258c, 0x2590, /* ▌ ▐ */
  796. 0x2584, 0x2580, /* ▄ ▀ */
  797. 0x2596, 0x259d, /* ▖ ▝ */
  798. 0x2597, 0x2598, /* ▗ ▘ */
  799. 0x2599, 0x259c, /* ▙ ▜ */
  800. 0x259f, 0x259b, /* ▟ ▛ */
  801. /* Box drawing */
  802. 0x250c, 0x2518, /* ┌ ┘ */
  803. 0x2510, 0x2514, /* ┐ └ */
  804. 0x251c, 0x2524, /* ├ ┤ */
  805. 0x252c, 0x2534, /* ┬ ┴ */
  806. 0x250f, 0x251b, /* ┏ ┛ */
  807. 0x2513, 0x2517, /* ┓ ┗ */
  808. 0x2523, 0x252b, /* ┣ ┫ */
  809. 0x2533, 0x253b, /* ┳ ┻ */
  810. 0x2554, 0x255d, /* ╔ ╝ */
  811. 0x2557, 0x255a, /* ╗ ╚ */
  812. 0x2560, 0x2563, /* ╠ ╣ */
  813. 0x2566, 0x2569, /* ╦ ╩ */
  814. 0x2552, 0x255b, /* ╒ ╛ */
  815. 0x2555, 0x2558, /* ╕ ╘ */
  816. 0x255e, 0x2561, /* ╞ ╡ */
  817. 0x2564, 0x2567, /* ╤ ╧ */
  818. 0x2553, 0x255c, /* ╓ ╜ */
  819. 0x2556, 0x2559, /* ╖ ╙ */
  820. 0x255f, 0x2562, /* ╟ ╢ */
  821. 0x2565, 0x2568, /* ╥ ╨ */
  822. 0x2574, 0x2576, /* ╴ ╶ */
  823. 0x2575, 0x2577, /* ╵ ╷ */
  824. 0x2578, 0x257a, /* ╸ ╺ */
  825. 0x2579, 0x257b, /* ╹ ╻ */
  826. 0
  827. };
  828. for(i = 0; norotate[i]; i++)
  829. if(ch == norotate[i])
  830. return ch;
  831. for(i = 0; pairs[i]; i++)
  832. if(ch == pairs[i])
  833. return pairs[i ^ 1];
  834. return ch;
  835. }
  836. static uint32_t const leftright2[] =
  837. {
  838. /* ASCII */
  839. '/', '\\',
  840. '|', '-',
  841. '|', '_', /* This is all right because there was already a '|' before */
  842. /* ASCII-Unicode */
  843. '|', 0x203e, /* | ‾ */
  844. /* Misc Unicode */
  845. 0x2571, 0x2572, /* ╱ ╲ */
  846. /* Box drawing */
  847. 0x2500, 0x2502, /* ─ │ */
  848. 0x2501, 0x2503, /* ━ ┃ */
  849. 0x2550, 0x2551, /* ═ ║ */
  850. 0, 0
  851. };
  852. static uint32_t const leftright4[] =
  853. {
  854. /* ASCII */
  855. '<', 'v', '>', '^',
  856. ',', '.', '\'', '`',
  857. /* ASCII / Unicode */
  858. '(', 0x203f, ')', 0x2040, /* ( ‿ ) ⁀ */
  859. /* Misc Unicode */
  860. 0x256d, 0x2570, 0x256f, 0x256e, /* ╭ ╰ ╯ ╮ */
  861. /* CP437 */
  862. 0x258c, 0x2584, 0x2590, 0x2580, /* ▌ ▄ ▐ ▀ */
  863. 0x2596, 0x2597, 0x259d, 0x2598, /* ▖ ▗ ▝ ▘ */
  864. 0x2599, 0x259f, 0x259c, 0x259b, /* ▙ ▟ ▜ ▛ */
  865. /* Box drawing */
  866. 0x250c, 0x2514, 0x2518, 0x2510, /* ┌ └ ┘ ┐ */
  867. 0x250f, 0x2517, 0x251b, 0x2513, /* ┏ ┗ ┛ ┓ */
  868. 0x251c, 0x2534, 0x2524, 0x252c, /* ├ ┴ ┤ ┬ */
  869. 0x2523, 0x253b, 0x252b, 0x2533, /* ┣ ┻ ┫ ┳ */
  870. 0x2552, 0x2559, 0x255b, 0x2556, /* ╒ ╙ ╛ ╖ */
  871. 0x2553, 0x2558, 0x255c, 0x2555, /* ╓ ╘ ╜ ╕ */
  872. 0x2554, 0x255a, 0x255d, 0x2557, /* ╔ ╚ ╝ ╗ */
  873. 0x255e, 0x2568, 0x2561, 0x2565, /* ╞ ╨ ╡ ╥ */
  874. 0x255f, 0x2567, 0x2562, 0x2564, /* ╟ ╧ ╢ ╤ */
  875. 0x2560, 0x2569, 0x2563, 0x2566, /* ╠ ╩ ╣ ╦ */
  876. 0x2574, 0x2577, 0x2576, 0x2575, /* ╴ ╷ ╶ ╵ */
  877. 0x2578, 0x257b, 0x257a, 0x2579, /* ╸ ╻ ╺ ╹ */
  878. 0, 0, 0, 0
  879. };
  880. static uint32_t leftchar(uint32_t ch)
  881. {
  882. int i;
  883. for(i = 0; leftright2[i]; i++)
  884. if(ch == leftright2[i])
  885. return leftright2[(i & ~1) | ((i + 1) & 1)];
  886. for(i = 0; leftright4[i]; i++)
  887. if(ch == leftright4[i])
  888. return leftright4[(i & ~3) | ((i + 1) & 3)];
  889. return ch;
  890. }
  891. static uint32_t rightchar(uint32_t ch)
  892. {
  893. int i;
  894. for(i = 0; leftright2[i]; i++)
  895. if(ch == leftright2[i])
  896. return leftright2[(i & ~1) | ((i - 1) & 1)];
  897. for(i = 0; leftright4[i]; i++)
  898. if(ch == leftright4[i])
  899. return leftright4[(i & ~3) | ((i - 1) & 3)];
  900. return ch;
  901. }
  902. static uint32_t const leftright2x2[] =
  903. {
  904. /* ASCII / Unicode */
  905. '-', '-', 0x4e28, CACA_MAGIC_FULLWIDTH, /* -- 丨 */
  906. '|', '|', 0x2f06, CACA_MAGIC_FULLWIDTH, /* || ⼆ */
  907. /* Unicode */
  908. 0x2584, 0x2580, 0x2580, 0x2584, /* ▄▀ ▀▄ */
  909. 0, 0, 0, 0
  910. };
  911. static uint32_t const leftright2x4[] =
  912. {
  913. /* ASCII */
  914. ':', ' ', '.', '.', ' ', ':', '\'', '\'',
  915. /* ASCII / Unicode */
  916. ' ', '`', 0x00b4, ' ', 0x02ce, ' ', ' ', ',', /* ` ´ ˎ , */
  917. ' ', '`', '\'', ' ', '.', ' ', ' ', ',', /* fallback ASCII */
  918. '`', ' ', ',', ' ', ' ', 0x00b4, ' ', 0x02ce, /* ` , ˎ ´ */
  919. '`', ' ', ',', ' ', ' ', '.', ' ', '\'', /* fallback ASCII */
  920. '/', ' ', '-', 0x02ce, ' ', '/', '`', '-', /* / -ˎ / `- */
  921. '/', ' ', '-', '.', ' ', '/', '\'', '-', /* fallback ASCII */
  922. '\\', ' ', ',', '-', ' ', '\\', '-', 0x00b4, /* \ ,- \ -´ */
  923. '\\', ' ', '.', '-', ' ', '\\', '-', '\'', /* fallback ASCII */
  924. '\\', ' ', '_', ',', ' ', '\\', 0x00b4, 0x203e, /* \ _, \ ´‾ */
  925. '\\', '_', '_', '/', 0x203e, '\\', '/', 0x203e, /* \_ _/ ‾\ /‾ */
  926. '_', '\\', 0x203e, '/', '\\', 0x203e, '/', '_', /* _\ ‾/ \‾ /_ */
  927. '|', ' ', '_', '_', ' ', '|', 0x203e, 0x203e, /* | __ | ‾‾ */
  928. '_', '|', 0x203e, '|', '|', 0x203e, '|', '_', /* _| ‾| |‾ |_ */
  929. '|', '_', '_', '|', 0x203e, '|', '|', 0x203e, /* |_ _| ‾| |‾ */
  930. '_', ' ', ' ', 0x2577, ' ', 0x203e, 0x2575, ' ', /* _ ╷ ‾ ╵ */
  931. ' ', '_', ' ', 0x2575, 0x203e, ' ', 0x2577, ' ', /* _ ╵ ‾ ╷ */
  932. '.', '_', '.', 0x2575, 0x203e, '\'', 0x2577, '\'', /* ._ .╵ ‾' ╷' */
  933. '(', '_', 0x203f, '|', 0x203e, ')', '|', 0x2040, /* (_ ‿| ‾) |⁀ */
  934. '(', 0x203e, '|', 0x203f, '_', ')', 0x2040, '|', /* (‾ |‿ _) ⁀| */
  935. '\\', '/', 0xff1e, CACA_MAGIC_FULLWIDTH,
  936. '/', '\\', 0xff1c, CACA_MAGIC_FULLWIDTH, /* \/ > /\ < */
  937. ')', ' ', 0xfe35, CACA_MAGIC_FULLWIDTH,
  938. ' ', '(', 0xfe36, CACA_MAGIC_FULLWIDTH, /* ) ︵ ( ︶ */
  939. '}', ' ', 0xfe37, CACA_MAGIC_FULLWIDTH,
  940. ' ', '{', 0xfe38, CACA_MAGIC_FULLWIDTH, /* } ︷ { ︸ */
  941. /* Not perfect, but better than nothing */
  942. '(', ' ', 0x02ce, ',', ' ', ')', 0x00b4, '`', /* ( ˎ, ) ´` */
  943. ' ', 'v', '>', ' ', 0x028c, ' ', ' ', '<', /* v > ʌ < */
  944. ' ', 'V', '>', ' ', 0x039b, ' ', ' ', '<', /* V > Λ < */
  945. 'v', ' ', '>', ' ', ' ', 0x028c, ' ', '<', /* v > ʌ < */
  946. 'V', ' ', '>', ' ', ' ', 0x039b, ' ', '<', /* V > Λ < */
  947. '\\', '|', 0xff1e, CACA_MAGIC_FULLWIDTH,
  948. '|', '\\', 0xff1c, CACA_MAGIC_FULLWIDTH, /* \| > |\ < */
  949. '|', '/', 0xff1e, CACA_MAGIC_FULLWIDTH,
  950. '/', '|', 0xff1c, CACA_MAGIC_FULLWIDTH, /* |/ > /| < */
  951. /* Unicode */
  952. 0x2584, ' ', ' ', 0x2584, ' ', 0x2580, 0x2580, ' ', /* ▄ ▄ ▀ ▀ */
  953. 0x2588, ' ', 0x2584, 0x2584, ' ', 0x2588, 0x2580, 0x2580, /* █ ▄▄ █ ▀▀ */
  954. 0x2588, 0x2584, 0x2584, 0x2588,
  955. 0x2580, 0x2588, 0x2588, 0x2580, /* █▄ ▄█ ▀█ █▀ */
  956. /* TODO: Braille */
  957. /* Not perfect, but better than nothing */
  958. 0x2591, ' ', 0x28e4, 0x28e4, ' ', 0x2591, 0x281b, 0x281b, /* ░ ⣤⣤ ░ ⠛⠛ */
  959. 0x2592, ' ', 0x28f6, 0x28f6, ' ', 0x2592, 0x283f, 0x283f, /* ▒ ⣶⣶ ▒ ⠿⠿ */
  960. 0, 0, 0, 0, 0, 0, 0, 0
  961. };
  962. static void leftpair(uint32_t pair[2])
  963. {
  964. int i;
  965. for(i = 0; leftright2x2[i]; i += 2)
  966. if(pair[0] == leftright2x2[i] && pair[1] == leftright2x2[i + 1])
  967. {
  968. pair[0] = leftright2x2[(i & ~3) | ((i + 2) & 3)];
  969. pair[1] = leftright2x2[((i & ~3) | ((i + 2) & 3)) + 1];
  970. return;
  971. }
  972. for(i = 0; leftright2x4[i]; i += 2)
  973. if(pair[0] == leftright2x4[i] && pair[1] == leftright2x4[i + 1])
  974. {
  975. pair[0] = leftright2x4[(i & ~7) | ((i + 2) & 7)];
  976. pair[1] = leftright2x4[((i & ~7) | ((i + 2) & 7)) + 1];
  977. return;
  978. }
  979. }
  980. static void rightpair(uint32_t pair[2])
  981. {
  982. int i;
  983. for(i = 0; leftright2x2[i]; i += 2)
  984. if(pair[0] == leftright2x2[i] && pair[1] == leftright2x2[i + 1])
  985. {
  986. pair[0] = leftright2x2[(i & ~3) | ((i - 2) & 3)];
  987. pair[1] = leftright2x2[((i & ~3) | ((i - 2) & 3)) + 1];
  988. return;
  989. }
  990. for(i = 0; leftright2x4[i]; i += 2)
  991. if(pair[0] == leftright2x4[i] && pair[1] == leftright2x4[i + 1])
  992. {
  993. pair[0] = leftright2x4[(i & ~7) | ((i - 2) & 7)];
  994. pair[1] = leftright2x4[((i & ~7) | ((i - 2) & 7)) + 1];
  995. return;
  996. }
  997. }
  998. /*
  999. * XXX: The following functions are aliases.
  1000. */
  1001. int cucul_invert(cucul_canvas_t *) CACA_ALIAS(caca_invert);
  1002. int cucul_flip(cucul_canvas_t *) CACA_ALIAS(caca_flip);
  1003. int cucul_flop(cucul_canvas_t *) CACA_ALIAS(caca_flop);
  1004. int cucul_rotate_180(cucul_canvas_t *) CACA_ALIAS(caca_rotate_180);
  1005. int cucul_rotate_left(cucul_canvas_t *) CACA_ALIAS(caca_rotate_left);
  1006. int cucul_rotate_right(cucul_canvas_t *) CACA_ALIAS(caca_rotate_right);
  1007. int cucul_stretch_left(cucul_canvas_t *) CACA_ALIAS(caca_stretch_left);
  1008. int cucul_stretch_right(cucul_canvas_t *) CACA_ALIAS(caca_stretch_right);