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- /*
- * ttyvaders Textmode shoot'em up
- * Copyright (c) 2002 Sam Hocevar <sam@zoy.org>
- * All Rights Reserved
- *
- * $Id$
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
- #include "config.h"
-
- #include <stdlib.h>
-
- #include "common.h"
-
- struct ee_sprite *medium_sprite;
- struct ee_sprite *small_sprite;
-
- void init_explosions(game *g, explosions *ex)
- {
- int i;
-
- for(i = 0; i < EXPLOSIONS; i++)
- {
- ex->type[i] = EXPLOSION_NONE;
- }
-
- medium_sprite = ee_load_sprite("data/xplmed.txt");
- small_sprite = ee_load_sprite("data/xplsmall.txt");
- }
-
- void add_explosion(game *g, explosions *ex, int x, int y, int vx, int vy, int type)
- {
- int i;
-
- for(i = 0; i < EXPLOSIONS; i++)
- {
- if(ex->type[i] == EXPLOSION_NONE)
- {
- ex->type[i] = type;
- ex->x[i] = x;
- ex->y[i] = y;
- ex->vx[i] = vx;
- ex->vy[i] = vy;
- switch(type)
- {
- case EXPLOSION_MEDIUM:
- ex->n[i] = 11;
- break;
- case EXPLOSION_SMALL:
- ex->n[i] = 7;
- break;
- }
- break;
- }
- }
- }
-
- void draw_explosions(game *g, explosions *ex)
- {
- int i;
-
- for(i = 0; i < EXPLOSIONS; i++)
- {
- #if 0
- ee_set_color(GREEN);
- ee_goto(ex->x[i] + 3, ex->y[i]);
- switch(ee_rand(0,2))
- {
- case 0:
- ee_putchar('p');
- ee_putchar('i');
- ee_putchar('f');
- break;
- case 1:
- ee_putchar('p');
- ee_putchar('a');
- ee_putchar('f');
- break;
- case 2:
- ee_putchar('p');
- ee_putchar('o');
- ee_putchar('u');
- ee_putchar('f');
- break;
- }
- ee_putchar('!');
- #endif
-
- switch(ex->type[i])
- {
- case EXPLOSION_MEDIUM:
- ee_draw_sprite(ex->x[i], ex->y[i], medium_sprite,
- 10 - ex->n[i]);
- break;
- case EXPLOSION_SMALL:
- ee_draw_sprite(ex->x[i], ex->y[i], small_sprite,
- 6 - ex->n[i]);
- break;
- case EXPLOSION_NONE:
- break;
- }
- }
- }
-
- void update_explosions(game *g, explosions *ex)
- {
- int i;
-
- for(i = 0; i < EXPLOSIONS; i++)
- {
- switch(ex->type[i])
- {
- case EXPLOSION_MEDIUM:
- case EXPLOSION_SMALL:
- ex->x[i] += ex->vx[i];
- ex->y[i] += ex->vy[i];
- ex->n[i]--;
- if(ex->n[i] < 0)
- {
- ex->type[i] = EXPLOSION_NONE;
- }
- break;
- case EXPLOSION_NONE:
- break;
- }
- }
- }
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