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  1. /*
  2. * libcaca Colour ASCII-Art library
  3. * Copyright (c) 2002-2006 Sam Hocevar <sam@zoy.org>
  4. * All Rights Reserved
  5. *
  6. * $Id$
  7. *
  8. * This library is free software; you can redistribute it and/or
  9. * modify it under the terms of the Do What The Fuck You Want To
  10. * Public License, Version 2, as published by Sam Hocevar. See
  11. * http://sam.zoy.org/wtfpl/COPYING for more details.
  12. */
  13. /*
  14. * This file contains the libcaca Win32 input and output driver
  15. */
  16. #include "config.h"
  17. #include "common.h"
  18. #if defined(USE_WIN32)
  19. #include <windows.h>
  20. #include <stdlib.h>
  21. #include <stdio.h>
  22. #include "caca.h"
  23. #include "caca_internals.h"
  24. #include "cucul.h"
  25. #include "cucul_internals.h"
  26. /*
  27. * Global variables
  28. */
  29. static int const win32_fg_palette[] =
  30. {
  31. 0,
  32. FOREGROUND_BLUE,
  33. FOREGROUND_GREEN,
  34. FOREGROUND_GREEN | FOREGROUND_BLUE,
  35. FOREGROUND_RED,
  36. FOREGROUND_RED | FOREGROUND_BLUE,
  37. FOREGROUND_RED | FOREGROUND_GREEN,
  38. FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE,
  39. FOREGROUND_INTENSITY,
  40. FOREGROUND_INTENSITY | FOREGROUND_BLUE,
  41. FOREGROUND_INTENSITY | FOREGROUND_GREEN,
  42. FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_BLUE,
  43. FOREGROUND_INTENSITY | FOREGROUND_RED,
  44. FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_BLUE,
  45. FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN,
  46. FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE
  47. };
  48. static int const win32_bg_palette[] =
  49. {
  50. 0,
  51. BACKGROUND_BLUE,
  52. BACKGROUND_GREEN,
  53. BACKGROUND_GREEN | BACKGROUND_BLUE,
  54. BACKGROUND_RED,
  55. BACKGROUND_RED | BACKGROUND_BLUE,
  56. BACKGROUND_RED | BACKGROUND_GREEN,
  57. BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE,
  58. BACKGROUND_INTENSITY,
  59. BACKGROUND_INTENSITY | BACKGROUND_BLUE,
  60. BACKGROUND_INTENSITY | BACKGROUND_GREEN,
  61. BACKGROUND_INTENSITY | BACKGROUND_GREEN | BACKGROUND_BLUE,
  62. BACKGROUND_INTENSITY | BACKGROUND_RED,
  63. BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_BLUE,
  64. BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN,
  65. BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE
  66. };
  67. struct driver_private
  68. {
  69. HANDLE hin, hout, screen;
  70. CHAR_INFO *buffer;
  71. CONSOLE_CURSOR_INFO cci;
  72. };
  73. static int win32_init_graphics(caca_display_t *dp)
  74. {
  75. CONSOLE_SCREEN_BUFFER_INFO csbi;
  76. SMALL_RECT rect;
  77. COORD size;
  78. dp->drv.p = malloc(sizeof(struct driver_private));
  79. /* This call is allowed to fail in case we already have a console */
  80. AllocConsole();
  81. dp->drv.p->hin = GetStdHandle(STD_INPUT_HANDLE);
  82. dp->drv.p->hout = CreateFile("CONOUT$", GENERIC_READ | GENERIC_WRITE,
  83. FILE_SHARE_READ | FILE_SHARE_WRITE, NULL,
  84. OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
  85. if(dp->drv.p->hout == INVALID_HANDLE_VALUE)
  86. return -1;
  87. GetConsoleCursorInfo(dp->drv.p->hout, &dp->drv.p->cci);
  88. dp->drv.p->cci.bVisible = FALSE;
  89. SetConsoleCursorInfo(dp->drv.p->hout, &dp->drv.p->cci);
  90. SetConsoleMode(dp->drv.p->hout, ENABLE_MOUSE_INPUT);
  91. dp->drv.p->screen =
  92. CreateConsoleScreenBuffer(GENERIC_READ | GENERIC_WRITE,
  93. 0, NULL, CONSOLE_TEXTMODE_BUFFER, NULL);
  94. if(!dp->drv.p->screen || dp->drv.p->screen == INVALID_HANDLE_VALUE)
  95. return -1;
  96. /* Set the new console size */
  97. size.X = dp->cv->width;
  98. size.Y = dp->cv->height;
  99. SetConsoleScreenBufferSize(dp->drv.p->screen, size);
  100. rect.Left = rect.Top = 0;
  101. rect.Right = dp->cv->width - 1;
  102. rect.Bottom = dp->cv->height - 1;
  103. SetConsoleWindowInfo(dp->drv.p->screen, TRUE, &rect);
  104. /* Report our new size to libcucul */
  105. if(!GetConsoleScreenBufferInfo(dp->drv.p->screen, &csbi))
  106. return -1;
  107. _cucul_set_canvas_size(dp->cv, csbi.srWindow.Right - csbi.srWindow.Left + 1,
  108. csbi.srWindow.Bottom - csbi.srWindow.Top + 1);
  109. SetConsoleMode(dp->drv.p->screen, 0);
  110. GetConsoleCursorInfo(dp->drv.p->screen, &dp->drv.p->cci);
  111. dp->drv.p->cci.dwSize = 0;
  112. dp->drv.p->cci.bVisible = FALSE;
  113. SetConsoleCursorInfo(dp->drv.p->screen, &dp->drv.p->cci);
  114. SetConsoleActiveScreenBuffer(dp->drv.p->screen);
  115. dp->drv.p->buffer = malloc(dp->cv->width * dp->cv->height
  116. * sizeof(CHAR_INFO));
  117. if(dp->drv.p->buffer == NULL)
  118. return -1;
  119. return 0;
  120. }
  121. static int win32_end_graphics(caca_display_t *dp)
  122. {
  123. SetConsoleActiveScreenBuffer(dp->drv.p->hout);
  124. CloseHandle(dp->drv.p->screen);
  125. SetConsoleTextAttribute(dp->drv.p->hout, FOREGROUND_INTENSITY
  126. | FOREGROUND_RED
  127. | FOREGROUND_GREEN
  128. | FOREGROUND_BLUE);
  129. dp->drv.p->cci.bVisible = TRUE;
  130. SetConsoleCursorInfo(dp->drv.p->hout, &dp->drv.p->cci);
  131. CloseHandle(dp->drv.p->hout);
  132. free(dp->drv.p);
  133. return 0;
  134. }
  135. static int win32_set_display_title(caca_display_t *dp, char const *title)
  136. {
  137. SetConsoleTitle(title);
  138. return 0;
  139. }
  140. static unsigned int win32_get_display_width(caca_display_t *dp)
  141. {
  142. /* FIXME */
  143. /* Fallback to a 6x10 font */
  144. return dp->cv->width * 6;
  145. }
  146. static unsigned int win32_get_display_height(caca_display_t *dp)
  147. {
  148. /* FIXME */
  149. /* Fallback to a 6x10 font */
  150. return dp->cv->height * 10;
  151. }
  152. static void win32_display(caca_display_t *dp)
  153. {
  154. COORD size, pos;
  155. SMALL_RECT rect;
  156. unsigned int i;
  157. /* Render everything to our screen buffer */
  158. for(i = 0; i < dp->cv->width * dp->cv->height; i++)
  159. {
  160. uint32_t ch = dp->cv->chars[i];
  161. #if 0
  162. if(ch > 0x00000020 && ch < 0x00000080)
  163. dp->drv.p->buffer[i].Char.AsciiChar = (uint8_t)ch;
  164. else
  165. dp->drv.p->buffer[i].Char.AsciiChar = ' ';
  166. #else
  167. if(ch > 0x00000020 && ch < 0x00010000)
  168. dp->drv.p->buffer[i].Char.UnicodeChar = (uint16_t)ch;
  169. else
  170. dp->drv.p->buffer[i].Char.UnicodeChar = (uint16_t)' ';
  171. #endif
  172. dp->drv.p->buffer[i].Attributes =
  173. win32_fg_palette[_cucul_argb32_to_ansi4fg(dp->cv->attr[i])]
  174. | win32_bg_palette[_cucul_argb32_to_ansi4bg(dp->cv->attr[i])];
  175. }
  176. /* Blit the screen buffer */
  177. size.X = dp->cv->width;
  178. size.Y = dp->cv->height;
  179. pos.X = pos.Y = 0;
  180. rect.Left = rect.Top = 0;
  181. rect.Right = dp->cv->width - 1;
  182. rect.Bottom = dp->cv->height - 1;
  183. #if 0
  184. WriteConsoleOutput(dp->drv.p->screen, dp->drv.p->buffer, size, pos, &rect);
  185. #else
  186. WriteConsoleOutputW(dp->drv.p->screen, dp->drv.p->buffer, size, pos, &rect);
  187. #endif
  188. }
  189. static void win32_handle_resize(caca_display_t *dp)
  190. {
  191. /* FIXME: I don't know what to do here. */
  192. dp->resize.w = dp->cv->width;
  193. dp->resize.h = dp->cv->height;
  194. }
  195. static int win32_get_event(caca_display_t *dp, caca_event_t *ev)
  196. {
  197. INPUT_RECORD rec;
  198. DWORD num;
  199. for( ; ; )
  200. {
  201. GetNumberOfConsoleInputEvents(dp->drv.p->hin, &num);
  202. if(num == 0)
  203. break;
  204. ReadConsoleInput(dp->drv.p->hin, &rec, 1, &num);
  205. if(rec.EventType == KEY_EVENT)
  206. {
  207. if(rec.Event.KeyEvent.bKeyDown)
  208. ev->type = CACA_EVENT_KEY_PRESS;
  209. else
  210. ev->type = CACA_EVENT_KEY_RELEASE;
  211. if(rec.Event.KeyEvent.uChar.AsciiChar)
  212. {
  213. ev->data.key.ch = rec.Event.KeyEvent.uChar.AsciiChar;
  214. ev->data.key.utf32 = (uint32_t)ev->data.key.ch;
  215. ev->data.key.utf8[0] = ev->data.key.ch;
  216. ev->data.key.utf8[1] = '\0';
  217. return 1;
  218. }
  219. }
  220. if(rec.EventType == MOUSE_EVENT)
  221. {
  222. if(rec.Event.MouseEvent.dwEventFlags == 0)
  223. {
  224. if(rec.Event.MouseEvent.dwButtonState & 0x01)
  225. {
  226. ev->type = CACA_EVENT_MOUSE_PRESS;
  227. ev->data.mouse.button = 1;
  228. return 1;
  229. }
  230. if(rec.Event.MouseEvent.dwButtonState & 0x02)
  231. {
  232. ev->type = CACA_EVENT_MOUSE_PRESS;
  233. ev->data.mouse.button = 2;
  234. return 1;
  235. }
  236. }
  237. else if(rec.Event.MouseEvent.dwEventFlags == MOUSE_MOVED)
  238. {
  239. COORD pos = rec.Event.MouseEvent.dwMousePosition;
  240. if(dp->mouse.x == (unsigned int)pos.X &&
  241. dp->mouse.y == (unsigned int)pos.Y)
  242. continue;
  243. dp->mouse.x = pos.X;
  244. dp->mouse.y = pos.Y;
  245. ev->type = CACA_EVENT_MOUSE_MOTION;
  246. ev->data.mouse.x = dp->mouse.x;
  247. ev->data.mouse.y = dp->mouse.y;
  248. return 1;
  249. }
  250. #if 0
  251. else if(rec.Event.MouseEvent.dwEventFlags == DOUBLE_CLICK)
  252. {
  253. cout << rec.Event.MouseEvent.dwMousePosition.X << "," <<
  254. rec.Event.MouseEvent.dwMousePosition.Y << " " << flush;
  255. }
  256. else if(rec.Event.MouseEvent.dwEventFlags == MOUSE_WHEELED)
  257. {
  258. SetConsoleCursorPosition(hOut,
  259. WheelWhere);
  260. if(rec.Event.MouseEvent.dwButtonState & 0xFF000000)
  261. cout << "Down" << flush;
  262. else
  263. cout << "Up " << flush;
  264. }
  265. #endif
  266. }
  267. /* Unknown event */
  268. ev->type = CACA_EVENT_NONE;
  269. return 0;
  270. }
  271. /* No event */
  272. ev->type = CACA_EVENT_NONE;
  273. return 0;
  274. }
  275. /*
  276. * Driver initialisation
  277. */
  278. int win32_install(caca_display_t *dp)
  279. {
  280. dp->drv.driver = CACA_DRIVER_WIN32;
  281. dp->drv.init_graphics = win32_init_graphics;
  282. dp->drv.end_graphics = win32_end_graphics;
  283. dp->drv.set_display_title = win32_set_display_title;
  284. dp->drv.get_display_width = win32_get_display_width;
  285. dp->drv.get_display_height = win32_get_display_height;
  286. dp->drv.display = win32_display;
  287. dp->drv.handle_resize = win32_handle_resize;
  288. dp->drv.get_event = win32_get_event;
  289. dp->drv.set_mouse = NULL;
  290. return 0;
  291. }
  292. #endif /* USE_WIN32 */