|
- /*
- * libcucul Unicode canvas library
- * Copyright (c) 2002-2006 Sam Hocevar <sam@zoy.org>
- * All Rights Reserved
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the Do What The Fuck You Want To
- * Public License, Version 2, as published by Sam Hocevar. See
- * http://sam.zoy.org/wtfpl/COPYING for more details.
- */
-
- /** \file math.c
- * \version \$Id$
- * \author Sam Hocevar <sam@zoy.org>
- * \brief Math
- *
- * This file contains simple mathematical routines.
- */
-
- #include "config.h"
-
- #include <stdlib.h>
-
- #include "cucul.h"
- #include "cucul_internals.h"
-
- /**
- * \brief Generate a random integer within a range.
- *
- * \param min The lower bound of the integer range.
- * \param max The upper bound of the integer range.
- * \return A random integer comprised between \p min and \p max, inclusive.
- */
- int cucul_rand(int min, int max)
- {
- return min + (int)((1.0*(max-min+1)) * rand() / (RAND_MAX+1.0));
- }
-
- /**
- * \brief Approximate a square root, using Newton's method to avoid
- * costly floating point calculations.
- *
- * \param a A positive integer.
- * \return The approximate square root of \p a.
- */
- unsigned int cucul_sqrt(unsigned int a)
- {
- if(a == 0)
- return 0;
-
- if(a < 1000000000)
- {
- unsigned int x = a < 10 ? 1
- : a < 1000 ? 10
- : a < 100000 ? 100
- : a < 10000000 ? 1000
- : 10000;
-
- /* Newton's method. Three iterations would be more than enough. */
- x = (x * x + a) / x / 2;
- x = (x * x + a) / x / 2;
- x = (x * x + a) / x / 2;
- x = (x * x + a) / x / 2;
-
- return x;
- }
-
- return 2 * cucul_sqrt(a / 4);
- }
-
-
- /**
- * \brief powf substitute (x^y)
- * \param x The value to be raised
- * \param y The power to raise x of.
- * \return \p x raised to the power of \p y
- */
-
- float cucul_powf(float x, float y)
- {
- int i=((int)y);
- float r=x;
-
- if(((int)y)==1 || ((int)x)==1)
- return x;
-
- i--;
- while(i--)
- {
- r*=x;
- }
- return r;
- }
|