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- /* $Id$ */
-
- /** \page tutorial A libcucul and libcaca tutorial
-
- Before writing your first libcaca application, you need to know the difference between libcucul and libcaca :
- - libcucul is the text rendering library. It will do all the work you actually need. From imports (text, ANSI, caca internal format, all of this supporting n-bytes unicode), to exports (sames formats, adding SVG, PostScript, TGA, HTML (both 3 and 4), IRC), it'll cover all your needs.
- - libcaca handle everything that can be hardware related. It includes display (RAW, X11, OpenGL, Windows (GDI), conio (DOS), ncurses, slang, text VGA (IMB-Compatible)), keyboard (same drivers but RAW), mouse (same drivers but RAW and VGA), time and resize events (on windowed drivers).
-
- So, you can write a libcucul only program, but you <b>can't</b> write a libcaca only program, it'll be nonsense. Period.
-
-
- First, a working program, very simple, to check you can compile and run it :
-
- \code
-
- #include <cucul.h>
- #include <caca.h>
-
- int main(void)
- {
- /* Initialise libcaca */
- cucul_canvas_t *cv; caca_display_t *dp; caca_event_t ev;
- cv = cucul_create_canvas(0, 0);
- dp = caca_create_display(cv);
- /* Set window title */
- caca_set_display_title(dp, "Hello!");
- /* Choose drawing colours */
- cucul_set_color_ansi(cv, CUCUL_BLACK, CUCUL_WHITE);
- /* Draw a string at coordinates (0, 0) */
- cucul_putstr(cv, 0, 0, "This is a message");
- /* Refresh display */
- caca_refresh_display(dp);
- /* Wait for a key press event */
- caca_get_event(dp, CACA_EVENT_KEY_PRESS, &ev, -1);
- /* Clean up library */
- caca_free_display(dp);
- cucul_free_canvas(cv);
-
- return 0;
- }
-
- \endcode
-
-
- What does it do ? (we skip variable definitions, guessing you have a brain) :
- - Create a cucul canvas. A canvas is where everything happens. Writing characters, sprites, strings, images, everything. It is mandatory and is the reason of libcuculs' beeing. Size is there a width of 0 pixels, and a height of 0 pixels. It'll be resized according to contents you put in it.
-
- - Create a caca display. This is basically the window. Physically it can be a window (most of the displays), a console (ncurses, slang) or a real display (VGA).
-
- - Set the window name of our display (only available in windowed displays, does nothing otherwise). (so this is libcaca related)
-
- - Set current colors to black background, and white foreground of our canvas (so this is libcucul related)
-
- - Put a string "This is a message" with current colors in our libcucul canvas.
-
- - Refresh our caca display, whish was firstly attached to our canvas
-
- - Wait for an event of type "CACA_EVENT_KEY_PRESS", which seems obvious.
-
- - Free display (release memory)
-
- - Free canvas (release memory and close window if any)
-
-
- You can then compile this code under UNIX-like systems with following command : (you'll need pkg-config and gcc)
- \code
- gcc `pkg-config --libs --cflags cucul caca` example.c -o example
- \endcode
-
- */
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