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Another img2twit space optimisation: if we have remaining bits at the end

of the cell allocation, we try to use them to improve the RGB precision as
well as the inner-grid coordinates.

git-svn-id: file:///srv/caca.zoy.org/var/lib/svn/libpipi/trunk@3532 92316355-f0b4-4df1-b90c-862c8a59935f
master
sam 15 anni fa
parent
commit
fa9efdf602
1 ha cambiato i file con 74 aggiunte e 35 eliminazioni
  1. +74
    -35
      examples/img2twit.cpp

+ 74
- 35
examples/img2twit.cpp Vedi File

@@ -65,7 +65,8 @@ static const uint32_t *unichars;
#define RANGE_W 4000
#define RANGE_H 4000

/* How does the algorithm work: one point per cell, or two */
/* How does the algorithm work: one point per cell, or two? XXX: changing
* this value breaks compatibility with other images. */
#define POINTS_PER_CELL 2

/*
@@ -128,6 +129,47 @@ static int npoints = 0;
/* Global triangulation */
static Delaunay_triangulation dt;

/*
* Bit allocation handling
*/

void compute_ranges(int width, int height)
{
TOTAL_BITS = MAX_MSG_LEN * logf(NUM_CHARACTERS) / logf(2);
HEADER_BITS = logf(RANGE_W * RANGE_H) / logf(2);
DATA_BITS = TOTAL_BITS - HEADER_BITS;
#if POINTS_PER_CELL == 1
CELL_BITS = logf(RANGE_SYXRGB) / logf(2);
#else
// TODO: implement the following shit
//float coord_bits = logf((RANGE_Y * RANGE_X) * (RANGE_Y * RANGE_X + 1) / 2);
//float other_bits = logf(RANGE_R * RANGE_G * RANGE_B * RANGE_S);
//CELL_BITS = (coord_bits + 2 * other_bits) / logf(2);
CELL_BITS = 2 * logf(RANGE_SYXRGB) / logf(2);
#endif
TOTAL_CELLS = (int)(DATA_BITS / CELL_BITS);
MAX_ITERATIONS = ITERATIONS_PER_POINT * POINTS_PER_CELL * TOTAL_CELLS;

/* Compute "best" w/h ratio */
dw = 1; dh = TOTAL_CELLS;
for(unsigned int i = 1; i <= TOTAL_CELLS; i++)
{
int j = TOTAL_CELLS / i;

float r = (float)width / (float)height;
float ir = (float)i / (float)j;
float dwr = (float)dw / (float)dh;

if(fabs(logf(r / ir)) < fabs(logf(r / dwr)))
{
dw = i;
dh = TOTAL_CELLS / dw;
}
}
while((dh + 1) * dw <= TOTAL_CELLS) dh++;
while(dh * (dw + 1) <= TOTAL_CELLS) dw++;
}

/*
* Unicode stuff handling
*/
@@ -444,12 +486,8 @@ static inline float int2fullrange(int val, int range)

static inline void index2cell(int index, int *dx, int *dy)
{
// This check will be used once we add points to our list
//if(index < dw * dh * POINTS_PER_CELL)
{
*dx = (index / POINTS_PER_CELL) % dw;
*dy = (index / POINTS_PER_CELL) / dw;
}
*dx = (index / POINTS_PER_CELL) % dw;
*dy = (index / POINTS_PER_CELL) / dw;
}

static inline void set_point(int index, float x, float y, float r,
@@ -1021,39 +1059,40 @@ int main(int argc, char *argv[])
return EXIT_FAILURE;
}

TOTAL_BITS = MAX_MSG_LEN * logf(NUM_CHARACTERS) / logf(2);
HEADER_BITS = logf(RANGE_W * RANGE_H) / logf(2);
DATA_BITS = TOTAL_BITS - HEADER_BITS;
#if POINTS_PER_CELL == 1
CELL_BITS = logf(RANGE_SYXRGB) / logf(2);
#else
// TODO: implement the following shit
//float coord_bits = logf((RANGE_Y * RANGE_X) * (RANGE_Y * RANGE_X + 1) / 2);
//float other_bits = logf(RANGE_R * RANGE_G * RANGE_B * RANGE_S);
//CELL_BITS = (coord_bits + 2 * other_bits) / logf(2);
CELL_BITS = 2 * logf(RANGE_SYXRGB) / logf(2);
#endif
TOTAL_CELLS = (int)(DATA_BITS / CELL_BITS);
MAX_ITERATIONS = ITERATIONS_PER_POINT * POINTS_PER_CELL * TOTAL_CELLS;

/* Compute "best" w/h ratio */
dw = 1; dh = TOTAL_CELLS;
for(unsigned int i = 1; i <= TOTAL_CELLS; i++)
compute_ranges(width, height);

/* Try to cram some more information into our points as long as it
* does not change the cell distribution. This cannot be too clever,
* because we want the computation to depend only on the source image
* coordinates. */
#define TRY(op, revert) \
do { \
unsigned int olddw = dw, olddh = dh; \
op; compute_ranges(width, height); \
if(dw != olddw || dh != olddh) \
{ revert; compute_ranges(width, height); } \
} while(0)

for(int i = 0; i < 5; i++)
{
int j = TOTAL_CELLS / i;

float r = (float)width / (float)height;
float ir = (float)i / (float)j;
float dwr = (float)dw / (float)dh;
TRY(RANGE_G++, RANGE_G--);
TRY(RANGE_R++, RANGE_R--);
TRY(RANGE_B++, RANGE_B--);
}

if(fabs(logf(r / ir)) < fabs(logf(r / dwr)))
for(int i = 0; i < 10; i++)
{
if((float)width / dw >= (float)height / dh)
{
dw = i;
dh = TOTAL_CELLS / dw;
TRY(RANGE_X++, RANGE_X--);
TRY(RANGE_Y++, RANGE_Y--);
}
else
{
TRY(RANGE_Y++, RANGE_Y--);
TRY(RANGE_X++, RANGE_X--);
}
}
while((dh + 1) * dw <= TOTAL_CELLS) dh++;
while(dh * (dw + 1) <= TOTAL_CELLS) dw++;

/* Print debug information */
if(DEBUG_MODE)


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