/* * libpipi Pathetic image processing interface library * Copyright (c) 2004-2008 Sam Hocevar * All Rights Reserved * * $Id$ * * This library is free software. It comes without any warranty, to * the extent permitted by applicable law. You can redistribute it * and/or modify it under the terms of the Do What The Fuck You Want * To Public License, Version 2, as published by Sam Hocevar. See * http://sam.zoy.org/wtfpl/COPYING for more details. */ /* * screen.c: halftoning screen functions */ #include "config.h" #include "common.h" #include #include #include #include #include "pipi.h" #include "pipi_internals.h" pipi_image_t *pipi_render_bayer(int w, int h) { pipi_image_t *ret; pipi_pixels_t *pix; float *data; int i, j, n; if(w <= 0 || h <= 0) return NULL; for(n = 1; n < w || n < h; n *= 2) ; ret = pipi_new(w, h); pix = pipi_getpixels(ret, PIPI_PIXELS_Y_F); data = (float *)pix->pixels; for(j = 0; j < h; j++) for(i = 0; i < w; i++) { int k, l, x = 0; for(k = 1, l = n * n / 4; k < n; k *= 2, l /= 4) { if((i & k) && (j & k)) x += l; else if(i & k) x += 3 * l; else if(j & k) x += 2 * l; } data[j * w + i] = (double)(x + 1) / (n * n + 1); } return ret; } typedef struct { int x, y; double dist; } dot_t; static int cmpdot(const void *p1, const void *p2) { return ((dot_t const *)p1)->dist > ((dot_t const *)p2)->dist; } pipi_image_t *pipi_render_halftone(int w, int h) { pipi_image_t *ret; pipi_pixels_t *pix; float *data; dot_t *circle; int x, y, n; if(w <= 0 || h <= 0) return NULL; circle = malloc(w * h * sizeof(dot_t)); for(y = 0; y < h; y++) for(x = 0; x < w; x++) { double dy = ((double)y + .07) / h - .5; double dx = (double)x / w - .5; /* Using dx²+dy² here creates another interesting halftone. */ double r = - cos(M_PI * (dx - dy)) - cos(M_PI * (dx + dy)); circle[y * w + x].x = x; circle[y * w + x].y = y; circle[y * w + x].dist = r; } qsort(circle, w * h, sizeof(dot_t), cmpdot); ret = pipi_new(w * 2, h * 2); pix = pipi_getpixels(ret, PIPI_PIXELS_Y_F); data = (float *)pix->pixels; for(n = 0; n < w * h; n++) { x = circle[n].x; y = circle[n].y; data[y * (2 * w) + x] = (float)(2 * n + 1) / (w * h * 4 + 1); data[(y + h) * (2 * w) + x + w] = (float)(2 * n + 2) / (w * h * 4 + 1); data[(y + h) * (2 * w) + x] = 1. - (float)(2 * n + 1) / (w * h * 4 + 1); data[y * (2 * w) + x + w] = 1. - (float)(2 * n + 2) / (w * h * 4 + 1); } free(circle); return ret; }