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@@ -120,7 +120,7 @@ ivec2 border = vec2(3,1) * ratio_2d * font_size; // border width |
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/* setup variable */ |
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bool setup_switch = false; // switch [option/item] |
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int setup_n = 0; // item/option number |
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int setup_h = 6; // height |
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int setup_h = 3; // height |
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int setup_cursor = 0; // cursor position |
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int setup_option_i = 0; // selected option |
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int setup_option_n = 10; // option number |
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@@ -130,8 +130,8 @@ int setup_item_n = 8; // item number |
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int setup_item_p = 0; // item position |
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int setup_item_key = 0; // item array key |
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ivec2 setup_p(1,1); // position [x,y] |
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ivec3 setup_size(30,7,12); // size [w,h,split] |
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ivec2 setup_color(0x678,0x234); // color [foreground,background] |
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ivec3 setup_size(29,4,12); // size [w,h,split] |
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ivec2 setup_color(0xaaa,0x222); // color [foreground,background] 0x678,0x234 |
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char const *setup_text[] = { |
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"main", |
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"2d ratio w", |
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@@ -462,7 +462,7 @@ int Render::InitDraw(void) |
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glEnable(GL_CULL_FACE); // disable cull face |
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glCullFace(GL_BACK); // don't draw front face |
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/* Initialise framebuffer objects */ |
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/* initialise framebuffer objects */ |
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fbo_back = new FrameBuffer(screen_size); |
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fbo_front = new FrameBuffer(screen_size); |
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fbo_buffer = new FrameBuffer(screen_size); |
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@@ -529,7 +529,8 @@ int Render::InitDraw(void) |
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shader_postfx_corner = shader_postfx->GetUniformLocation("corner"); |
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shader_postfx_sync = shader_postfx->GetUniformLocation("sync"); |
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shader_postfx_beat = shader_postfx->GetUniformLocation("beat"); |
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// initialize setup |
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setup_n = calc_item_length(); |
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return true; |
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} |
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@@ -621,10 +622,9 @@ void Render::TickGame(float seconds) |
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if ((setup_var[setup_item_key].y - setup_var[setup_item_key].x) / setup_var[setup_item_key].z > 1) |
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{ |
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/* Work around a bug in libcaca */ |
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if (setup_p.x + setup_size.x - 4 < caca_get_canvas_width(m_caca)) |
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caca_printf(m_caca, setup_p.x + setup_size.x - 4, y, "%4.2f", setup_var[setup_item_key].w); |
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if (setup_p.x + setup_size.x - 4 < caca_get_canvas_width(m_caca)) caca_printf(m_caca, setup_p.x + setup_size.x - 4, y, "%4.2f", setup_var[setup_item_key].w); |
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caca_draw_line(m_caca, x, y, x - bar_x + bar_w * setup_var[setup_item_key].y, y,'.'); |
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if (setup_var[setup_item_key].w != setup_var[setup_item_key].x) caca_draw_line(m_caca, x, y, x - bar_x + bar_w * setup_var[setup_item_key].w, y,'x'); |
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if (setup_var[setup_item_key].w != setup_var[setup_item_key].x) caca_draw_line(m_caca, x, y, x - bar_x + bar_w * setup_var[setup_item_key].w, y, 'x'); |
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} |
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else |
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{ |
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@@ -634,6 +634,10 @@ void Render::TickGame(float seconds) |
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} |
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} |
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} |
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else |
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{ |
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caca_printf(m_caca, setup_p.x + 1, y, "%d/%d [%d]", setup_option_i, setup_n, setup_option_p); |
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} |
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/* informations */ |
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int w = caca_get_canvas_width(m_caca); |
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@@ -790,14 +794,46 @@ void Render::TickDraw(float seconds) |
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{ |
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if (!setup_switch) |
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{ |
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setup_option_i -= setup_cursor; |
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setup_cursor = 0; |
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setup_item_i = 0; |
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if (setup_cursor > 0) |
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{ |
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setup_option_i -= setup_cursor; |
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setup_cursor = 0; |
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} |
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else |
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{ |
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if (setup_option_i > setup_h) |
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{ |
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setup_option_i -= setup_h; |
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setup_option_p -= setup_h; |
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} |
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else |
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{ |
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setup_option_i = 0; |
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setup_option_p = 0; |
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} |
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} |
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setup_item_i = 0; |
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} |
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else |
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{ |
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setup_item_i -= setup_cursor; |
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setup_cursor = 0; |
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if (setup_cursor > 0) |
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{ |
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setup_item_i -= setup_cursor; |
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setup_cursor = 0; |
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} |
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else |
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{ |
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if (setup_item_i > setup_h) |
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{ |
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setup_item_i -= setup_h; |
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setup_item_p -= setup_h; |
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} |
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else |
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{ |
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setup_item_i = 0; |
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setup_item_p = 0; |
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} |
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} |
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} |
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} |
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} |
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@@ -807,14 +843,46 @@ void Render::TickDraw(float seconds) |
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{ |
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if (!setup_switch) |
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{ |
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setup_option_i += setup_h - setup_cursor - 1; |
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setup_cursor = setup_h - 1; |
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setup_item_i = 0; |
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if (setup_cursor < setup_h - 1) |
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{ |
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setup_option_i += setup_h - setup_cursor - 1; |
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setup_cursor = setup_h - 1; |
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setup_item_i = 0; |
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} |
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else |
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{ |
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if (setup_option_i < setup_option_n - setup_h - 1) |
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{ |
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setup_option_i += setup_h; |
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setup_option_p += setup_h; |
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} |
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else |
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{ |
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setup_option_i = setup_option_n - 1; |
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setup_option_p = setup_option_n - setup_h; |
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} |
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} |
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} |
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else |
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{ |
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setup_item_i += (setup_n < setup_h) ? setup_n - setup_cursor : setup_h - setup_cursor - 1; |
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setup_cursor = (setup_n < setup_h) ? setup_n : setup_h - 1; |
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if (setup_cursor < setup_h - 1) |
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{ |
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setup_item_i += (setup_n < setup_h) ? setup_n - setup_cursor : setup_h - setup_cursor - 1; |
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setup_cursor = (setup_n < setup_h) ? setup_n : setup_h - 1; |
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} |
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else |
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{ |
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if (setup_item_i < setup_n - setup_h + 1) |
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{ |
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setup_item_i += setup_h; |
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setup_item_p += setup_h; |
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} |
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else |
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{ |
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setup_item_i = setup_n; |
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setup_item_p = setup_n - setup_h + 1; |
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} |
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} |
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} |
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} |
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} |
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